math.c (24344B)
1 #include "external/cephes.c" 2 3 function void 4 fill_kronecker_sub_matrix(f32 *out, i32 out_stride, f32 scale, f32 *b, iv2 b_dim) 5 { 6 f32x4 vscale = dup_f32x4((f32)scale); 7 for (i32 i = 0; i < b_dim.y; i++) { 8 for (i32 j = 0; j < b_dim.x; j += 4, b += 4) { 9 f32x4 vb = load_f32x4(b); 10 store_f32x4(out + j, mul_f32x4(vscale, vb)); 11 } 12 out += out_stride; 13 } 14 } 15 16 /* NOTE: this won't check for valid space/etc and assumes row major order */ 17 function void 18 kronecker_product(f32 *out, f32 *a, iv2 a_dim, f32 *b, iv2 b_dim) 19 { 20 iv2 out_dim = {{a_dim.x * b_dim.x, a_dim.y * b_dim.y}}; 21 assert(out_dim.y % 4 == 0); 22 for (i32 i = 0; i < a_dim.y; i++) { 23 f32 *vout = out; 24 for (i32 j = 0; j < a_dim.x; j++, a++) { 25 fill_kronecker_sub_matrix(vout, out_dim.y, *a, b, b_dim); 26 vout += b_dim.y; 27 } 28 out += out_dim.y * b_dim.x; 29 } 30 } 31 32 /* NOTE/TODO: to support even more hadamard sizes use the Paley construction */ 33 function f32 * 34 make_hadamard_transpose(Arena *a, i32 dim) 35 { 36 read_only local_persist f32 hadamard_12_12_transpose[] = { 37 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 38 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 39 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 40 1, -1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, 41 1, 1, -1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 42 1, 1, 1, -1, 1, -1, -1, 1, -1, -1, -1, 1, 43 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, -1, -1, 44 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, -1, 45 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 46 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, -1, 1, 47 1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, -1, 48 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 49 }; 50 51 read_only local_persist f32 hadamard_20_20_transpose[] = { 52 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 53 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 54 1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 55 1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 56 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 57 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, 58 1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, 59 1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 60 1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, 61 1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 62 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 63 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 64 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, 65 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 66 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 67 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 68 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 69 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, 70 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, 71 1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 72 }; 73 74 f32 *result = 0; 75 76 b32 power_of_2 = ISPOWEROF2(dim); 77 b32 multiple_of_12 = dim % 12 == 0; 78 b32 multiple_of_20 = dim % 20 == 0; 79 iz elements = dim * dim; 80 81 i32 base_dim = 0; 82 if (power_of_2) { 83 base_dim = dim; 84 } else if (multiple_of_20 && ISPOWEROF2(dim / 20)) { 85 base_dim = 20; 86 dim /= 20; 87 } else if (multiple_of_12 && ISPOWEROF2(dim / 12)) { 88 base_dim = 12; 89 dim /= 12; 90 } 91 92 if (ISPOWEROF2(dim) && base_dim && arena_capacity(a, f32) >= elements * (1 + (dim != base_dim))) { 93 result = push_array(a, f32, elements); 94 95 Arena tmp = *a; 96 f32 *m = dim == base_dim ? result : push_array(&tmp, f32, elements); 97 98 #define IND(i, j) ((i) * dim + (j)) 99 m[0] = 1; 100 for (i32 k = 1; k < dim; k *= 2) { 101 for (i32 i = 0; i < k; i++) { 102 for (i32 j = 0; j < k; j++) { 103 f32 val = m[IND(i, j)]; 104 m[IND(i + k, j)] = val; 105 m[IND(i, j + k)] = val; 106 m[IND(i + k, j + k)] = -val; 107 } 108 } 109 } 110 #undef IND 111 112 f32 *m2 = 0; 113 iv2 m2_dim; 114 switch (base_dim) { 115 case 12:{ m2 = hadamard_12_12_transpose; m2_dim = (iv2){{12, 12}}; }break; 116 case 20:{ m2 = hadamard_20_20_transpose; m2_dim = (iv2){{20, 20}}; }break; 117 } 118 if (m2) kronecker_product(result, m, (iv2){{dim, dim}}, m2, m2_dim); 119 } 120 121 return result; 122 } 123 124 function b32 125 u128_equal(u128 a, u128 b) 126 { 127 b32 result = a.U64[0] == b.U64[0] && a.U64[1] == b.U64[1]; 128 return result; 129 } 130 131 function RangeU64 132 subrange_n_from_n_m_count(u64 n, u64 n_count, u64 m) 133 { 134 assert(n < n_count); 135 136 u64 per_lane = m / n_count; 137 u64 leftover = m - per_lane * n_count; 138 u64 leftovers_before_n = MIN(leftover, n); 139 u64 base_index = n * per_lane + leftovers_before_n; 140 u64 one_past_last_index = base_index + per_lane + ((n < leftover) ? 1 : 0); 141 142 RangeU64 result = {base_index, one_past_last_index}; 143 return result; 144 } 145 146 function b32 147 iv2_equal(iv2 a, iv2 b) 148 { 149 b32 result = a.x == b.x && a.y == b.y; 150 return result; 151 } 152 153 function b32 154 iv3_equal(iv3 a, iv3 b) 155 { 156 b32 result = a.x == b.x && a.y == b.y && a.z == b.z; 157 return result; 158 } 159 160 function i32 161 iv3_dimension(iv3 points) 162 { 163 i32 result = (points.x > 1) + (points.y > 1) + (points.z > 1); 164 return result; 165 } 166 167 function v2 168 clamp_v2_rect(v2 v, Rect r) 169 { 170 v2 result = v; 171 result.x = CLAMP(v.x, r.pos.x, r.pos.x + r.size.x); 172 result.y = CLAMP(v.y, r.pos.y, r.pos.y + r.size.y); 173 return result; 174 } 175 176 function v2 177 v2_from_iv2(iv2 v) 178 { 179 v2 result; 180 result.E[0] = (f32)v.E[0]; 181 result.E[1] = (f32)v.E[1]; 182 return result; 183 } 184 185 function v2 186 v2_abs(v2 a) 187 { 188 v2 result; 189 result.x = Abs(a.x); 190 result.y = Abs(a.y); 191 return result; 192 } 193 194 function v2 195 v2_scale(v2 a, f32 scale) 196 { 197 v2 result; 198 result.x = a.x * scale; 199 result.y = a.y * scale; 200 return result; 201 } 202 203 function v2 204 v2_add(v2 a, v2 b) 205 { 206 v2 result; 207 result.x = a.x + b.x; 208 result.y = a.y + b.y; 209 return result; 210 } 211 212 function v2 213 v2_sub(v2 a, v2 b) 214 { 215 v2 result = v2_add(a, v2_scale(b, -1.0f)); 216 return result; 217 } 218 219 function v2 220 v2_mul(v2 a, v2 b) 221 { 222 v2 result; 223 result.x = a.x * b.x; 224 result.y = a.y * b.y; 225 return result; 226 } 227 228 function v2 229 v2_div(v2 a, v2 b) 230 { 231 v2 result; 232 result.x = a.x / b.x; 233 result.y = a.y / b.y; 234 return result; 235 } 236 237 function v2 238 v2_floor(v2 a) 239 { 240 v2 result; 241 result.x = (f32)((i32)a.x); 242 result.y = (f32)((i32)a.y); 243 return result; 244 } 245 246 function f32 247 v2_magnitude_squared(v2 a) 248 { 249 f32 result = a.x * a.x + a.y * a.y; 250 return result; 251 } 252 253 function f32 254 v2_magnitude(v2 a) 255 { 256 f32 result = sqrt_f32(a.x * a.x + a.y * a.y); 257 return result; 258 } 259 260 function v3 261 cross(v3 a, v3 b) 262 { 263 v3 result; 264 result.x = a.y * b.z - a.z * b.y; 265 result.y = a.z * b.x - a.x * b.z; 266 result.z = a.x * b.y - a.y * b.x; 267 return result; 268 } 269 270 function v3 271 v3_from_iv3(iv3 v) 272 { 273 v3 result; 274 result.E[0] = (f32)v.E[0]; 275 result.E[1] = (f32)v.E[1]; 276 result.E[2] = (f32)v.E[2]; 277 return result; 278 } 279 280 function v3 281 v3_abs(v3 a) 282 { 283 v3 result; 284 result.x = Abs(a.x); 285 result.y = Abs(a.y); 286 result.z = Abs(a.z); 287 return result; 288 } 289 290 function v3 291 v3_scale(v3 a, f32 scale) 292 { 293 v3 result; 294 result.x = scale * a.x; 295 result.y = scale * a.y; 296 result.z = scale * a.z; 297 return result; 298 } 299 300 function v3 301 v3_add(v3 a, v3 b) 302 { 303 v3 result; 304 result.x = a.x + b.x; 305 result.y = a.y + b.y; 306 result.z = a.z + b.z; 307 return result; 308 } 309 310 function v3 311 v3_sub(v3 a, v3 b) 312 { 313 v3 result = v3_add(a, v3_scale(b, -1.0f)); 314 return result; 315 } 316 317 function v3 318 v3_div(v3 a, v3 b) 319 { 320 v3 result; 321 result.x = a.x / b.x; 322 result.y = a.y / b.y; 323 result.z = a.z / b.z; 324 return result; 325 } 326 327 function f32 328 v3_dot(v3 a, v3 b) 329 { 330 f32 result = a.x * b.x + a.y * b.y + a.z * b.z; 331 return result; 332 } 333 334 function f32 335 v3_magnitude_squared(v3 a) 336 { 337 f32 result = v3_dot(a, a); 338 return result; 339 } 340 341 function f32 342 v3_magnitude(v3 a) 343 { 344 f32 result = sqrt_f32(v3_dot(a, a)); 345 return result; 346 } 347 348 function v3 349 v3_normalize(v3 a) 350 { 351 v3 result = v3_scale(a, 1.0f / v3_magnitude(a)); 352 return result; 353 } 354 355 function v4 356 v4_scale(v4 a, f32 scale) 357 { 358 v4 result; 359 result.x = scale * a.x; 360 result.y = scale * a.y; 361 result.z = scale * a.z; 362 result.w = scale * a.w; 363 return result; 364 } 365 366 function v4 367 v4_add(v4 a, v4 b) 368 { 369 v4 result; 370 result.x = a.x + b.x; 371 result.y = a.y + b.y; 372 result.z = a.z + b.z; 373 result.w = a.w + b.w; 374 return result; 375 } 376 377 function v4 378 v4_sub(v4 a, v4 b) 379 { 380 v4 result = v4_add(a, v4_scale(b, -1)); 381 return result; 382 } 383 384 function f32 385 v4_dot(v4 a, v4 b) 386 { 387 f32 result = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; 388 return result; 389 } 390 391 function v4 392 v4_lerp(v4 a, v4 b, f32 t) 393 { 394 v4 result = v4_add(a, v4_scale(v4_sub(b, a), t)); 395 return result; 396 } 397 398 function m4 399 m4_identity(void) 400 { 401 m4 result; 402 result.c[0] = (v4){{1, 0, 0, 0}}; 403 result.c[1] = (v4){{0, 1, 0, 0}}; 404 result.c[2] = (v4){{0, 0, 1, 0}}; 405 result.c[3] = (v4){{0, 0, 0, 1}}; 406 return result; 407 } 408 409 function v4 410 m4_row(m4 a, u32 row) 411 { 412 v4 result; 413 result.E[0] = a.c[0].E[row]; 