math.c (26586B)
1 /* See LICENSE for license details. */ 2 #include "external/cephes.c" 3 4 function void 5 fill_kronecker_sub_matrix_f16(f16 *out, i32 out_stride, f16 scale, const f16 *b, iv2 b_dim) 6 { 7 for (i32 i = 0; i < b_dim.y; i++) { 8 for (i32 j = 0; j < b_dim.x; j += 4, b += 4) { 9 out[j + 0] = scale * b[0]; 10 out[j + 1] = scale * b[1]; 11 out[j + 2] = scale * b[2]; 12 out[j + 3] = scale * b[3]; 13 } 14 out += out_stride; 15 } 16 } 17 18 /* NOTE: this won't check for valid space/etc and assumes row major order */ 19 function void 20 kronecker_product_f16(f16 *out, const f16 *a, iv2 a_dim, const f16 *b, iv2 b_dim) 21 { 22 iv2 out_dim = {{a_dim.x * b_dim.x, a_dim.y * b_dim.y}}; 23 assert(out_dim.y % 4 == 0); 24 for (i32 i = 0; i < a_dim.y; i++) { 25 f16 *vout = out; 26 for (i32 j = 0; j < a_dim.x; j++, a++) { 27 fill_kronecker_sub_matrix_f16(vout, out_dim.y, *a, b, b_dim); 28 vout += b_dim.y; 29 } 30 out += out_dim.y * b_dim.x; 31 } 32 } 33 34 /* NOTE/TODO: to support even more hadamard sizes use the Paley construction */ 35 function f16 * 36 make_hadamard_transpose(Arena *arena, i32 dim, b32 row_major) 37 { 38 read_only f16 hadamard_12_12_transpose[] = { 39 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 41 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 42 1, -1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, 43 1, 1, -1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 44 1, 1, 1, -1, 1, -1, -1, 1, -1, -1, -1, 1, 45 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, -1, -1, 46 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, -1, 47 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 48 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, -1, 1, 49 1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, -1, 50 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 51 }; 52 53 read_only f16 hadamard_20_20_transpose[] = { 54 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 56 1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 57 1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 58 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 59 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, 60 1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, 61 1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 62 1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, 63 1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 64 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 65 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 66 1, -1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, 67 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 68 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 69 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 70 1, 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 71 1, -1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, 72 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, 73 1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, -1, 1, -1, 1, 1, 1, 1, -1, -1, 74 }; 75 76 f16 *result = 0; 77 78 i32 order = dim; 79 b32 power_of_2 = IsPowerOfTwo(dim); 