ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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ui.c (134451B)


      1 /* See LICENSE for license details. */
      2 /* TODO(rnp):
      3  * [ ]: bug: group at end of parameter listing
      4  * [ ]: refactor: ui should be in its own thread and that thread should only be concerned with the ui
      5  * [ ]: refactor: remove all the excessive measure_texts (cell drawing, hover_interaction in params table)
      6  * [ ]: refactor: move remaining fragment shader stuff into ui
      7  * [ ]: refactor: scale table to rect
      8  * [ ]: scroll bar for views that don't have enough space
      9  * [ ]: allow views to collapse to just their title bar
     10  *      - title bar struct with expanded. Check when pushing onto draw stack; if expanded
     11  *        do normal behaviour else make size title bar size and ignore the splits fraction.
     12  * [ ]: enforce a minimum region size or allow regions themselves to scroll
     13  * [ ]: refactor: add_variable_no_link()
     14  * [ ]: refactor: draw_text_limited should clamp to rect and measure text itself
     15  * [ ]: draw the ui with a post-order traversal instead of pre-order traversal
     16  * [ ]: consider V_HOVER_GROUP and use that to implement submenus
     17  * [ ]: menu's need to support nested groups
     18  * [ ]: don't redraw on every refresh; instead redraw on mouse movement/event or when a new frame
     19  *      arrives. For animations the ui can have a list of "timers" which while active will
     20  *      do a redraw on every refresh until completed.
     21  * [ ]: show full non-truncated string on hover
     22  * [ ]: refactor: hovered element type and show hovered element in full even when truncated
     23  * [ ]: visual indicator for broken shader stage gh#27
     24  * [ ]: bug: cross-plane view with different dimensions for each plane
     25  * [ ]: refactor: make table_skip_rows useful
     26  * [ ]: refactor: better method of grouping variables for views such as FrameView/ComputeStatsView
     27  */
     28 
     29 #define BG_COLOUR              (v4){{0.15f, 0.12f, 0.13f, 1.0f}}
     30 #define FG_COLOUR              (v4){{0.92f, 0.88f, 0.78f, 1.0f}}
     31 #define FOCUSED_COLOUR         (v4){{0.86f, 0.28f, 0.21f, 1.0f}}
     32 #define HOVERED_COLOUR         (v4){{0.11f, 0.50f, 0.59f, 1.0f}}
     33 #define RULER_COLOUR           (v4){{1.00f, 0.70f, 0.00f, 1.0f}}
     34 #define BORDER_COLOUR          v4_lerp(FG_COLOUR, BG_COLOUR, 0.85f)
     35 
     36 #define MENU_PLUS_COLOUR       (v4){{0.33f, 0.42f, 1.00f, 1.00f}}
     37 #define MENU_CLOSE_COLOUR      FOCUSED_COLOUR
     38 
     39 read_only global v4 g_colour_palette[] = {
     40 	{{0.32f, 0.20f, 0.50f, 1.00f}},
     41 	{{0.14f, 0.39f, 0.61f, 1.00f}},
     42 	{{0.61f, 0.14f, 0.25f, 1.00f}},
     43 	{{0.20f, 0.60f, 0.24f, 1.00f}},
     44 	{{0.80f, 0.60f, 0.20f, 1.00f}},
     45 	{{0.15f, 0.51f, 0.74f, 1.00f}},
     46 };
     47 
     48 #define HOVER_SPEED            5.0f
     49 #define BLINK_SPEED            1.5f
     50 
     51 #define TABLE_CELL_PAD_HEIGHT  2.0f
     52 #define TABLE_CELL_PAD_WIDTH   8.0f
     53 
     54 #define RULER_TEXT_PAD         10.0f
     55 #define RULER_TICK_LENGTH      20.0f
     56 
     57 #define UI_SPLIT_HANDLE_THICK  8.0f
     58 #define UI_REGION_PAD          32.0f
     59 
     60 /* TODO(rnp) smooth scroll */
     61 #define UI_SCROLL_SPEED 12.0f
     62 
     63 #define LISTING_LINE_PAD    6.0f
     64 #define TITLE_BAR_PAD       6.0f
     65 
     66 typedef struct v2_sll {
     67 	struct v2_sll *next;
     68 	v2             v;
     69 } v2_sll;
     70 
     71 typedef struct BeamformerUI BeamformerUI;
     72 typedef struct Variable     Variable;
     73 
     74 typedef struct {
     75 	u8   buf[64];
     76 	i32  count;
     77 	i32  cursor;
     78 	f32  cursor_blink_t;
     79 	f32  cursor_blink_scale;
     80 	Font *font, *hot_font;
     81 	Variable *container;
     82 } InputState;
     83 
     84 typedef enum {
     85 	RulerState_None,
     86 	RulerState_Start,
     87 	RulerState_Hold,
     88 } RulerState;
     89 
     90 typedef struct {
     91 	v2 start;
     92 	v2 end;
     93 	RulerState state;
     94 } Ruler;
     95 
     96 typedef enum {
     97 	SB_LATERAL,
     98 	SB_AXIAL,
     99 } ScaleBarDirection;
    100 
    101 typedef struct {
    102 	f32    *min_value, *max_value;
    103 	v2_sll *savepoint_stack;
    104 	v2      scroll_scale;
    105 	f32     zoom_starting_coord;
    106 	ScaleBarDirection direction;
    107 } ScaleBar;
    108 
    109 typedef struct { f32 val, scale; } scaled_f32;
    110 
    111 typedef enum {
    112 	RSD_VERTICAL,
    113 	RSD_HORIZONTAL,
    114 } RegionSplitDirection;
    115 
    116 typedef struct {
    117 	Variable *left;
    118 	Variable *right;
    119 	f32       fraction;
    120 	RegionSplitDirection direction;
    121 } RegionSplit;
    122 
    123 #define COMPUTE_STATS_VIEW_LIST \
    124 	X(Average, "Average") \
    125 	X(Bar,     "Bar")
    126 
    127 #define X(kind, ...) ComputeStatsViewKind_ ##kind,
    128 typedef enum {COMPUTE_STATS_VIEW_LIST ComputeStatsViewKind_Count} ComputeStatsViewKind;
    129 #undef X
    130 
    131 typedef struct {
    132 	ComputeShaderStats *compute_shader_stats;
    133 	Variable           *cycler;
    134 	ComputeStatsViewKind kind;
    135 } ComputeStatsView;
    136 
    137 typedef struct {
    138 	b32 *processing;
    139 	f32 *progress;
    140 	f32 display_t;
    141 	f32 display_t_velocity;
    142 } ComputeProgressBar;
    143 
    144 typedef enum {
    145 	VT_NULL,
    146 	VT_B32,
    147 	VT_F32,
    148 	VT_I32,
    149 	VT_U32,
    150 	VT_GROUP,
    151 	VT_CYCLER,
    152 	VT_SCALED_F32,
    153 	VT_BEAMFORMER_VARIABLE,
    154 	VT_BEAMFORMER_FRAME_VIEW,
    155 	VT_COMPUTE_STATS_VIEW,
    156 	VT_COMPUTE_PROGRESS_BAR,
    157 	VT_LIVE_CONTROLS_VIEW,
    158 	VT_SCALE_BAR,
    159 	VT_UI_BUTTON,
    160 	VT_UI_MENU,
    161 	VT_UI_REGION_SPLIT,
    162 	VT_UI_TEXT_BOX,
    163 	VT_UI_VIEW,
    164 	VT_X_PLANE_SHIFT,
    165 } VariableType;
    166 
    167 typedef enum {
    168 	VariableGroupKind_List,
    169 	/* NOTE(rnp): special group for vectors with components
    170 	 * stored in separate memory locations */
    171 	VariableGroupKind_Vector,
    172 } VariableGroupKind;
    173 
    174 typedef struct {
    175 	VariableGroupKind kind;
    176 	b32       expanded;
    177 	Variable *first;
    178 	Variable *last;
    179 	Variable *container;
    180 } VariableGroup;
    181 
    182 typedef enum {
    183 	UIViewFlag_CustomText = 1 << 0,
    184 	UIViewFlag_Floating   = 1 << 1,
    185 } UIViewFlags;
    186 
    187 typedef struct {
    188 	Variable *child;
    189 	Variable *close;
    190 	Variable *menu;
    191 	Rect      rect;
    192 	UIViewFlags flags;
    193 } UIView;
    194 
    195 /* X(id, text) */
    196 #define FRAME_VIEW_BUTTONS \
    197 	X(FV_COPY_HORIZONTAL, "Copy Horizontal") \
    198 	X(FV_COPY_VERTICAL,   "Copy Vertical")
    199 
    200 #define GLOBAL_MENU_BUTTONS \
    201 	X(GM_OPEN_VIEW_RIGHT,   "Open View Right") \
    202 	X(GM_OPEN_VIEW_BELOW,   "Open View Below")
    203 
    204 #define X(id, text) UI_BID_ ##id,
    205 typedef enum {
    206 	UI_BID_VIEW_CLOSE,
    207 	GLOBAL_MENU_BUTTONS
    208 	FRAME_VIEW_BUTTONS
    209 } UIButtonID;
    210 #undef X
    211 
    212 typedef struct {
    213 	s8  *labels;
    214 	u32 *state;
    215 	u32  cycle_length;
    216 } VariableCycler;
    217 
    218 typedef struct {
    219 	s8  suffix;
    220 	f32 display_scale;
    221 	f32 scroll_scale;
    222 	v2  limits;
    223 	f32 *store;
    224 } BeamformerVariable;
    225 
    226 typedef struct {
    227 	v3 start_point;
    228 	v3 end_point;
    229 } XPlaneShift;
    230 
    231 typedef enum {
    232 	V_INPUT          = 1 << 0,
    233 	V_TEXT           = 1 << 1,
    234 	V_RADIO_BUTTON   = 1 << 2,
    235 	V_EXTRA_ACTION   = 1 << 3,
    236 	V_HIDES_CURSOR   = 1 << 4,
    237 	V_LIVE_CONTROL   = 1 << 28,
    238 	V_CAUSES_COMPUTE = 1 << 29,
    239 	V_UPDATE_VIEW    = 1 << 30,
    240 } VariableFlags;
    241 
    242 struct Variable {
    243 	s8 name;
    244 	union {
    245 		void               *generic;
    246 		BeamformerVariable  beamformer_variable;
    247 		ComputeProgressBar  compute_progress_bar;
    248 		ComputeStatsView    compute_stats_view;
    249 		RegionSplit         region_split;
    250 		ScaleBar            scale_bar;
    251 		UIButtonID          button;
    252 		UIView              view;
    253 		VariableCycler      cycler;
    254 		VariableGroup       group;
    255 		XPlaneShift         x_plane_shift;
    256 		scaled_f32          scaled_real32;
    257 		b32                 bool32;
    258 		i32                 signed32;
    259 		u32                 unsigned32;
    260 		f32                 real32;
    261 	};
    262 	Variable *next;
    263 	Variable *parent;
    264 	VariableFlags flags;
    265 	VariableType  type;
    266 
    267 	f32 hover_t;
    268 	f32 name_width;
    269 };
    270 
    271 #define BEAMFORMER_FRAME_VIEW_KIND_LIST \
    272 	X(Latest,   "Latest")     \
    273 	X(3DXPlane, "3D X-Plane") \
    274 	X(Indexed,  "Indexed")    \
    275 	X(Copy,     "Copy")
    276 
    277 typedef enum {
    278 	#define X(kind, ...) BeamformerFrameViewKind_##kind,
    279 	BEAMFORMER_FRAME_VIEW_KIND_LIST
    280 	#undef X
    281 	BeamformerFrameViewKind_Count,
    282 } BeamformerFrameViewKind;
    283 
    284 typedef struct BeamformerFrameView BeamformerFrameView;
    285 struct BeamformerFrameView {
    286 	BeamformerFrameViewKind kind;
    287 	b32 dirty;
    288 	BeamformerFrame     *frame;
    289 	BeamformerFrameView *prev, *next;
    290 
    291 	iv2 texture_dim;
    292 	u32 textures[2];
    293 	i32 texture_mipmaps;
    294 
    295 	/* NOTE(rnp): any pointers to variables are added to the menu and will
    296 	 * be put onto the freelist if the view is closed. */
    297 
    298 	Variable *kind_cycler;
    299 	Variable *log_scale;
    300 	Variable threshold;
    301 	Variable dynamic_range;
    302 	Variable gamma;
    303 
    304 	union {
    305 		/* BeamformerFrameViewKind_Latest/BeamformerFrameViewKind_Indexed */
    306 		struct {
    307 			Variable lateral_scale_bar;
    308 			Variable axial_scale_bar;
    309 			Variable *lateral_scale_bar_active;
    310 			Variable *axial_scale_bar_active;
    311 			/* NOTE(rnp): if kind is Latest  selects which plane to use
    312 			 *            if kind is Indexed selects the index */
    313 			Variable *cycler;
    314 			u32 cycler_state;
    315 
    316 			Ruler ruler;
    317 
    318 			v3 min_coordinate;
    319 			v3 max_coordinate;
    320 		};
    321 
    322 		/* BeamformerFrameViewKind_3DXPlane */
    323 		struct {
    324 			Variable x_plane_shifts[2];
    325 			Variable *demo;
    326 			f32 rotation;
    327 			v3  hit_test_point;
    328 		};
    329 	};
    330 };
    331 
    332 typedef struct BeamformerLiveControlsView BeamformerLiveControlsView;
    333 struct BeamformerLiveControlsView {
    334 	Variable transmit_power;
    335 	Variable tgc_control_points[countof(((BeamformerLiveImagingParameters *)0)->tgc_control_points)];
    336 	Variable save_button;
    337 	Variable stop_button;
    338 	f32      save_button_blink_t;
    339 	f32      save_button_blink_scale;
    340 	u32      hot_field_flag;
    341 };
    342 
    343 typedef enum {
    344 	InteractionKind_None,
    345 	InteractionKind_Nop,
    346 	InteractionKind_Auto,
    347 	InteractionKind_Button,
    348 	InteractionKind_Drag,
    349 	InteractionKind_Menu,
    350 	InteractionKind_Ruler,
    351 	InteractionKind_Scroll,
    352 	InteractionKind_Set,
    353 	InteractionKind_Text,
    354 } InteractionKind;
    355 
    356 typedef struct {
    357 	InteractionKind kind;
    358 	union {
    359 		void     *generic;
    360 		Variable *var;
    361 	};
    362 	Rect rect;
    363 } Interaction;
    364 
    365 #define auto_interaction(r, v) (Interaction){.kind = InteractionKind_Auto, .var = v, .rect = r}
    366 
    367 struct BeamformerUI {
    368 	Arena arena;
    369 
    370 	Font font;
    371 	Font small_font;
    372 
    373 	Variable *regions;
    374 	Variable *variable_freelist;
    375 
    376 	Variable floating_widget_sentinal;
    377 
    378 	BeamformerFrameView *views;
    379 	BeamformerFrameView *view_freelist;
    380 	BeamformerFrame     *frame_freelist;
    381 
    382 	Interaction interaction;
    383 	Interaction hot_interaction;
    384 	Interaction next_interaction;
    385 
    386 	InputState  text_input_state;
    387 
    388 	/* TODO(rnp): ideally this isn't copied all over the place */
    389 	BeamformerRenderModel unit_cube_model;
    390 
    391 	v2_sll *scale_bar_savepoint_freelist;
    392 
    393 	BeamformerFrame *latest_plane[BeamformerViewPlaneTag_Count + 1];
    394 
    395 	BeamformerUIParameters params;
    396 	b32                    flush_params;
    397 	u32 selected_parameter_block;
    398 
    399 	FrameViewRenderContext *frame_view_render_context;
    400 
    401 	SharedMemoryRegion  shared_memory;
    402 	BeamformerCtx      *beamformer_context;
    403 };
    404 
    405 typedef enum {
    406 	TF_NONE     = 0,
    407 	TF_ROTATED  = 1 << 0,
    408 	TF_LIMITED  = 1 << 1,
    409 	TF_OUTLINED = 1 << 2,
    410 } TextFlags;
    411 
    412 typedef enum {
    413 	TextAlignment_Center,
    414 	TextAlignment_Left,
    415 	TextAlignment_Right,
    416 } TextAlignment;
    417 
    418 typedef struct {
    419 	Font  *font;
    420 	Rect  limits;
    421 	v4    colour;
    422 	v4    outline_colour;
    423 	f32   outline_thick;
    424 	f32   rotation;
    425 	TextAlignment align;
    426 	TextFlags     flags;
    427 } TextSpec;
    428 
    429 typedef enum {
    430 	TRK_CELLS,
    431 	TRK_TABLE,
    432 } TableRowKind;
    433 
    434 typedef enum {
    435 	TableCellKind_None,
    436 	TableCellKind_Variable,
    437 	TableCellKind_VariableGroup,
    438 } TableCellKind;
    439 
    440 typedef struct {
    441 	s8 text;
    442 	union {
    443 		i64       integer;
    444 		Variable *var;
    445 		void     *generic;
    446 	};
    447 	TableCellKind kind;
    448 	f32 width;
    449 } TableCell;
    450 
    451 typedef struct {
    452 	void         *data;
    453 	TableRowKind  kind;
    454 } TableRow;
    455 
    456 typedef struct Table {
    457 	TableRow *data;
    458 	iz        count;
    459 	iz        capacity;
    460 
    461 	/* NOTE(rnp): counted by columns */
    462 	TextAlignment *alignment;
    463 	f32           *widths;
    464 
    465 	v4  border_colour;
    466 	f32 column_border_thick;
    467 	f32 row_border_thick;
    468 	v2  size;
    469 	v2  cell_pad;
    470 
    471 	/* NOTE(rnp): row count including nested tables */
    472 	i32 rows;
    473 	i32 columns;
    474 
    475 	struct Table *parent;
    476 } Table;
    477 
    478 typedef struct {
    479 	Table *table;
    480 	i32    row_index;
    481 } TableStackFrame;
    482 
    483 typedef struct {
    484 	TableStackFrame *data;
    485 	iz count;
    486 	iz capacity;
    487 } TableStack;
    488 
    489 typedef enum {
    490 	TIK_ROWS,
    491 	TIK_CELLS,
    492 } TableIteratorKind;
    493 
    494 typedef struct {
    495 	TableStack      stack;
    496 	TableStackFrame frame;
    497 
    498 	TableRow *row;
    499 	i16       column;
    500 	i16       sub_table_depth;
    501 
    502 	TableIteratorKind kind;
    503 
    504 	f32           start_x;
    505 	TextAlignment alignment;
    506 	Rect          cell_rect;
    507 } TableIterator;
    508 
    509 function v2
    510 measure_glyph(Font font, u32 glyph)
    511 {
    512 	assert(glyph >= 0x20);
    513 	v2 result = {.y = (f32)font.baseSize};
    514 	/* NOTE: assumes font glyphs are ordered ASCII */
    515 	result.x = (f32)font.glyphs[glyph - 0x20].advanceX;
    516 	if (result.x == 0)
    517 		result.x = (font.recs[glyph - 0x20].width + (f32)font.glyphs[glyph - 0x20].offsetX);
    518 	return result;
    519 }
    520 
    521 function v2
    522 measure_text(Font font, s8 text)
    523 {
    524 	v2 result = {.y = (f32)font.baseSize};
    525 	for (iz i = 0; i < text.len; i++)
    526 		result.x += measure_glyph(font, text.data[i]).x;
    527 	return result;
    528 }
    529 
    530 function s8
    531 clamp_text_to_width(Font font, s8 text, f32 limit)
    532 {
    533 	s8  result = text;
    534 	f32 width  = 0;
    535 	for (iz i = 0; i < text.len; i++) {
    536 		f32 next = measure_glyph(font, text.data[i]).w;
    537 		if (width + next > limit) {
    538 			result.len = i;
    539 			break;
    540 		}
    541 		width += next;
    542 	}
    543 	return result;
    544 }
    545 
    546 function v2
    547 align_text_in_rect(s8 text, Rect r, Font font)
    548 {
    549 	v2 size   = measure_text(font, text);
    550 	v2 pos    = v2_add(r.pos, v2_scale(v2_sub(r.size, size), 0.5));
    551 	v2 result = clamp_v2_rect(pos, r);
    552 	return result;
    553 }
    554 
    555 function Texture
    556 make_raylib_texture(BeamformerFrameView *v)
    557 {
    558 	Texture result;
    559 	result.id      = v->textures[0];
    560 	result.width   = v->texture_dim.w;
    561 	result.height  = v->texture_dim.h;
    562 	result.mipmaps = v->texture_mipmaps;
    563 	result.format  = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
    564 	return result;
    565 }
    566 
    567 function void
    568 stream_append_variable(Stream *s, Variable *var)
    569 {
    570 	switch (var->type) {
    571 	case VT_UI_BUTTON:
    572 	case VT_GROUP:{ stream_append_s8(s, var->name); }break;
    573 	case VT_F32:{   stream_append_f64(s, var->real32, 100); }break;
    574 	case VT_B32:{   stream_append_s8(s, var->bool32 ? s8("True") : s8("False")); }break;
    575 	case VT_SCALED_F32:{ stream_append_f64(s, var->scaled_real32.val, 100); }break;
    576 	case VT_BEAMFORMER_VARIABLE:{
    577 		BeamformerVariable *bv = &var->beamformer_variable;
    578 		stream_append_f64(s, *bv->store * bv->display_scale, 100);
    579 	}break;
    580 	case VT_CYCLER:{
    581 		u32 index = *var->cycler.state;
    582 		if (var->cycler.labels) stream_append_s8(s, var->cycler.labels[index]);
    583 		else                    stream_append_u64(s, index);
    584 	}break;
    585 	InvalidDefaultCase;
    586 	}
    587 }
    588 
    589 function void
    590 stream_append_variable_group(Stream *s, Variable *var)
    591 {
    592 	switch (var->type) {
    593 	case VT_GROUP:{
    594 		switch (var->group.kind) {
    595 		case VariableGroupKind_Vector:{
    596 			Variable *v = var->group.first;
    597 			stream_append_s8(s, s8("{"));
    598 			while (v) {
    599 				stream_append_variable(s, v);
    600 				v = v->next;
    601 				if (v) stream_append_s8(s, s8(", "));
    602 			}
    603 			stream_append_s8(s, s8("}"));
    604 		}break;
    605 		InvalidDefaultCase;
    606 		}
    607 	}break;
    608 	InvalidDefaultCase;
    609 	}
    610 }
    611 
    612 function s8
    613 push_das_shader_kind(Stream *s, DASShaderKind shader, u32 transmit_count)
    614 {
    615 	#define X(type, id, pretty, fixed_tx) s8_comp(pretty),
    616 	read_only local_persist s8 pretty_names[DASShaderKind_Count + 1] = {DAS_TYPES s8_comp("Invalid")};
    617 	#undef X
    618 	#define X(type, id, pretty, fixed_tx) fixed_tx,
    619 	read_only local_persist u8 fixed_transmits[DASShaderKind_Count + 1] = {DAS_TYPES 0};
    620 	#undef X
    621 
    622 	stream_append_s8(s, pretty_names[MIN(shader, DASShaderKind_Count)]);
    623 	if (!fixed_transmits[MIN(shader, DASShaderKind_Count)]) {
    624 		stream_append_byte(s, '-');
    625 		stream_append_u64(s, transmit_count);
    626 	}
    627 
    628 	return stream_to_s8(s);
    629 }
    630 
    631 function s8
    632 push_custom_view_title(Stream *s, Variable *var)
    633 {
    634 	switch (var->type) {
    635 	case VT_COMPUTE_STATS_VIEW:{
    636 		stream_append_s8(s, s8("Compute Stats: "));
    637 		stream_append_variable(s, var->compute_stats_view.cycler);
    638 	}break;
    639 	case VT_COMPUTE_PROGRESS_BAR:{
    640 		stream_append_s8(s, s8("Compute Progress: "));
    641 		stream_append_f64(s, 100 * *var->compute_progress_bar.progress, 100);
    642 		stream_append_byte(s, '%');
    643 	} break;
    644 	case VT_BEAMFORMER_FRAME_VIEW:{
    645 		BeamformerFrameView *bv = var->generic;
    646 		stream_append_s8(s, s8("Frame View"));
    647 		switch (bv->kind) {
    648 		case BeamformerFrameViewKind_Copy:{ stream_append_s8(s, s8(": Copy [")); }break;
