win32_joystick.h (1870B)
1 //======================================================================== 2 // GLFW 3.4 Win32 - www.glfw.org 3 //------------------------------------------------------------------------ 4 // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> 5 // 6 // This software is provided 'as-is', without any express or implied 7 // warranty. In no event will the authors be held liable for any damages 8 // arising from the use of this software. 9 // 10 // Permission is granted to anyone to use this software for any purpose, 11 // including commercial applications, and to alter it and redistribute it 12 // freely, subject to the following restrictions: 13 // 14 // 1. The origin of this software must not be misrepresented; you must not 15 // claim that you wrote the original software. If you use this software 16 // in a product, an acknowledgment in the product documentation would 17 // be appreciated but is not required. 18 // 19 // 2. Altered source versions must be plainly marked as such, and must not 20 // be misrepresented as being the original software. 21 // 22 // 3. This notice may not be removed or altered from any source 23 // distribution. 24 // 25 //======================================================================== 26 27 #define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32; 28 #define GLFW_WIN32_LIBRARY_JOYSTICK_STATE 29 30 // Joystick element (axis, button or slider) 31 // 32 typedef struct _GLFWjoyobjectWin32 33 { 34 int offset; 35 int type; 36 } _GLFWjoyobjectWin32; 37 38 // Win32-specific per-joystick data 39 // 40 typedef struct _GLFWjoystickWin32 41 { 42 _GLFWjoyobjectWin32* objects; 43 int objectCount; 44 IDirectInputDevice8W* device; 45 DWORD index; 46 GUID guid; 47 } _GLFWjoystickWin32; 48 49 void _glfwDetectJoystickConnectionWin32(void); 50 void _glfwDetectJoystickDisconnectionWin32(void); 51