80 b32 multiple_of_12 = dim % 12 == 0; 81 b32 multiple_of_20 = dim % 20 == 0; 82 i64 elements = dim * dim; 83 84 i32 base_dim = 0; 85 if (power_of_2) { 86 base_dim = dim; 87 } else if (multiple_of_20 && IsPowerOfTwo(dim / 20)) { 88 base_dim = 20; 89 dim /= 20; 90 } else if (multiple_of_12 && IsPowerOfTwo(dim / 12)) { 91 base_dim = 12; 92 dim /= 12; 93 } 94 95 if (power_of_2 && base_dim) { 96 result = push_array(arena, f16, elements); 97 98 Temp scratch = temp_begin(arena); 99 f16 *m = dim == base_dim ? result : push_array(arena, f16, elements); 100 101 #define IND(i, j) ((i) * dim + (j)) 102 m[0] = 1; 103 for (i32 k = 1; k < dim; k *= 2) { 104 for (i32 i = 0; i < k; i++) { 105 for (i32 j = 0; j < k; j++) { 106 f16 val = m[IND(i, j)]; 107 m[IND(i + k, j)] = val; 108 m[IND(i, j + k)] = val; 109 m[IND(i + k, j + k)] = -val; 110 } 111 } 112 } 113 #undef IND 114 115 const f16 *m2 = 0; 116 iv2 m2_dim; 117 switch (base_dim) { 118 case 12:{ m2 = hadamard_12_12_transpose; m2_dim = (iv2){{12, 12}}; }break; 119 case 20:{ m2 = hadamard_20_20_transpose; m2_dim = (iv2){{20, 20}}; }break; 120 } 121 if (m2) kronecker_product_f16(result, m, (iv2){{dim, dim}}, m2, m2_dim); 122 123 temp_end(scratch); 124 } 125 126 if (result && row_major) { 127 for (i32 r = 0; r < order; r++) 128 for (i32 c = 0; c < order; c++) 129 swap(result[r * order + c], result[c * order + r]); 130 } 131 132 return result; 133 } 134 135 function b32 136 u128_equal(u128 a, u128 b) 137 { 138 b32 result = a.U64[0] == b.U64[0] && a.U64[1] == b.U64[1]; 139 return result; 140 } 141 142 function RangeU64 143 subrange_n_from_n_m_count(u64 n, u64 n_count, u64 m) 144 { 145 assert(n < n_count); 146 147 u64 per_lane = m / n_count; 148 u64 leftover = m - per_lane * n_count; 149 u64 leftovers_before_n = Min(leftover, n); 150 u64 base_index = n * per_lane + leftovers_before_n; 151 u64 one_past_last_index = base_index + per_lane + ((n < leftover) ? 1 : 0); 152 153 RangeU64 result = {base_index, one_past_last_index}; 154 return result; 155 } 156 157 function i32 158 iv3_dimension(iv3 points) 159 { 160 i32 result = (points.x > 1) + (points.y > 1) + (points.z > 1); 161 return result; 162 } 163 164 function bv3 165 iv3_equal(iv3 a, iv3 b) 166 { 167 bv3 result; 168 result.x = a.x == b.x; 169 result.y = a.y == b.y; 170 result.z = a.z == b.z; 171 return result; 172 } 173 174 function b32 175 bv3_all(bv3 a) 176 { 177 b32 result = a.x != 0 && a.y != 0 && a.z != 0; 178 return result; 179 } 180 181 function b32 182 bv3_any(bv3 a) 183 { 184 b32 result = a.x != 0 || a.y != 0 || a.z != 0; 185 return result; 186 } 187 188 function v2 189 clamp_v2_rect(v2 v, Rect r) 190 { 191 v2 result = v; 192 result.x = Clamp(v.x, r.pos.x, r.pos.x + r.size.x); 193 result.y = Clamp(v.y, r.pos.y, r.pos.y + r.size.y); 194 return result; 195 } 196 197 function v2 198 v2_from_iv2(iv2 v) 199 { 200 v2 result; 201 result.E[0] = (f32)v.E[0]; 202 result.E[1] = (f32)v.E[1]; 203 return result; 204 } 205 206 function v2 207 v2_abs(v2 a) 208 { 209 v2 result; 210 result.x = Abs(a.x); 211 result.y = Abs(a.y); 212 return result; 213 } 214 215 function v2 216 v2_scale(v2 