    649 		case BeamformerFrameViewKind_Latest:{
    650 			#define X(plane, id, pretty) s8_comp(": " pretty " ["),
    651 			read_only local_persist s8 labels[BeamformerViewPlaneTag_Count + 1] = {
    652 				BEAMFORMER_VIEW_PLANE_TAG_LIST
    653 				s8_comp(": Live [")
    654 			};
    655 			#undef X
    656 			stream_append_s8(s, labels[*bv->cycler->cycler.state % (BeamformerViewPlaneTag_Count + 1)]);
    657 		}break;
    658 		case BeamformerFrameViewKind_Indexed:{
    659 			stream_append_s8(s, s8(": Index {"));
    660 			stream_append_u64(s, *bv->cycler->cycler.state % BeamformerMaxSavedFrames);
    661 			stream_append_s8(s, s8("} ["));
    662 		}break;
    663 		case BeamformerFrameViewKind_3DXPlane:{ stream_append_s8(s, s8(": 3D X-Plane")); }break;
    664 		InvalidDefaultCase;
    665 		}
    666 		if (bv->kind != BeamformerFrameViewKind_3DXPlane) {
    667 			stream_append_hex_u64(s, bv->frame? bv->frame->id : 0);
    668 			stream_append_byte(s, ']');
    669 		}
    670 	}break;
    671 	InvalidDefaultCase;
    672 	}
    673 	return stream_to_s8(s);
    674 }
    675 
    676 #define table_new(a, init, ...) table_new_(a, init, arg_list(TextAlignment, ##__VA_ARGS__))
    677 function Table *
    678 table_new_(Arena *a, i32 initial_capacity, TextAlignment *alignment, i32 columns)
    679 {
    680 	Table *result = push_struct(a, Table);
    681 	da_reserve(a, result, initial_capacity);
    682 	result->columns   = columns;
    683 	result->alignment = push_array(a, TextAlignment, columns);
    684 	result->widths    = push_array(a, f32, columns);
    685 	result->cell_pad  = (v2){{TABLE_CELL_PAD_WIDTH, TABLE_CELL_PAD_HEIGHT}};
    686 	mem_copy(result->alignment, alignment, sizeof(*alignment) * (u32)columns);
    687 	return result;
    688 }
    689 
    690 function i32
    691 table_skip_rows(Table *t, f32 draw_height, f32 text_height)
    692 {
    693 	i32 max_rows = (i32)(draw_height / (text_height + t->cell_pad.h));
    694 	i32 result   = t->rows - MIN(t->rows, max_rows);
    695 	return result;
    696 }
    697 
    698 function TableIterator *
    699 table_iterator_new(Table *table, TableIteratorKind kind, Arena *a, i32 starting_row, v2 at, Font *font)
    700 {
    701 	TableIterator *result    = push_struct(a, TableIterator);
    702 	result->kind             = kind;
    703 	result->frame.table      = table;
    704 	result->frame.row_index  = starting_row;
    705 	result->start_x          = at.x;
    706 	result->cell_rect.size.h = (f32)font->baseSize;
    707 	result->cell_rect.pos    = v2_add(at, v2_scale(table->cell_pad, 0.5f));
    708 	result->cell_rect.pos.y += (f32)(starting_row - 1) * (result->cell_rect.size.h + table->cell_pad.h + table->row_border_thick);
    709 	da_reserve(a, &result->stack, 4);
    710 	return result;
    711 }
    712 
    713 function void *
    714 table_iterator_next(TableIterator *it, Arena *a)
    715 {
    716 	void *result = 0;
    717 
    718 	if (!it->row || it->kind == TIK_ROWS) {
    719 		for (;;) {
    720 			TableRow *row = it->frame.table->data + it->frame.row_index++;
    721 			if (it->frame.row_index <= it->frame.table->count) {
    722 				if (row->kind == TRK_TABLE) {
    723 					*da_push(a, &it->stack) = it->frame;
    724 					it->frame = (TableStackFrame){.table = row->data};
    725 					it->sub_table_depth++;
    726 				} else {
    727 					result = row;
    728 					break;
    729 				}
    730 			} else if (it->stack.count) {
    731 				it->frame = it->stack.data[--it->stack.count];
    732 				it->sub_table_depth--;
    733 			} else {
    734 				break;
    735 			}
    736 		}
    737 		Table *t   = it->frame.table;
    738 		it->row    = result;
    739 		it->column = 0;
    740 		it->cell_rect.pos.x  = it->start_x + t->cell_pad.w / 2 +
    741 		                       it->cell_rect.size.h * it->sub_table_depth;
    742 		it->cell_rect.pos.y += it->cell_rect.size.h + t->row_border_thick + t->cell_pad.h;
    743 	}
    744 
    745 	if (it->row && it->kind == TIK_CELLS) {
    746 		Table *t   = it->frame.table;
    747 		i32 column = it->column++;
    748 		it->cell_rect.pos.x  += column > 0 ? it->cell_rect.size.w + t->cell_pad.w : 0;
    749 		it->cell_rect.size.w  = t->widths[column];
    750 		it->alignment         = t->alignment[column];
    751 		result                = (TableCell *)it->row->data + column;
    752 
    753 		if (it->column == t->columns)
    754 			it->row = 0;
    755 	}
    756 
    757 	return result;
    758 }
    759 
    760 function f32
    761 table_width(Table *t)
    762 {
    763 	f32 result = 0;
    764 	i32 valid  = 0;
    765 	for (i32 i = 0; i < t->columns; i++) {
    766 		result += t->widths[i];
    767 		if (t->widths[i] > 0) valid++;
    768 	}
    769 	result += t->cell_pad.w * (f32)valid;
    770 	result += MAX(0, ((f32)valid - 1)) * t->column_border_thick;
    771 	return result;
    772 }
    773 
    774 function v2
    775 table_extent(Table *t, Arena arena, Font *font)
    776 {
    777 	TableIterator *it = table_iterator_new(t, TIK_ROWS, &arena, 0, (v2){0}, font);
    778 	for (TableRow *row = table_iterator_next(it, &arena);
    779 	     row;
    780 	     row = table_iterator_next(it, &arena))
    781 	{
    782 		for (i32 i = 0; i < it->frame.table->columns; i++) {
    783 			TableCell *cell = (TableCell *)row->data + i;
    784 			if (!cell->text.len && cell->var && cell->var->flags & V_RADIO_BUTTON) {
    785 				cell->width = (f32)font->baseSize;
    786 			} else {
    787 				cell->width = measure_text(*font, cell->text).w;
    788 			}
    789 			it->frame.table->widths[i] = MAX(cell->width, it->frame.table->widths[i]);
    790 		}
    791 	}
    792 
    793 	t->size = (v2){.x = table_width(t), .y = it->cell_rect.pos.y - t->cell_pad.h / 2};
    794 	v2 result = t->size;
    795 	return result;
    796 }
    797 
    798 function v2
    799 table_cell_align(TableCell *cell, TextAlignment align, Rect r)
    800 {
    801 	v2 result = r.pos;
    802 	if (r.size.w >= cell->width) {
    803 		switch (align) {
    804 		case TextAlignment_Left:{}break;
    805 		case TextAlignment_Right:{  result.x += (r.size.w - cell->width);     }break;
    806 		case TextAlignment_Center:{ result.x += (r.size.w - cell->width) / 2; }break;
    807 		}
    808 	}
    809 	return result;
    810 }
    811 
    812 function TableCell
    813 table_variable_cell(Arena *a, Variable *var)
    814 {
    815 	TableCell result = {.var = var, .kind = TableCellKind_Variable};
    816 	if ((var->flags & V_RADIO_BUTTON) == 0) {
    817 		Stream text = arena_stream(*a);
    818 		stream_append_variable(&text, var);
    819 		result.text = arena_stream_commit(a, &text);
    820 	}
    821 	return result;
    822 }
    823 
    824 function TableRow *
    825 table_push_row(Table *t, Arena *a, TableRowKind kind)
    826 {
    827 	TableRow *result = da_push(a, t);
    828 	if (kind == TRK_CELLS) {
    829 		result->data = push_array(a, TableCell, t->columns);
    830 		/* NOTE(rnp): do not increase rows for an empty subtable */
    831 		t->rows++;
    832 	}
    833 	result->kind = kind;
    834 	return result;
    835 }
    836 
    837 function TableRow *
    838 table_push_parameter_row(Table *t, Arena *a, s8 label, Variable *var, s8 suffix)
    839 {
    840 	ASSERT(t->columns >= 3);
    841 	TableRow *result = table_push_row(t, a, TRK_CELLS);
    842 	TableCell *cells = result->data;
    843 
    844 	cells[0].text  = label;
    845 	cells[1]       = table_variable_cell(a, var);
    846 	cells[2].text  = suffix;
    847 
    848 	return result;
    849 }
    850 
    851 #define table_begin_subtable(t, a, ...) table_begin_subtable_(t, a, arg_list(TextAlignment, ##__VA_ARGS__))
    852 function Table *
    853 table_begin_subtable_(Table *table, Arena *a, TextAlignment *alignment, i32 columns)
    854 {
    855 	TableRow *row = table_push_row(table, a, TRK_TABLE);
    856 	Table *result = row->data = table_new_(a, 0, alignment, columns);
    857 	result->parent = table;
    858 	return result;
    859 }
    860 
    861 function Table *
    862 table_end_subtable(Table *table)
    863 {
    864 	Table *result = table->parent ? table->parent : table;
    865 	return result;
    866 }
    867 
    868 function void
    869 resize_frame_view(BeamformerFrameView *view, iv2 dim, b32 depth)
    870 {
    871 	glDeleteTextures(countof(view->textures), view->textures);
    872 	glCreateTextures(GL_TEXTURE_2D, depth ? countof(view->textures) : countof(view->textures) - 1, view->textures);
    873 
    874 	view->texture_dim     = dim;
    875 	view->texture_mipmaps = (i32)ctz_u32((u32)MAX(dim.x, dim.y)) + 1;
    876 	glTextureStorage2D(view->textures[0], view->texture_mipmaps, GL_RGBA8, dim.x, dim.y);
    877 	if (depth) glTextureStorage2D(view->textures[1], 1, GL_DEPTH_COMPONENT24, dim.x, dim.y);
    878 
    879 	glGenerateTextureMipmap(view->textures[0]);
    880 
    881 	/* NOTE(rnp): work around raylib's janky texture sampling */
    882 	v4 border_colour = {0};
    883 	if (view->kind == BeamformerFrameViewKind_Copy) border_colour = (v4){{0, 0, 0, 1}};
    884 	glTextureParameteri(view->textures[0], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
    885 	glTextureParameteri(view->textures[0], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
    886 	glTextureParameterfv(view->textures[0], GL_TEXTURE_BORDER_COLOR, border_colour.E);
    887 	/* TODO(rnp): better choice when depth component is included */
    888 	glTextureParameteri(view->textures[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    889 	glTextureParameteri(view->textures[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    890 
    891 	/* TODO(rnp): add some ID for the specific view here */
    892 	LABEL_GL_OBJECT(GL_TEXTURE, view->textures[0], s8("Frame View Texture"));
    893 }
    894 
    895 function void
    896 ui_beamformer_frame_view_release_subresources(BeamformerUI *ui, BeamformerFrameView *bv, BeamformerFrameViewKind kind)
    897 {
    898 	if (kind == BeamformerFrameViewKind_Copy && bv->frame) {
    899 		glDeleteTextures(1, &bv->frame->texture);
    900 		bv->frame->texture = 0;
    901 		SLLPushFreelist(bv->frame, ui->frame_freelist);
    902 	}
    903 
    904 	if (kind != BeamformerFrameViewKind_3DXPlane) {
    905 		if (bv->axial_scale_bar.scale_bar.savepoint_stack)
    906 			SLLPushFreelist(bv->axial_scale_bar.scale_bar.savepoint_stack, ui->scale_bar_savepoint_freelist);
    907 		if (bv->lateral_scale_bar.scale_bar.savepoint_stack)
    908 			SLLPushFreelist(bv->lateral_scale_bar.scale_bar.savepoint_stack, ui->scale_bar_savepoint_freelist);
    909 	}
    910 }
    911 
    912 function void
    913 ui_variable_free(BeamformerUI *ui, Variable *var)
    914 {
    915 	if (var) {
    916 		var->parent = 0;
    917 		while (var) {
    918 			if (var->type == VT_GROUP) {
    919 				var = var->group.first;
    920 			} else {
    921 				if (var->type == VT_BEAMFORMER_FRAME_VIEW) {
    922 					/* TODO(rnp): instead there should be a way of linking these up */
    923 					BeamformerFrameView *bv = var->generic;
    924 					ui_beamformer_frame_view_release_subresources(ui, bv, bv->kind);
    925 					DLLRemove(bv);
    926 					/* TODO(rnp): hack; use a sentinal */
    927 					if (bv == ui->views)
    928 						ui->views = bv->next;
    929 					SLLPushFreelist(bv, ui->view_freelist);
    930 				}
    931 
    932 				Variable *dead = var;
    933 				if (var->next) {
    934 					var = var->next;
    935 				} else {
    936 					var = var->parent;
    937 					/* NOTE(rnp): when we assign parent here we have already
    938 					 * released the children. Assign type so we don't loop */
    939 					if (var) var->type = VT_NULL;
    940 				}
    941 				SLLPushFreelist(dead, ui->variable_freelist);
    942 			}
    943 		}
    944 	}
    945 }
    946 
    947 function void
    948 ui_variable_free_group_items(BeamformerUI *ui, Variable *group)
    949 {
    950 	assert(group->type == VT_GROUP);
    951 	/* NOTE(rnp): prevent traversal back to us */
    952 	group->group.last->parent = 0;
    953 	ui_variable_free(ui, group->group.first);
    954 	group->group.first = group->group.last = 0;
    955 }
    956 
    957 function void
    958 ui_view_free(BeamformerUI *ui, Variable *view)
    959 {
    960 	assert(view->type == VT_UI_VIEW);
    961 	ui_variable_free(ui, view->view.child);
    962 	ui_variable_free(ui, view->view.close);
    963 	ui_variable_free(ui, view->view.menu);
    964 	ui_variable_free(ui, view);
    965 }
    966 
    967 function Variable *
    968 fill_variable(Variable *var, Variable *group, s8 name, u32 flags, VariableType type, Font font)
    969 {
    970 	var->flags      = flags;
    971 	var->type       = type;
    972 	var->name       = name;
    973 	var->parent     = group;
    974 	var->name_width = measure_text(font, name).x;
    975 
    976 	if (group && group->type == VT_GROUP) {
    977 		if (group->group.last) group->group.last = group->group.last->next = var;
    978 		else                   group->group.last = group->group.first      = var;
    979 	}
    980 
    981 	return var;
    982 }
    983 
    984 function Variable *
    985 add_variable(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, u32 flags,
    986              VariableType type, Font font)
    987 {
    988 	Variable *result = SLLPopFreelist(ui->variable_freelist);
    989 	if (result) zero_struct(result);
    990 	else        result = push_struct(arena, Variable);
    991 	return fill_variable(result, group, name, flags, type, font);
    992 }
    993 
    994 function Variable *
    995 add_variable_group(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, VariableGroupKind kind, Font font)
    996 {
    997 	Variable *result   = add_variable(ui, group, arena, name, V_INPUT, VT_GROUP, font);
    998 	result->group.kind = kind;
    999 	return result;
   1000 }
   1001 
   1002 function Variable *
   1003 end_variable_group(Variable *group)
   1004 {
   1005 	ASSERT(group->type == VT_GROUP);
   1006 	return group->parent;
   1007 }
   1008 
   1009 function void
   1010 fill_variable_cycler(Variable *cycler, u32 *store, s8 *labels, u32 cycle_count)
   1011 {
   1012 	cycler->cycler.cycle_length = cycle_count;
   1013 	cycler->cycler.state        = store;
   1014 	cycler->cycler.labels       = labels;
   1015 }
   1016 
   1017 function Variable *
   1018 add_variable_cycler(BeamformerUI *ui, Variable *group, Arena *arena, u32 flags, Font font, s8 name,
   1019                     u32 *store, s8 *labels, u32 cycle_count)
   1020 {
   1021 	Variable *result = add_variable(ui, group, arena, name, V_INPUT|flags, VT_CYCLER, font);
   1022 	fill_variable_cycler(result, store, labels, cycle_count);
   1023 	return result;
   1024 }
   1025 
   1026 function Variable *
   1027 add_button(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, UIButtonID id,
   1028            u32 flags, Font font)
   1029 {
   1030 	Variable *result = add_variable(ui, group, arena, name, V_INPUT|flags, VT_UI_BUTTON, font);
   1031 	result->button   = id;
   1032 	return result;
   1033 }
   1034 
   1035 function Variable *
   1036 add_ui_split(BeamformerUI *ui, Variable *parent, Arena *arena, s8 name, f32 fraction,
   1037              RegionSplitDirection direction, Font font)
   1038 {
   1039 	Variable *result = add_variable(ui, parent, arena, name, V_HIDES_CURSOR, VT_UI_REGION_SPLIT, font);
   1040 	result->region_split.direction = direction;
   1041 	result->region_split.fraction  = fraction;
   1042 	return result;
   1043 }
   1044 
   1045 function Variable *
   1046 add_global_menu_to_group(BeamformerUI *ui, Arena *arena, Variable *group)
   1047 {
   1048 	#define X(id, text) add_button(ui, group, arena, s8(text), UI_BID_ ##id, 0, ui->small_font);
   1049 	GLOBAL_MENU_BUTTONS
   1050 	#undef X
   1051 	return group;
   1052 }
   1053 
   1054 function Variable *
   1055 add_global_menu(BeamformerUI *ui, Arena *arena, Variable *parent)
   1056 {
   1057 	Variable *result = add_variable_group(ui, 0, arena, s8(""), VariableGroupKind_List, ui->small_font);
   1058 	result->parent = parent;
   1059 	return add_global_menu_to_group(ui, arena, result);
   1060 }
   1061 
   1062 function Variable *
   1063 add_ui_view(BeamformerUI *ui, Variable *parent, Arena *arena, s8 name, u32 view_flags, b32 menu, b32 closable)
   1064 {
   1065 	Variable *result = add_variable(ui, parent, arena, name, 0, VT_UI_VIEW, ui->small_font);
   1066 	UIView   *view   = &result->view;
   1067 	view->flags      = view_flags;
   1068 	if (menu) view->menu = add_global_menu(ui, arena, result);
   1069 	if (closable) {
   1070 		view->close = add_button(ui, 0, arena, s8(""), UI_BID_VIEW_CLOSE, 0, ui->small_font);
   1071 		/* NOTE(rnp): we do this explicitly so that close doesn't end up in the view group */
   1072 		view->close->parent = result;
   1073 	}
   1074 	return result;
   1075 }
   1076 
   1077 function Variable *
   1078 add_floating_view(BeamformerUI *ui, Arena *arena, VariableType type, v2 at, Variable *child, b32 closable)
   1079 {
   1080 	Variable *result = add_ui_view(ui, 0, arena, s8(""), UIViewFlag_Floating, 0, closable);
   1081 	result->type          = type;
   1082 	result->view.rect.pos = at;
   1083 	result->view.child    = child;
   1084 
   1085 	result->parent = &ui->floating_widget_sentinal;
   1086 	result->next   = ui->floating_widget_sentinal.next;
   1087 	result->next->parent = result;
   1088 	ui->floating_widget_sentinal.next = result;
   1089 	return result;
   1090 }
   1091 
   1092 function void
   1093 fill_beamformer_variable(Variable *var, s8 suffix, f32 *store, v2 limits, f32 display_scale, f32 scroll_scale)
   1094 {
   1095 	BeamformerVariable *bv = &var->beamformer_variable;
   1096 	bv->suffix        = suffix;
   1097 	bv->store         = store;
   1098 	bv->display_scale = display_scale;
   1099 	bv->scroll_scale  = scroll_scale;
   1100 	bv->limits        = limits;
   1101 }
   1102 
   1103 function void
   1104 add_beamformer_variable(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, s8 suffix, f32 *store,
   1105                         v2 limits, f32 display_scale, f32 scroll_scale, u32 flags, Font font)
   1106 {
   1107 	Variable *var = add_variable(ui, group, arena, name, flags, VT_BEAMFORMER_VARIABLE, font);
   1108 	fill_beamformer_variable(var, suffix, store, limits, display_scale, scroll_scale);
   1109 }
   1110 
   1111 function Variable *
   1112 add_beamformer_parameters_view(Variable *parent, BeamformerCtx *ctx)
   1113 {
   1114 	BeamformerUI *ui           = ctx->ui;
   1115 	BeamformerUIParameters *bp = &ui->params;
   1116 
   1117 	v2 v2_inf = {.x = -F32_INFINITY, .y = F32_INFINITY};
   1118 
   1119 	/* TODO(rnp): this can be closable once we have a way of opening new views */
   1120 	Variable *result = add_ui_view(ui, parent, &ui->arena, s8("Parameters"), 0, 1, 0);
   1121 	Variable *group  = result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0,
   1122 	                                                     VT_GROUP, ui->font);
   1123 
   1124 	add_beamformer_variable(ui, group, &ui->arena, s8("Sampling Frequency:"), s8("[MHz]"),
   1125 	                        &bp->sampling_frequency, (v2){0}, 1e-6f, 0, 0, ui->font);
   1126 
   1127 	add_beamformer_variable(ui, group, &ui->arena, s8("Center Frequency:"), s8("[MHz]"),
   1128 	                        &bp->center_frequency, (v2){.y = 100e6f}, 1e-6f, 1e5f,
   1129 	                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1130 
   1131 	add_beamformer_variable(ui, group, &ui->arena, s8("Speed of Sound:"), s8("[m/s]"),
   1132 	                        &bp->speed_of_sound, (v2){.y = 1e6f}, 1.0f, 10.0f,
   1133 	                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1134 
   1135 	group = add_variable_group(ui, group, &ui->arena, s8("Lateral Extent:"),
   1136 	                           VariableGroupKind_Vector, ui->font);
   1137 	{
   1138 		add_beamformer_variable(ui, group, &ui->arena, s8("Min:"), s8("[mm]"),
   1139 		                       bp->output_min_coordinate + 0, v2_inf, 1e3f, 0.5e-3f,
   1140 		                       V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1141 
   1142 		add_beamformer_variable(ui, group, &ui->arena, s8("Max:"), s8("[mm]"),
   1143 		                        bp->output_max_coordinate + 0, v2_inf, 1e3f, 0.5e-3f,
   1144 		                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1145 	}
   1146 	group = end_variable_group(group);
   1147 
   1148 	group = add_variable_group(ui, group, &ui->arena, s8("Axial Extent:"),