414 result.E[1] = a.c[1].E[row]; 415 result.E[2] = a.c[2].E[row]; 416 result.E[3] = a.c[3].E[row]; 417 return result; 418 } 419 420 function m4 421 m4_mul(m4 a, m4 b) 422 { 423 m4 result; 424 for (u32 i = 0; i < 4; i++) { 425 for (u32 j = 0; j < 4; j++) { 426 result.c[i].E[j] = v4_dot(m4_row(a, j), b.c[i]); 427 } 428 } 429 return result; 430 } 431 432 /* NOTE(rnp): based on: 433 * https://web.archive.org/web/20131215123403/ftp://download.intel.com/design/PentiumIII/sml/24504301.pdf 434 * TODO(rnp): redo with SIMD as given in the link (but need to rewrite for column-major) 435 */ 436 function m4 437 m4_inverse(m4 m) 438 { 439 m4 result; 440 result.E[ 0] = m.E[5] * m.E[10] * m.E[15] - m.E[5] * m.E[11] * m.E[14] - m.E[9] * m.E[6] * m.E[15] + m.E[9] * m.E[7] * m.E[14] + m.E[13] * m.E[6] * m.E[11] - m.E[13] * m.E[7] * m.E[10]; 441 result.E[ 4] = -m.E[4] * m.E[10] * m.E[15] + m.E[4] * m.E[11] * m.E[14] + m.E[8] * m.E[6] * m.E[15] - m.E[8] * m.E[7] * m.E[14] - m.E[12] * m.E[6] * m.E[11] + m.E[12] * m.E[7] * m.E[10]; 442 result.E[ 8] = m.E[4] * m.E[ 9] * m.E[15] - m.E[4] * m.E[11] * m.E[13] - m.E[8] * m.E[5] * m.E[15] + m.E[8] * m.E[7] * m.E[13] + m.E[12] * m.E[5] * m.E[11] - m.E[12] * m.E[7] * m.E[ 9]; 443 result.E[12] = -m.E[4] * m.E[ 9] * m.E[14] + m.E[4] * m.E[10] * m.E[13] + m.E[8] * m.E[5] * m.E[14] - m.E[8] * m.E[6] * m.E[13] - m.E[12] * m.E[5] * m.E[10] + m.E[12] * m.E[6] * m.E[ 9]; 444 result.E[ 1] = -m.E[1] * m.E[10] * m.E[15] + m.E[1] * m.E[11] * m.E[14] + m.E[9] * m.E[2] * m.E[15] - m.E[9] * m.E[3] * m.E[14] - m.E[13] * m.E[2] * m.E[11] + m.E[13] * m.E[3] * m.E[10]; 445 result.E[ 5] = m.E[0] * m.E[10] * m.E[15] - m.E[0] * m.E[11] * m.E[14] - m.E[8] * m.E[2] * m.E[15] + m.E[8] * m.E[3] * m.E[14] + m.E[12] * m.E[2] * m.E[11] - m.E[12] * m.E[3] * m.E[10]; 446 result.E[ 9] = -m.E[0] * m.E[ 9] * m.E[15] + m.E[0] * m.E[11] * m.E[13] + m.E[8] * m.E[1] * m.E[15] - m.E[8] * m.E[3] * m.E[13] - m.E[12] * m.E[1] * m.E[11] + m.E[12] * m.E[3] * m.E[ 9]; 447 result.E[13] = m.E[0] * m.E[ 9] * m.E[14] - m.E[0] * m.E[10] * m.E[13] - m.E[8] * m.E[1] * m.E[14] + m.E[8] * m.E[2] * m.E[13] + m.E[12] * m.E[1] * m.E[10] - m.E[12] * m.E[2] * m.E[ 9]; 448 result.E[ 2] = m.E[1] * m.E[ 6] * m.E[15] - m.E[1] * m.E[ 7] * m.E[14] - m.E[5] * m.E[2] * m.E[15] + m.E[5] * m.E[3] * m.E[14] + m.E[13] * m.E[2] * m.E[ 7] - m.E[13] * m.E[3] * m.E[ 6]; 449 result.E[ 6] = -m.E[0] * m.E[ 6] * m.E[15] + m.E[0] * m.E[ 7] * m.E[14] + m.E[4] * m.E[2] * m.E[15] - m.E[4] * m.E[3] * m.E[14] - m.E[12] * m.E[2] * m.E[ 7] + m.E[12] * m.E[3] * m.E[ 6]; 450 result.E[10] = m.E[0] * m.E[ 5] * m.E[15] - m.E[0] * m.E[ 7] * m.E[13] - m.E[4] * m.E[1] * m.E[15] + m.E[4] * m.E[3] * m.E[13] + m.E[12] * m.E[1] * m.E[ 7] - m.E[12] * m.E[3] * m.E[ 5]; 451 result.E[14] = -m.E[0] * m.E[ 5] * m.E[14] + m.E[0] * m.E[ 6] * m.E[13] + m.E[4] * m.E[1] * m.E[14] - m.E[4] * m.E[2] * m.E[13] - m.E[12] * m.E[1] * m.E[ 6] + m.E[12] * m.E[2] * m.E[ 5]; 452 result.E[ 3] = -m.E[1] * m.E[ 6] * m.E[11] + m.E[1] * m.E[ 7] * m.E[10] + m.E[5] * m.E[2] * m.E[11] - m.E[5] * m.E[3] * m.E[10] - m.E[ 9] * m.E[2] * m.E[ 7] + m.E[ 9] * m.E[3] * m.E[ 6]; 453 result.E[ 7] = m.E[0] * m.E[ 6] * m.E[11] - m.E[0] * m.E[ 7] * m.E[10] - m.E[4] * m.E[2] * m.E[11] + m.E[4] * m.E[3] * m.E[10] + m.E[ 