a, f32 scale) 217 { 218 v2 result; 219 result.x = a.x * scale; 220 result.y = a.y * scale; 221 return result; 222 } 223 224 function v2 225 v2_add(v2 a, v2 b) 226 { 227 v2 result; 228 result.x = a.x + b.x; 229 result.y = a.y + b.y; 230 return result; 231 } 232 233 function v2 234 v2_sub(v2 a, v2 b) 235 { 236 v2 result = v2_add(a, v2_scale(b, -1.0f)); 237 return result; 238 } 239 240 function v2 241 v2_mul(v2 a, v2 b) 242 { 243 v2 result; 244 result.x = a.x * b.x; 245 result.y = a.y * b.y; 246 return result; 247 } 248 249 function v2 250 v2_div(v2 a, v2 b) 251 { 252 v2 result; 253 result.x = a.x / b.x; 254 result.y = a.y / b.y; 255 return result; 256 } 257 258 function v2 259 v2_floor(v2 a) 260 { 261 v2 result; 262 result.x = (f32)((i32)a.x); 263 result.y = (f32)((i32)a.y); 264 return result; 265 } 266 267 function f32 268 v2_magnitude_squared(v2 a) 269 { 270 f32 result = a.x * a.x + a.y * a.y; 271 return result; 272 } 273 274 function f32 275 v2_magnitude(v2 a) 276 { 277 f32 result = sqrt_f32(a.x * a.x + a.y * a.y); 278 return result; 279 } 280 281 function v3 282 cross(v3 a, v3 b) 283 { 284 v3 result; 285 result.x = a.y * b.z - a.z * b.y; 286 result.y = a.z * b.x - a.x * b.z; 287 result.z = a.x * b.y - a.y * b.x; 288 return result; 289 } 290 291 function v3 292 v3_from_iv3(iv3 v) 293 { 294 v3 result; 295 result.E[0] = (f32)v.E[0]; 296 result.E[1] = (f32)v.E[1]; 297 result.E[2] = (f32)v.E[2]; 298 return result; 299 } 300 301 function v3 302 v3_abs(v3 a) 303 { 304 v3 result; 305 result.x = Abs(a.x); 306 result.y = Abs(a.y); 307 result.z = Abs(a.z); 308 return result; 309 } 310 311 function v3 312 v3_scale(v3 a, f32 scale) 313 { 314 v3 result; 315 result.x = scale * a.x; 316 result.y = scale * a.y; 317 result.z = scale * a.z; 318 return result; 319 } 320 321 function v3 322 v3_add(v3 a, v3 b) 323 { 324 v3 result; 325 result.x = a.x + b.x; 326 result.y = a.y + b.y; 327 result.z = a.z + b.z; 328 return result; 329 } 330 331 function v3 332 v3_sub(v3 a, v3 b) 333 { 334 v3 result = v3_add(a, v3_scale(b, -1.0f)); 335 return result; 336 } 337 338 function v3 339 v3_div(v3 a, v3 b) 340 { 341 v3 result; 342 result.x = a.x / b.x; 343 result.y = a.y / b.y; 344 result.z = a.z / b.z; 345 return result; 346 } 347 348 function f32 349 v3_dot(v3 a, v3 b) 350 { 351 f32 result = a.x * b.x + a.y * b.y + a.z * b.z; 352 return result; 353 } 354 355 function f32 356 v3_magnitude_squared(v3 a) 357 { 358 f32 result = v3_dot(a, a); 359 return result; 360 } 361 362 function f32 363 v3_magnitude(v3 a) 364 { 365 f32 result = sqrt_f32(v3_dot(a, a)); 366 return result; 367 } 368 369 function v3 370 v3_normalize(v3 a) 371 { 372 v3 result = v3_scale(a, 1.0f / v3_magnitude(a)); 373 return result; 374 } 375 376 function v4 377 v4_scale(v4 a, f32 scale) 378 { 379 v4 result; 380 result.x = scale * a.x; 381 result.y = scale * a.y; 382 result.z = scale * a.z; 383 result.w = scale * a.w; 384 return result; 385 } 386 387 function v4 388 v4_add(v4 a, v4 b) 389 { 390 v4 result; 391 result.x = a.x + b.x; 392 result.y = a.y + b.y; 393 result.z = a.z + b.z; 394 result.w = a.w + b.w; 395 return result; 396 } 397 398 