   1149 	                           VariableGroupKind_Vector, ui->font);
   1150 	{
   1151 		add_beamformer_variable(ui, group, &ui->arena, s8("Min:"), s8("[mm]"),
   1152 		                        bp->output_min_coordinate + 2, v2_inf, 1e3f, 0.5e-3f,
   1153 		                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1154 
   1155 		add_beamformer_variable(ui, group, &ui->arena, s8("Max:"), s8("[mm]"),
   1156 		                        bp->output_max_coordinate + 2, v2_inf, 1e3f, 0.5e-3f,
   1157 		                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1158 	}
   1159 	group = end_variable_group(group);
   1160 
   1161 	add_beamformer_variable(ui, group, &ui->arena, s8("Off Axis Position:"), s8("[mm]"),
   1162 	                        &bp->off_axis_pos, (v2){{-1e3f, 1e3f}}, 0.25e3f, 0.5e-3f,
   1163 	                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1164 
   1165 	read_only local_persist s8 beamform_plane_labels[] = {s8_comp("XZ"), s8_comp("YZ")};
   1166 	add_variable_cycler(ui, group, &ui->arena, V_CAUSES_COMPUTE, ui->font, s8("Beamform Plane:"),
   1167 	                    (u32 *)&bp->beamform_plane, beamform_plane_labels, countof(beamform_plane_labels));
   1168 
   1169 	add_beamformer_variable(ui, group, &ui->arena, s8("F#:"), s8(""), &bp->f_number, (v2){.y = 1e3f},
   1170 	                        1, 0.1f, V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1171 
   1172 	read_only local_persist s8 true_false_labels[] = {s8_comp("False"), s8_comp("True")};
   1173 	add_variable_cycler(ui, group, &ui->arena, V_CAUSES_COMPUTE, ui->font, s8("Interpolate:"),
   1174 	                    &bp->interpolate, true_false_labels, countof(true_false_labels));
   1175 
   1176 	add_variable_cycler(ui, group, &ui->arena, V_CAUSES_COMPUTE, ui->font, s8("Coherency Weighting:"),
   1177 	                    &bp->coherency_weighting, true_false_labels, countof(true_false_labels));
   1178 
   1179 	return result;
   1180 }
   1181 
   1182 function void
   1183 ui_beamformer_frame_view_convert(BeamformerUI *ui, Arena *arena, Variable *view, Variable *menu,
   1184                                  BeamformerFrameViewKind kind, BeamformerFrameView *old, b32 log_scale)
   1185 {
   1186 	assert(menu->group.first == menu->group.last && menu->group.first == 0);
   1187 	assert(view->type == VT_BEAMFORMER_FRAME_VIEW);
   1188 
   1189 	BeamformerFrameView *bv = view->generic;
   1190 	bv->kind  = kind;
   1191 	bv->dirty = 1;
   1192 
   1193 	fill_variable(&bv->dynamic_range, view, s8("Dynamic Range:"), V_INPUT|V_TEXT|V_UPDATE_VIEW,
   1194 	              VT_F32, ui->small_font);
   1195 	fill_variable(&bv->threshold, view, s8("Threshold:"), V_INPUT|V_TEXT|V_UPDATE_VIEW,
   1196 	              VT_F32, ui->small_font);
   1197 	fill_variable(&bv->gamma, view, s8("Gamma:"), V_INPUT|V_TEXT|V_UPDATE_VIEW,
   1198 	              VT_SCALED_F32, ui->small_font);
   1199 
   1200 	bv->dynamic_range.real32      = old? old->dynamic_range.real32      : 50.0f;
   1201 	bv->threshold.real32          = old? old->threshold.real32          : 55.0f;
   1202 	bv->gamma.scaled_real32.val   = old? old->gamma.scaled_real32.val   : 1.0f;
   1203 	bv->gamma.scaled_real32.scale = old? old->gamma.scaled_real32.scale : 0.05f;
   1204 	bv->min_coordinate = (old && old->frame)? old->frame->min_coordinate.xyz : (v3){0};
   1205 	bv->max_coordinate = (old && old->frame)? old->frame->max_coordinate.xyz : (v3){0};
   1206 
   1207 	#define X(_t, pretty) s8_comp(pretty),
   1208 	read_only local_persist s8 kind_labels[] = {BEAMFORMER_FRAME_VIEW_KIND_LIST};
   1209 	#undef X
   1210 	bv->kind_cycler = add_variable_cycler(ui, menu, arena, V_EXTRA_ACTION, ui->small_font,
   1211 	                                      s8("Kind:"), &bv->kind, kind_labels, countof(kind_labels));
   1212 
   1213 	switch (kind) {
   1214 	case BeamformerFrameViewKind_3DXPlane:{
   1215 		view->flags |= V_HIDES_CURSOR;
   1216 		resize_frame_view(bv, (iv2){{FRAME_VIEW_RENDER_TARGET_SIZE}}, 0);
   1217 		glTextureParameteri(bv->textures[0], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
   1218 		glTextureParameteri(bv->textures[0], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
   1219 		fill_variable(bv->x_plane_shifts + 0, view, s8("XZ Shift"), V_INPUT|V_HIDES_CURSOR,
   1220 		              VT_X_PLANE_SHIFT, ui->small_font);
   1221 		fill_variable(bv->x_plane_shifts + 1, view, s8("YZ Shift"), V_INPUT|V_HIDES_CURSOR,
   1222 		              VT_X_PLANE_SHIFT, ui->small_font);
   1223 		bv->demo = add_variable(ui, menu, arena, s8("Demo Mode"), V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font);
   1224 	}break;
   1225 	default:{
   1226 		view->flags &= ~(u32)V_HIDES_CURSOR;
   1227 		fill_variable(&bv->lateral_scale_bar, view, s8(""), V_INPUT, VT_SCALE_BAR, ui->small_font);
   1228 		fill_variable(&bv->axial_scale_bar,   view, s8(""), V_INPUT, VT_SCALE_BAR, ui->small_font);
   1229 		ScaleBar *lateral            = &bv->lateral_scale_bar.scale_bar;
   1230 		ScaleBar *axial              = &bv->axial_scale_bar.scale_bar;
   1231 		lateral->direction           = SB_LATERAL;
   1232 		axial->direction             = SB_AXIAL;
   1233 		lateral->scroll_scale        = (v2){{-0.5e-3f, 0.5e-3f}};
   1234 		axial->scroll_scale          = (v2){{ 0,       1.0e-3f}};
   1235 		lateral->zoom_starting_coord = F32_INFINITY;
   1236 		axial->zoom_starting_coord   = F32_INFINITY;
   1237 
   1238 		b32 copy = kind == BeamformerFrameViewKind_Copy;
   1239 		lateral->min_value = copy ? &bv->min_coordinate.x : ui->params.output_min_coordinate + 0;
   1240 		lateral->max_value = copy ? &bv->max_coordinate.x : ui->params.output_max_coordinate + 0;
   1241 		axial->min_value   = copy ? &bv->min_coordinate.z : ui->params.output_min_coordinate + 2;
   1242 		axial->max_value   = copy ? &bv->max_coordinate.z : ui->params.output_max_coordinate + 2;
   1243 
   1244 		#define X(id, text) add_button(ui, menu, arena, s8(text), UI_BID_ ##id, 0, ui->small_font);
   1245 		FRAME_VIEW_BUTTONS
   1246 		#undef X
   1247 
   1248 		bv->axial_scale_bar_active   = add_variable(ui, menu, arena, s8("Axial Scale Bar"),
   1249 		                                            V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font);
   1250 		bv->lateral_scale_bar_active = add_variable(ui, menu, arena, s8("Lateral Scale Bar"),
   1251 		                                            V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font);
   1252 
   1253 		if (kind == BeamformerFrameViewKind_Latest) {
   1254 			bv->axial_scale_bar_active->bool32   = 1;
   1255 			bv->lateral_scale_bar_active->bool32 = 1;
   1256 			bv->axial_scale_bar.flags   |= V_CAUSES_COMPUTE;
   1257 			bv->lateral_scale_bar.flags |= V_CAUSES_COMPUTE;
   1258 		}
   1259 	}break;
   1260 	}
   1261 
   1262 	bv->log_scale = add_variable(ui, menu, arena, s8("Log Scale"),
   1263 	                             V_INPUT|V_UPDATE_VIEW|V_RADIO_BUTTON, VT_B32, ui->small_font);
   1264 	bv->log_scale->bool32 = log_scale;
   1265 
   1266 	switch (kind) {
   1267 	case BeamformerFrameViewKind_Latest:{
   1268 		#define X(_type, _id, pretty) s8_comp(pretty),
   1269 		read_only local_persist s8 labels[] = {BEAMFORMER_VIEW_PLANE_TAG_LIST s8_comp("Any")};
   1270 		#undef X
   1271 		bv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Live:"),
   1272 		                                 &bv->cycler_state, labels, countof(labels));
   1273 		bv->cycler_state = BeamformerViewPlaneTag_Count;
   1274 	}break;
   1275 	case BeamformerFrameViewKind_Indexed:{
   1276 		bv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Index:"),
   1277 		                                 &bv->cycler_state, 0, BeamformerMaxSavedFrames);
   1278 	}break;
   1279 	default:{}break;
   1280 	}
   1281 
   1282 	add_global_menu_to_group(ui, arena, menu);
   1283 }
   1284 
   1285 function BeamformerFrameView *
   1286 ui_beamformer_frame_view_new(BeamformerUI *ui, Arena *arena)
   1287 {
   1288 	BeamformerFrameView *result = SLLPopFreelist(ui->view_freelist);
   1289 	if (result) zero_struct(result);
   1290 	else        result = push_struct(arena, typeof(*result));
   1291 	DLLPushDown(result, ui->views);
   1292 	return result;
   1293 }
   1294 
   1295 function Variable *
   1296 add_beamformer_frame_view(BeamformerUI *ui, Variable *parent, Arena *arena,
   1297                           BeamformerFrameViewKind kind, b32 closable, BeamformerFrameView *old)
   1298 {
   1299 	/* TODO(rnp): this can be always closable once we have a way of opening new views */
   1300 	Variable *result = add_ui_view(ui, parent, arena, s8(""), UIViewFlag_CustomText, 1, closable);
   1301 	Variable *var = result->view.child = add_variable(ui, result, arena, s8(""), 0,
   1302 	                                                  VT_BEAMFORMER_FRAME_VIEW, ui->small_font);
   1303 	Variable *menu = result->view.menu = add_variable_group(ui, 0, arena, s8(""),
   1304 	                                                        VariableGroupKind_List, ui->small_font);
   1305 	menu->parent = result;
   1306 	var->generic = ui_beamformer_frame_view_new(ui, arena);
   1307 	ui_beamformer_frame_view_convert(ui, arena, var, menu, kind, old, old? old->log_scale->bool32 : 0);
   1308 	return result;
   1309 }
   1310 
   1311 function Variable *
   1312 add_compute_progress_bar(Variable *parent, BeamformerCtx *ctx)
   1313 {
   1314 	BeamformerUI *ui = ctx->ui;
   1315 	/* TODO(rnp): this can be closable once we have a way of opening new views */
   1316 	Variable *result = add_ui_view(ui, parent, &ui->arena, s8(""), UIViewFlag_CustomText, 1, 0);
   1317 	result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0,
   1318 	                                  VT_COMPUTE_PROGRESS_BAR, ui->small_font);
   1319 	ComputeProgressBar *bar = &result->view.child->compute_progress_bar;
   1320 	bar->progress   = &ctx->compute_context.processing_progress;
   1321 	bar->processing = &ctx->compute_context.processing_compute;
   1322 
   1323 	return result;
   1324 }
   1325 
   1326 function Variable *
   1327 add_compute_stats_view(BeamformerUI *ui, Variable *parent, Arena *arena, BeamformerCtx *ctx)
   1328 {
   1329 	/* TODO(rnp): this can be closable once we have a way of opening new views */
   1330 	Variable *result   = add_ui_view(ui, parent, arena, s8(""), UIViewFlag_CustomText, 0, 0);
   1331 	result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0,
   1332 	                                  VT_COMPUTE_STATS_VIEW, ui->small_font);
   1333 
   1334 	Variable *menu = result->view.menu = add_variable_group(ui, 0, arena, s8(""),
   1335 	                                                        VariableGroupKind_List, ui->small_font);
   1336 	menu->parent = result;
   1337 
   1338 	#define X(_k, label) s8_comp(label),
   1339 	read_only local_persist s8 labels[] = {COMPUTE_STATS_VIEW_LIST};
   1340 	#undef X
   1341 
   1342 	ComputeStatsView *csv = &result->view.child->compute_stats_view;
   1343 	csv->compute_shader_stats = ctx->compute_shader_stats;
   1344 	csv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Stats View:"),
   1345 	                                  &csv->kind, labels, countof(labels));
   1346 	add_global_menu_to_group(ui, arena, menu);
   1347 	return result;
   1348 }
   1349 
   1350 function Variable *
   1351 add_live_controls_view(BeamformerUI *ui, Variable *parent, Arena *arena)
   1352 {
   1353 	BeamformerSharedMemory *sm = ui->shared_memory.region;
   1354 	BeamformerLiveImagingParameters *lip = &sm->live_imaging_parameters;
   1355 	/* TODO(rnp): this can be closable once we have a way of opening new views */
   1356 	Variable *result = add_ui_view(ui, parent, &ui->arena, s8("Live Controls"), 0, 1, 0);
   1357 	result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0,
   1358 	                                  VT_LIVE_CONTROLS_VIEW, ui->small_font);
   1359 	Variable *view = result->view.child;
   1360 	BeamformerLiveControlsView *lv = view->generic = push_struct(arena, typeof(*lv));
   1361 
   1362 	fill_variable(&lv->transmit_power, view, s8(""), V_INPUT|V_LIVE_CONTROL,
   1363 	              VT_BEAMFORMER_VARIABLE, ui->small_font);
   1364 	fill_beamformer_variable(&lv->transmit_power, s8(""), &lip->transmit_power, (v2){{0, 1.0f}}, 100.0f, 0.05f);
   1365 
   1366 	for (u32 i = 0; i < countof(lv->tgc_control_points); i++) {
   1367 		Variable *v = lv->tgc_control_points + i;
   1368 		fill_variable(v, view, s8(""), V_INPUT|V_LIVE_CONTROL, VT_BEAMFORMER_VARIABLE, ui->small_font);
   1369 		fill_beamformer_variable(v, s8(""), lip->tgc_control_points + i, (v2){{0, 1.0f}}, 0, 0.05f);
   1370 	}
   1371 
   1372 	fill_variable(&lv->stop_button, view, s8("Stop Imaging"), V_INPUT|V_LIVE_CONTROL,
   1373 	              VT_B32, ui->small_font);
   1374 
   1375 	read_only local_persist s8 save_labels[] = {s8_comp("Save Data"), s8_comp("Saving...")};
   1376 	fill_variable(&lv->save_button, view, s8("Save Data"), V_INPUT|V_LIVE_CONTROL,
   1377 	              VT_CYCLER, ui->small_font);
   1378 	fill_variable_cycler(&lv->save_button, &lip->save_active, save_labels, countof(save_labels));
   1379 
   1380 	return result;
   1381 }
   1382 
   1383 function Variable *
   1384 ui_split_region(BeamformerUI *ui, Variable *region, Variable *split_side, RegionSplitDirection direction)
   1385 {
   1386 	Variable *result = add_ui_split(ui, region, &ui->arena, s8(""), 0.5, direction, ui->small_font);
   1387 	if (split_side == region->region_split.left) {
   1388 		region->region_split.left  = result;
   1389 	} else {
   1390 		region->region_split.right = result;
   1391 	}
   1392 	split_side->parent = result;
   1393 	result->region_split.left = split_side;
   1394 	return result;
   1395 }
   1396 
   1397 function void
   1398 ui_add_live_frame_view(BeamformerUI *ui, Variable *view, RegionSplitDirection direction,
   1399                        BeamformerFrameViewKind kind)
   1400 {
   1401 	Variable *region = view->parent;
   1402 	assert(region->type == VT_UI_REGION_SPLIT);
   1403 	assert(view->type   == VT_UI_VIEW);
   1404 	Variable *new_region = ui_split_region(ui, region, view, direction);
   1405 	new_region->region_split.right = add_beamformer_frame_view(ui, new_region, &ui->arena, kind, 1, 0);
   1406 }
   1407 
   1408 function void
   1409 ui_beamformer_frame_view_copy_frame(BeamformerUI *ui, BeamformerFrameView *new, BeamformerFrameView *old)
   1410 {
   1411 	assert(old->frame);
   1412 	new->frame = SLLPopFreelist(ui->frame_freelist);
   1413 	if (!new->frame) new->frame = push_struct(&ui->arena, typeof(*new->frame));
   1414 
   1415 	mem_copy(new->frame, old->frame, sizeof(*new->frame));
   1416 	new->frame->texture = 0;
   1417 	new->frame->next    = 0;
   1418 	alloc_beamform_frame(0, new->frame, old->frame->dim, s8("Frame Copy: "), ui->arena);
   1419 
   1420 	glCopyImageSubData(old->frame->texture, GL_TEXTURE_3D, 0, 0, 0, 0,
   1421 	                   new->frame->texture, GL_TEXTURE_3D, 0, 0, 0, 0,
   1422 	                   new->frame->dim.x, new->frame->dim.y, new->frame->dim.z);
   1423 	glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
   1424 	/* TODO(rnp): x vs y here */
   1425 	resize_frame_view(new, (iv2){{new->frame->dim.x, new->frame->dim.z}}, 1);
   1426 }
   1427 
   1428 function void
   1429 ui_copy_frame(BeamformerUI *ui, Variable *view, RegionSplitDirection direction)
   1430 {
   1431 	Variable *region = view->parent;
   1432 	assert(region->type == VT_UI_REGION_SPLIT);
   1433 	assert(view->type   == VT_UI_VIEW);
   1434 
   1435 	BeamformerFrameView *old = view->view.child->generic;
   1436 	/* TODO(rnp): hack; it would be better if this was unreachable with a 0 old->frame */
   1437 	if (!old->frame)
   1438 		return;
   1439 
   1440 	Variable *new_region = ui_split_region(ui, region, view, direction);
   1441 	new_region->region_split.right = add_beamformer_frame_view(ui, new_region, &ui->arena,
   1442 	                                                           BeamformerFrameViewKind_Copy, 1, old);
   1443 
   1444 	BeamformerFrameView *bv = new_region->region_split.right->view.child->generic;
   1445 	ui_beamformer_frame_view_copy_frame(ui, bv, old);
   1446 }
   1447 
   1448 function v3
   1449 beamformer_frame_view_plane_size(BeamformerUI *ui, BeamformerFrameView *view)
   1450 {
   1451 	v3 result;
   1452 	if (view->kind == BeamformerFrameViewKind_3DXPlane) {
   1453 		v3 min = v4_from_f32_array(ui->params.output_min_coordinate).xyz;
   1454 		v3 max = v4_from_f32_array(ui->params.output_max_coordinate).xyz;
   1455 		result = v3_sub(max, min);
   1456 		swap(result.y, result.z);
   1457 		result.x = MAX(1e-3f, result.x);
   1458 		result.y = MAX(1e-3f, result.y);
   1459 		result.z = MAX(1e-3f, result.z);
   1460 	} else {
   1461 		v2 size = v2_sub(XZ(view->max_coordinate), XZ(view->min_coordinate));
   1462 		result  = (v3){.x = size.x, .y = size.y};
   1463 	}
   1464 	return result;
   1465 }
   1466 
   1467 function f32
   1468 x_plane_rotation_for_view_plane(BeamformerFrameView *view, BeamformerViewPlaneTag tag)
   1469 {
   1470 	f32 result = view->rotation;
   1471 	if (tag == BeamformerViewPlaneTag_YZ)
   1472 		result += 0.25f;
   1473 	return result;
   1474 }
   1475 
   1476 function v2
   1477 normalized_p_in_rect(Rect r, v2 p, b32 invert_y)
   1478 {
   1479 	v2 result = v2_div(v2_scale(v2_sub(p, r.pos), 2.0f), r.size);
   1480 	if (invert_y) result = (v2){{result.x - 1.0f, 1.0f - result.y}};
   1481 	else          result = v2_sub(result, (v2){{1.0f, 1.0f}});
   1482 	return result;
   1483 }
   1484 
   1485 function v3
   1486 x_plane_position(BeamformerUI *ui)
   1487 {
   1488 	f32 y_min = ui->params.output_min_coordinate[2];
   1489 	f32 y_max = ui->params.output_max_coordinate[2];
   1490 	v3 result = {.y = y_min + (y_max - y_min) / 2};
   1491 	return result;
   1492 }
   1493 
   1494 function v3
   1495 offset_x_plane_position(BeamformerUI *ui, BeamformerFrameView *view, BeamformerViewPlaneTag tag)
   1496 {
   1497 	BeamformerSharedMemory          *sm = ui->shared_memory.region;
   1498 	BeamformerLiveImagingParameters *li = &sm->live_imaging_parameters;
   1499 	m4 x_rotation = m4_rotation_about_y(x_plane_rotation_for_view_plane(view, tag));
   1500 	v3 Z = x_rotation.c[2].xyz;
   1501 	v3 offset = v3_scale(Z, li->image_plane_offsets[tag]);
   1502 	v3 result = v3_add(x_plane_position(ui), offset);
   1503 	return result;
   1504 }
   1505 
   1506 function v3
   1507 camera_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view)
   1508 {
   1509 	v3 size   = beamformer_frame_view_plane_size(ui, view);
   1510 	v3 target = x_plane_position(ui);
   1511 	f32 dist  = v2_magnitude(XY(size));
   1512 	v3 result = v3_add(target, (v3){{dist, -0.5f * size.y * tan_f32(50.0f * PI / 180.0f), dist}});
   1513 	return result;
   1514 }
   1515 
   1516 function m4
   1517 view_matrix_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view, v3 camera)
   1518 {
   1519 	assert(view->kind == BeamformerFrameViewKind_3DXPlane);
   1520 	m4 result = camera_look_at(camera, x_plane_position(ui));
   1521 	return result;
   1522 }
   1523 
   1524 function m4
   1525 projection_matrix_for_x_plane_view(BeamformerFrameView *view)
   1526 {
   1527 	assert(view->kind == BeamformerFrameViewKind_3DXPlane);
   1528 	f32 aspect = (f32)view->texture_dim.w / (f32)view->texture_dim.h;
   1529 	m4 result = perspective_projection(10e-3f, 500e-3f, 45.0f * PI / 180.0f, aspect);
   1530 	return result;
   1531 }
   1532 
   1533 function ray
   1534 ray_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view, v2 uv)
   1535 {
   1536 	assert(view->kind == BeamformerFrameViewKind_3DXPlane);
   1537 	ray result  = {.origin = camera_for_x_plane_view(ui, view)};
   1538 	v4 ray_clip = {{uv.x, uv.y, -1.0f, 1.0f}};
   1539 
   1540 	/* TODO(rnp): combine these so we only do one matrix inversion */
   1541 	m4 proj_m   = projection_matrix_for_x_plane_view(view);
   1542 	m4 view_m   = view_matrix_for_x_plane_view(ui, view, result.origin);
   1543 	m4 proj_inv = m4_inverse(proj_m);
   1544 	m4 view_inv = m4_inverse(view_m);
   1545 
   1546 	v4 ray_eye  = {.z = -1};
   1547 	ray_eye.x   = v4_dot(m4_row(proj_inv, 0), ray_clip);
   1548 	ray_eye.y   = v4_dot(m4_row(proj_inv, 1), ray_clip);
   1549 	result.direction = v3_normalize(m4_mul_v4(view_inv, ray_eye).xyz);
   1550 
   1551 	return result;
   1552 }
   1553 
   1554 function BeamformerViewPlaneTag
   1555 view_plane_tag_from_x_plane_shift(BeamformerFrameView *view, Variable *x_plane_shift)