8] * m.E[2] * m.E[ 7] - m.E[ 8] * m.E[3] * m.E[ 6]; 454 result.E[11] = -m.E[0] * m.E[ 5] * m.E[11] + m.E[0] * m.E[ 7] * m.E[ 9] + m.E[4] * m.E[1] * m.E[11] - m.E[4] * m.E[3] * m.E[ 9] - m.E[ 8] * m.E[1] * m.E[ 7] + m.E[ 8] * m.E[3] * m.E[ 5]; 455 result.E[15] = m.E[0] * m.E[ 5] * m.E[10] - m.E[0] * m.E[ 6] * m.E[ 9] - m.E[4] * m.E[1] * m.E[10] + m.E[4] * m.E[2] * m.E[ 9] + m.E[ 8] * m.E[1] * m.E[ 6] - m.E[ 8] * m.E[2] * m.E[ 5]; 456 457 f32 determinant = m.E[0] * result.E[0] + m.E[1] * result.E[4] + m.E[2] * result.E[8] + m.E[3] * result.E[12]; 458 determinant = 1.0f / determinant; 459 for(i32 i = 0; i < 16; i++) 460 result.E[i] *= determinant; 461 return result; 462 } 463 464 function m4 465 m4_translation(v3 delta) 466 { 467 m4 result; 468 result.c[0] = (v4){{1, 0, 0, 0}}; 469 result.c[1] = (v4){{0, 1, 0, 0}}; 470 result.c[2] = (v4){{0, 0, 1, 0}}; 471 result.c[3] = (v4){{delta.x, delta.y, delta.z, 1}}; 472 return result; 473 } 474 475 function m4 476 m4_scale(v3 scale) 477 { 478 m4 result; 479 result.c[0] = (v4){{scale.x, 0, 0, 0}}; 480 result.c[1] = (v4){{0, scale.y, 0, 0}}; 481 result.c[2] = (v4){{0, 0, scale.z, 0}}; 482 result.c[3] = (v4){{0, 0, 0, 1}}; 483 return result; 484 } 485 486 function m4 487 m4_rotation_about_axis(v3 axis, f32 turns) 488 { 489 assert(f32_equal(v3_magnitude_squared(axis), 1.0f)); 490 f32 sa = sin_f32(turns * 2 * PI); 491 f32 ca = cos_f32(turns * 2 * PI); 492 f32 mca = 1.0f - ca; 493 494 f32 x = axis.x, x2 = x * x; 495 f32 y = axis.y, y2 = y * y; 496 f32 z = axis.z, z2 = z * z; 497 498 m4 result; 499 result.c[0] = (v4){{ca + mca * x2, mca * x * y - sa * z, mca * x * z + sa * y, 0}}; 500 result.c[1] = (v4){{mca * x * y + sa * z, ca + mca * y2, mca * y * z - sa * x, 0}}; 501 result.c[2] = (v4){{mca * x * z - sa * y, mca * y * z + sa * x, ca + mca * z2, 0}}; 502 result.c[3] = (v4){{0, 0, 0, 1}}; 503 return result; 504 } 505 506 function m4 507 m4_rotation_about_z(f32 turns) 508 { 509 m4 result = m4_rotation_about_axis((v3){{0, 0, 1.0f}}, turns); 510 return result; 511 } 512 513 function m4 514 m4_rotation_about_y(f32 turns) 515 { 516 m4 result = m4_rotation_about_axis((v3){{0, 1.0f, 0}}, turns); 517 return result; 518 } 519 520 function m4 521 y_aligned_volume_transform(v3 extent, v3 translation, f32 rotation_turns) 522 { 523 m4 T = m4_translation(translation); 524 m4 R = m4_rotation_about_y(rotation_turns); 525 m4 S = m4_scale(extent); 526 m4 result = m4_mul(T, m4_mul(R, S)); 527 return result; 528 } 529 530 function v4 531 m4_mul_v4(m4 a, v4 v) 532 { 533 v4 result; 534 result.x = v4_dot(m4_row(a, 0), v); 535 result.y = v4_dot(m4_row(a, 1), v); 536 result.z = v4_dot(m4_row(a, 2), v); 537 result.w = v4_dot(m4_row(a, 3), v); 538 return result; 539 } 540 541 function m4 542 orthographic_projection(f32 n, f32 f, f32 t, f32 r) 543 { 544 m4 result; 545 f32 a = -2 / (f - n); 546 f32 b = - (f + n) / (f - n); 547 result.c[0] = (v4){{1 / r, 0, 0, 0}}; 548 result.c[1] = (v4){{0, 1 / t, 0, 0}}; 549 result.c[2] = (v4){{0, 0, a, 0}}; 550 result.c[3] = (v4){{0, 0, b, 1}}; 551 return result; 552 } 553 554 function m4 555 perspective_projection(f32 n, f32 f, f32 fov, f32 aspect) 556 { 557 m4 result; 558 f32 t = tan_f32(fov / 2.0f); 559 f32 r = t * aspect; 