volviewer

Volumetric Data Toy Viewer
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context.c (25670B)


      1 //========================================================================
      2 // GLFW 3.4 - www.glfw.org
      3 //------------------------------------------------------------------------
      4 // Copyright (c) 2002-2006 Marcus Geelnard
      5 // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
      6 //
      7 // This software is provided 'as-is', without any express or implied
      8 // warranty. In no event will the authors be held liable for any damages
      9 // arising from the use of this software.
     10 //
     11 // Permission is granted to anyone to use this software for any purpose,
     12 // including commercial applications, and to alter it and redistribute it
     13 // freely, subject to the following restrictions:
     14 //
     15 // 1. The origin of this software must not be misrepresented; you must not
     16 //    claim that you wrote the original software. If you use this software
     17 //    in a product, an acknowledgment in the product documentation would
     18 //    be appreciated but is not required.
     19 //
     20 // 2. Altered source versions must be plainly marked as such, and must not
     21 //    be misrepresented as being the original software.
     22 //
     23 // 3. This notice may not be removed or altered from any source
     24 //    distribution.
     25 //
     26 //========================================================================
     27 
     28 #include "internal.h"
     29 
     30 #include <assert.h>
     31 #include <stdio.h>
     32 #include <string.h>
     33 #include <limits.h>
     34 #include <stdio.h>
     35 
     36 
     37 //////////////////////////////////////////////////////////////////////////
     38 //////                       GLFW internal API                      //////
     39 //////////////////////////////////////////////////////////////////////////
     40 
     41 // Checks whether the desired context attributes are valid
     42 //
     43 // This function checks things like whether the specified client API version
     44 // exists and whether all relevant options have supported and non-conflicting
     45 // values
     46 //
     47 GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
     48 {
     49     if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
     50         ctxconfig->source != GLFW_EGL_CONTEXT_API &&
     51         ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
     52     {
     53         _glfwInputError(GLFW_INVALID_ENUM,
     54                         "Invalid context creation API 0x%08X",
     55                         ctxconfig->source);
     56         return GLFW_FALSE;
     57     }
     58 
     59     if (ctxconfig->client != GLFW_NO_API &&
     60         ctxconfig->client != GLFW_OPENGL_API &&
     61         ctxconfig->client != GLFW_OPENGL_ES_API)
     62     {
     63         _glfwInputError(GLFW_INVALID_ENUM,
     64                         "Invalid client API 0x%08X",
     65                         ctxconfig->client);
     66         return GLFW_FALSE;
     67     }
     68 
     69     if (ctxconfig->share)
     70     {
     71         if (ctxconfig->client == GLFW_NO_API ||
     72             ctxconfig->share->context.client == GLFW_NO_API)
     73         {
     74             _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
     75             return GLFW_FALSE;
     76         }
     77 
     78         if (ctxconfig->source != ctxconfig->share->context.source)
     79         {
     80             _glfwInputError(GLFW_INVALID_ENUM,
     81                             "Context creation APIs do not match between contexts");
     82             return GLFW_FALSE;
     83         }
     84     }
     85 
     86     if (ctxconfig->client == GLFW_OPENGL_API)
     87     {
     88         if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
     89             (ctxconfig->major == 1 && ctxconfig->minor > 5) ||
     90             (ctxconfig->major == 2 && ctxconfig->minor > 1) ||
     91             (ctxconfig->major == 3 && ctxconfig->minor > 3))
     92         {
     93             // OpenGL 1.0 is the smallest valid version
     94             // OpenGL 1.x series ended with version 1.5
     95             // OpenGL 2.x series ended with version 2.1
     96             // OpenGL 3.x series ended with version 3.3
     97             // For now, let everything else through
     98 
     99             _glfwInputError(GLFW_INVALID_VALUE,
    100                             "Invalid OpenGL version %i.%i",
    101                             ctxconfig->major, ctxconfig->minor);
    102             return GLFW_FALSE;
    103         }
    104 
    105         if (ctxconfig->profile)
    106         {
    107             if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
    108                 ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
    109             {
    110                 _glfwInputError(GLFW_INVALID_ENUM,
    111                                 "Invalid OpenGL profile 0x%08X",
    112                                 ctxconfig->profile);
    113                 return GLFW_FALSE;
    114             }
    115 