   1556 {
   1557 	assert(BETWEEN(x_plane_shift, view->x_plane_shifts + 0, view->x_plane_shifts + 1));
   1558 	BeamformerViewPlaneTag result = BeamformerViewPlaneTag_XZ;
   1559 	if (x_plane_shift == view->x_plane_shifts + 1)
   1560 		result = BeamformerViewPlaneTag_YZ;
   1561 	return result;
   1562 }
   1563 
   1564 function void
   1565 render_single_xplane(BeamformerUI *ui, BeamformerFrameView *view, Variable *x_plane_shift,
   1566                      u32 program, f32 rotation_turns, v3 translate, BeamformerViewPlaneTag tag)
   1567 {
   1568 	u32 texture = 0;
   1569 	if (ui->latest_plane[tag])
   1570 		texture = ui->latest_plane[tag]->texture;
   1571 
   1572 	v3 scale = beamformer_frame_view_plane_size(ui, view);
   1573 	m4 model_transform = y_aligned_volume_transform(scale, translate, rotation_turns);
   1574 
   1575 	v4 colour = v4_lerp(FG_COLOUR, HOVERED_COLOUR, x_plane_shift->hover_t);
   1576 	glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model_transform.E);
   1577 	glProgramUniform4fv(program, FRAME_VIEW_BB_COLOUR_LOC, 1, colour.E);
   1578 	glProgramUniform1ui(program, FRAME_VIEW_SOLID_BB_LOC, 0);
   1579 	glBindTextureUnit(0, texture);
   1580 	glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT,
   1581 	               (void *)ui->unit_cube_model.elements_offset);
   1582 
   1583 	XPlaneShift *xp = &x_plane_shift->x_plane_shift;
   1584 	v3 xp_delta = v3_sub(xp->end_point, xp->start_point);
   1585 	if (!f32_cmp(v3_magnitude(xp_delta), 0)) {
   1586 		m4 x_rotation = m4_rotation_about_y(rotation_turns);
   1587 		v3 Z = x_rotation.c[2].xyz;
   1588 		v3 f = v3_scale(Z, v3_dot(Z, v3_sub(xp->end_point, xp->start_point)));
   1589 
   1590 		/* TODO(rnp): there is no reason to compute the rotation matrix again */
   1591 		model_transform = y_aligned_volume_transform(scale, v3_add(f, translate), rotation_turns);
   1592 
   1593 		glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model_transform.E);
   1594 		glProgramUniform1ui(program, FRAME_VIEW_SOLID_BB_LOC, 1);
   1595 		glProgramUniform4fv(program, FRAME_VIEW_BB_COLOUR_LOC, 1, HOVERED_COLOUR.E);
   1596 		glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT,
   1597 		               (void *)ui->unit_cube_model.elements_offset);
   1598 	}
   1599 }
   1600 
   1601 function void
   1602 render_3D_xplane(BeamformerUI *ui, BeamformerFrameView *view, u32 program)
   1603 {
   1604 	if (view->demo->bool32) {
   1605 		view->rotation += dt_for_frame * 0.125f;
   1606 		if (view->rotation > 1.0f) view->rotation -= 1.0f;
   1607 	}
   1608 
   1609 	v3 camera     = camera_for_x_plane_view(ui, view);
   1610 	m4 view_m     = view_matrix_for_x_plane_view(ui, view, camera);
   1611 	m4 projection = projection_matrix_for_x_plane_view(view);
   1612 
   1613 	glProgramUniformMatrix4fv(program, FRAME_VIEW_VIEW_MATRIX_LOC,  1, 0, view_m.E);
   1614 	glProgramUniformMatrix4fv(program, FRAME_VIEW_PROJ_MATRIX_LOC,  1, 0, projection.E);
   1615 	glProgramUniform1f(program, FRAME_VIEW_BB_FRACTION_LOC, FRAME_VIEW_BB_FRACTION);
   1616 
   1617 	v3 model_translate = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_XZ);
   1618 	render_single_xplane(ui, view, view->x_plane_shifts + 0, program,
   1619 	                     x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_XZ),
   1620 	                     model_translate, BeamformerViewPlaneTag_XZ);
   1621 	model_translate = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_YZ);
   1622 	model_translate.y -= 0.0001f;
   1623 	render_single_xplane(ui, view, view->x_plane_shifts + 1, program,
   1624 	                     x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_YZ),
   1625 	                     model_translate, BeamformerViewPlaneTag_YZ);
   1626 }
   1627 
   1628 function void
   1629 render_2D_plane(BeamformerUI *ui, BeamformerFrameView *view, u32 program)
   1630 {
   1631 	m4 view_m     = m4_identity();
   1632 	v3 size       = beamformer_frame_view_plane_size(ui, view);
   1633 	m4 model      = m4_scale(size);
   1634 	m4 projection = orthographic_projection(0, 1, size.y / 2, size.x / 2);
   1635 
   1636 	glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model.E);
   1637 	glProgramUniformMatrix4fv(program, FRAME_VIEW_VIEW_MATRIX_LOC,  1, 0, view_m.E);
   1638 	glProgramUniformMatrix4fv(program, FRAME_VIEW_PROJ_MATRIX_LOC,  1, 0, projection.E);
   1639 
   1640 	glProgramUniform1f(program, FRAME_VIEW_BB_FRACTION_LOC, 0);
   1641 	glBindTextureUnit(0, view->frame->texture);
   1642 	glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT,
   1643 	               (void *)ui->unit_cube_model.elements_offset);
   1644 }
   1645 
   1646 function b32
   1647 frame_view_ready_to_present(BeamformerUI *ui, BeamformerFrameView *view)
   1648 {
   1649 	b32 result  = !iv2_equal((iv2){0}, view->texture_dim) && view->frame;
   1650 	result     |= view->kind == BeamformerFrameViewKind_3DXPlane &&
   1651 	              ui->latest_plane[BeamformerViewPlaneTag_Count];
   1652 	return result;
   1653 }
   1654 
   1655 function b32
   1656 view_update(BeamformerUI *ui, BeamformerFrameView *view)
   1657 {
   1658 	if (view->kind == BeamformerFrameViewKind_Latest) {
   1659 		u32 index = *view->cycler->cycler.state;
   1660 		view->dirty |= view->frame != ui->latest_plane[index];
   1661 		view->frame  = ui->latest_plane[index];
   1662 		if (view->dirty) {
   1663 			view->min_coordinate = v4_from_f32_array(ui->params.output_min_coordinate).xyz;
   1664 			view->max_coordinate = v4_from_f32_array(ui->params.output_max_coordinate).xyz;
   1665 		}
   1666 	}
   1667 
   1668 	/* TODO(rnp): x-z or y-z */
   1669 	/* TODO(rnp): add method of setting a target size in frame view */
   1670 	iv2 current = view->texture_dim;
   1671 	iv2 target  = {.w = (i32)ui->params.output_points[0], .h = (i32)ui->params.output_points[2]};
   1672 	if (view->kind != BeamformerFrameViewKind_Copy &&
   1673 	    view->kind != BeamformerFrameViewKind_3DXPlane &&
   1674 	    !iv2_equal(current, target) && !iv2_equal(target, (iv2){0}))
   1675 	{
   1676 		resize_frame_view(view, target, 1);
   1677 		view->dirty = 1;
   1678 	}
   1679 	view->dirty |= ui->frame_view_render_context->updated;
   1680 	view->dirty |= view->kind == BeamformerFrameViewKind_3DXPlane;
   1681 
   1682 	b32 result = frame_view_ready_to_present(ui, view) && view->dirty;
   1683 	return result;
   1684 }
   1685 
   1686 function void
   1687 update_frame_views(BeamformerUI *ui, Rect window)
   1688 {
   1689 	FrameViewRenderContext *ctx = ui->frame_view_render_context;
   1690 	b32 fbo_bound = 0;
   1691 	for (BeamformerFrameView *view = ui->views; view; view = view->next) {
   1692 		if (view_update(ui, view)) {
   1693 			if (!fbo_bound) {
   1694 				fbo_bound = 1;
   1695 				glBindFramebuffer(GL_FRAMEBUFFER, ctx->framebuffers[0]);
   1696 				glUseProgram(ctx->shader);
   1697 				glBindVertexArray(ui->unit_cube_model.vao);
   1698 				glEnable(GL_DEPTH_TEST);
   1699 			}
   1700 
   1701 			u32 fb      = ctx->framebuffers[0];
   1702 			u32 program = ctx->shader;
   1703 			glViewport(0, 0, view->texture_dim.w, view->texture_dim.h);
   1704 			glProgramUniform1f(program,  FRAME_VIEW_THRESHOLD_LOC,     view->threshold.real32);
   1705 			glProgramUniform1f(program,  FRAME_VIEW_DYNAMIC_RANGE_LOC, view->dynamic_range.real32);
   1706 			glProgramUniform1f(program,  FRAME_VIEW_GAMMA_LOC,         view->gamma.scaled_real32.val);
   1707 			glProgramUniform1ui(program, FRAME_VIEW_LOG_SCALE_LOC,     view->log_scale->bool32);
   1708 
   1709 			if (view->kind == BeamformerFrameViewKind_3DXPlane) {
   1710 				glNamedFramebufferRenderbuffer(fb, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, ctx->renderbuffers[0]);
   1711 				glNamedFramebufferRenderbuffer(fb, GL_DEPTH_ATTACHMENT,  GL_RENDERBUFFER, ctx->renderbuffers[1]);
   1712 				glClearNamedFramebufferfv(fb, GL_COLOR, 0, (f32 []){0, 0, 0, 0});
   1713 				glClearNamedFramebufferfv(fb, GL_DEPTH, 0, (f32 []){1});
   1714 				render_3D_xplane(ui, view, program);
   1715 				/* NOTE(rnp): resolve multisampled scene */
   1716 				glNamedFramebufferTexture(ctx->framebuffers[1], GL_COLOR_ATTACHMENT0, view->textures[0], 0);
   1717 				glBlitNamedFramebuffer(fb, ctx->framebuffers[1], 0, 0, FRAME_VIEW_RENDER_TARGET_SIZE,
   1718 				                       0, 0, FRAME_VIEW_RENDER_TARGET_SIZE, GL_COLOR_BUFFER_BIT, GL_NEAREST);
   1719 			} else {
   1720 				glNamedFramebufferTexture(fb, GL_COLOR_ATTACHMENT0, view->textures[0], 0);
   1721 				glNamedFramebufferTexture(fb, GL_DEPTH_ATTACHMENT,  view->textures[1], 0);
   1722 				glClearNamedFramebufferfv(fb, GL_COLOR, 0, (f32 []){0, 0, 0, 0});
   1723 				glClearNamedFramebufferfv(fb, GL_DEPTH, 0, (f32 []){1});
   1724 				render_2D_plane(ui, view, program);
   1725 			}
   1726 			glGenerateTextureMipmap(view->textures[0]);
   1727 			view->dirty = 0;
   1728 		}
   1729 	}
   1730 	if (fbo_bound) {
   1731 		glBindFramebuffer(GL_FRAMEBUFFER, 0);
   1732 		glViewport((i32)window.pos.x, (i32)window.pos.y, (i32)window.size.w, (i32)window.size.h);
   1733 		/* NOTE(rnp): I don't trust raylib to not mess with us */
   1734 		glBindVertexArray(0);
   1735 		glDisable(GL_DEPTH_TEST);
   1736 	}
   1737 }
   1738 
   1739 function Color
   1740 colour_from_normalized(v4 rgba)
   1741 {
   1742 	Color result = {.r = (u8)(rgba.r * 255.0f), .g = (u8)(rgba.g * 255.0f),
   1743 	                .b = (u8)(rgba.b * 255.0f), .a = (u8)(rgba.a * 255.0f)};
   1744 	return result;
   1745 }
   1746 
   1747 function Color
   1748 fade(Color a, f32 visibility)
   1749 {
   1750 	a.a = (u8)((f32)a.a * visibility);
   1751 	return a;
   1752 }
   1753 
   1754 function v2
   1755 draw_text_base(Font font, s8 text, v2 pos, Color colour)
   1756 {
   1757 	v2 off = v2_floor(pos);
   1758 	f32 glyph_pad = (f32)font.glyphPadding;
   1759 	for (iz i = 0; i < text.len; i++) {
   1760 		/* NOTE: assumes font glyphs are ordered ASCII */
   1761 		i32 idx = text.data[i] - 0x20;
   1762 		Rectangle dst = {
   1763 			off.x + (f32)font.glyphs[idx].offsetX - glyph_pad,
   1764 			off.y + (f32)font.glyphs[idx].offsetY - glyph_pad,
   1765 			font.recs[idx].width  + 2.0f * glyph_pad,
   1766 			font.recs[idx].height + 2.0f * glyph_pad
   1767 		};
   1768 		Rectangle src = {
   1769 			font.recs[idx].x - glyph_pad,
   1770 			font.recs[idx].y - glyph_pad,
   1771 			font.recs[idx].width  + 2.0f * glyph_pad,
   1772 			font.recs[idx].height + 2.0f * glyph_pad
   1773 		};
   1774 		DrawTexturePro(font.texture, src, dst, (Vector2){0}, 0, colour);
   1775 
   1776 		off.x += (f32)font.glyphs[idx].advanceX;
   1777 		if (font.glyphs[idx].advanceX == 0)
   1778 			off.x += font.recs[idx].width;
   1779 	}
   1780 	v2 result = {{off.x - pos.x, (f32)font.baseSize}};
   1781 	return result;
   1782 }
   1783 
   1784 /* NOTE(rnp): expensive but of the available options in raylib this gives the best results */
   1785 function v2
   1786 draw_outlined_text(s8 text, v2 pos, TextSpec *ts)
   1787 {
   1788 	f32 ow = ts->outline_thick;
   1789 	Color outline = colour_from_normalized(ts->outline_colour);
   1790 	Color colour  = colour_from_normalized(ts->colour);
   1791 	draw_text_base(*ts->font, text, v2_sub(pos, (v2){{ ow,  ow}}), outline);
   1792 	draw_text_base(*ts->font, text, v2_sub(pos, (v2){{ ow, -ow}}), outline);
   1793 	draw_text_base(*ts->font, text, v2_sub(pos, (v2){{-ow,  ow}}), outline);
   1794 	draw_text_base(*ts->font, text, v2_sub(pos, (v2){{-ow, -ow}}), outline);
   1795 
   1796 	v2 result = draw_text_base(*ts->font, text, pos, colour);
   1797 
   1798 	return result;
   1799 }
   1800 
   1801 function v2
   1802 draw_text(s8 text, v2 pos, TextSpec *ts)
   1803 {
   1804 	if (ts->flags & TF_ROTATED) {
   1805 		rlPushMatrix();
   1806 		rlTranslatef(pos.x, pos.y, 0);
   1807 		rlRotatef(ts->rotation, 0, 0, 1);
   1808 		pos = (v2){0};
   1809 	}
   1810 
   1811 	v2 result   = measure_text(*ts->font, text);
   1812 	/* TODO(rnp): the size of this should be stored for each font */
   1813 	s8 ellipsis = s8("...");
   1814 	b32 clamped = ts->flags & TF_LIMITED && result.w > ts->limits.size.w;
   1815 	if (clamped) {
   1816 		f32 ellipsis_width = measure_text(*ts->font, ellipsis).x;
   1817 		if (ellipsis_width < ts->limits.size.w) {
   1818 			text = clamp_text_to_width(*ts->font, text, ts->limits.size.w - ellipsis_width);
   1819 		} else {
   1820 			text.len     = 0;
   1821 			ellipsis.len = 0;
   1822 		}
   1823 	}
   1824 
   1825 	Color colour = colour_from_normalized(ts->colour);
   1826 	if (ts->flags & TF_OUTLINED) result.x = draw_outlined_text(text, pos, ts).x;
   1827 	else                         result.x = draw_text_base(*ts->font, text, pos, colour).x;
   1828 
   1829 	if (clamped) {
   1830 		pos.x += result.x;
   1831 		if (ts->flags & TF_OUTLINED) result.x += draw_outlined_text(ellipsis, pos, ts).x;
   1832 		else                         result.x += draw_text_base(*ts->font, ellipsis, pos,
   1833 		                                                        colour).x;
   1834 	}
   1835 
   1836 	if (ts->flags & TF_ROTATED) rlPopMatrix();
   1837 
   1838 	return result;
   1839 }
   1840 
   1841 function Rect
   1842 extend_rect_centered(Rect r, v2 delta)
   1843 {
   1844 	r.size.w += delta.x;
   1845 	r.size.h += delta.y;
   1846 	r.pos.x  -= delta.x / 2;
   1847 	r.pos.y  -= delta.y / 2;
   1848 	return r;
   1849 }
   1850 
   1851 function Rect
   1852 shrink_rect_centered(Rect r, v2 delta)
   1853 {
   1854 	delta.x   = MIN(delta.x, r.size.w);
   1855 	delta.y   = MIN(delta.y, r.size.h);
   1856 	r.size.w -= delta.x;
   1857 	r.size.h -= delta.y;
   1858 	r.pos.x  += delta.x / 2;
   1859 	r.pos.y  += delta.y / 2;
   1860 	return r;
   1861 }
   1862 
   1863 function Rect
   1864 scale_rect_centered(Rect r, v2 scale)
   1865 {
   1866 	Rect or   = r;
   1867 	r.size.w *= scale.x;
   1868 	r.size.h *= scale.y;
   1869 	r.pos.x  += (or.size.w - r.size.w) / 2;
   1870 	r.pos.y  += (or.size.h - r.size.h) / 2;
   1871 	return r;
   1872 }
   1873 
   1874 function b32
   1875 interactions_equal(Interaction a, Interaction b)
   1876 {
   1877 	b32 result = (a.kind == b.kind) && (a.generic == b.generic);
   1878 	return result;
   1879 }
   1880 
   1881 function b32
   1882 interaction_is_sticky(Interaction a)
   1883 {
   1884 	b32 result = a.kind == InteractionKind_Text || a.kind == InteractionKind_Ruler;
   1885 	return result;
   1886 }
   1887 
   1888 function b32
   1889 interaction_is_hot(BeamformerUI *ui, Interaction a)
   1890 {
   1891 	b32 result = interactions_equal(ui->hot_interaction, a);
   1892 	return result;
   1893 }
   1894 
   1895 function b32
   1896 point_in_rect(v2 p, Rect r)
   1897 {
   1898 	v2  end    = v2_add(r.pos, r.size);
   1899 	b32 result = BETWEEN(p.x, r.pos.x, end.x) & BETWEEN(p.y, r.pos.y, end.y);
   1900 	return result;
   1901 }
   1902 
   1903 function v2
   1904 screen_point_to_world_2d(v2 p, v2 screen_min, v2 screen_max, v2 world_min, v2 world_max)
   1905 {
   1906 	v2 pixels_to_m = v2_div(v2_sub(world_max, world_min), v2_sub(screen_max, screen_min));
   1907 	v2 result      = v2_add(v2_mul(v2_sub(p, screen_min), pixels_to_m), world_min);
   1908 	return result;
   1909 }
   1910 
   1911 function v2
   1912 world_point_to_screen_2d(v2 p, v2 world_min, v2 world_max, v2 screen_min, v2 screen_max)
   1913 {
   1914 	v2 m_to_pixels = v2_div(v2_sub(screen_max, screen_min), v2_sub(world_max, world_min));
   1915 	v2 result      = v2_add(v2_mul(v2_sub(p, world_min), m_to_pixels), screen_min);
   1916 	return result;
   1917 }
   1918 
   1919 function b32
   1920 hover_interaction(BeamformerUI *ui, v2 mouse, Interaction interaction)
   1921 {
   1922 	Variable *var = interaction.var;
   1923 	b32 result = point_in_rect(mouse, interaction.rect);
   1924 	if (result) ui->next_interaction = interaction;
   1925 	if (interaction_is_hot(ui, interaction)) var->hover_t += HOVER_SPEED * dt_for_frame;
   1926 	else                                     var->hover_t -= HOVER_SPEED * dt_for_frame;
   1927 	var->hover_t = CLAMP01(var->hover_t);
   1928 	return result;
   1929 }
   1930 
   1931 function void
   1932 draw_close_button(BeamformerUI *ui, Variable *close, v2 mouse, Rect r, v2 x_scale)
   1933 {
   1934 	assert(close->type == VT_UI_BUTTON);
   1935 	hover_interaction(ui, mouse, auto_interaction(r, close));
   1936 
   1937 	Color colour = colour_from_normalized(v4_lerp(MENU_CLOSE_COLOUR, FG_COLOUR, close->hover_t));
   1938 	r = scale_rect_centered(r, x_scale);
   1939 	DrawLineEx(r.pos.rl, v2_add(r.pos, r.size).rl, 4, colour);
   1940 	DrawLineEx(v2_add(r.pos, (v2){.x = r.size.w}).rl,
   1941 	           v2_add(r.pos, (v2){.y = r.size.h}).rl, 4, colour);
   1942 }
   1943 
   1944 function Rect
   1945 draw_title_bar(BeamformerUI *ui, Arena arena, Variable *ui_view, Rect r, v2 mouse)
   1946 {
   1947 	assert(ui_view->type == VT_UI_VIEW);
   1948 	UIView *view = &ui_view->view;
   1949 
   1950 	s8 title = ui_view->name;
   1951 	if (view->flags & UIViewFlag_CustomText) {
   1952 		Stream buf = arena_stream(arena);
   1953 		push_custom_view_title(&buf, ui_view->view.child);
   1954 		title = arena_stream_commit(&arena, &buf);
   1955 	}
   1956 
   1957 	Rect result, title_rect;
   1958 	cut_rect_vertical(r, (f32)ui->small_font.baseSize + TITLE_BAR_PAD, &title_rect, &result);
   1959 	cut_rect_vertical(result, LISTING_LINE_PAD, 0, &result);
   1960 
   1961 	DrawRectangleRec(title_rect.rl, BLACK);
   1962 
   1963 	title_rect = shrink_rect_centered(title_rect, (v2){.x = 1.5f * TITLE_BAR_PAD});
   1964 	DrawRectangleRounded(title_rect.rl, 0.5f, 0, fade(colour_from_normalized(BG_COLOUR), 0.55f));
   1965 	title_rect = shrink_rect_centered(title_rect, (v2){.x = 3.0f * TITLE_BAR_PAD});
   1966 
   1967 	if (view->close) {
   1968 		Rect close;
   1969 		cut_rect_horizontal(title_rect, title_rect.size.w - title_rect.size.h, &title_rect, &close);
   1970 		draw_close_button(ui, view->close, mouse, close, (v2){{0.4f, 0.4f}});
   1971 	}
   1972 
   1973 	if (view->menu) {
   1974 		Rect menu;
   1975 		cut_rect_horizontal(title_rect, title_rect.size.w - title_rect.size.h, &title_rect, &menu);
   1976 		Interaction interaction = {.kind = InteractionKind_Menu, .var = view->menu, .rect = menu};
   1977 		hover_interaction(ui, mouse, interaction);
   1978 
   1979 		Color colour = colour_from_normalized(v4_lerp(MENU_PLUS_COLOUR, FG_COLOUR, view->menu->hover_t));
   1980 		menu = shrink_rect_centered(menu, (v2){{14.0f, 14.0f}});
   1981 		DrawLineEx(v2_add(menu.pos, (v2){.x = menu.size.w / 2}).rl,
   1982 		           v2_add(menu.pos, (v2){.x = menu.size.w / 2, .y = menu.size.h}).rl, 4, colour);
   1983 		DrawLineEx(v2_add(menu.pos, (v2){.y = menu.size.h / 2}).rl,
   1984 		           v2_add(menu.pos, (v2){.x = menu.size.w, .y = menu.size.h / 2}).rl, 4, colour);
   1985 	}
   1986 
   1987 	v2 title_pos = title_rect.pos;
   1988 	title_pos.y += 0.5f * TITLE_BAR_PAD;
   1989 	TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED, .colour = FG_COLOUR,
   1990 	                      .limits.size = title_rect.size};
   1991 	draw_text(title, title_pos, &text_spec);
   1992 
   1993 	return result;
   1994 }
   1995 
   1996 /* TODO(rnp): once this has more callers decide if it would be better for this to take
   1997  * an orientation rather than force CCW/right-handed */
   1998 function void
   1999 draw_ruler(BeamformerUI *ui, Arena arena, v2 start_point, v2 end_point,
   2000            f32 start_value, f32 end_value, f32 *markers, u32 marker_count,
   2001            u32 segments, s8 suffix, v4 marker_colour, v4 txt_colour)
   2002 {
   2003 	b32 draw_plus = SIGN(start_value) != SIGN(end_value);
   2004 
   2005 	end_point    = v2_sub(end_point, start_point);
   2006 	f32 rotation = atan2_f32(end_point.y, end_point.x) * 180 / PI;
   2007 
   2008 	rlPushMatrix();
   2009 	rlTranslatef(start_point.x, start_point.y, 0);
   2010 	rlRotatef(rotation, 0, 0, 1);
   2011 
   2012 	f32 inc       = v2_magnitude(end_point) / (f32)segments;
   2013 	f32 value_inc = (end_value - start_value) / (f32)segments;
   2014 	f32 value     = start_value;
   2015 
   2016 	Stream buf = arena_stream(arena);
   2017 	v2 sp = {0}, ep = {.y = RULER_TICK_LENGTH};
   2018 	v2 tp = {{(f32)ui->small_font.baseSize / 2.0f, ep.y + RULER_TEXT_PAD}};
   2019 	TextSpec text_spec = {.font = &ui->small_font, .rotation = 90.0f, .colour = txt_colour, .flags = TF_ROTATED};
   2020 	Color rl_txt_colour = colour_from_normalized(txt_colour);
   2021 	for (u32 j = 0; j <= segments; j++) {
   2022 		DrawLineEx(sp.rl, ep.rl, 3, rl_txt_colour);
