frag_for_rects.glsl (307B)
1 #version 430 core 2 3 layout(location = 0) in vec2 fragment_texture_coordinate; 4 layout(location = 1) in vec4 fragment_colour; 5 6 layout(location = 0) out vec4 colour; 7 8 layout(location = 3) uniform sampler2D u_texslot; 9 10 void main() 11 { 12 colour = fragment_colour * texture(u_texslot, fragment_texture_coordinate); 13 }