ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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sum.glsl (477B)


      1 #version 430 core
      2 
      3 layout(local_size_x = 32, local_size_y = 1, local_size_z = 32) in;
      4 
      5 layout(rg32f, binding = 0)           uniform image3D u_out_img;
      6 layout(rg32f, binding = 1) readonly  uniform image3D u_in_img;
      7 layout(location = 1)                 uniform float   u_sum_prescale = 1.0;
      8 
      9 void main()
     10 {
     11 	ivec3 voxel = ivec3(gl_GlobalInvocationID);
     12 	vec4  sum   = imageLoad(u_out_img, voxel) + u_sum_prescale * imageLoad(u_in_img, voxel);
     13 	imageStore(u_out_img, voxel, sum);
     14 }