   2023 
   2024 		stream_reset(&buf, 0);
   2025 		if (draw_plus && value > 0) stream_append_byte(&buf, '+');
   2026 		stream_append_f64(&buf, value, 10);
   2027 		stream_append_s8(&buf, suffix);
   2028 		draw_text(stream_to_s8(&buf), tp, &text_spec);
   2029 
   2030 		value += value_inc;
   2031 		sp.x  += inc;
   2032 		ep.x  += inc;
   2033 		tp.x  += inc;
   2034 	}
   2035 
   2036 	Color rl_marker_colour = colour_from_normalized(marker_colour);
   2037 	ep.y += RULER_TICK_LENGTH;
   2038 	for (u32 i = 0; i < marker_count; i++) {
   2039 		if (markers[i] < F32_INFINITY) {
   2040 			ep.x  = sp.x = markers[i];
   2041 			DrawLineEx(sp.rl, ep.rl, 3, rl_marker_colour);
   2042 			DrawCircleV(ep.rl, 3, rl_marker_colour);
   2043 		}
   2044 	}
   2045 
   2046 	rlPopMatrix();
   2047 }
   2048 
   2049 function void
   2050 do_scale_bar(BeamformerUI *ui, Arena arena, Variable *scale_bar, v2 mouse, Rect draw_rect,
   2051              f32 start_value, f32 end_value, s8 suffix)
   2052 {
   2053 	assert(scale_bar->type == VT_SCALE_BAR);
   2054 	ScaleBar *sb = &scale_bar->scale_bar;
   2055 
   2056 	v2 txt_s = measure_text(ui->small_font, s8("-288.8 mm"));
   2057 
   2058 	Rect tick_rect = draw_rect;
   2059 	v2   start_pos = tick_rect.pos;
   2060 	v2   end_pos   = tick_rect.pos;
   2061 	v2   relative_mouse = v2_sub(mouse, tick_rect.pos);
   2062 
   2063 	f32  markers[2];
   2064 	u32  marker_count = 1;
   2065 
   2066 	v2 world_zoom_point  = {{sb->zoom_starting_coord, sb->zoom_starting_coord}};
   2067 	v2 screen_zoom_point = world_point_to_screen_2d(world_zoom_point,
   2068 	                                                (v2){{*sb->min_value, *sb->min_value}},
   2069 	                                                (v2){{*sb->max_value, *sb->max_value}},
   2070 	                                                (v2){0}, tick_rect.size);
   2071 	u32  tick_count;
   2072 	if (sb->direction == SB_AXIAL) {
   2073 		tick_rect.size.x  = RULER_TEXT_PAD + RULER_TICK_LENGTH + txt_s.x;
   2074 		tick_count        = (u32)(tick_rect.size.y / (1.5f * (f32)ui->small_font.baseSize));
   2075 		start_pos.y      += tick_rect.size.y;
   2076 		markers[0]        = tick_rect.size.y - screen_zoom_point.y;
   2077 		markers[1]        = tick_rect.size.y - relative_mouse.y;
   2078 	} else {
   2079 		tick_rect.size.y  = RULER_TEXT_PAD + RULER_TICK_LENGTH + txt_s.x;
   2080 		tick_count        = (u32)(tick_rect.size.x / (1.5f * (f32)ui->small_font.baseSize));
   2081 		end_pos.x        += tick_rect.size.x;
   2082 		markers[0]        = screen_zoom_point.x;
   2083 		markers[1]        = relative_mouse.x;
   2084 	}
   2085 
   2086 	if (hover_interaction(ui, mouse, auto_interaction(tick_rect, scale_bar)))
   2087 		marker_count = 2;
   2088 
   2089 	draw_ruler(ui, arena, start_pos, end_pos, start_value, end_value, markers, marker_count,
   2090 	           tick_count, suffix, RULER_COLOUR, v4_lerp(FG_COLOUR, HOVERED_COLOUR, scale_bar->hover_t));
   2091 }
   2092 
   2093 function v2
   2094 draw_radio_button(BeamformerUI *ui, Variable *var, v2 at, v2 mouse, v4 base_colour, f32 size)
   2095 {
   2096 	assert(var->type == VT_B32);
   2097 	b32 value = var->bool32;
   2098 
   2099 	v2 result = (v2){.x = size, .y = size};
   2100 	Rect hover_rect   = {.pos = at, .size = result};
   2101 	hover_rect.pos.y += 1;
   2102 	hover_interaction(ui, mouse, auto_interaction(hover_rect, var));
   2103 
   2104 	hover_rect = shrink_rect_centered(hover_rect, (v2){{8.0f, 8.0f}});
   2105 	Rect inner = shrink_rect_centered(hover_rect, (v2){{4.0f, 4.0f}});
   2106 	v4 fill = v4_lerp(value? base_colour : (v4){0}, HOVERED_COLOUR, var->hover_t);
   2107 	DrawRectangleRoundedLinesEx(hover_rect.rl, 0.2f, 0, 2, colour_from_normalized(base_colour));
   2108 	DrawRectangleRec(inner.rl, colour_from_normalized(fill));
   2109 
   2110 	return result;
   2111 }
   2112 
   2113 function f32
   2114 draw_variable_slider(BeamformerUI *ui, Variable *var, Rect r, f32 fill, v4 fill_colour, v2 mouse)
   2115 {
   2116 	f32  border_thick    = 3.0f;
   2117 	f32  bar_height_frac = 0.8f;
   2118 	v2   bar_size        = {{6.0f, bar_height_frac * r.size.y}};
   2119 
   2120 	Rect inner  = shrink_rect_centered(r, (v2){{2.0f * border_thick, // NOTE(rnp): raylib jank
   2121 	                                            MAX(0, 2.0f * (r.size.y - bar_size.y))}});
   2122 	Rect filled = inner;
   2123 	filled.size.w *= fill;
   2124 
   2125 	Rect bar;
   2126 	bar.pos  = v2_add(r.pos, (v2){{fill * (r.size.w - bar_size.w), (1 - bar_height_frac) * 0.5f * r.size.y}});
   2127 	bar.size = bar_size;
   2128 	v4 bar_colour = v4_lerp(FG_COLOUR, FOCUSED_COLOUR, var->hover_t);
   2129 
   2130 	hover_interaction(ui, mouse, auto_interaction(inner, var));
   2131 
   2132 	DrawRectangleRec(filled.rl, colour_from_normalized(fill_colour));
   2133 	DrawRectangleRoundedLinesEx(inner.rl, 0.2f, 0, border_thick, BLACK);
   2134 	DrawRectangleRounded(bar.rl, 0.6f, 1, colour_from_normalized(bar_colour));
   2135 
   2136 	return r.size.y;
   2137 }
   2138 
   2139 function v2
   2140 draw_fancy_button(BeamformerUI *ui, Variable *var, s8 label, Rect r, v4 border_colour, v2 mouse, TextSpec ts)
   2141 {
   2142 	assert((f32)ts.font->baseSize <= r.size.h * 0.8f);
   2143 	f32 pad = 0.1f * r.size.h;
   2144 
   2145 	v2   shadow_off   = {{2.5f, 3.0f}};
   2146 	f32  border_thick = 3.0f;
   2147 	v2   border_size  = v2_add((v2){{pad + 2.0f * border_thick, pad}}, shadow_off);
   2148 
   2149 	Rect border = shrink_rect_centered(r,      border_size);
   2150 	Rect inner  = shrink_rect_centered(border, (v2){{pad, pad}});
   2151 
   2152 	ts.limits.size = inner.size;
   2153 	hover_interaction(ui, mouse, auto_interaction(inner, var));
   2154 
   2155 	border.pos = v2_add(border.pos, shadow_off);
   2156 
   2157 	DrawRectangleRoundedLinesEx(border.rl, 0.6f, 0, border_thick, fade(BLACK, 0.8f));
   2158 	border.pos = v2_sub(border.pos, shadow_off);
   2159 	DrawRectangleRounded(border.rl, 0.6f, 1, colour_from_normalized(BG_COLOUR));
   2160 	DrawRectangleRoundedLinesEx(border.rl, 0.6f, 0, border_thick, colour_from_normalized(border_colour));
   2161 
   2162 	/* TODO(rnp): teach draw_text() about alignment */
   2163 	v2 at = align_text_in_rect(label, inner, *ts.font);
   2164 	at = v2_add(at, (v2){{3.0f, 3.0f}});
   2165 	v4 base_colour = ts.colour;
   2166 	ts.colour = (v4){{0, 0, 0, 0.8f}};
   2167 	draw_text(label, at, &ts);
   2168 
   2169 	at = v2_sub(at, (v2){{3.0f, 3.0f}});
   2170 	ts.colour = v4_lerp(base_colour, HOVERED_COLOUR, var->hover_t);
   2171 	draw_text(label, at, &ts);
   2172 
   2173 	v2 result = v2_add(r.size, border_size);
   2174 	return result;
   2175 }
   2176 
   2177 function v2
   2178 draw_variable(BeamformerUI *ui, Arena arena, Variable *var, v2 at, v2 mouse, v4 base_colour, TextSpec text_spec)
   2179 {
   2180 	v2 result;
   2181 	if (var->flags & V_RADIO_BUTTON) {
   2182 		result = draw_radio_button(ui, var, at, mouse, base_colour, (f32)text_spec.font->baseSize);
   2183 	} else {
   2184 		Stream buf = arena_stream(arena);
   2185 		stream_append_variable(&buf, var);
   2186 		s8 text = arena_stream_commit(&arena, &buf);
   2187 		result = measure_text(*text_spec.font, text);
   2188 
   2189 		if (var->flags & V_INPUT) {
   2190 			Rect text_rect = {.pos = at, .size = result};
   2191 			text_rect = extend_rect_centered(text_rect, (v2){.x = 8});
   2192 			if (hover_interaction(ui, mouse, auto_interaction(text_rect, var)) && (var->flags & V_TEXT))
   2193 				ui->text_input_state.hot_font = text_spec.font;
   2194 			text_spec.colour = v4_lerp(base_colour, HOVERED_COLOUR, var->hover_t);
   2195 		}
   2196 
   2197 		draw_text(text, at, &text_spec);
   2198 	}
   2199 	return result;
   2200 }
   2201 
   2202 function void
   2203 draw_table_cell(BeamformerUI *ui, Arena arena, TableCell *cell, Rect cell_rect,
   2204                 TextAlignment alignment, TextSpec ts, v2 mouse)
   2205 {
   2206 	f32 x_off  = cell_rect.pos.x;
   2207 	v2 cell_at = table_cell_align(cell, alignment, cell_rect);
   2208 	ts.limits.size.w -= (cell_at.x - x_off);
   2209 	cell_rect.size.w  = MIN(ts.limits.size.w, cell_rect.size.w);
   2210 
   2211 	/* TODO(rnp): push truncated text for hovering */
   2212 	switch (cell->kind) {
   2213 	case TableCellKind_None:{ draw_text(cell->text, cell_at, &ts); }break;
   2214 	case TableCellKind_Variable:{
   2215 		if (cell->var->flags & V_INPUT) {
   2216 			draw_variable(ui, arena, cell->var, cell_at, mouse, ts.colour, ts);
   2217 		} else if (cell->text.len) {
   2218 			draw_text(cell->text, cell_at, &ts);
   2219 		}
   2220 	}break;
   2221 	case TableCellKind_VariableGroup:{
   2222 		Variable *v = cell->var->group.first;
   2223 		f32 dw = draw_text(s8("{"), cell_at, &ts).x;
   2224 		while (v) {
   2225 			cell_at.x        += dw;
   2226 			ts.limits.size.w -= dw;
   2227 			dw = draw_variable(ui, arena, v, cell_at, mouse, ts.colour, ts).x;
   2228 
   2229 			v = v->next;
   2230 			if (v) {
   2231 				cell_at.x        += dw;
   2232 				ts.limits.size.w -= dw;
   2233 				dw = draw_text(s8(", "), cell_at, &ts).x;
   2234 			}
   2235 		}
   2236 		cell_at.x        += dw;
   2237 		ts.limits.size.w -= dw;
   2238 		draw_text(s8("}"), cell_at, &ts);
   2239 	}break;
   2240 	}
   2241 }
   2242 
   2243 function void
   2244 draw_table_borders(Table *t, Rect r, f32 line_height)
   2245 {
   2246 	if (t->column_border_thick > 0) {
   2247 		v2 start  = {.x = r.pos.x, .y = r.pos.y + t->cell_pad.h / 2};
   2248 		v2 end    = start;
   2249 		end.y    += t->size.y - t->cell_pad.y;
   2250 		for (i32 i = 0; i < t->columns - 1; i++) {
   2251 			f32 dx = t->widths[i] + t->cell_pad.w + t->column_border_thick;
   2252 			start.x += dx;
   2253 			end.x   += dx;
   2254 			if (t->widths[i + 1] > 0)
   2255 				DrawLineEx(start.rl, end.rl, t->column_border_thick, fade(BLACK, 0.8f));
   2256 		}
   2257 	}
   2258 
   2259 	if (t->row_border_thick > 0) {
   2260 		v2 start  = {.x = r.pos.x + t->cell_pad.w / 2, .y = r.pos.y};
   2261 		v2 end    = start;
   2262 		end.x    += t->size.x - t->cell_pad.x;
   2263 		for (i32 i = 0; i < t->rows - 1; i++) {
   2264 			f32 dy   = line_height + t->cell_pad.y + t->row_border_thick;
   2265 			start.y += dy;
   2266 			end.y   += dy;
   2267 			DrawLineEx(start.rl, end.rl, t->row_border_thick, fade(BLACK, 0.8f));
   2268 		}
   2269 	}
   2270 }
   2271 
   2272 function v2
   2273 draw_table(BeamformerUI *ui, Arena arena, Table *table, Rect draw_rect, TextSpec ts, v2 mouse, b32 skip_rows)
   2274 {
   2275 	ts.flags |= TF_LIMITED;
   2276 
   2277 	v2 result         = {.x = table_width(table)};
   2278 	i32 row_index     = skip_rows? table_skip_rows(table, draw_rect.size.h, (f32)ts.font->baseSize) : 0;
   2279 	TableIterator *it = table_iterator_new(table, TIK_CELLS, &arena, row_index, draw_rect.pos, ts.font);
   2280 	for (TableCell *cell = table_iterator_next(it, &arena);
   2281 	     cell;
   2282 	     cell = table_iterator_next(it, &arena))
   2283 	{
   2284 		ts.limits.size.w = draw_rect.size.w - (it->cell_rect.pos.x - it->start_x);
   2285 		draw_table_cell(ui, arena, cell, it->cell_rect, it->alignment, ts, mouse);
   2286 	}
   2287 	draw_table_borders(table, draw_rect, (f32)ts.font->baseSize);
   2288 	result.y = it->cell_rect.pos.y - draw_rect.pos.y - table->cell_pad.h / 2.0f;
   2289 	return result;
   2290 }
   2291 
   2292 function void
   2293 draw_view_ruler(BeamformerFrameView *view, Arena a, Rect view_rect, TextSpec ts)
   2294 {
   2295 	v2 vr_max_p = v2_add(view_rect.pos, view_rect.size);
   2296 	v2 start_p  = world_point_to_screen_2d(view->ruler.start, XZ(view->min_coordinate),
   2297 	                                       XZ(view->max_coordinate), view_rect.pos, vr_max_p);
   2298 	v2 end_p    = world_point_to_screen_2d(view->ruler.end, XZ(view->min_coordinate),
   2299 	                                       XZ(view->max_coordinate), view_rect.pos, vr_max_p);
   2300 
   2301 	Color rl_colour = colour_from_normalized(ts.colour);
   2302 	DrawCircleV(start_p.rl, 3, rl_colour);
   2303 	DrawLineEx(end_p.rl, start_p.rl, 2, rl_colour);
   2304 	DrawCircleV(end_p.rl, 3, rl_colour);
   2305 
   2306 	Stream buf = arena_stream(a);
   2307 	stream_append_f64(&buf, 1e3 * v2_magnitude(v2_sub(view->ruler.end, view->ruler.start)), 100);
   2308 	stream_append_s8(&buf, s8(" mm"));
   2309 
   2310 	v2 txt_p = start_p;
   2311 	v2 txt_s = measure_text(*ts.font, stream_to_s8(&buf));
   2312 	v2 pixel_delta = v2_sub(start_p, end_p);
   2313 	if (pixel_delta.y < 0) txt_p.y -= txt_s.y;
   2314 	if (pixel_delta.x < 0) txt_p.x -= txt_s.x;
   2315 	if (txt_p.x < view_rect.pos.x) txt_p.x = view_rect.pos.x;
   2316 	if (txt_p.x + txt_s.x > vr_max_p.x) txt_p.x -= (txt_p.x + txt_s.x) - vr_max_p.x;
   2317 
   2318 	draw_text(stream_to_s8(&buf), txt_p, &ts);
   2319 }
   2320 
   2321 function v2
   2322 draw_frame_view_controls(BeamformerUI *ui, Arena arena, BeamformerFrameView *view, Rect vr, v2 mouse)
   2323 {
   2324 	TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED|TF_OUTLINED,
   2325 	                      .colour = RULER_COLOUR, .outline_thick = 1, .outline_colour.a = 1,
   2326 	                      .limits.size.x = vr.size.w};
   2327 
   2328 	Table *table = table_new(&arena, 3, TextAlignment_Left, TextAlignment_Left, TextAlignment_Left);
   2329 	table_push_parameter_row(table, &arena, view->gamma.name,     &view->gamma,     s8(""));
   2330 	table_push_parameter_row(table, &arena, view->threshold.name, &view->threshold, s8(""));
   2331 	if (view->log_scale->bool32)
   2332 		table_push_parameter_row(table, &arena, view->dynamic_range.name, &view->dynamic_range, s8("[dB]"));
   2333 
   2334 	Rect table_rect = vr;
   2335 	f32 height      = table_extent(table, arena, text_spec.font).y;
   2336 	height          = MIN(height, vr.size.h);
   2337 	table_rect.pos.w  += 8;
   2338 	table_rect.pos.y  += vr.size.h - height - 8;
   2339 	table_rect.size.h  = height;
   2340 	table_rect.size.w  = vr.size.w - 16;
   2341 
   2342 	return draw_table(ui, arena, table, table_rect, text_spec, mouse, 0);
   2343 }
   2344 
   2345 function void
   2346 draw_3D_xplane_frame_view(BeamformerUI *ui, Arena arena, Variable *var, Rect display_rect, v2 mouse)
   2347 {
   2348 	assert(var->type == VT_BEAMFORMER_FRAME_VIEW);
   2349 	BeamformerFrameView *view  = var->generic;
   2350 
   2351 	f32 aspect = (f32)view->texture_dim.w / (f32)view->texture_dim.h;
   2352 	Rect vr = display_rect;
   2353 	if (aspect > 1.0f) vr.size.w = vr.size.h;
   2354 	else               vr.size.h = vr.size.w;
   2355 
   2356 	if (vr.size.w > display_rect.size.w) {
   2357 		vr.size.w -= (vr.size.w - display_rect.size.w);
   2358 		vr.size.h  = vr.size.w / aspect;
   2359 	} else if (vr.size.h > display_rect.size.h) {
   2360 		vr.size.h -= (vr.size.h - display_rect.size.h);
   2361 		vr.size.w  = vr.size.h * aspect;
   2362 	}
   2363 	vr.pos = v2_add(vr.pos, v2_scale(v2_sub(display_rect.size, vr.size), 0.5));
   2364 
   2365 	i32 id = -1;
   2366 	if (hover_interaction(ui, mouse, auto_interaction(vr, var))) {
   2367 		ray mouse_ray  = ray_for_x_plane_view(ui, view, normalized_p_in_rect(vr, mouse, 0));
   2368 		v3  x_size     = v3_scale(beamformer_frame_view_plane_size(ui, view), 0.5f);
   2369 
   2370 		f32 rotation   = x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_XZ);
   2371 		m4  x_rotation = m4_rotation_about_y(rotation);
   2372 		v3  x_position = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_XZ);
   2373 
   2374 		f32 test[2] = {0};
   2375 		test[0] = obb_raycast(x_rotation, x_size, x_position, mouse_ray);
   2376 
   2377 		x_position = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_YZ);
   2378 		rotation   = x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_YZ);
   2379 		x_rotation = m4_rotation_about_y(rotation);
   2380 		test[1] = obb_raycast(x_rotation, x_size, x_position, mouse_ray);
   2381 
   2382 		if (test[0] >= 0 && test[1] >= 0) id = test[1] < test[0]? 1 : 0;
   2383 		else if (test[0] >= 0) id = 0;
   2384 		else if (test[1] >= 0) id = 1;
   2385 
   2386 		if (id != -1) {
   2387 			view->hit_test_point = v3_add(mouse_ray.origin, v3_scale(mouse_ray.direction, test[id]));
   2388 		}
   2389 	}
   2390 
   2391 	for (i32 i = 0; i < countof(view->x_plane_shifts); i++) {
   2392 		Variable *it = view->x_plane_shifts + i;
   2393 		Interaction interaction = auto_interaction(vr, it);
   2394 		if (id == i) ui->next_interaction = interaction;
   2395 		if (interaction_is_hot(ui, interaction)) it->hover_t += HOVER_SPEED * dt_for_frame;
   2396 		else                                     it->hover_t -= HOVER_SPEED * dt_for_frame;
   2397 		it->hover_t = CLAMP01(it->hover_t);
   2398 	}
   2399 
   2400 	Rectangle  tex_r  = {0, 0, (f32)view->texture_dim.w, (f32)view->texture_dim.h};
   2401 	NPatchInfo tex_np = {tex_r, 0, 0, 0, 0, NPATCH_NINE_PATCH};
   2402 	DrawTextureNPatch(make_raylib_texture(view), tex_np, vr.rl, (Vector2){0}, 0, WHITE);
   2403 
   2404 	draw_frame_view_controls(ui, arena, view, vr, mouse);
   2405 }
   2406 
   2407 function void
   2408 draw_beamformer_frame_view(BeamformerUI *ui, Arena a, Variable *var, Rect display_rect, v2 mouse)
   2409 {
   2410 	assert(var->type == VT_BEAMFORMER_FRAME_VIEW);
   2411 	BeamformerFrameView *view  = var->generic;
   2412 	BeamformerFrame     *frame = view->frame;
   2413 
   2414 	f32 txt_w = measure_text(ui->small_font, s8("-288.8 mm")).w;
   2415 	f32 scale_bar_size = 1.2f * txt_w + RULER_TICK_LENGTH;
   2416 
   2417 	v3 min = view->min_coordinate;
   2418 	v3 max = view->max_coordinate;
   2419 	v2 requested_dim = v2_sub(XZ(max), XZ(min));
   2420 	f32 aspect = requested_dim.w / requested_dim.h;
   2421 
   2422 	Rect vr = display_rect;
   2423 	v2 scale_bar_area = {0};
   2424 	if (view->axial_scale_bar_active->bool32) {
   2425 		vr.pos.y         += 0.5f * (f32)ui->small_font.baseSize;
   2426 		scale_bar_area.x += scale_bar_size;
   2427 		scale_bar_area.y += (f32)ui->small_font.baseSize;
   2428 	}
   2429 
   2430 	if (view->lateral_scale_bar_active->bool32) {
   2431 		vr.pos.x         += 0.5f * (f32)ui->small_font.baseSize;
   2432 		scale_bar_area.x += (f32)ui->small_font.baseSize;
   2433 		scale_bar_area.y += scale_bar_size;
   2434 	}
   2435 
   2436 	vr.size = v2_sub(vr.size, scale_bar_area);
   2437 	if (aspect > 1) vr.size.h = vr.size.w / aspect;
   2438 	else            vr.size.w = vr.size.h * aspect;
   2439 
   2440 	v2 occupied = v2_add(vr.size, scale_bar_area);
   2441 	if (occupied.w > display_rect.size.w) {
   2442 		vr.size.w -= (occupied.w - display_rect.size.w);
   2443 		vr.size.h  = vr.size.w / aspect;
   2444 	} else if (occupied.h > display_rect.size.h) {
   2445 		vr.size.h -= (occupied.h - display_rect.size.h);
   2446 		vr.size.w  = vr.size.h * aspect;
   2447 	}
   2448 	occupied = v2_add(vr.size, scale_bar_area);
   2449 	vr.pos   = v2_add(vr.pos, v2_scale(v2_sub(display_rect.size, occupied), 0.5));
   2450 
   2451 	/* TODO(rnp): make this depend on the requested draw orientation (x-z or y-z or x-y) */
   2452 	v2 output_dim = v2_sub(XZ(frame->max_coordinate), XZ(frame->min_coordinate));
   2453 	v2 pixels_per_meter = {
   2454 		.w = (f32)view->texture_dim.w / output_dim.w,
   2455 		.h = (f32)view->texture_dim.h / output_dim.h,
   2456 	};
   2457 
   2458 	/* NOTE(rnp): math to resize the texture without stretching when the view changes
   2459 	 * but the texture hasn't been (or cannot be) rebeamformed */
   2460 	v2 texture_points  = v2_mul(pixels_per_meter, requested_dim);
   2461 	/* TODO(rnp): this also depends on x-y, y-z, x-z */
   2462 	v2 texture_start   = {
   2463 		.x = pixels_per_meter.x * 0.5f * (output_dim.x - requested_dim.x),
   2464 		.y = pixels_per_meter.y * (frame->max_coordinate.z - max.z),
   2465 	};
   2466 
   2467 	Rectangle  tex_r  = {texture_start.x, texture_start.y, texture_points.x, texture_points.y};
   2468 	NPatchInfo tex_np = { tex_r, 0, 0, 0, 0, NPATCH_NINE_PATCH };
   2469 	DrawTextureNPatch(make_raylib_texture(view), tex_np, vr.rl, (Vector2){0}, 0, WHITE);
   2470 
   2471 	v2 start_pos  = vr.pos;
   2472 	start_pos.y  += vr.size.y;
   2473 
   2474 	if (vr.size.w > 0 && view->lateral_scale_bar_active->bool32) {
   2475 		do_scale_bar(ui, a, &view->lateral_scale_bar, mouse,
   2476 		             (Rect){.pos = start_pos, .size = vr.size},
   2477 		             *view->lateral_scale_bar.scale_bar.min_value * 1e3f,
   2478 		             *view->lateral_scale_bar.scale_bar.max_value * 1e3f, s8(" mm"));
   2479 	}
   2480 
   2481 	start_pos    = vr.pos;