560 f32 a = -(f + n) / (f - n); 561 f32 b = -2 * f * n / (f - n); 562 result.c[0] = (v4){{1 / r, 0, 0, 0}}; 563 result.c[1] = (v4){{0, 1 / t, 0, 0}}; 564 result.c[2] = (v4){{0, 0, a, -1}}; 565 result.c[3] = (v4){{0, 0, b, 0}}; 566 return result; 567 } 568 569 function m4 570 camera_look_at(v3 camera, v3 point) 571 { 572 v3 orthogonal = {{0, 1.0f, 0}}; 573 v3 normal = v3_normalize(v3_sub(camera, point)); 574 v3 right = cross(orthogonal, normal); 575 v3 up = cross(normal, right); 576 577 v3 translate; 578 camera = v3_sub((v3){0}, camera); 579 translate.x = v3_dot(camera, right); 580 translate.y = v3_dot(camera, up); 581 translate.z = v3_dot(camera, normal); 582 583 m4 result; 584 result.c[0] = (v4){{right.x, up.x, normal.x, 0}}; 585 result.c[1] = (v4){{right.y, up.y, normal.y, 0}}; 586 result.c[2] = (v4){{right.z, up.z, normal.z, 0}}; 587 result.c[3] = (v4){{translate.x, translate.y, translate.z, 1}}; 588 return result; 589 } 590 591 /* NOTE(rnp): adapted from "Essential Mathematics for Games and Interactive Applications" (Verth, Bishop) */ 592 function f32 593 obb_raycast(m4 obb_orientation, v3 obb_size, v3 obb_center, ray r) 594 { 595 v3 p = v3_sub(obb_center, r.origin); 596 v3 X = obb_orientation.c[0].xyz; 597 v3 Y = obb_orientation.c[1].xyz; 598 v3 Z = obb_orientation.c[2].xyz; 599 600 /* NOTE(rnp): projects direction vector onto OBB axis */ 601 v3 f; 602 f.x = v3_dot(X, r.direction); 603 f.y = v3_dot(Y, r.direction); 604 f.z = v3_dot(Z, r.direction); 605 606 /* NOTE(rnp): projects relative vector onto OBB axis */ 607 v3 e; 608 e.x = v3_dot(X, p); 609 e.y = v3_dot(Y, p); 610 e.z = v3_dot(Z, p); 611 612 f32 result = 0; 613 f32 t[6] = {0}; 614 for (i32 i = 0; i < 3; i++) { 615 if (f32_equal(f.E[i], 0)) { 616 if (-e.E[i] - obb_size.E[i] > 0 || -e.E[i] + obb_size.E[i] < 0) 617 result = -1.0f; 618 f.E[i] = F32_EPSILON; 619 } 620 t[i * 2 + 0] = (e.E[i] + obb_size.E[i]) / f.E[i]; 621 t[i * 2 + 1] = (e.E[i] - obb_size.E[i]) / f.E[i]; 622 } 623 624 if (result != -1) { 625 f32 tmin = MAX(MAX(MIN(t[0], t[1]), MIN(t[2], t[3])), MIN(t[4], t[5])); 626 f32 tmax = MIN(MIN(MAX(t[0], t[1]), MAX(t[2], t[3])), MAX(t[4], t[5])); 627 if (tmax >= 0 && tmin <= tmax) { 628 result = tmin > 0 ? tmin : tmax; 629 } else { 630 result = -1; 631 } 632 } 633 634 return result; 635 } 636 637 function f32 638 complex_filter_first_moment(v2 *filter, i32 length, f32 sampling_frequency) 639 { 640 f32 n = 0, d = 0; 641 for (i32 i = 0; i < length; i++) { 642 f32 t = v2_magnitude_squared(filter[i]); 643 n += (f32)i * t; 644 d += t; 645 } 646 f32 result = n / d / sampling_frequency; 647 return result; 648 } 649 650 function f32 651 real_filter_first_moment(f32 *filter, i32 length, f32 sampling_frequency) 652 { 653 f32 n = 0, d = 0; 654 for (i32 i = 0; i < length; i++) { 655 f32 t = filter[i] * filter[i]; 656 n += (f32)i * t; 657 d += t; 658 } 659 f32 result = n / d / sampling_frequency; 660 return result; 661 } 662 663 function f32 664 tukey_window(f32 t, f32 tapering) 665 { 666 f32 r = tapering; 667 f32 result = 1; 668 if (t < r / 2) result = 0.5f * (1 + cos_f32(2 * PI * (t - r / 2) / r)); 669 if (t >= 1 - r / 2) result = 0.5f * (1 + cos_f32(2 * PI * (t - 1 + r / 2) / r)); 670 return result; 671 } 672 673 /* NOTE(rnp): adapted