function v4 399 v4_sub(v4 a, v4 b) 400 { 401 v4 result = v4_add(a, v4_scale(b, -1)); 402 return result; 403 } 404 405 function f32 406 v4_dot(v4 a, v4 b) 407 { 408 f32 result = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; 409 return result; 410 } 411 412 function v4 413 v4_lerp(v4 a, v4 b, f32 t) 414 { 415 v4 result = v4_add(a, v4_scale(v4_sub(b, a), t)); 416 return result; 417 } 418 419 function b32 420 m4_equal(m4 a, m4 b) 421 { 422 b32 result = 1; 423 for EachElement(a.E, it) 424 result &= f32_equal(a.E[it], b.E[it]); 425 return result; 426 } 427 428 #define m4_identity() \ 429 (m4){.E = { \ 430 1, 0, 0, 0, \ 431 0, 1, 0, 0, \ 432 0, 0, 1, 0, \ 433 0, 0, 0, 1, \ 434 }} 435 436 function v4 437 m4_row(m4 a, u32 row) 438 { 439 v4 result; 440 result.E[0] = a.c[0].E[row]; 441 result.E[1] = a.c[1].E[row]; 442 result.E[2] = a.c[2].E[row]; 443 result.E[3] = a.c[3].E[row]; 444 return result; 445 } 446 447 function m4 448 m4_mul(m4 a, m4 b) 449 { 450 m4 result; 451 for (u32 i = 0; i < 4; i++) { 452 for (u32 j = 0; j < 4; j++) { 453 result.c[i].E[j] = v4_dot(m4_row(a, j), b.c[i]); 454 } 455 } 456 return result; 457 } 458 459 /* NOTE(rnp): based on: 460 * https://web.archive.org/web/20131215123403/ftp://download.intel.com/design/PentiumIII/sml/24504301.pdf 461 * TODO(rnp): redo with SIMD as given in the link (but need to rewrite for column-major) 462 */ 463 function m4 464 m4_inverse(m4 m) 465 { 466 m4 result; 467 result.E[ 0] = m.E[5] * m.E[10] * m.E[15] - m.E[5] * m.E[11] * m.E[14] - m.E[9] * m.E[6] * m.E[15] + m.E[9] * m.E[7] * m.E[14] + m.E[13] * m.E[6] * m.E[11] - m.E[13] * m.E[7] * m.E[10]; 468 result.E[ 4] = -m.E[4] * m.E[10] * m.E[15] + m.E[4] * m.E[11] * m.E[14] + m.E[8] * m.E[6] * m.E[15] - m.E[8] * m.E[7] * m.E[14] - m.E[12] * m.E[6] * m.E[11] + m.E[12] * m.E[7] * m.E[10]; 469 result.E[ 8] = m.E[4] * m.E[ 9] * m.E[15] - m.E[4] * m.E[11] * m.E[13] - m.E[8] * m.E[5] * m.E[15] + m.E[8] * m.E[7] * m.E[13] + m.E[12] * m.E[5] * m.E[11] - m.E[12] * m.E[7] * m.E[ 9]; 470 result.E[12] = -m.E[4] * m.E[ 9] * m.E[14] + m.E[4] * m.E[10] * m.E[13] + m.E[8] * m.E[5] * m.E[14] - m.E[8] * m.E[6] * m.E[13] - m.E[12] * m.E[5] * m.E[10] + m.E[12] * m.E[6] * m.E[ 9]; 471 result.E[ 1] = -m.E[1] * m.E[10] * m.E[15] + m.E[1] * m.E[11] * m.E[14] + m.E[9] * m.E[2] * m.E[15] - m.E[9] * m.E[3] * m.E[14] - m.E[13] * m.E[2] * m.E[11] + m.E[13] * m.E[3] * m.E[10]; 472 result.E[ 5] = m.E[0] * m.E[10] * m.E[15] - m.E[0] * m.E[11] * m.E[14] - m.E[8] * m.E[2] * m.E[15] + m.E[8] * m.E[3] * m.E[14] + m.E[12] * m.E[2] * m.E[11] - m.E[12] * m.E[3] * m.E[10]; 473 result.E[ 9] = -m.E[0] * m.E[ 9] * m.E[15] + m.E[0] * m.E[11] * m.E[13] + m.E[8] * m.E[1] * m.E[15] - m.E[8] * m.E[3] * m.E[13] - m.E[12] * m.E[1] * m.E[11] + m.E[12] * m.E[3] * m.E[ 9]; 474 result.E[13] = m.E[0] * m.E[ 9] * m.E[14] - m.E[0] * m.E[10] * m.E[13] - m.E[8] * m.E[1] * m.E[14] + m.E[8] * m.E[2] * m.E[13] + m.E[12] * m.E[1] * m.E[10] - m.E[12] * m.E[2] * m.E[ 9]; 475 result.E[ 2] = m.E[1] * m.E[ 6] * m.E[15] - m.E[1] * m.E[ 7] * m.E[14] - m.E[5] * m.E[2] * m.E[15] + m.E[5] * m.E[3] * m.E[14] + m.E[13] * m.E[2] * m.E[ 