    116             if (ctxconfig->major <= 2 ||
    117                 (ctxconfig->major == 3 && ctxconfig->minor < 2))
    118             {
    119                 // Desktop OpenGL context profiles are only defined for version 3.2
    120                 // and above
    121 
    122                 _glfwInputError(GLFW_INVALID_VALUE,
    123                                 "Context profiles are only defined for OpenGL version 3.2 and above");
    124                 return GLFW_FALSE;
    125             }
    126         }
    127 
    128         if (ctxconfig->forward && ctxconfig->major <= 2)
    129         {
    130             // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
    131             _glfwInputError(GLFW_INVALID_VALUE,
    132                             "Forward-compatibility is only defined for OpenGL version 3.0 and above");
    133             return GLFW_FALSE;
    134         }
    135     }
    136     else if (ctxconfig->client == GLFW_OPENGL_ES_API)
    137     {
    138         if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
    139             (ctxconfig->major == 1 && ctxconfig->minor > 1) ||
    140             (ctxconfig->major == 2 && ctxconfig->minor > 0))
    141         {
    142             // OpenGL ES 1.0 is the smallest valid version
    143             // OpenGL ES 1.x series ended with version 1.1
    144             // OpenGL ES 2.x series ended with version 2.0
    145             // For now, let everything else through
    146 
    147             _glfwInputError(GLFW_INVALID_VALUE,
    148                             "Invalid OpenGL ES version %i.%i",
    149                             ctxconfig->major, ctxconfig->minor);
    150             return GLFW_FALSE;
    151         }
    152     }
    153 
    154     if (ctxconfig->robustness)
    155     {
    156         if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
    157             ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
    158         {
    159             _glfwInputError(GLFW_INVALID_ENUM,
    160                             "Invalid context robustness mode 0x%08X",
    161                             ctxconfig->robustness);
    162             return GLFW_FALSE;
    163         }
    164     }
    165 
    166     if (ctxconfig->release)
    167     {
    168         if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
    169             ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
    170         {
    171             _glfwInputError(GLFW_INVALID_ENUM,
    172                             "Invalid context release behavior 0x%08X",
    173                             ctxconfig->release);
    174             return GLFW_FALSE;
    175         }
    176     }
    177 
    178     return GLFW_TRUE;
    179 }
    180 
    181 // Chooses the framebuffer config that best matches the desired one
    182 //
    183 const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
    184                                          const _GLFWfbconfig* alternatives,
    185                                          unsigned int count)
    186 {
    187     unsigned int i;
    188     unsigned int missing, leastMissing = UINT_MAX;
    189     unsigned int colorDiff, leastColorDiff = UINT_MAX;
    190     unsigned int extraDiff, leastExtraDiff = UINT_MAX;
    191     const _GLFWfbconfig* current;
    192     const _GLFWfbconfig* closest = NULL;
    193 
    194     for (i = 0;  i < count;  i++)
    195     {
    196         current = alternatives + i;
    197 
    198         if (desired->stereo > 0 && current->stereo == 0)
    199         {
    200             // Stereo is a hard constraint
    201             continue;
    202         }
    203 
    204         // Count number of missing buffers
    205         {
    206             missing = 0;
    207 
    208             if (desired->alphaBits > 0 && current->alphaBits == 0)
    209                 missing++;
    210 
    211             if (desired->depthBits > 0 && current->depthBits == 0)
    212                 missing++;
    213 
    214             if (desired->stencilBits > 0 && current->stencilBits == 0)
    215                 missing++;
    216 
    217             if (desired->auxBuffers > 0 &&
    218                 current->auxBuffers < desired->auxBuffers)
    219             {
    220                 missing += desired->auxBuffers - current->auxBuffers;
    221             }
    222 
    223             if (desired->samples > 0 && current->samples == 0)
    224             {
    225                 // Technically, several multisampling buffers could be
    226                 // involved, but that's a lower level implementation detail and
    227                 // not important to us here, so we count them as one
    228                 missing++;
    229             }
    230 
    231             if (desired->transparent != current->transparent)
    232                 missing++;
    233         }
    234 
    235         // These polynomials make many small channel size differences matter
    236         // less than one large channel size difference
    237 
    238         // Calculate color channel size difference value
    239         {
    240             colorDiff = 0;
    241 
    242             if (desired->redBits != GLFW_DONT_CARE)