from "Discrete Time Signal Processing" (Oppenheim) */ 674 function f32 * 675 kaiser_low_pass_filter(Arena *arena, f32 cutoff_frequency, f32 sampling_frequency, f32 beta, i32 length) 676 { 677 f32 *result = push_array(arena, f32, length); 678 f32 wc = 2 * PI * cutoff_frequency / sampling_frequency; 679 f32 a = (f32)length / 2.0f; 680 f32 pi_i0_b = PI * (f32)cephes_i0(beta); 681 682 for (i32 n = 0; n < length; n++) { 683 f32 t = (f32)n - a; 684 f32 impulse = !f32_equal(t, 0) ? sin_f32(wc * t) / t : wc; 685 t = t / a; 686 f32 window = (f32)cephes_i0(beta * sqrt_f32(1 - t * t)) / pi_i0_b; 687 result[n] = impulse * window; 688 } 689 690 return result; 691 } 692 693 function f32 * 694 rf_chirp(Arena *arena, f32 min_frequency, f32 max_frequency, f32 sampling_frequency, 695 i32 length, b32 reverse) 696 { 697 f32 *result = push_array(arena, f32, length); 698 for (i32 i = 0; i < length; i++) { 699 i32 index = reverse? length - 1 - i : i; 700 f32 fc = min_frequency + (f32)i * (max_frequency - min_frequency) / (2 * (f32)length); 701 f32 arg = 2 * PI * fc * (f32)i / sampling_frequency; 702 result[index] = sin_f32(arg) * tukey_window((f32)i / (f32)length, 0.2f); 703 } 704 return result; 705 } 706 707 function v2 * 708 baseband_chirp(Arena *arena, f32 min_frequency, f32 max_frequency, f32 sampling_frequency, 709 i32 length, b32 reverse, f32 scale) 710 { 711 v2 *result = push_array(arena, v2, length); 712 f32 conjugate = reverse ? -1 : 1; 713 for (i32 i = 0; i < length; i++) { 714 i32 index = reverse? length - 1 - i : i; 715 f32 fc = min_frequency + (f32)i * (max_frequency - min_frequency) / (2 * (f32)length); 716 f32 arg = 2 * PI * fc * (f32)i / sampling_frequency; 717 v2 sample = {{scale * cos_f32(arg), conjugate * scale * sin_f32(arg)}}; 718 result[index] = v2_scale(sample, tukey_window((f32)i / (f32)length, 0.2f)); 719 } 720 return result; 721 } 722 723 function iv3 724 das_output_dimension(iv3 points) 725 { 726 iv3 result; 727 result.x = Max(points.x, 1); 728 result.y = Max(points.y, 1); 729 result.z = Max(points.z, 1); 730 731 switch (iv3_dimension(result)) { 732 case 1:{ 733 if (result.y > 1) result.x = result.y; 734 if (result.z > 1) result.x = result.z; 735 result.y = result.z = 1; 736 }break; 737 738 case 2:{ 739 if (result.x > 1) { 740 if (result.z > 1) result.y = result.z; 741 } else { 742 result.x = result.z; 743 } 744 result.z = 1; 745 }break; 746 747 case 3:{}break; 748 749 InvalidDefaultCase; 750 } 751 752 return result; 753 } 754 755 function m4 756 das_transform_1d(v3 p1, v3 p2) 757 { 758 v3 extent = v3_sub(p2, p1); 759 m4 result = { 760 .c[0] = (v4){{extent.x, extent.y, extent.z, 0.0f}}, 761 .c[1] = (v4){{0.0f, 0.0f, 0.0f, 0.0f}}, 762 .c[2] = (v4){{0.0f, 0.0f, 0.0f, 0.0f}}, 763 .c[3] = (v4){{p1.x, p1.y, p1.z, 1.0f}}, 764 }; 765 return result; 766 } 767 768 function m4 769 das_transform_2d_xz(v2 min_coordinate, v2 max_coordinate, f32 y_off) 770 { 771 v2 extent = v2_sub(max_coordinate, min_coordinate); 772 773 m4 result; 774 result.c[0] = (v4){{extent.x, 0.0f, 0.0f, 0.0f}}; 775 result.c[1] = (v4){{0.0f, 0.0f, extent.y, 0.0f}}; 776 result.c[2] = (v4){{0.0f, 1.0f, 0.0f, 0.0f}}; 777 result.c[3] = (v4){{min_coordinate.x, y_off, min_coordinate.y, 1.0f}}; 778 return result; 779 } 780 781 function