7] - m.E[13] * m.E[3] * m.E[ 6]; 476 result.E[ 6] = -m.E[0] * m.E[ 6] * m.E[15] + m.E[0] * m.E[ 7] * m.E[14] + m.E[4] * m.E[2] * m.E[15] - m.E[4] * m.E[3] * m.E[14] - m.E[12] * m.E[2] * m.E[ 7] + m.E[12] * m.E[3] * m.E[ 6]; 477 result.E[10] = m.E[0] * m.E[ 5] * m.E[15] - m.E[0] * m.E[ 7] * m.E[13] - m.E[4] * m.E[1] * m.E[15] + m.E[4] * m.E[3] * m.E[13] + m.E[12] * m.E[1] * m.E[ 7] - m.E[12] * m.E[3] * m.E[ 5]; 478 result.E[14] = -m.E[0] * m.E[ 5] * m.E[14] + m.E[0] * m.E[ 6] * m.E[13] + m.E[4] * m.E[1] * m.E[14] - m.E[4] * m.E[2] * m.E[13] - m.E[12] * m.E[1] * m.E[ 6] + m.E[12] * m.E[2] * m.E[ 5]; 479 result.E[ 3] = -m.E[1] * m.E[ 6] * m.E[11] + m.E[1] * m.E[ 7] * m.E[10] + m.E[5] * m.E[2] * m.E[11] - m.E[5] * m.E[3] * m.E[10] - m.E[ 9] * m.E[2] * m.E[ 7] + m.E[ 9] * m.E[3] * m.E[ 6]; 480 result.E[ 7] = m.E[0] * m.E[ 6] * m.E[11] - m.E[0] * m.E[ 7] * m.E[10] - m.E[4] * m.E[2] * m.E[11] + m.E[4] * m.E[3] * m.E[10] + m.E[ 8] * m.E[2] * m.E[ 7] - m.E[ 8] * m.E[3] * m.E[ 6]; 481 result.E[11] = -m.E[0] * m.E[ 5] * m.E[11] + m.E[0] * m.E[ 7] * m.E[ 9] + m.E[4] * m.E[1] * m.E[11] - m.E[4] * m.E[3] * m.E[ 9] - m.E[ 8] * m.E[1] * m.E[ 7] + m.E[ 8] * m.E[3] * m.E[ 5]; 482 result.E[15] = m.E[0] * m.E[ 5] * m.E[10] - m.E[0] * m.E[ 6] * m.E[ 9] - m.E[4] * m.E[1] * m.E[10] + m.E[4] * m.E[2] * m.E[ 9] + m.E[ 8] * m.E[1] * m.E[ 6] - m.E[ 8] * m.E[2] * m.E[ 5]; 483 484 f32 determinant = m.E[0] * result.E[0] + m.E[1] * result.E[4] + m.E[2] * result.E[8] + m.E[3] * result.E[12]; 485 determinant = 1.0f / determinant; 486 for(i32 i = 0; i < 16; i++) 487 result.E[i] *= determinant; 488 return result; 489 } 490 491 function m4 492 m4_translation(v3 delta) 493 { 494 m4 result; 495 result.c[0] = (v4){{1, 0, 0, 0}}; 496 result.c[1] = (v4){{0, 1, 0, 0}}; 497 result.c[2] = (v4){{0, 0, 1, 0}}; 498 result.c[3] = (v4){{delta.x, delta.y, delta.z, 1}}; 499 return result; 500 } 501 502 function m4 503 m4_scale(v3 scale) 504 { 505 m4 result; 506 result.c[0] = (v4){{scale.x, 0, 0, 0}}; 507 result.c[1] = (v4){{0, scale.y, 0, 0}}; 508 result.c[2] = (v4){{0, 0, scale.z, 0}}; 509 result.c[3] = (v4){{0, 0, 0, 1}}; 510 return result; 511 } 512 513 function m4 514 m4_rotation_about_axis(v3 axis, f32 turns) 515 { 516 assert(f32_equal(v3_magnitude_squared(axis), 1.0f)); 517 f32 sa = sin_f32(turns * 2 * PI); 518 f32 ca = cos_f32(turns * 2 * PI); 519 f32 mca = 1.0f - ca; 520 521 f32 x = axis.x, x2 = x * x; 522 f32 y = axis.y, y2 = y * y; 523 f32 z = axis.z, z2 = z * z; 524 525 m4 result; 526 result.c[0] = (v4){{ca + mca * x2, mca * x * y - sa * z, mca * x * z + sa * y, 0}}; 527 result.c[1] = (v4){{mca * x * y + sa * z, ca + mca * y2, mca * y * z - sa * x, 0}}; 528 result.c[2] = (v4){{mca * x * z - sa * y, mca * y * z + sa * x, ca + mca * z2, 0}}; 529 result.c[3] = (v4){{0, 0, 0, 1}}; 530 return result; 531 } 532 533 function m4 534 m4_rotation_about_y(f32 turns) 535 { 536 m4 result = m4_rotation_about_axis((v3){.y = 1.0f}, turns); 537 return result; 538 } 539 540 function m4 541 y_aligned_volume_transform(v3 extent, v3 translation, f32 rotation_turns) 542 { 543 m4 T = m4_translation(translation); 544 m4 R = m4_rotation_about_axis((v3){.y = 1.0f}, rotation_turns); 545 m4 S = m4_scale(extent); 546 m4 result = m4_mul(T, m4_mul(R, S)); 547 return result; 548 } 549 550 function v4 551 m4_mul_v4(m4 a, v4 v) 552 { 553 v4 result; 554 result.x = v4_dot(m4_row(a, 0), v); 555 result.y = v4_dot(m4_row(a, 1), v); 556 result.z = v4_dot(m4_row(a, 2), v); 557 result.w = v4_dot(m4_row(a, 3), v); 558 return result; 559 } 560 561 function v3 562 m4_mul_v3(m4 a, v3 v) 563 { 564 v3 result = m4_mul_v4(a, (v4){{v.x, v.y, v.z, 1.0f}}).xyz; 565 return result; 566 } 567 568 function v2 569 rect_uv(v2 p, Rect r) 570 { 571 v2 result = v2_div(v2_sub(p, r.pos), r.size); 572 return result; 573 } 574 575 function v2 576 rect_uv_ndc(v2 p, Rect r) 577 { 578 v2 uv = rect_uv(p, r); 579 v2 result = v2_sub(v2_scale(uv, 2.f), (v2){{1.f, 1.f}}); 580 return result; 581 } 582 583 function Rect 584 rect_intersect(Rect a, Rect b) 585 { 586 v2 ae = v2_add(a.pos, a.size); 587 v2 be = v2_add(b.pos, b.size); 588 589 Rect result = {0}; 590 result.pos.x = Max(a.pos.x, b.pos.x); 591 result.pos.y = Max(a.pos.y, b.pos.y); 592 result.size.x = Min(ae.x, be.x) - result.pos.x; 593 result.size.y = Min(ae.y, be.y) - result.pos.y; 594 return result; 595 } 596 597 function Rect 598 rect_squish_centered(Rect a, v2 pct) 599 { 600 v2 delta_size = v2_mul(a.size, pct); 601 Rect result; 602 result.pos = v2_add(a.pos, v2_scale(delta_size, 0.5f)); 603 result.size = v2_add(a.size, v2_scale(delta_size, -1.f)); 604 return result; 605 } 606 607 function Rect 608 rect_shrink_centered(Rect a, v2 px) 609 { 610 Rect result; 611 result.pos = v2_add(a.pos, v2_scale(px, 0.5f)); 612 result.size = v2_add(a.size, v2_scale(px, -1.f)); 613 return result; 614 } 615 616 function m4 617 orthographic_projection(f32 n, f32 f, f32 t, f32 r) 618 { 619 m4 result; 620 f32 a = -2 / (f - n); 621 f32 b = - (f + n) / (f - n); 622 result.c[0] = (v4){{1 / r, 0, 0, 0}}; 623 result.c[1] = (v4){{0, 1 / t, 0, 0}}; 624 result.c[2] = (v4){{0, 0, a, 0}}; 625 result.c[3] = (v4){{0, 0, b, 1}}; 626 return result; 627 } 628 629 function m4 630 perspective_projection(f32 n, f32 f, f32 fov, f32 aspect) 631 { 632 m4 result; 633 f32 t = n * tan_f32(fov / 2.0f); 634 f32 r = t * aspect; 635 f32 a = -(f + n) / (f - n); 636 f32 b = -2 * f * n / (f - n); 637 result.c[0] = (v4){{n / r, 0, 0, 0}}; 638 result.c[1] = (v4){{0, n / t, 0, 0}}; 639 result.c[2] = (v4){{0, 0, a, -1}}; 640 result.c[3] = (v4){{0, 0, b, 0}}; 641 return result; 642 } 643 644 function m4 645 camera_look_at(v3 camera, v3 point) 646 { 647 v3 orthogonal = {{0, 1.0f, 0}}; 648 v3 normal = v3_normalize(v3_sub(camera, point)); 649 v3 right = cross(orthogonal, normal); 650 v3 up = cross(normal, right); 651 652 v3 translate; 653 camera = v3_sub((v3){0}, camera); 654 translate.x = v3_dot(camera, right); 655 translate.y = v3_dot(camera, up); 656 translate.z = v3_dot(camera, normal); 657 658 m4 result; 659 result.c[0] = (v4){{right.x, up.x, normal.x, 0}}; 660 result.c[1] = (v4){{right.y, up.y, normal.y, 0}}; 661 result.c[2] = (v4){{right.z, up.z, normal.z, 0}}; 662 result.c[3] = (v4){{translate.x, translate.y, translate.z, 1}}; 663 return result; 