   2482 	start_pos.x += vr.size.x;
   2483 
   2484 	if (vr.size.h > 0 && view->axial_scale_bar_active->bool32) {
   2485 		do_scale_bar(ui, a, &view->axial_scale_bar, mouse,
   2486 		             (Rect){.pos = start_pos, .size = vr.size},
   2487 		             *view->axial_scale_bar.scale_bar.max_value * 1e3f,
   2488 		             *view->axial_scale_bar.scale_bar.min_value * 1e3f, s8(" mm"));
   2489 	}
   2490 
   2491 	TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED|TF_OUTLINED,
   2492 	                      .colour = RULER_COLOUR, .outline_thick = 1, .outline_colour.a = 1,
   2493 	                      .limits.size.x = vr.size.w};
   2494 
   2495 	f32 draw_table_width = vr.size.w;
   2496 	/* NOTE: avoid hover_t modification */
   2497 	Interaction viewer = auto_interaction(vr, var);
   2498 	if (point_in_rect(mouse, viewer.rect)) {
   2499 		ui->next_interaction = viewer;
   2500 
   2501 		v2 world = screen_point_to_world_2d(mouse, vr.pos, v2_add(vr.pos, vr.size),
   2502 		                                    XZ(view->min_coordinate),
   2503 		                                    XZ(view->max_coordinate));
   2504 		Stream buf = arena_stream(a);
   2505 		stream_append_v2(&buf, v2_scale(world, 1e3f));
   2506 
   2507 		text_spec.limits.size.w -= 4.0f;
   2508 		v2 txt_s = measure_text(*text_spec.font, stream_to_s8(&buf));
   2509 		v2 txt_p = {
   2510 			.x = vr.pos.x + vr.size.w - txt_s.w - 4.0f,
   2511 			.y = vr.pos.y + vr.size.h - txt_s.h - 4.0f,
   2512 		};
   2513 		txt_p.x = MAX(vr.pos.x, txt_p.x);
   2514 		draw_table_width -= draw_text(stream_to_s8(&buf), txt_p, &text_spec).w;
   2515 		text_spec.limits.size.w += 4.0f;
   2516 	}
   2517 
   2518 	{
   2519 		Stream buf = arena_stream(a);
   2520 		s8 shader  = push_das_shader_kind(&buf, frame->das_shader_kind, frame->compound_count);
   2521 		text_spec.font = &ui->font;
   2522 		text_spec.limits.size.w -= 16;
   2523 		v2 txt_s  = measure_text(*text_spec.font, shader);
   2524 		v2 txt_p  = {
   2525 			.x = vr.pos.x + vr.size.w - txt_s.w - 16,
   2526 			.y = vr.pos.y + 4,
   2527 		};
   2528 		txt_p.x = MAX(vr.pos.x, txt_p.x);
   2529 		draw_text(stream_to_s8(&buf), txt_p, &text_spec);
   2530 		text_spec.font = &ui->small_font;
   2531 		text_spec.limits.size.w += 16;
   2532 	}
   2533 
   2534 	if (view->ruler.state != RulerState_None) draw_view_ruler(view, a, vr, text_spec);
   2535 
   2536 	vr.size.w = draw_table_width;
   2537 	draw_frame_view_controls(ui, a, view, vr, mouse);
   2538 }
   2539 
   2540 function v2
   2541 draw_compute_progress_bar(BeamformerUI *ui, ComputeProgressBar *state, Rect r)
   2542 {
   2543 	if (*state->processing) state->display_t_velocity += 65.0f * dt_for_frame;
   2544 	else                    state->display_t_velocity -= 45.0f * dt_for_frame;
   2545 
   2546 	state->display_t_velocity = CLAMP(state->display_t_velocity, -10.0f, 10.0f);
   2547 	state->display_t += state->display_t_velocity * dt_for_frame;
   2548 	state->display_t  = CLAMP01(state->display_t);
   2549 
   2550 	if (state->display_t > (1.0f / 255.0f)) {
   2551 		Rect outline = {.pos = r.pos, .size = {{r.size.w, (f32)ui->font.baseSize}}};
   2552 		outline      = scale_rect_centered(outline, (v2){{0.96f, 0.7f}});
   2553 		Rect filled  = outline;
   2554 		filled.size.w *= *state->progress;
   2555 		DrawRectangleRounded(filled.rl, 2.0f, 0, fade(colour_from_normalized(HOVERED_COLOUR),
   2556 		                                           state->display_t));
   2557 		DrawRectangleRoundedLinesEx(outline.rl, 2.0f, 0, 3, fade(BLACK, state->display_t));
   2558 	}
   2559 
   2560 	v2 result = {{r.size.w, (f32)ui->font.baseSize}};
   2561 	return result;
   2562 }
   2563 
   2564 function s8
   2565 push_compute_time(Arena *arena, s8 prefix, f32 time)
   2566 {
   2567 	Stream sb = arena_stream(*arena);
   2568 	stream_append_s8(&sb, prefix);
   2569 	stream_append_f64_e(&sb, time);
   2570 	return arena_stream_commit(arena, &sb);
   2571 }
   2572 
   2573 function v2
   2574 draw_compute_stats_bar_view(BeamformerUI *ui, Arena arena, ComputeShaderStats *stats,
   2575                             BeamformerShaderKind *stages, u32 stages_count, f32 compute_time_sum,
   2576                             TextSpec ts, Rect r, v2 mouse)
   2577 {
   2578 	read_only local_persist s8 frame_labels[] = {s8_comp("0:"), s8_comp("-1:"), s8_comp("-2:"), s8_comp("-3:")};
   2579 	f32 total_times[countof(frame_labels)] = {0};
   2580 	Table *table = table_new(&arena, countof(frame_labels), TextAlignment_Right, TextAlignment_Left);
   2581 	for (u32 i = 0; i < countof(frame_labels); i++) {
   2582 		TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data;
   2583 		cells[0].text = frame_labels[i];
   2584 		u32 frame_index = (stats->latest_frame_index - i) % countof(stats->table.times);
   2585 		u32 seen_shaders = 0;
   2586 		for (u32 j = 0; j < stages_count; j++) {
   2587 			if ((seen_shaders & (1u << stages[j])) == 0)
   2588 				total_times[i] += stats->table.times[frame_index][stages[j]];
   2589 			seen_shaders |= (1u << stages[j]);
   2590 		}
   2591 	}
   2592 
   2593 	#define X(e, n, s, pn) [BeamformerShaderKind_##e] = s8_comp(pn ": "),
   2594 	read_only local_persist s8 labels[BeamformerShaderKind_ComputeCount] = {COMPUTE_SHADERS_INTERNAL};
   2595 	#undef X
   2596 
   2597 	v2 result = table_extent(table, arena, ts.font);
   2598 
   2599 	f32 remaining_width = r.size.w - result.w - table->cell_pad.w;
   2600 	f32 average_width   = 0.8f * remaining_width;
   2601 
   2602 	s8 mouse_text = s8("");
   2603 	v2 text_pos;
   2604 
   2605 	u32 row_index = 0;
   2606 	TableIterator *it = table_iterator_new(table, TIK_ROWS, &arena, 0, r.pos, ts.font);
   2607 	for (TableRow *row = table_iterator_next(it, &arena);
   2608 	     row;
   2609 	     row = table_iterator_next(it, &arena))
   2610 	{
   2611 		Rect cr   = it->cell_rect;
   2612 		cr.size.w = table->widths[0];
   2613 		ts.limits.size.w = cr.size.w;
   2614 		draw_table_cell(ui, arena, (TableCell *)row->data, cr, table->alignment[0], ts, mouse);
   2615 
   2616 		u32 frame_index = (stats->latest_frame_index - row_index) % countof(stats->table.times);
   2617 		f32 total_width = average_width * total_times[row_index] / compute_time_sum;
   2618 		Rect rect;
   2619 		rect.pos  = v2_add(cr.pos, (v2){{cr.size.w + table->cell_pad.w , cr.size.h * 0.15f}});
   2620 		rect.size = (v2){.y = 0.7f * cr.size.h};
   2621 		for (u32 i = 0; i < stages_count; i++) {
   2622 			rect.size.w = total_width * stats->table.times[frame_index][stages[i]] / total_times[row_index];
   2623 			Color color = colour_from_normalized(g_colour_palette[i % countof(g_colour_palette)]);
   2624 			DrawRectangleRec(rect.rl, color);
   2625 			if (point_in_rect(mouse, rect)) {
   2626 				text_pos   = v2_add(rect.pos, (v2){.x = table->cell_pad.w});
   2627 				mouse_text = push_compute_time(&arena, labels[stages[i]],
   2628 				                               stats->table.times[frame_index][stages[i]]);
   2629 			}
   2630 			rect.pos.x += rect.size.w;
   2631 		}
   2632 		row_index++;
   2633 	}
   2634 
   2635 	v2 start = v2_add(r.pos, (v2){.x = table->widths[0] + average_width + table->cell_pad.w});
   2636 	v2 end   = v2_add(start, (v2){.y = result.y});
   2637 	DrawLineEx(start.rl, end.rl, 4, colour_from_normalized(FG_COLOUR));
   2638 
   2639 	if (mouse_text.len) {
   2640 		ts.font = &ui->small_font;
   2641 		ts.flags &= ~(u32)TF_LIMITED;
   2642 		ts.flags |=  (u32)TF_OUTLINED;
   2643 		ts.outline_colour = (v4){.a = 1};
   2644 		ts.outline_thick  = 1;
   2645 		draw_text(mouse_text, text_pos, &ts);
   2646 	}
   2647 
   2648 	return result;
   2649 }
   2650 
   2651 function void
   2652 push_table_time_row(Table *table, Arena *arena, s8 label, f32 time)
   2653 {
   2654 	assert(table->columns == 3);
   2655 	TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data;
   2656 	cells[0].text = label;
   2657 	cells[1].text = push_compute_time(arena, s8(""), time);
   2658 	cells[2].text = s8("[s]");
   2659 }
   2660 
   2661 function void
   2662 push_table_time_row_with_fps(Table *table, Arena *arena, s8 label, f32 time)
   2663 {
   2664 	assert(table->columns == 3);
   2665 	TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data;
   2666 
   2667 	Stream sb = arena_stream(*arena);
   2668 	stream_append_f64_e(&sb, time);
   2669 	stream_append_s8(&sb, s8(" ("));
   2670 	stream_append_f64(&sb, time > 0 ? 1.0f / time : 0, 100);
   2671 	stream_append_s8(&sb, s8(")"));
   2672 
   2673 	cells[0].text = label;
   2674 	cells[1].text = arena_stream_commit(arena, &sb);
   2675 	cells[2].text = s8("[s] (FPS)");
   2676 }
   2677 
   2678 function void
   2679 push_table_memory_size_row(Table *table, Arena *arena, s8 label, u64 memory_size)
   2680 {
   2681 		TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data;
   2682 		Stream sb = arena_stream(*arena);
   2683 		stream_append_u64(&sb, memory_size);
   2684 		cells[0].text = label;
   2685 		cells[1].text = arena_stream_commit(arena, &sb);
   2686 		cells[2].text = s8("[B/F]");
   2687 }
   2688 
   2689 function v2
   2690 draw_compute_stats_view(BeamformerUI *ui, Arena arena, Variable *view, Rect r, v2 mouse)
   2691 {
   2692 	assert(view->type == VT_COMPUTE_STATS_VIEW);
   2693 
   2694 	read_only local_persist BeamformerComputePlan dummy_plan = {0};
   2695 	u32 selected_plan = ui->selected_parameter_block % BeamformerMaxParameterBlockSlots;
   2696 	BeamformerComputePlan *cp = ui->beamformer_context->compute_context.compute_plans[selected_plan];
   2697 	if (!cp) cp = &dummy_plan;
   2698 
   2699 	ComputeStatsView   *csv   = &view->compute_stats_view;
   2700 	ComputeShaderStats *stats = csv->compute_shader_stats;
   2701 	f32 compute_time_sum = 0;
   2702 	u32 stages           = cp->pipeline.shader_count;
   2703 	TextSpec text_spec   = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED};
   2704 
   2705 	static_assert(BeamformerShaderKind_ComputeCount <= 32, "shader kind bitfield test");
   2706 	u32 seen_shaders = 0;
   2707 	for (u32 i = 0; i < stages; i++) {
   2708 		BeamformerShaderKind index = cp->pipeline.shaders[i];
   2709 		if ((seen_shaders & (1u << index)) == 0)
   2710 			compute_time_sum += stats->average_times[index];
   2711 		seen_shaders |= (1u << index);
   2712 	}
   2713 
   2714 	v2 result = {0};
   2715 
   2716 	Table *table = table_new(&arena, 2, TextAlignment_Left, TextAlignment_Left, TextAlignment_Left);
   2717 	switch (csv->kind) {
   2718 	case ComputeStatsViewKind_Average:{
   2719 		#define X(e, n, s, pn) [BeamformerShaderKind_##e] = s8_comp(pn ":"),
   2720 		read_only local_persist s8 labels[BeamformerShaderKind_ComputeCount] = {COMPUTE_SHADERS_INTERNAL};
   2721 		#undef X
   2722 		da_reserve(&arena, table, stages);
   2723 		for (u32 i = 0; i < stages; i++) {
   2724 			push_table_time_row(table, &arena, labels[cp->pipeline.shaders[i]],
   2725 			                    stats->average_times[cp->pipeline.shaders[i]]);
   2726 		}
   2727 	}break;
   2728 	case ComputeStatsViewKind_Bar:{
   2729 		result = draw_compute_stats_bar_view(ui, arena, stats, cp->pipeline.shaders, stages,
   2730 		                                     compute_time_sum, text_spec, r, mouse);
   2731 		r.pos = v2_add(r.pos, (v2){.y = result.y});
   2732 	}break;
   2733 	InvalidDefaultCase;
   2734 	}
   2735 
   2736 	u32 rf_size = ui->beamformer_context->compute_context.rf_buffer.size;
   2737 	push_table_time_row_with_fps(table, &arena, s8("Compute Total:"),   compute_time_sum);
   2738 	push_table_time_row_with_fps(table, &arena, s8("RF Upload Delta:"), stats->rf_time_delta_average);
   2739 	push_table_memory_size_row(table, &arena, s8("Input RF Size:"), rf_size);
   2740 	if (rf_size != cp->rf_size)
   2741 		push_table_memory_size_row(table, &arena, s8("DAS RF Size:"), cp->rf_size);
   2742 
   2743 	result = v2_add(result, table_extent(table, arena, text_spec.font));
   2744 	draw_table(ui, arena, table, r, text_spec, (v2){0}, 0);
   2745 	return result;
   2746 }
   2747 
   2748 function v2
   2749 draw_live_controls_view(BeamformerUI *ui, Variable *var, Rect r, v2 mouse)
   2750 {
   2751 	BeamformerSharedMemory          *sm  = ui->shared_memory.region;
   2752 	BeamformerLiveImagingParameters *lip = &sm->live_imaging_parameters;
   2753 	BeamformerLiveControlsView      *lv  = var->generic;
   2754 
   2755 	TextSpec text_spec = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED};
   2756 	text_spec.limits.size.w = r.size.w;
   2757 
   2758 	v2 slider_size = {{MIN(140.0f, r.size.w), (f32)ui->font.baseSize}};
   2759 	v2 button_size = {{MIN(r.size.w, slider_size.x + (f32)ui->font.baseSize), (f32)ui->font.baseSize * 1.5f}};
   2760 
   2761 	f32 text_off   = r.pos.x + 0.5f * MAX(0, (r.size.w - slider_size.w - (f32)ui->font.baseSize));
   2762 	f32 slider_off = r.pos.x + 0.5f * (r.size.w - slider_size.w);
   2763 	f32 button_off = r.pos.x + 0.5f * (r.size.w - button_size.w);
   2764 
   2765 	v2 at = {{text_off, r.pos.y}};
   2766 
   2767 	v4 hsv_power_slider = {{0.35f * ease_cubic(1.0f - lip->transmit_power), 0.65f, 0.65f, 1}};
   2768 	at.y += draw_text(s8("Power:"), at, &text_spec).y;
   2769 	at.x  = slider_off;
   2770 	at.y += draw_variable_slider(ui, &lv->transmit_power, (Rect){.pos = at, .size = slider_size},
   2771 	                             lip->transmit_power, hsv_to_rgb(hsv_power_slider), mouse);
   2772 
   2773 	at.x  = text_off;
   2774 	at.y += draw_text(s8("TGC:"), at, &text_spec).y;
   2775 	at.x  = slider_off;
   2776 	for (u32 i = 0; i < countof(lip->tgc_control_points); i++) {
   2777 		Variable *v = lv->tgc_control_points + i;
   2778 		at.y += draw_variable_slider(ui, v, (Rect){.pos = at, .size = slider_size},
   2779 		                             lip->tgc_control_points[i], g_colour_palette[1], mouse);
   2780 
   2781 		if (interaction_is_hot(ui, auto_interaction(r, v)))
   2782 			lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_TGCControlPoints;
   2783 	}
   2784 
   2785 	at.x  = button_off;
   2786 	at.y += (f32)ui->font.baseSize * 0.5f;
   2787 	at.y += draw_fancy_button(ui, &lv->stop_button, lv->stop_button.name,
   2788 	                          (Rect){.pos = at, .size = button_size},
   2789 	                          BORDER_COLOUR, mouse, text_spec).y;
   2790 
   2791 	if (lip->save_enabled) {
   2792 		b32 active = lip->save_active;
   2793 		s8  label  = lv->save_button.cycler.labels[active % lv->save_button.cycler.cycle_length];
   2794 
   2795 		lv->save_button_blink_t += lv->save_button_blink_scale * dt_for_frame;
   2796 		if (lv->save_button_blink_t >= 1.0f) lv->save_button_blink_scale = -BLINK_SPEED;
   2797 		if (lv->save_button_blink_t <= 0.0f) lv->save_button_blink_scale =  BLINK_SPEED;
   2798 
   2799 		v4 border_colour = BORDER_COLOUR;
   2800 		if (active) border_colour = v4_lerp(border_colour, FOCUSED_COLOUR, ease_cubic(lv->save_button_blink_t));
   2801 
   2802 		at.y += (f32)ui->font.baseSize * 0.25f;
   2803 		at.y += draw_fancy_button(ui, &lv->save_button, label, (Rect){.pos = at, .size = button_size},
   2804 		                          border_colour, mouse, text_spec).y;
   2805 
   2806 		if (interaction_is_hot(ui, auto_interaction(r, &lv->save_button)))
   2807 			lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_SaveData;
   2808 	}
   2809 
   2810 	if (interaction_is_hot(ui, auto_interaction(r, &lv->transmit_power)))
   2811 		lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_TransmitPower;
   2812 	if (interaction_is_hot(ui, auto_interaction(r, &lv->stop_button)))
   2813 		lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_StopImaging;
   2814 
   2815 	v2 result = {{r.size.w, at.y - r.pos.y}};
   2816 	return result;
   2817 }
   2818 
   2819 struct variable_iterator { Variable *current; };
   2820 function i32
   2821 variable_iterator_next(struct variable_iterator *it)
   2822 {
   2823 	i32 result = 0;
   2824 
   2825 	if (it->current->type == VT_GROUP && it->current->group.expanded) {
   2826 		it->current = it->current->group.first;
   2827 		result++;
   2828 	} else {
   2829 		while (it->current) {
   2830 			if (it->current->next) {
   2831 				it->current = it->current->next;
   2832 				break;
   2833 			}
   2834 			it->current = it->current->parent;
   2835 			result--;
   2836 		}
   2837 	}
   2838 
   2839 	return result;
   2840 }
   2841 
   2842 function v2
   2843 draw_ui_view_menu(BeamformerUI *ui, Variable *group, Arena arena, Rect r, v2 mouse, TextSpec text_spec)
   2844 {
   2845 	assert(group->type == VT_GROUP);
   2846 	Table *table = table_new(&arena, 0, TextAlignment_Left, TextAlignment_Right);
   2847 	table->row_border_thick = 2.0f;
   2848 	table->cell_pad         = (v2){{16.0f, 8.0f}};
   2849 
   2850 	i32 nesting = 0;
   2851 	for (struct variable_iterator it = {group->group.first};
   2852 	     it.current;
   2853 	     nesting = variable_iterator_next(&it))
   2854 	{
   2855 		(void)nesting;
   2856 		assert(nesting == 0);
   2857 		Variable *var = it.current;
   2858 		TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data;
   2859 		switch (var->type) {
   2860 		case VT_B32:
   2861 		case VT_CYCLER:
   2862 		{
   2863 			cells[0] = (TableCell){.text = var->name};
   2864 			cells[1] = table_variable_cell(&arena, var);
   2865 		}break;
   2866 		case VT_UI_BUTTON:{
   2867 			cells[0] = (TableCell){.text = var->name, .kind = TableCellKind_Variable, .var = var};
   2868 		}break;
   2869 		InvalidDefaultCase;
   2870 		}
   2871 	}
   2872 
   2873 	r.size = table_extent(table, arena, text_spec.font);
   2874 	return draw_table(ui, arena, table, r, text_spec, mouse, 0);
   2875 }
   2876 
   2877 function v2
   2878 draw_ui_view_listing(BeamformerUI *ui, Variable *group, Arena arena, Rect r, v2 mouse, TextSpec text_spec)
   2879 {
   2880 	assert(group->type == VT_GROUP);
   2881 	Table *table = table_new(&arena, 0, TextAlignment_Left, TextAlignment_Left, TextAlignment_Right);
   2882 
   2883 	i32 nesting = 0;
   2884 	for (struct variable_iterator it = {group->group.first};
   2885 	     it.current;
   2886 	     nesting = variable_iterator_next(&it))
   2887 	{
   2888 		while (nesting > 0) {
   2889 			table = table_begin_subtable(table, &arena, TextAlignment_Left,
   2890 			                             TextAlignment_Center, TextAlignment_Right);
   2891 			nesting--;
   2892 		}
   2893 		while (nesting < 0) { table = table_end_subtable(table); nesting++; }
   2894 
   2895 		Variable *var = it.current;
   2896 		switch (var->type) {
   2897 		case VT_CYCLER:
   2898 		case VT_BEAMFORMER_VARIABLE:
   2899 		{
   2900 			s8 suffix = s8("");
   2901 			if (var->type == VT_BEAMFORMER_VARIABLE)
   2902 				suffix = var->beamformer_variable.suffix;
   2903 			table_push_parameter_row(table, &arena, var->name, var, suffix);
   2904 		}break;
   2905 		case VT_GROUP:{
   2906 			VariableGroup *g = &var->group;
   2907 
   2908 			TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data;
   2909 			cells[0] = (TableCell){.text = var->name, .kind = TableCellKind_Variable, .var = var};
   2910 
   2911 			if (!g->expanded) {
   2912 				Stream sb = arena_stream(arena);
   2913 				stream_append_variable_group(&sb, var);
   2914 				cells[1].kind = TableCellKind_VariableGroup;
   2915 				cells[1].text = arena_stream_commit(&arena, &sb);
   2916 				cells[1].var  = var;
   2917 
   2918 				Variable *v = g->first;
   2919 				assert(!v || v->type == VT_BEAMFORMER_VARIABLE);
   2920 				/* NOTE(rnp): assume the suffix is the same for all elements */
   2921 				if (v) cells[2].text = v->beamformer_variable.suffix;
   2922 			}
   2923 		}break;
   2924 		InvalidDefaultCase;
   2925 		}
   2926 	}
   2927 
   2928 	v2 result = table_extent(table, arena, text_spec.font);
   2929 	draw_table(ui, arena, table, r, text_spec, mouse, 0);
   2930 	return result;
   2931 }
   2932 
   2933 function Rect
   2934 draw_ui_view_container(BeamformerUI *ui, Variable *var, v2 mouse, Rect bounds)
   2935 {
   2936 	UIView *fw = &var->view;
   2937 	Rect result = fw->rect;
   2938 	if (fw->rect.size.x > 0 && fw->rect.size.y > 0) {
   2939 		f32 line_height = (f32)ui->small_font.baseSize;
   2940 
   2941 		f32 pad = MAX(line_height + 5.0f, UI_REGION_PAD);
   2942 		if (fw->rect.pos.y < pad)
   2943 			fw->rect.pos.y += pad - fw->rect.pos.y;
   2944 		result = fw->rect;
   2945 
   2946 		f32 delta_x = (result.pos.x + result.size.x) - (bounds.size.x + bounds.pos.x);
   2947 		if (delta_x > 0) {
   2948 			result.pos.x -= delta_x;
   2949 			result.pos.x  = MAX(0, result.pos.x);