m4 782 das_transform_2d_yz(v2 min_coordinate, v2 max_coordinate, f32 x_off) 783 { 784 v2 extent = v2_sub(max_coordinate, min_coordinate); 785 786 m4 result; 787 result.c[0] = (v4){{0.0f, extent.x, 0.0f, 0.0f}}; 788 result.c[1] = (v4){{0.0f, 0.0f, extent.y, 0.0f}}; 789 result.c[2] = (v4){{1.0f, 0.0f, 0.0f, 0.0f}}; 790 result.c[3] = (v4){{x_off, min_coordinate.x, min_coordinate.y, 1.0f}}; 791 return result; 792 } 793 794 function m4 795 das_transform_2d_xy(v2 min_coordinate, v2 max_coordinate, f32 z_off) 796 { 797 v2 extent = v2_sub(max_coordinate, min_coordinate); 798 799 m4 result; 800 result.c[0] = (v4){{extent.x, 0.0f, 0.0f, 0.0f}}; 801 result.c[1] = (v4){{0.0f, extent.y, 0.0f, 0.0f}}; 802 result.c[2] = (v4){{0.0f, 0.0f, 1.0f, 0.0f}}; 803 result.c[3] = (v4){{min_coordinate.x, min_coordinate.y, z_off, 1.0f}}; 804 return result; 805 } 806 807 function m4 808 das_transform_3d(v3 min_coordinate, v3 max_coordinate) 809 { 810 v3 extent = v3_sub(max_coordinate, min_coordinate); 811 m4 result; 812 result.c[0] = (v4){{extent.x, 0.0f, 0.0f, 0.0f}}; 813 result.c[1] = (v4){{0.0f, extent.y, 0.0f, 0.0f}}; 814 result.c[2] = (v4){{0.0f, 0.0f, extent.z, 0.0f}}; 815 result.c[3] = (v4){{min_coordinate.x, min_coordinate.y, min_coordinate.z, 1.0f}}; 816 return result; 817 } 818 819 function m4 820 das_transform(v3 min_coordinate, v3 max_coordinate, iv3 *points) 821 { 822 m4 result; 823 824 *points = das_output_dimension(*points); 825 826 switch (iv3_dimension(*points)) { 827 case 1:{result = das_transform_1d( min_coordinate, max_coordinate); }break; 828 case 2:{result = das_transform_2d_xz(XY(min_coordinate), XY(max_coordinate), 0);}break; 829 case 3:{result = das_transform_3d( min_coordinate, max_coordinate); }break; 830 } 831 832 return result; 833 } 834 835 function v2 836 plane_uv(v3 point, v3 U, v3 V) 837 { 838 v2 result; 839 result.x = v3_dot(U, point) / v3_dot(U, U); 840 result.y = v3_dot(V, point) / v3_dot(V, V); 841 return result; 842 } 843 844 function v4 845 hsv_to_rgb(v4 hsv) 846 { 847 /* f(k(n)) = V - V*S*max(0, min(k, min(4 - k, 1))) 848 * k(n) = fmod((n + H * 6), 6) 849 * (R, G, B) = (f(n = 5), f(n = 3), f(n = 1)) 850 */ 851 alignas(16) f32 nval[4] = {5.0f, 3.0f, 1.0f, 0.0f}; 852 f32x4 n = load_f32x4(nval); 853 f32x4 H = dup_f32x4(hsv.x); 854 f32x4 S = dup_f32x4(hsv.y); 855 f32x4 V = dup_f32x4(hsv.z); 856 f32x4 six = dup_f32x4(6); 857 858 f32x4 t = add_f32x4(n, mul_f32x4(six, H)); 859 f32x4 rem = floor_f32x4(div_f32x4(t, six)); 860 f32x4 k = sub_f32x4(t, mul_f32x4(rem, six)); 861 862 t = min_f32x4(sub_f32x4(dup_f32x4(4), k), dup_f32x4(1)); 863 t = max_f32x4(dup_f32x4(0), min_f32x4(k, t)); 864 t = mul_f32x4(t, mul_f32x4(S, V)); 865 866 v4 rgba; 867 store_f32x4(rgba.E, sub_f32x4(V, t)); 868 rgba.a = hsv.a; 869 return rgba; 870 } 871 872 function f32 873 ease_in_out_cubic(f32 t) 874 { 875 f32 result; 876 if (t < 0.5f) { 877 result = 4.0f * t * t * t; 878 } else { 879 t = -2.0f * t + 2.0f; 880 result = 1.0f - t * t * t / 2.0f; 881 } 882 return result; 883 } 884 885 function f32 886 ease_in_out_quartic(f32 t) 887 { 888 f32 result; 889 if (t < 0.5f) { 890 result = 8.0f * t * t * t * t; 891 } else { 892 t = -2.0f * t + 2.0f; 893 result = 1.0f - t * t * t * t / 2.0f; 894 } 895 return result; 896 }