    243             {
    244                 colorDiff += (desired->redBits - current->redBits) *
    245                              (desired->redBits - current->redBits);
    246             }
    247 
    248             if (desired->greenBits != GLFW_DONT_CARE)
    249             {
    250                 colorDiff += (desired->greenBits - current->greenBits) *
    251                              (desired->greenBits - current->greenBits);
    252             }
    253 
    254             if (desired->blueBits != GLFW_DONT_CARE)
    255             {
    256                 colorDiff += (desired->blueBits - current->blueBits) *
    257                              (desired->blueBits - current->blueBits);
    258             }
    259         }
    260 
    261         // Calculate non-color channel size difference value
    262         {
    263             extraDiff = 0;
    264 
    265             if (desired->alphaBits != GLFW_DONT_CARE)
    266             {
    267                 extraDiff += (desired->alphaBits - current->alphaBits) *
    268                              (desired->alphaBits - current->alphaBits);
    269             }
    270 
    271             if (desired->depthBits != GLFW_DONT_CARE)
    272             {
    273                 extraDiff += (desired->depthBits - current->depthBits) *
    274                              (desired->depthBits - current->depthBits);
    275             }
    276 
    277             if (desired->stencilBits != GLFW_DONT_CARE)
    278             {
    279                 extraDiff += (desired->stencilBits - current->stencilBits) *
    280                              (desired->stencilBits - current->stencilBits);
    281             }
    282 
    283             if (desired->accumRedBits != GLFW_DONT_CARE)
    284             {
    285                 extraDiff += (desired->accumRedBits - current->accumRedBits) *
    286                              (desired->accumRedBits - current->accumRedBits);
    287             }
    288 
    289             if (desired->accumGreenBits != GLFW_DONT_CARE)
    290             {
    291                 extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
    292                              (desired->accumGreenBits - current->accumGreenBits);
    293             }
    294 
    295             if (desired->accumBlueBits != GLFW_DONT_CARE)
    296             {
    297                 extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
    298                              (desired->accumBlueBits - current->accumBlueBits);
    299             }
    300 
    301             if (desired->accumAlphaBits != GLFW_DONT_CARE)
    302             {
    303                 extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
    304                              (desired->accumAlphaBits - current->accumAlphaBits);
    305             }
    306 
    307             if (desired->samples != GLFW_DONT_CARE)
    308             {
    309                 extraDiff += (desired->samples - current->samples) *
    310                              (desired->samples - current->samples);
    311             }
    312 
    313             if (desired->sRGB && !current->sRGB)
    314                 extraDiff++;
    315         }
    316 
    317         // Figure out if the current one is better than the best one found so far
    318         // Least number of missing buffers is the most important heuristic,
    319         // then color buffer size match and lastly size match for other buffers
    320 
    321         if (missing < leastMissing)
    322             closest = current;
    323         else if (missing == leastMissing)
    324         {
    325             if ((colorDiff < leastColorDiff) ||
    326                 (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
    327             {
    328                 closest = current;
    329             }
    330         }
    331 
    332         if (current == closest)
    333         {
    334             leastMissing = missing;
    335             leastColorDiff = colorDiff;
    336             leastExtraDiff = extraDiff;
    337         }
    338     }
    339 
    340     return closest;
    341 }
    342 
    343 // Retrieves the attributes of the current context
    344 //
    345 GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
    346                                     const _GLFWctxconfig* ctxconfig)
    347 {
    348     int i;
    349     _GLFWwindow* previous;
    350     const char* version;
    351     const char* prefixes[] =
    352     {
    353         "OpenGL ES-CM ",
    354         "OpenGL ES-CL ",
    355         "OpenGL ES ",
    356         NULL
    357     };
    358 
    359     window->context.source = ctxconfig->source;
    360     window->context.client = GLFW_OPENGL_API;
    361 
    362     previous = _glfwPlatformGetTls(&_glfw.contextSlot);
    363     glfwMakeContextCurrent((GLFWwindow*) window);
    364     if (_glfwPlatformGetTls(&_glfw.contextSlot) != window)
    365         return GLFW_FALSE;
    366 
    367     window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
    368         window->context.getProcAddress("glGetIntegerv");
    369     window->context.GetString = (PFNGLGETSTRINGPROC)
    370         window->context.getProcAddress("glGetString");