   2950 		}
   2951 
   2952 		Rect container = result;
   2953 		if (fw->close) {
   2954 			container.pos.y  -= 5 + line_height;
   2955 			container.size.y += 2 + line_height;
   2956 			Rect handle = {{container.pos, (v2){.x = container.size.w, .y = 2 + line_height}}};
   2957 			Rect close;
   2958 			hover_interaction(ui, mouse, auto_interaction(container, var));
   2959 			cut_rect_horizontal(handle, handle.size.w - handle.size.h - 6, 0, &close);
   2960 			close.size.w = close.size.h;
   2961 			DrawRectangleRounded(handle.rl, 0.1f, 0, colour_from_normalized(BG_COLOUR));
   2962 			DrawRectangleRoundedLinesEx(handle.rl, 0.2f, 0, 2, BLACK);
   2963 			draw_close_button(ui, fw->close, mouse, close, (v2){{0.45f, 0.45f}});
   2964 		} else {
   2965 			hover_interaction(ui, mouse, auto_interaction(container, var));
   2966 		}
   2967 		f32 roundness = 12.0f / fw->rect.size.y;
   2968 		DrawRectangleRounded(result.rl, roundness / 2.0f, 0, colour_from_normalized(BG_COLOUR));
   2969 		DrawRectangleRoundedLinesEx(result.rl, roundness, 0, 2, BLACK);
   2970 	}
   2971 	return result;
   2972 }
   2973 
   2974 function void
   2975 draw_ui_view(BeamformerUI *ui, Variable *ui_view, Rect r, v2 mouse, TextSpec text_spec)
   2976 {
   2977 	assert(ui_view->type == VT_UI_VIEW || ui_view->type == VT_UI_MENU || ui_view->type == VT_UI_TEXT_BOX);
   2978 
   2979 	UIView *view = &ui_view->view;
   2980 
   2981 	if (view->flags & UIViewFlag_Floating) {
   2982 		r = draw_ui_view_container(ui, ui_view, mouse, r);
   2983 	} else {
   2984 		if (view->rect.size.h - r.size.h < view->rect.pos.h)
   2985 			view->rect.pos.h = view->rect.size.h - r.size.h;
   2986 
   2987 		if (view->rect.size.h - r.size.h < 0)
   2988 			view->rect.pos.h = 0;
   2989 
   2990 		r.pos.y -= view->rect.pos.h;
   2991 	}
   2992 
   2993 	v2 size = {0};
   2994 
   2995 	Variable *var = view->child;
   2996 	switch (var->type) {
   2997 	case VT_GROUP:{
   2998 		if (ui_view->type == VT_UI_MENU)
   2999 			size = draw_ui_view_menu(ui, var, ui->arena, r, mouse, text_spec);
   3000 		else {
   3001 			size = draw_ui_view_listing(ui, var, ui->arena, r, mouse, text_spec);
   3002 		}
   3003 	}break;
   3004 	case VT_BEAMFORMER_FRAME_VIEW: {
   3005 		BeamformerFrameView *bv = var->generic;
   3006 		if (frame_view_ready_to_present(ui, bv)) {
   3007 			if (bv->kind == BeamformerFrameViewKind_3DXPlane)
   3008 				draw_3D_xplane_frame_view(ui, ui->arena, var, r, mouse);
   3009 			else
   3010 				draw_beamformer_frame_view(ui, ui->arena, var, r, mouse);
   3011 		}
   3012 	} break;
   3013 	case VT_COMPUTE_PROGRESS_BAR: {
   3014 		size = draw_compute_progress_bar(ui, &var->compute_progress_bar, r);
   3015 	} break;
   3016 	case VT_COMPUTE_STATS_VIEW:{ size = draw_compute_stats_view(ui, ui->arena, var, r, mouse); }break;
   3017 	case VT_LIVE_CONTROLS_VIEW:{
   3018 		if (view->rect.size.h - r.size.h < 0)
   3019 			r.pos.y += 0.5f * (r.size.h - view->rect.size.h);
   3020 		BeamformerSharedMemory *sm = ui->shared_memory.region;
   3021 		if (sm->live_imaging_parameters.active)
   3022 			size = draw_live_controls_view(ui, var, r, mouse);
   3023 	}break;
   3024 	InvalidDefaultCase;
   3025 	}
   3026 
   3027 	view->rect.size = size;
   3028 }
   3029 
   3030 function void
   3031 draw_layout_variable(BeamformerUI *ui, Variable *var, Rect draw_rect, v2 mouse)
   3032 {
   3033 	if (var->type != VT_UI_REGION_SPLIT) {
   3034 		v2 shrink = {.x = UI_REGION_PAD, .y = UI_REGION_PAD};
   3035 		draw_rect = shrink_rect_centered(draw_rect, shrink);
   3036 		draw_rect.size = v2_floor(draw_rect.size);
   3037 		BeginScissorMode((i32)draw_rect.pos.x, (i32)draw_rect.pos.y, (i32)draw_rect.size.w, (i32)draw_rect.size.h);
   3038 		draw_rect = draw_title_bar(ui, ui->arena, var, draw_rect, mouse);
   3039 		EndScissorMode();
   3040 	}
   3041 
   3042 	/* TODO(rnp): post order traversal of the ui tree will remove the need for this */
   3043 	if (!CheckCollisionPointRec(mouse.rl, draw_rect.rl))
   3044 		mouse = (v2){.x = F32_INFINITY, .y = F32_INFINITY};
   3045 
   3046 	draw_rect.size = v2_floor(draw_rect.size);
   3047 	BeginScissorMode((i32)draw_rect.pos.x, (i32)draw_rect.pos.y, (i32)draw_rect.size.w, (i32)draw_rect.size.h);
   3048 	switch (var->type) {
   3049 	case VT_UI_VIEW: {
   3050 		hover_interaction(ui, mouse, auto_interaction(draw_rect, var));
   3051 		TextSpec text_spec = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED};
   3052 		draw_ui_view(ui, var, draw_rect, mouse, text_spec);
   3053 	} break;
   3054 	case VT_UI_REGION_SPLIT: {
   3055 		RegionSplit *rs = &var->region_split;
   3056 
   3057 		Rect split, hover;
   3058 		switch (rs->direction) {
   3059 		case RSD_VERTICAL: {
   3060 			split_rect_vertical(draw_rect, rs->fraction, 0, &split);
   3061 			split.pos.x  += UI_REGION_PAD;
   3062 			split.pos.y  -= UI_SPLIT_HANDLE_THICK / 2;
   3063 			split.size.h  = UI_SPLIT_HANDLE_THICK;
   3064 			split.size.w -= 2 * UI_REGION_PAD;
   3065 			hover = extend_rect_centered(split, (v2){.y = 0.75f * UI_REGION_PAD});
   3066 		} break;
   3067 		case RSD_HORIZONTAL: {
   3068 			split_rect_horizontal(draw_rect, rs->fraction, 0, &split);
   3069 			split.pos.x  -= UI_SPLIT_HANDLE_THICK / 2;
   3070 			split.pos.y  += UI_REGION_PAD;
   3071 			split.size.w  = UI_SPLIT_HANDLE_THICK;
   3072 			split.size.h -= 2 * UI_REGION_PAD;
   3073 			hover = extend_rect_centered(split, (v2){.x = 0.75f * UI_REGION_PAD});
   3074 		} break;
   3075 		}
   3076 
   3077 		Interaction drag = {.kind = InteractionKind_Drag, .rect = hover, .var = var};
   3078 		hover_interaction(ui, mouse, drag);
   3079 
   3080 		v4 colour = HOVERED_COLOUR;
   3081 		colour.a  = var->hover_t;
   3082 		DrawRectangleRounded(split.rl, 0.6f, 0, colour_from_normalized(colour));
   3083 	} break;
   3084 	InvalidDefaultCase;
   3085 	}
   3086 	EndScissorMode();
   3087 }
   3088 
   3089 function void
   3090 draw_ui_regions(BeamformerUI *ui, Rect window, v2 mouse)
   3091 {
   3092 	struct region_frame {
   3093 		Variable *var;
   3094 		Rect      rect;
   3095 	} init[16];
   3096 
   3097 	struct {
   3098 		struct region_frame *data;
   3099 		iz count;
   3100 		iz capacity;
   3101 	} stack = {init, 0, ARRAY_COUNT(init)};
   3102 
   3103 	TempArena arena_savepoint = begin_temp_arena(&ui->arena);
   3104 
   3105 	*da_push(&ui->arena, &stack) = (struct region_frame){ui->regions, window};
   3106 	while (stack.count) {
   3107 		struct region_frame *top = stack.data + --stack.count;
   3108 		Rect rect = top->rect;
   3109 		draw_layout_variable(ui, top->var, rect, mouse);
   3110 
   3111 		if (top->var->type == VT_UI_REGION_SPLIT) {
   3112 			Rect first, second;
   3113 			RegionSplit *rs = &top->var->region_split;
   3114 			switch (rs->direction) {
   3115 			case RSD_VERTICAL: {
   3116 				split_rect_vertical(rect, rs->fraction, &first, &second);
   3117 			} break;
   3118 			case RSD_HORIZONTAL: {
   3119 				split_rect_horizontal(rect, rs->fraction, &first, &second);
   3120 			} break;
   3121 			}
   3122 
   3123 			*da_push(&ui->arena, &stack) = (struct region_frame){rs->right, second};
   3124 			*da_push(&ui->arena, &stack) = (struct region_frame){rs->left,  first};
   3125 		}
   3126 	}
   3127 
   3128 	end_temp_arena(arena_savepoint);
   3129 }
   3130 
   3131 function void
   3132 draw_floating_widgets(BeamformerUI *ui, Rect window_rect, v2 mouse)
   3133 {
   3134 	TextSpec text_spec = {.font = &ui->small_font, .colour = FG_COLOUR};
   3135 	window_rect = shrink_rect_centered(window_rect, (v2){{UI_REGION_PAD, UI_REGION_PAD}});
   3136 	for (Variable *var = ui->floating_widget_sentinal.parent;
   3137 	     var != &ui->floating_widget_sentinal;
   3138 	     var = var->parent)
   3139 	{
   3140 		if (var->type == VT_UI_TEXT_BOX) {
   3141 			UIView *fw = &var->view;
   3142 			InputState *is = &ui->text_input_state;
   3143 
   3144 			draw_ui_view_container(ui, var, mouse, fw->rect);
   3145 
   3146 			f32 cursor_width = (is->cursor == is->count) ? 0.55f * (f32)is->font->baseSize : 4.0f;
   3147 			s8 text      = {.len = is->count, .data = is->buf};
   3148 			v2 text_size = measure_text(*is->font, text);
   3149 
   3150 			f32 text_pad = 4.0f;
   3151 			f32 desired_width = text_pad + text_size.w + cursor_width;
   3152 			fw->rect.size = (v2){{MAX(desired_width, fw->rect.size.w), text_size.h + text_pad}};
   3153 
   3154 			v2 text_position   = {{fw->rect.pos.x + text_pad / 2, fw->rect.pos.y + text_pad / 2}};
   3155 			f32 cursor_offset  = measure_text(*is->font, (s8){is->cursor, text.data}).w;
   3156 			cursor_offset     += text_position.x;
   3157 
   3158 			Rect cursor;
   3159 			cursor.pos  = (v2){{cursor_offset, text_position.y}};
   3160 			cursor.size = (v2){{cursor_width,  text_size.h}};
   3161 
   3162 			v4 cursor_colour = FOCUSED_COLOUR;
   3163 			cursor_colour.a  = CLAMP01(is->cursor_blink_t);
   3164 			v4 text_colour   = v4_lerp(FG_COLOUR, HOVERED_COLOUR, fw->child->hover_t);
   3165 
   3166 			TextSpec input_text_spec = {.font = is->font, .colour = text_colour};
   3167 			draw_text(text, text_position, &input_text_spec);
   3168 			DrawRectanglePro(cursor.rl, (Vector2){0}, 0, colour_from_normalized(cursor_colour));
   3169 		} else {
   3170 			draw_ui_view(ui, var, window_rect, mouse, text_spec);
   3171 		}
   3172 	}
   3173 }
   3174 
   3175 function void
   3176 scroll_interaction(Variable *var, f32 delta)
   3177 {
   3178 	switch (var->type) {
   3179 	case VT_B32:{ var->bool32  = !var->bool32; }break;
   3180 	case VT_F32:{ var->real32 += delta;        }break;
   3181 	case VT_I32:{ var->signed32 += (i32)delta; }break;
   3182 	case VT_SCALED_F32:{ var->scaled_real32.val += delta * var->scaled_real32.scale; }break;
   3183 	case VT_BEAMFORMER_FRAME_VIEW:{
   3184 		BeamformerFrameView *bv = var->generic;
   3185 		bv->threshold.real32 += delta;
   3186 		bv->dirty = 1;
   3187 	} break;
   3188 	case VT_BEAMFORMER_VARIABLE:{
   3189 		BeamformerVariable *bv = &var->beamformer_variable;
   3190 		f32 value  = *bv->store + delta * bv->scroll_scale;
   3191 		*bv->store = CLAMP(value, bv->limits.x, bv->limits.y);
   3192 	}break;
   3193 	case VT_CYCLER:{
   3194 		if (delta > 0) *var->cycler.state += 1;
   3195 		else           *var->cycler.state -= 1;
   3196 		*var->cycler.state %= var->cycler.cycle_length;
   3197 	}break;
   3198 	case VT_UI_VIEW:{
   3199 		var->view.rect.pos.h += UI_SCROLL_SPEED * delta;
   3200 		var->view.rect.pos.h  = MAX(0, var->view.rect.pos.h);
   3201 	}break;
   3202 	InvalidDefaultCase;
   3203 	}
   3204 }
   3205 
   3206 function void
   3207 begin_text_input(InputState *is, Rect r, Variable *container, v2 mouse)
   3208 {
   3209 	assert(container->type == VT_UI_TEXT_BOX);
   3210 	Font *font = is->font = is->hot_font;
   3211 	Stream s = {.cap = countof(is->buf), .data = is->buf};
   3212 	stream_append_variable(&s, container->view.child);
   3213 	is->count = s.widx;
   3214 	is->container = container;
   3215 
   3216 	/* NOTE: extra offset to help with putting a cursor at idx 0 */
   3217 	f32 text_half_char_width = 10.0f;
   3218 	f32 hover_p = CLAMP01((mouse.x - r.pos.x) / r.size.w);
   3219 	i32 i;
   3220 	f32 x_off = text_half_char_width, x_bounds = r.size.w * hover_p;
   3221 	for (i = 0; i < is->count && x_off < x_bounds; i++) {
   3222 		/* NOTE: assumes font glyphs are ordered ASCII */
   3223 		i32 idx  = is->buf[i] - 0x20;
   3224 		x_off   += (f32)font->glyphs[idx].advanceX;
   3225 		if (font->glyphs[idx].advanceX == 0)
   3226 			x_off += font->recs[idx].width;
   3227 	}
   3228 	is->cursor = i;
   3229 }
   3230 
   3231 function void
   3232 end_text_input(InputState *is, Variable *var)
   3233 {
   3234 	f32 value = (f32)parse_f64((s8){.len = is->count, .data = is->buf});
   3235 
   3236 	switch (var->type) {
   3237 	case VT_SCALED_F32:{ var->scaled_real32.val = value; }break;
   3238 	case VT_F32:{        var->real32            = value; }break;
   3239 	case VT_BEAMFORMER_VARIABLE:{
   3240 		BeamformerVariable *bv = &var->beamformer_variable;
   3241 		*bv->store = CLAMP(value / bv->display_scale, bv->limits.x, bv->limits.y);
   3242 		var->hover_t = 0;
   3243 	}break;
   3244 	InvalidDefaultCase;
   3245 	}
   3246 }
   3247 
   3248 function b32
   3249 update_text_input(InputState *is, Variable *var)
   3250 {
   3251 	assert(is->cursor != -1);
   3252 
   3253 	is->cursor_blink_t += is->cursor_blink_scale * dt_for_frame;
   3254 	if (is->cursor_blink_t >= 1.0f) is->cursor_blink_scale = -BLINK_SPEED;
   3255 	if (is->cursor_blink_t <= 0.0f) is->cursor_blink_scale =  BLINK_SPEED;
   3256 
   3257 	var->hover_t -= 2 * HOVER_SPEED * dt_for_frame;
   3258 	var->hover_t  = CLAMP01(var->hover_t);
   3259 
   3260 	/* NOTE: handle multiple input keys on a single frame */
   3261 	for (i32 key = GetCharPressed();
   3262 	     is->count < countof(is->buf) && key > 0;
   3263 	     key = GetCharPressed())
   3264 	{
   3265 		b32 allow_key = (BETWEEN(key, '0', '9') || (key == '.') ||
   3266 		                 (key == '-' && is->cursor == 0));
   3267 		if (allow_key) {
   3268 			mem_move(is->buf + is->cursor + 1,
   3269 			         is->buf + is->cursor,
   3270 			         (uz)(is->count - is->cursor));
   3271 			is->buf[is->cursor++] = (u8)key;
   3272 			is->count++;
   3273 		}
   3274 	}
   3275 
   3276 	is->cursor -= (IsKeyPressed(KEY_LEFT)  || IsKeyPressedRepeat(KEY_LEFT))  && is->cursor > 0;
   3277 	is->cursor += (IsKeyPressed(KEY_RIGHT) || IsKeyPressedRepeat(KEY_RIGHT)) && is->cursor < is->count;
   3278 
   3279 	if ((IsKeyPressed(KEY_BACKSPACE) || IsKeyPressedRepeat(KEY_BACKSPACE)) && is->cursor > 0) {
   3280 		is->cursor--;
   3281 		if (is->cursor < countof(is->buf) - 1) {
   3282 			mem_move(is->buf + is->cursor,
   3283 			         is->buf + is->cursor + 1,
   3284 			         (uz)(is->count - is->cursor - 1));
   3285 		}
   3286 		is->count--;
   3287 	}
   3288 
   3289 	if ((IsKeyPressed(KEY_DELETE) || IsKeyPressedRepeat(KEY_DELETE)) && is->cursor < is->count) {
   3290 		mem_move(is->buf + is->cursor,
   3291 		         is->buf + is->cursor + 1,
   3292 		         (uz)(is->count - is->cursor - 1));
   3293 		is->count--;
   3294 	}
   3295 
   3296 	b32 result = IsKeyPressed(KEY_ENTER);
   3297 	return result;
   3298 }
   3299 
   3300 function void
   3301 scale_bar_interaction(BeamformerUI *ui, ScaleBar *sb, v2 mouse)
   3302 {
   3303 	Interaction *it = &ui->interaction;
   3304 	b32 mouse_left_pressed  = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
   3305 	b32 mouse_right_pressed = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
   3306 	f32 mouse_wheel         = GetMouseWheelMoveV().y;
   3307 
   3308 	if (mouse_left_pressed) {
   3309 		v2 world_mouse = screen_point_to_world_2d(mouse, it->rect.pos,
   3310 		                                          v2_add(it->rect.pos, it->rect.size),
   3311 		                                          (v2){{*sb->min_value, *sb->min_value}},
   3312 		                                          (v2){{*sb->max_value, *sb->max_value}});
   3313 		f32 new_coord = F32_INFINITY;
   3314 		switch (sb->direction) {
   3315 		case SB_LATERAL: new_coord = world_mouse.x; break;
   3316 		case SB_AXIAL:   new_coord = world_mouse.y; break;
   3317 		}
   3318 		if (sb->zoom_starting_coord == F32_INFINITY) {
   3319 			sb->zoom_starting_coord = new_coord;
   3320 		} else {
   3321 			f32 min = sb->zoom_starting_coord;
   3322 			f32 max = new_coord;
   3323 			if (min > max) swap(min, max);
   3324 
   3325 			v2_sll *savepoint = SLLPopFreelist(ui->scale_bar_savepoint_freelist);
   3326 			if (!savepoint) savepoint = push_struct(&ui->arena, v2_sll);
   3327 
   3328 			savepoint->v.x = *sb->min_value;
   3329 			savepoint->v.y = *sb->max_value;
   3330 			SLLPush(savepoint, sb->savepoint_stack);
   3331 
   3332 			*sb->min_value = min;
   3333 			*sb->max_value = max;
   3334 
   3335 			sb->zoom_starting_coord = F32_INFINITY;
   3336 		}
   3337 	}
   3338 
   3339 	if (mouse_right_pressed) {
   3340 		v2_sll *savepoint = sb->savepoint_stack;
   3341 		if (savepoint) {
   3342 			*sb->min_value      = savepoint->v.x;
   3343 			*sb->max_value      = savepoint->v.y;
   3344 			sb->savepoint_stack = savepoint->next;
   3345 			SLLPushFreelist(savepoint, ui->scale_bar_savepoint_freelist);
   3346 		}
   3347 		sb->zoom_starting_coord = F32_INFINITY;
   3348 	}
   3349 
   3350 	if (mouse_wheel != 0) {
   3351 		*sb->min_value += mouse_wheel * sb->scroll_scale.x;
   3352 		*sb->max_value += mouse_wheel * sb->scroll_scale.y;
   3353 	}
   3354 }
   3355 
   3356 function void
   3357 ui_widget_bring_to_front(Variable *sentinal, Variable *widget)
   3358 {
   3359 	/* TODO(rnp): clean up the linkage so this can be a macro */
   3360 	widget->parent->next = widget->next;
   3361 	widget->next->parent = widget->parent;
   3362 
   3363 	widget->parent = sentinal;
   3364 	widget->next   = sentinal->next;
   3365 	widget->next->parent = widget;
   3366 	sentinal->next = widget;
   3367 }
   3368 
   3369 function void
   3370 ui_view_close(BeamformerUI *ui, Variable *view)
   3371 {
   3372 	switch (view->type) {
   3373 	case VT_UI_MENU:
   3374 	case VT_UI_TEXT_BOX:
   3375 	{
   3376 		UIView *fw = &view->view;
   3377 		if (view->type == VT_UI_MENU) {
   3378 			assert(fw->child->type == VT_GROUP);
   3379 			fw->child->group.expanded  = 0;
   3380 			fw->child->group.container = 0;
   3381 		} else {
   3382 			end_text_input(&ui->text_input_state, fw->child);
   3383 		}
   3384 		view->parent->next = view->next;
   3385 		view->next->parent = view->parent;
   3386 		if (fw->close) SLLPushFreelist(fw->close, ui->variable_freelist);
   3387 		SLLPushFreelist(view, ui->variable_freelist);
   3388 	}break;
   3389 	case VT_UI_VIEW:{
   3390 		assert(view->parent->type == VT_UI_REGION_SPLIT);
   3391 		Variable *region = view->parent;
   3392 
   3393 		Variable *parent    = region->parent;
   3394 		Variable *remaining = region->region_split.left;
   3395 		if (remaining == view) remaining = region->region_split.right;
   3396 
   3397 		ui_view_free(ui, view);
   3398 
   3399 		assert(parent->type == VT_UI_REGION_SPLIT);
   3400 		if (parent->region_split.left == region) {
   3401 			parent->region_split.left  = remaining;
   3402 		} else {
   3403 			parent->region_split.right = remaining;
   3404 		}
   3405 		remaining->parent = parent;
   3406 
   3407 		SLLPushFreelist(region, ui->variable_freelist);
   3408 	}break;
   3409 	InvalidDefaultCase;
   3410 	}
   3411 }
   3412 
   3413 function void
   3414 ui_button_interaction(BeamformerUI *ui, Variable *button)
   3415 {
   3416 	assert(button->type == VT_UI_BUTTON);
   3417 	switch (button->button) {
   3418 	case UI_BID_VIEW_CLOSE:{ ui_view_close(ui, button->parent); }break;
   3419 	case UI_BID_FV_COPY_HORIZONTAL:{
   3420 		ui_copy_frame(ui, button->parent->parent, RSD_HORIZONTAL);
   3421 	}break;
   3422 	case UI_BID_FV_COPY_VERTICAL:{
   3423 		ui_copy_frame(ui, button->parent->parent, RSD_VERTICAL);
   3424 	}break;
   3425 	case UI_BID_GM_OPEN_VIEW_RIGHT:{
   3426 		ui_add_live_frame_view(ui, button->parent->parent, RSD_HORIZONTAL, BeamformerFrameViewKind_Latest);
   3427 	}break;
   3428 	case UI_BID_GM_OPEN_VIEW_BELOW:{
   3429 		ui_add_live_frame_view(ui, button->parent->parent, RSD_VERTICAL, BeamformerFrameViewKind_Latest);
   3430 	}break;
   3431 	}
   3432 }
   3433 
   3434 function void
   3435 ui_begin_interact(BeamformerUI *ui, BeamformerInput *input, b32 scroll)
   3436 {
   3437 	Interaction hot = ui->hot_interaction;
   3438 	if (hot.kind != InteractionKind_None) {
   3439 		if (hot.kind == InteractionKind_Auto) {
   3440 			switch (hot.var->type) {
   3441 			case VT_NULL:{ hot.kind = InteractionKind_Nop; }break;
   3442 			case VT_B32:{ hot.kind  = InteractionKind_Set; }break;
   3443 			case VT_SCALE_BAR:{ hot.kind = InteractionKind_Set; }break;
   3444 			case VT_UI_BUTTON:{ hot.kind = InteractionKind_Button; }break;
   3445 			case VT_GROUP:{ hot.kind = InteractionKind_Set; }break;
   3446 			case VT_UI_TEXT_BOX:
   3447 			case VT_UI_MENU:
   3448 			{
   3449 				if (hot.var->type == VT_UI_MENU) {
   3450 					hot.kind = InteractionKind_Drag;
   3451 				} else {
   3452 					hot.kind = InteractionKind_Text;
   3453 					begin_text_input(&ui->text_input_state, hot.rect, hot.var, input->mouse);
   3454 				}
   3455 				ui_widget_bring_to_front(&ui->floating_widget_sentinal, hot.var);
   3456 			}break;
   3457 			case VT_UI_VIEW:{
   3458 				if (scroll) hot.kind = InteractionKind_Scroll;
   3459 				else        hot.kind = InteractionKind_Nop;