    371     if (!window->context.GetIntegerv || !window->context.GetString)
    372     {
    373         _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
    374         glfwMakeContextCurrent((GLFWwindow*) previous);
    375         return GLFW_FALSE;
    376     }
    377 
    378     version = (const char*) window->context.GetString(GL_VERSION);
    379     if (!version)
    380     {
    381         if (ctxconfig->client == GLFW_OPENGL_API)
    382         {
    383             _glfwInputError(GLFW_PLATFORM_ERROR,
    384                             "OpenGL version string retrieval is broken");
    385         }
    386         else
    387         {
    388             _glfwInputError(GLFW_PLATFORM_ERROR,
    389                             "OpenGL ES version string retrieval is broken");
    390         }
    391 
    392         glfwMakeContextCurrent((GLFWwindow*) previous);
    393         return GLFW_FALSE;
    394     }
    395 
    396     for (i = 0;  prefixes[i];  i++)
    397     {
    398         const size_t length = strlen(prefixes[i]);
    399 
    400         if (strncmp(version, prefixes[i], length) == 0)
    401         {
    402             version += length;
    403             window->context.client = GLFW_OPENGL_ES_API;
    404             break;
    405         }
    406     }
    407 
    408     if (!sscanf(version, "%d.%d.%d",
    409                 &window->context.major,
    410                 &window->context.minor,
    411                 &window->context.revision))
    412     {
    413         if (window->context.client == GLFW_OPENGL_API)
    414         {
    415             _glfwInputError(GLFW_PLATFORM_ERROR,
    416                             "No version found in OpenGL version string");
    417         }
    418         else
    419         {
    420             _glfwInputError(GLFW_PLATFORM_ERROR,
    421                             "No version found in OpenGL ES version string");
    422         }
    423 
    424         glfwMakeContextCurrent((GLFWwindow*) previous);
    425         return GLFW_FALSE;
    426     }
    427 
    428     if (window->context.major < ctxconfig->major ||
    429         (window->context.major == ctxconfig->major &&
    430          window->context.minor < ctxconfig->minor))
    431     {
    432         // The desired OpenGL version is greater than the actual version
    433         // This only happens if the machine lacks {GLX|WGL}_ARB_create_context
    434         // /and/ the user has requested an OpenGL version greater than 1.0
    435 
    436         // For API consistency, we emulate the behavior of the
    437         // {GLX|WGL}_ARB_create_context extension and fail here
    438 
    439         if (window->context.client == GLFW_OPENGL_API)
    440         {
    441             _glfwInputError(GLFW_VERSION_UNAVAILABLE,
    442                             "Requested OpenGL version %i.%i, got version %i.%i",
    443                             ctxconfig->major, ctxconfig->minor,
    444                             window->context.major, window->context.minor);
    445         }
    446         else
    447         {
    448             _glfwInputError(GLFW_VERSION_UNAVAILABLE,
    449                             "Requested OpenGL ES version %i.%i, got version %i.%i",
    450                             ctxconfig->major, ctxconfig->minor,
    451                             window->context.major, window->context.minor);
    452         }
    453 
    454         glfwMakeContextCurrent((GLFWwindow*) previous);
    455         return GLFW_FALSE;
    456     }
    457 
    458     if (window->context.major >= 3)
    459     {
    460         // OpenGL 3.0+ uses a different function for extension string retrieval
    461         // We cache it here instead of in glfwExtensionSupported mostly to alert
    462         // users as early as possible that their build may be broken
    463 
    464         window->context.GetStringi = (PFNGLGETSTRINGIPROC)
    465             window->context.getProcAddress("glGetStringi");
    466         if (!window->context.GetStringi)
    467         {
    468             _glfwInputError(GLFW_PLATFORM_ERROR,
    469                             "Entry point retrieval is broken");
    470             glfwMakeContextCurrent((GLFWwindow*) previous);
    471             return GLFW_FALSE;
    472         }
    473     }
    474 
    475     if (window->context.client == GLFW_OPENGL_API)
    476     {
    477         // Read back context flags (OpenGL 3.0 and above)
    478         if (window->context.major >= 3)
    479         {
    480             GLint flags;
    481             window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
    482 
    483             if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
    484                 window->context.forward = GLFW_TRUE;
    485 
    486             if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
    487                 window->context.debug = GLFW_TRUE;
    488             else if (glfwExtensionSupported("GL_ARB_debug_output") &&
    489                      ctxconfig->debug)
    490             {
    491                 // HACK: This is a workaround for older drivers (pre KHR_debug)
    492                 //       not setting the debug bit in the context flags for