   3460 			}break;
   3461 			case VT_X_PLANE_SHIFT:{
   3462 				assert(hot.var->parent && hot.var->parent->type == VT_BEAMFORMER_FRAME_VIEW);
   3463 				BeamformerFrameView *bv = hot.var->parent->generic;
   3464 				if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
   3465 					XPlaneShift *xp = &hot.var->x_plane_shift;
   3466 					xp->start_point = xp->end_point = bv->hit_test_point;
   3467 					hot.kind = InteractionKind_Drag;
   3468 				} else {
   3469 					if (scroll) {
   3470 						hot.kind = InteractionKind_Scroll;
   3471 						hot.var  = &bv->threshold;
   3472 					} else {
   3473 						hot.kind = InteractionKind_Nop;
   3474 					}
   3475 				}
   3476 			}break;
   3477 			case VT_BEAMFORMER_FRAME_VIEW:{
   3478 				if (scroll) {
   3479 					hot.kind = InteractionKind_Scroll;
   3480 				} else {
   3481 					BeamformerFrameView *bv = hot.var->generic;
   3482 					switch (bv->kind) {
   3483 					case BeamformerFrameViewKind_3DXPlane:{ hot.kind = InteractionKind_Drag; }break;
   3484 					default:{
   3485 						hot.kind = InteractionKind_Nop;
   3486 						switch (++bv->ruler.state) {
   3487 						case RulerState_Start:{
   3488 							hot.kind = InteractionKind_Ruler;
   3489 							v2 r_max = v2_add(hot.rect.pos, hot.rect.size);
   3490 							v2 p = screen_point_to_world_2d(input->mouse, hot.rect.pos, r_max,
   3491 							                                XZ(bv->min_coordinate),
   3492 							                                XZ(bv->max_coordinate));
   3493 							bv->ruler.start = p;
   3494 						}break;
   3495 						case RulerState_Hold:{}break;
   3496 						default:{ bv->ruler.state = RulerState_None; }break;
   3497 						}
   3498 					}break;
   3499 					}
   3500 				}
   3501 			}break;
   3502 			case VT_CYCLER:{
   3503 				if (scroll) hot.kind = InteractionKind_Scroll;
   3504 				else        hot.kind = InteractionKind_Set;
   3505 			}break;
   3506 			case VT_BEAMFORMER_VARIABLE:
   3507 			case VT_F32:
   3508 			case VT_SCALED_F32:
   3509 			{
   3510 				if (scroll) {
   3511 					hot.kind = InteractionKind_Scroll;
   3512 				} else if (hot.var->flags & V_TEXT) {
   3513 					hot.kind = InteractionKind_Text;
   3514 					Variable *w = add_floating_view(ui, &ui->arena, VT_UI_TEXT_BOX,
   3515 					                                hot.rect.pos, hot.var, 0);
   3516 					w->view.rect = hot.rect;
   3517 					begin_text_input(&ui->text_input_state, hot.rect, w, input->mouse);
   3518 				} else {
   3519 					hot.kind = InteractionKind_Drag;
   3520 				}
   3521 			}break;
   3522 			InvalidDefaultCase;
   3523 			}
   3524 		}
   3525 
   3526 		ui->interaction = hot;
   3527 
   3528 		if (ui->interaction.var->flags & V_HIDES_CURSOR) {
   3529 			HideCursor();
   3530 			DisableCursor();
   3531 			/* wtf raylib */
   3532 			SetMousePosition((i32)input->mouse.x, (i32)input->mouse.y);
   3533 		}
   3534 	} else {
   3535 		ui->interaction.kind = InteractionKind_Nop;
   3536 	}
   3537 }
   3538 
   3539 function void
   3540 ui_extra_actions(BeamformerUI *ui, Variable *var)
   3541 {
   3542 	switch (var->type) {
   3543 	case VT_CYCLER:{
   3544 		assert(var->parent && var->parent->parent && var->parent->parent->type == VT_UI_VIEW);
   3545 		Variable *view_var = var->parent->parent;
   3546 		UIView   *view     = &view_var->view;
   3547 		switch (view->child->type) {
   3548 		case VT_BEAMFORMER_FRAME_VIEW:{
   3549 			BeamformerFrameView *old = view->child->generic;
   3550 			BeamformerFrameView *new = view->child->generic = ui_beamformer_frame_view_new(ui, &ui->arena);
   3551 			BeamformerFrameViewKind last_kind = (old->kind - 1) % BeamformerFrameViewKind_Count;
   3552 
   3553 			/* NOTE(rnp): log_scale gets released below before its needed */
   3554 			b32 log_scale = old->log_scale->bool32;
   3555 			ui_variable_free_group_items(ui, view->menu);
   3556 
   3557 			ui_beamformer_frame_view_release_subresources(ui, old, last_kind);
   3558 			ui_beamformer_frame_view_convert(ui, &ui->arena, view->child, view->menu, old->kind, old, log_scale);
   3559 			if (new->kind == BeamformerFrameViewKind_Copy && old->frame)
   3560 				ui_beamformer_frame_view_copy_frame(ui, new, old);
   3561 
   3562 			DLLRemove(old);
   3563 			SLLPushFreelist(old, ui->view_freelist);
   3564 		}break;
   3565 		InvalidDefaultCase;
   3566 		}
   3567 	}break;
   3568 	InvalidDefaultCase;
   3569 	}
   3570 }
   3571 
   3572 function void
   3573 ui_live_control_update(BeamformerUI *ui, Variable *controls)
   3574 {
   3575 	assert(controls->type == VT_LIVE_CONTROLS_VIEW);
   3576 	BeamformerSharedMemory *sm = ui->shared_memory.region;
   3577 	BeamformerLiveControlsView *lv = controls->generic;
   3578 	atomic_or_u32(&sm->live_imaging_dirty_flags, lv->hot_field_flag);
   3579 }
   3580 
   3581 function void
   3582 ui_end_interact(BeamformerUI *ui, v2 mouse)
   3583 {
   3584 	Interaction *it = &ui->interaction;
   3585 	Variable *parent = it->var->parent;
   3586 	u32 flags = it->var->flags;
   3587 
   3588 	switch (it->kind) {
   3589 	case InteractionKind_Nop:{}break;
   3590 	case InteractionKind_Drag:{
   3591 		switch (it->var->type) {
   3592 		case VT_X_PLANE_SHIFT:{
   3593 			assert(parent && parent->type == VT_BEAMFORMER_FRAME_VIEW);
   3594 			XPlaneShift *xp = &it->var->x_plane_shift;
   3595 			BeamformerFrameView *view = parent->generic;
   3596 			BeamformerViewPlaneTag plane = view_plane_tag_from_x_plane_shift(view, it->var);
   3597 			f32 rotation  = x_plane_rotation_for_view_plane(view, plane);
   3598 			m4 x_rotation = m4_rotation_about_y(rotation);
   3599 			v3 Z = x_rotation.c[2].xyz;
   3600 			f32 delta = v3_dot(Z, v3_sub(xp->end_point, xp->start_point));
   3601 			xp->start_point = xp->end_point;
   3602 
   3603 			BeamformerSharedMemory          *sm = ui->shared_memory.region;
   3604 			BeamformerLiveImagingParameters *li = &sm->live_imaging_parameters;
   3605 			li->image_plane_offsets[plane] += delta;
   3606 			atomic_or_u32(&sm->live_imaging_dirty_flags, BeamformerLiveImagingDirtyFlags_ImagePlaneOffsets);
   3607 		}break;
   3608 		default:{}break;
   3609 		}
   3610 	}break;
   3611 	case InteractionKind_Set:{
   3612 		switch (it->var->type) {
   3613 		case VT_B32:{ it->var->bool32 = !it->var->bool32; }break;
   3614 		case VT_GROUP:{ it->var->group.expanded = !it->var->group.expanded; }break;
   3615 		case VT_SCALE_BAR:{ scale_bar_interaction(ui, &it->var->scale_bar, mouse); }break;
   3616 		case VT_CYCLER:{
   3617 			b32 right = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
   3618 			if (right) *it->var->cycler.state -= 1;
   3619 			else       *it->var->cycler.state += 1;
   3620 			*it->var->cycler.state %= it->var->cycler.cycle_length;
   3621 		}break;
   3622 		InvalidDefaultCase;
   3623 		}
   3624 	}break;
   3625 	case InteractionKind_Menu:{
   3626 		assert(it->var->type == VT_GROUP);
   3627 		VariableGroup *g = &it->var->group;
   3628 		if (g->container) {
   3629 			ui_widget_bring_to_front(&ui->floating_widget_sentinal, g->container);
   3630 		} else {
   3631 			g->container = add_floating_view(ui, &ui->arena, VT_UI_MENU, mouse, it->var, 1);
   3632 		}
   3633 	}break;
   3634 	case InteractionKind_Ruler:{
   3635 		assert(it->var->type == VT_BEAMFORMER_FRAME_VIEW);
   3636 		((BeamformerFrameView *)it->var->generic)->ruler.state = RulerState_None;
   3637 	}break;
   3638 	case InteractionKind_Button:{ ui_button_interaction(ui, it->var); }break;
   3639 	case InteractionKind_Scroll:{ scroll_interaction(it->var, GetMouseWheelMoveV().y); }break;
   3640 	case InteractionKind_Text:{ ui_view_close(ui, ui->text_input_state.container); }break;
   3641 	InvalidDefaultCase;
   3642 	}
   3643 
   3644 	if (flags & V_CAUSES_COMPUTE)
   3645 		ui->flush_params = 1;
   3646 
   3647 	if (flags & V_UPDATE_VIEW) {
   3648 		BeamformerFrameView *frame = parent->generic;
   3649 		/* TODO(rnp): more straight forward way of achieving this */
   3650 		if (parent->type != VT_BEAMFORMER_FRAME_VIEW) {
   3651 			assert(parent->parent->type == VT_UI_VIEW);
   3652 			assert(parent->parent->view.child->type == VT_BEAMFORMER_FRAME_VIEW);
   3653 			frame = parent->parent->view.child->generic;
   3654 		}
   3655 		frame->dirty = 1;
   3656 	}
   3657 
   3658 	if (flags & V_LIVE_CONTROL)
   3659 		ui_live_control_update(ui, it->var->parent);
   3660 
   3661 	if (flags & V_HIDES_CURSOR)
   3662 		EnableCursor();
   3663 
   3664 	if (flags & V_EXTRA_ACTION)
   3665 		ui_extra_actions(ui, it->var);
   3666 
   3667 	ui->interaction = (Interaction){.kind = InteractionKind_None};
   3668 }
   3669 
   3670 function void
   3671 ui_sticky_interaction_check_end(BeamformerUI *ui, v2 mouse)
   3672 {
   3673 	Interaction *it = &ui->interaction;
   3674 	switch (it->kind) {
   3675 	case InteractionKind_Ruler:{
   3676 		if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) || !point_in_rect(mouse, it->rect))
   3677 			ui_end_interact(ui, mouse);
   3678 	}break;
   3679 	case InteractionKind_Text:{
   3680 		Interaction text_box = auto_interaction({{0}}, ui->text_input_state.container);
   3681 		if (!interactions_equal(text_box, ui->hot_interaction))
   3682 			ui_end_interact(ui, mouse);
   3683 	}break;
   3684 	InvalidDefaultCase;
   3685 	}
   3686 }
   3687 
   3688 function void
   3689 ui_interact(BeamformerUI *ui, BeamformerInput *input, Rect window_rect)
   3690 {
   3691 	Interaction *it = &ui->interaction;
   3692 	if (it->kind == InteractionKind_None || interaction_is_sticky(*it)) {
   3693 		ui->hot_interaction = ui->next_interaction;
   3694 
   3695 		b32 mouse_left_pressed  = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
   3696 		b32 mouse_right_pressed = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
   3697 		b32 wheel_moved         = GetMouseWheelMoveV().y != 0;
   3698 		if (mouse_right_pressed || mouse_left_pressed || wheel_moved) {
   3699 			if (it->kind != InteractionKind_None)
   3700 				ui_sticky_interaction_check_end(ui, input->mouse);
   3701 			ui_begin_interact(ui, input, wheel_moved);
   3702 		}
   3703 	}
   3704 
   3705 	switch (it->kind) {
   3706 	case InteractionKind_Nop:{ it->kind = InteractionKind_None; }break;
   3707 	case InteractionKind_None:{}break;
   3708 	case InteractionKind_Text:{
   3709 		if (update_text_input(&ui->text_input_state, it->var))
   3710 			ui_end_interact(ui, input->mouse);
   3711 	}break;
   3712 	case InteractionKind_Ruler:{
   3713 		assert(it->var->type == VT_BEAMFORMER_FRAME_VIEW);
   3714 		BeamformerFrameView *bv = it->var->generic;
   3715 		v2 r_max = v2_add(it->rect.pos, it->rect.size);
   3716 		v2 mouse = clamp_v2_rect(input->mouse, it->rect);
   3717 		bv->ruler.end = screen_point_to_world_2d(mouse, it->rect.pos, r_max,
   3718 		                                         XZ(bv->min_coordinate),
   3719 		                                         XZ(bv->max_coordinate));
   3720 	}break;
   3721 	case InteractionKind_Drag:{
   3722 		if (!IsMouseButtonDown(MOUSE_BUTTON_LEFT) && !IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
   3723 			ui_end_interact(ui, input->mouse);
   3724 		} else {
   3725 			v2 ws     = window_rect.size;
   3726 			v2 dMouse = v2_sub(input->mouse, input->last_mouse);
   3727 
   3728 			switch (it->var->type) {
   3729 			case VT_BEAMFORMER_VARIABLE:{
   3730 				BeamformerVariable *bv = &it->var->beamformer_variable;
   3731 				/* TODO(rnp): vertical sliders? */
   3732 				f32 mouse_frac = CLAMP01((input->mouse.x - it->rect.pos.x) / it->rect.size.w);
   3733 				*bv->store     = bv->limits.x + mouse_frac * (bv->limits.y - bv->limits.x);
   3734 			}break;
   3735 			case VT_X_PLANE_SHIFT:{
   3736 				assert(it->var->parent && it->var->parent->type == VT_BEAMFORMER_FRAME_VIEW);
   3737 				v2 mouse = clamp_v2_rect(input->mouse, it->rect);
   3738 				XPlaneShift *xp = &it->var->x_plane_shift;
   3739 				ray mouse_ray = ray_for_x_plane_view(ui, it->var->parent->generic,
   3740 				                                     normalized_p_in_rect(it->rect, mouse, 0));
   3741 				/* NOTE(rnp): project start point onto ray */
   3742 				v3 s = v3_sub(xp->start_point, mouse_ray.origin);
   3743 				v3 r = v3_sub(mouse_ray.direction, mouse_ray.origin);
   3744 				f32 scale     = v3_dot(s, r) / v3_magnitude_squared(r);
   3745 				xp->end_point = v3_add(mouse_ray.origin, v3_scale(r, scale));
   3746 			}break;
   3747 			case VT_BEAMFORMER_FRAME_VIEW:{
   3748 				BeamformerFrameView *bv = it->var->generic;
   3749 				switch (bv->kind) {
   3750 				case BeamformerFrameViewKind_3DXPlane:{
   3751 					bv->rotation += dMouse.x / ws.w;
   3752 					if (bv->rotation > 1.0f) bv->rotation -= 1.0f;
   3753 					if (bv->rotation < 0.0f) bv->rotation += 1.0f;
   3754 				}break;
   3755 				InvalidDefaultCase;
   3756 				}
   3757 			}break;
   3758 			case VT_UI_MENU:{
   3759 				v2 *pos = &ui->interaction.var->view.rect.pos;
   3760 				*pos = clamp_v2_rect(v2_add(*pos, dMouse), window_rect);
   3761 			}break;
   3762 			case VT_UI_REGION_SPLIT:{
   3763 				f32 min_fraction = 0;
   3764 				dMouse = v2_mul(dMouse, (v2){{1.0f / ws.w, 1.0f / ws.h}});
   3765 				RegionSplit *rs = &ui->interaction.var->region_split;
   3766 				switch (rs->direction) {
   3767 				case RSD_VERTICAL: {
   3768 					min_fraction  = (UI_SPLIT_HANDLE_THICK + 0.5f * UI_REGION_PAD) / ws.h;
   3769 					rs->fraction += dMouse.y;
   3770 				} break;
   3771 				case RSD_HORIZONTAL: {
   3772 					min_fraction  = (UI_SPLIT_HANDLE_THICK + 0.5f * UI_REGION_PAD) / ws.w;
   3773 					rs->fraction += dMouse.x;
   3774 				} break;
   3775 				}
   3776 				rs->fraction = CLAMP(rs->fraction, min_fraction, 1 - min_fraction);
   3777 			}break;
   3778 			default:{}break;
   3779 			}
   3780 			if (it->var->flags & V_LIVE_CONTROL)
   3781 				ui_live_control_update(ui, it->var->parent);
   3782 		}
   3783 	} break;
   3784 	default:{ ui_end_interact(ui, input->mouse); }break;
   3785 	}
   3786 
   3787 	ui->next_interaction = (Interaction){.kind = InteractionKind_None};
   3788 }
   3789 
   3790 /* NOTE(rnp): this only exists to make asan less annoying. do not waste
   3791  * people's time by freeing, closing, etc... */
   3792 DEBUG_EXPORT BEAMFORMER_DEBUG_UI_DEINIT_FN(beamformer_debug_ui_deinit)
   3793 {
   3794 #if ASAN_ACTIVE
   3795 	BeamformerUI *ui = ctx->ui;
   3796 	UnloadFont(ui->font);
   3797 	UnloadFont(ui->small_font);
   3798 	CloseWindow();
   3799 #endif
   3800 }
   3801 
   3802 function void
   3803 ui_init(BeamformerCtx *ctx, Arena store)
   3804 {
   3805 	BeamformerUI *ui = ctx->ui;
   3806 	if (!ui) {
   3807 		ui = ctx->ui = push_struct(&store, typeof(*ui));
   3808 		ui->arena = store;
   3809 		ui->frame_view_render_context = &ctx->frame_view_render_context;
   3810 		ui->unit_cube_model = ctx->compute_context.unit_cube_model;
   3811 		ui->shared_memory   = ctx->shared_memory;
   3812 		ui->beamformer_context = ctx;
   3813 
   3814 		/* TODO(rnp): build these into the binary */
   3815 		/* TODO(rnp): better font, this one is jank at small sizes */
   3816 		ui->font       = LoadFontEx("assets/IBMPlexSans-Bold.ttf", 28, 0, 0);
   3817 		ui->small_font = LoadFontEx("assets/IBMPlexSans-Bold.ttf", 20, 0, 0);
   3818 
   3819 		ui->floating_widget_sentinal.parent = &ui->floating_widget_sentinal;
   3820 		ui->floating_widget_sentinal.next   = &ui->floating_widget_sentinal;
   3821 
   3822 		Variable *split = ui->regions = add_ui_split(ui, 0, &ui->arena, s8("UI Root"), 0.36f,
   3823 		                                             RSD_HORIZONTAL, ui->font);
   3824 		split->region_split.left = add_ui_split(ui, split, &ui->arena, s8(""), 0.475f,
   3825 		                                        RSD_VERTICAL, ui->font);
   3826 
   3827 		split = split->region_split.right = add_ui_split(ui, split, &ui->arena, s8(""), 0.70f,
   3828 		                                                 RSD_HORIZONTAL, ui->font);
   3829 		{
   3830 			split->region_split.left  = add_beamformer_frame_view(ui, split, &ui->arena,
   3831 			                                                      BeamformerFrameViewKind_Latest, 0, 0);
   3832 			split->region_split.right = add_live_controls_view(ui, split, &ui->arena);
   3833 		}
   3834 		split = split->parent;
   3835 
   3836 		split = split->region_split.left;
   3837 		split->region_split.left  = add_beamformer_parameters_view(split, ctx);
   3838 		split->region_split.right = add_ui_split(ui, split, &ui->arena, s8(""), 0.22f,
   3839 		                                         RSD_VERTICAL, ui->font);
   3840 		split = split->region_split.right;
   3841 
   3842 		split->region_split.left  = add_compute_progress_bar(split, ctx);
   3843 		split->region_split.right = add_compute_stats_view(ui, split, &ui->arena, ctx);
   3844 
   3845 		/* NOTE(rnp): shrink variable size once this fires */
   3846 		assert((uz)(ui->arena.beg - (u8 *)ui) < KB(64));
   3847 	}
   3848 }
   3849 
   3850 function void
   3851 validate_ui_parameters(BeamformerUIParameters *p)
   3852 {
   3853 	if (p->output_min_coordinate[0] > p->output_max_coordinate[0])
   3854 		swap(p->output_min_coordinate[0], p->output_max_coordinate[0]);
   3855 	if (p->output_min_coordinate[2] > p->output_max_coordinate[2])
   3856 		swap(p->output_min_coordinate[2], p->output_max_coordinate[2]);
   3857 }
   3858 
   3859 function void
   3860 draw_ui(BeamformerCtx *ctx, BeamformerInput *input, BeamformerFrame *frame_to_draw, BeamformerViewPlaneTag frame_plane)
   3861 {
   3862 	BeamformerUI *ui = ctx->ui;
   3863 	BeamformerSharedMemory *sm = ctx->shared_memory.region;
   3864 
   3865 	ui->latest_plane[BeamformerViewPlaneTag_Count] = frame_to_draw;
   3866 	ui->latest_plane[frame_plane]                  = frame_to_draw;
   3867 
   3868 	asan_poison_region(ui->arena.beg, ui->arena.end - ui->arena.beg);
   3869 
   3870 	u32 selected_block = ui->selected_parameter_block % BeamformerMaxParameterBlockSlots;
   3871 	u32 selected_mask  = 1 << selected_block;
   3872 	if (ctx->ui_dirty_parameter_blocks & selected_mask) {
   3873 		BeamformerParameterBlock *pb = beamformer_parameter_block_lock(&ctx->shared_memory, selected_block, 0);
   3874 		if (pb) {
   3875 			mem_copy(&ui->params, &pb->parameters_ui, sizeof(ui->params));
   3876 			ui->flush_params = 0;
   3877 			atomic_and_u32(&ctx->ui_dirty_parameter_blocks, ~selected_mask);
   3878 			beamformer_parameter_block_unlock(&ctx->shared_memory, selected_block);
   3879 		}
   3880 	}
   3881 
   3882 	/* NOTE: process interactions first because the user interacted with
   3883 	 * the ui that was presented last frame */
   3884 	Rect window_rect = {.size = {{(f32)ctx->window_size.w, (f32)ctx->window_size.h}}};
   3885 	ui_interact(ui, input, window_rect);
   3886 
   3887 	if (ui->flush_params) {
   3888 		validate_ui_parameters(&ui->params);
   3889 		if (ctx->latest_frame) {
   3890 			BeamformerParameterBlock *pb = beamformer_parameter_block_lock(&ctx->shared_memory, selected_block, 0);
   3891 			if (pb) {
   3892 				ui->flush_params = 0;
   3893 				mem_copy(&pb->parameters_ui, &ui->params, sizeof(ui->params));
   3894 				mark_parameter_block_region_dirty(ctx->shared_memory.region, selected_block,
   3895 				                                  BeamformerParameterBlockRegion_Parameters);
   3896 				beamformer_parameter_block_unlock(&ctx->shared_memory, selected_block);
   3897 
   3898 				BeamformerSharedMemoryLockKind dispatch_lock = BeamformerSharedMemoryLockKind_DispatchCompute;
   3899 				if (!sm->live_imaging_parameters.active &&
   3900 				    os_shared_memory_region_lock(&ctx->shared_memory, sm->locks, (i32)dispatch_lock, 0))
   3901 				{
   3902 					BeamformWork *work = beamform_work_queue_push(ctx->beamform_work_queue);
   3903 					BeamformerViewPlaneTag tag = frame_to_draw ? frame_to_draw->view_plane_tag : 0;
   3904 					if (fill_frame_compute_work(ctx, work, tag, selected_block, 0))
   3905 						beamform_work_queue_push_commit(ctx->beamform_work_queue);
   3906 				}
   3907 				os_wake_waiters(&ctx->os.compute_worker.sync_variable);
   3908 			}
   3909 		}
   3910 	}
   3911 
   3912 	/* NOTE(rnp): can't render to a different framebuffer in the middle of BeginDrawing()... */
   3913 	update_frame_views(ui, window_rect);
   3914 
   3915 	BeginDrawing();
   3916 		glClearNamedFramebufferfv(0, GL_COLOR, 0, BG_COLOUR.E);
   3917 		glClearNamedFramebufferfv(0, GL_DEPTH, 0, (f32 []){1});
   3918 
   3919 		draw_ui_regions(ui, window_rect, input->mouse);
   3920 		draw_floating_widgets(ui, window_rect, input->mouse);
   3921 	EndDrawing();
   3922 }