    493                 //       debug contexts
    494                 window->context.debug = GLFW_TRUE;
    495             }
    496 
    497             if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
    498                 window->context.noerror = GLFW_TRUE;
    499         }
    500 
    501         // Read back OpenGL context profile (OpenGL 3.2 and above)
    502         if (window->context.major >= 4 ||
    503             (window->context.major == 3 && window->context.minor >= 2))
    504         {
    505             GLint mask;
    506             window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
    507 
    508             if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
    509                 window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
    510             else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
    511                 window->context.profile = GLFW_OPENGL_CORE_PROFILE;
    512             else if (glfwExtensionSupported("GL_ARB_compatibility"))
    513             {
    514                 // HACK: This is a workaround for the compatibility profile bit
    515                 //       not being set in the context flags if an OpenGL 3.2+
    516                 //       context was created without having requested a specific
    517                 //       version
    518                 window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
    519             }
    520         }
    521 
    522         // Read back robustness strategy
    523         if (glfwExtensionSupported("GL_ARB_robustness"))
    524         {
    525             // NOTE: We avoid using the context flags for detection, as they are
    526             //       only present from 3.0 while the extension applies from 1.1
    527 
    528             GLint strategy;
    529             window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
    530                                         &strategy);
    531 
    532             if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
    533                 window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
    534             else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
    535                 window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
    536         }
    537     }
    538     else
    539     {
    540         // Read back robustness strategy
    541         if (glfwExtensionSupported("GL_EXT_robustness"))
    542         {
    543             // NOTE: The values of these constants match those of the OpenGL ARB
    544             //       one, so we can reuse them here
    545 
    546             GLint strategy;
    547             window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
    548                                         &strategy);
    549 
    550             if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
    551                 window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
    552             else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
    553                 window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
    554         }
    555     }
    556 
    557     if (glfwExtensionSupported("GL_KHR_context_flush_control"))
    558     {
    559         GLint behavior;
    560         window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
    561 
    562         if (behavior == GL_NONE)
    563             window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
    564         else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
    565             window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
    566     }
    567 
    568     // Clearing the front buffer to black to avoid garbage pixels left over from
    569     // previous uses of our bit of VRAM
    570     {
    571         PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
    572             window->context.getProcAddress("glClear");
    573         glClear(GL_COLOR_BUFFER_BIT);
    574 
    575         if (window->doublebuffer)
    576             window->context.swapBuffers(window);
    577     }
    578 
    579     glfwMakeContextCurrent((GLFWwindow*) previous);
    580     return GLFW_TRUE;
    581 }
    582 
    583 // Searches an extension string for the specified extension
    584 //
    585 GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
    586 {
    587     const char* start = extensions;
    588 
    589     for (;;)
    590     {
    591         const char* where;
    592         const char* terminator;
    593 
    594         where = strstr(start, string);
    595         if (!where)
    596             return GLFW_FALSE;
    597 
    598         terminator = where + strlen(string);
    599         if (where == start || *(where - 1) == ' ')
    600         {
    601             if (*terminator == ' ' || *terminator == '\0')
    602                 break;
    603         }
    604 
    605         start = terminator;
    606     }
    607 
    608     return GLFW_TRUE;
    609 }
    610 
    611 
    612 //////////////////////////////////////////////////////////////////////////
    613 //////                        GLFW public API                       //////
    614 //////////////////////////////////////////////////////////////////////////
    615 
    616 GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
    617 {
    618     _GLFWwindow* window = (_GLFWwindow*) handle;
    619     _GLFWwindow* previous;
    620 
    621     _GLFW_REQUIRE_INIT();
    622 
    623     previous = _glfwPlatformGetTls(&_glfw.contextSlot);
    624 
    625     if (window && window->context.client == GLFW_NO_API)
    626     {
    627         _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
    628                         "Cannot make current with a window that has no OpenGL or OpenGL ES context");
    629         return;
    630     }
    631 
    632     if (previous)
    633     {
    634         if (!window || window->context.source != previous->context.source)
    635             previous->context.makeCurrent(NULL);
    636     }
    637 
    638     if (window)
    639         window->context.makeCurrent(window);
    640 }
    641 
    642 GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
    643 {
    644     _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    645     return _glfwPlatformGetTls(&_glfw.contextSlot);
    646 }
    647 
    648 GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
    649 {
    650     _GLFWwindow* window = (_GLFWwindow*) handle;
    651     assert(window != NULL);
    652 
    653     _GLFW_REQUIRE_INIT();
    654 
    655     if (window->context.client == GLFW_NO_API)
    656     {
    657         _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
    658                         "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
    659         return;
    660     }
    661 
    662     window->context.swapBuffers(window);
    663 }
    664 
    665 GLFWAPI void glfwSwapInterval(int interval)
    666 {
    667     _GLFWwindow* window;
    668 
    669     _GLFW_REQUIRE_INIT();
    670 
    671     window = _glfwPlatformGetTls(&_glfw.contextSlot);
    672     if (!window)
    673     {
    674         _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
    675                         "Cannot set swap interval without a current OpenGL or OpenGL ES context");
    676         return;
    677     }
    678 
    679     window->context.swapInterval(interval);
    680 }
    681 
    682 GLFWAPI int glfwExtensionSupported(const char* extension)
    683 {
    684     _GLFWwindow* window;
    685     assert(extension != NULL);
    686 
    687     _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
    688 
    689     window = _glfwPlatformGetTls(&_glfw.contextSlot);
    690     if (!window)
    691     {
    692         _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
    693                         "Cannot query extension without a current OpenGL or OpenGL ES context");
    694         return GLFW_FALSE;
    695     }
    696 
    697     if (*extension == '\0')
    698     {
    699         _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
    700         return GLFW_FALSE;
    701     }
    702 
    703     if (window->context.major >= 3)
    704     {
    705         int i;
    706         GLint count;
    707 
    708         // Check if extension is in the modern OpenGL extensions string list
    709 
    710         window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
    711 
    712         for (i = 0;  i < count;  i++)
    713         {
    714             const char* en = (const char*)
    715                 window->context.GetStringi(GL_EXTENSIONS, i);
    716             if (!en)
    717             {
    718                 _glfwInputError(GLFW_PLATFORM_ERROR,
    719                                 "Extension string retrieval is broken");
    720                 return GLFW_FALSE;
    721             }
    722 
    723             if (strcmp(en, extension) == 0)
    724                 return GLFW_TRUE;
    725         }
    726     }
    727     else
    728     {
    729         // Check if extension is in the old style OpenGL extensions string
    730 
    731         const char* extensions = (const char*)
    732             window->context.GetString(GL_EXTENSIONS);
    733         if (!extensions)
    734         {
    735             _glfwInputError(GLFW_PLATFORM_ERROR,
    736                             "Extension string retrieval is broken");
    737             return GLFW_FALSE;
    738         }
    739 
    740         if (_glfwStringInExtensionString(extension, extensions))
    741             return GLFW_TRUE;
    742     }
    743 
    744     // Check if extension is in the platform-specific string
    745     return window->context.extensionSupported(extension);
    746 }
    747 
    748 GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
    749 {
    750     _GLFWwindow* window;
    751     assert(procname != NULL);
    752 
    753     _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    754 
    755     window = _glfwPlatformGetTls(&_glfw.contextSlot);
    756     if (!window)
    757     {
    758         _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
    759                         "Cannot query entry point without a current OpenGL or OpenGL ES context");
    760         return NULL;
    761     }
    762 
    763     return window->context.getProcAddress(procname);
    764 }
    765