664 } 665 666 /* NOTE(rnp): adapted from "Essential Mathematics for Games and Interactive Applications" (Verth, Bishop) */ 667 function f32 668 obb_raycast(m4 obb_orientation, v3 obb_size, v3 obb_center, ray r) 669 { 670 v3 p = v3_sub(obb_center, r.origin); 671 v3 X = obb_orientation.c[0].xyz; 672 v3 Y = obb_orientation.c[1].xyz; 673 v3 Z = obb_orientation.c[2].xyz; 674 675 /* NOTE(rnp): projects direction vector onto OBB axis */ 676 v3 f; 677 f.x = v3_dot(X, r.direction); 678 f.y = v3_dot(Y, r.direction); 679 f.z = v3_dot(Z, r.direction); 680 681 /* NOTE(rnp): projects relative vector onto OBB axis */ 682 v3 e; 683 e.x = v3_dot(X, p); 684 e.y = v3_dot(Y, p); 685 e.z = v3_dot(Z, p); 686 687 f32 result = 0; 688 f32 t[6] = {0}; 689 for (i32 i = 0; i < 3; i++) { 690 if (f32_equal(f.E[i], 0)) { 691 if (-e.E[i] - obb_size.E[i] > 0 || -e.E[i] + obb_size.E[i] < 0) 692 result = -1.0f; 693 f.E[i] = F32_EPSILON; 694 } 695 t[i * 2 + 0] = (e.E[i] + obb_size.E[i]) / f.E[i]; 696 t[i * 2 + 1] = (e.E[i] - obb_size.E[i]) / f.E[i]; 697 } 698 699 if (result != -1) { 700 f32 tmin = Max(Max(Min(t[0], t[1]), Min(t[2], t[3])), Min(t[4], t[5])); 701 f32 tmax = Min(Min(Max(t[0], t[1]), Max(t[2], t[3])), Max(t[4], t[5])); 702 if (tmax >= 0 && tmin <= tmax) { 703 result = tmin > 0 ? tmin : tmax; 704 } else { 705 result = -1; 706 } 707 } 708 709 return result; 710 } 711 712 function f32 713 complex_filter_first_moment(v2 *filter, i32 length, f32 sampling_frequency) 714 { 715 f32 n = 0, d = 0; 716 for (i32 i = 0; i < length; i++) { 717 f32 t = v2_magnitude_squared(filter[i]); 718 n += (f32)i * t; 719 d += t; 720 } 721 f32 result = n / d / sampling_frequency; 722 return result; 723 } 724 725 function f32 726 real_filter_first_moment(f32 *filter, i32 length, f32 sampling_frequency) 727 { 728 f32 n = 0, d = 0; 729 for (i32 i = 0; i < length; i++) { 730 f32 t = filter[i] * filter[i]; 731 n += (f32)i * t; 732 d += t; 733 } 734 f32 result = n / d / sampling_frequency; 735 return result; 736 } 737 738 function f32 739 tukey_window(f32 t, f32 tapering) 740 { 741 f32 r = tapering; 742 f32 result = 1; 743 if (t < r / 2) result = 0.5f * (1 + cos_f32(2 * PI * (t - r / 2) / r)); 744 if (t >= 1 - r / 2) result = 0.5f * (1 + cos_f32(2 * PI * (t - 1 + r / 2) / r)); 745 return result; 746 } 747 748 /* NOTE(rnp): adapted from "Discrete Time Signal Processing" (Oppenheim) */ 749 function f32 * 750 kaiser_low_pass_filter(Arena *arena, f32 cutoff_frequency, f32 sampling_frequency, f32 beta, i32 length) 751 { 752 f32 *result = push_array(arena, f32, length); 753 f32 wc = 2 * PI * cutoff_frequency / sampling_frequency; 754 f32 a = (f32)length / 2.0f; 755 f32 pi_i0_b = PI * (f32)cephes_i0(beta); 756 757 for (i32 n = 0; n < length; n++) { 758 f32 t = (f32)n - a; 759 f32 impulse = !f32_equal(t, 0) ? sin_f32(wc * t) / t : wc; 760 t = t / a; 761 f32 window = (f32)cephes_i0(beta * sqrt_f32(1 - t * t)) / pi_i0_b; 762 result[n] = impulse * window; 763 } 764 765 return result; 766 } 767 768 function f32 * 769 rf_chirp(Arena *arena, f32 min_frequency, f32 max_frequency, f32 sampling_frequency, 770 i32 length, b32 reverse) 771 { 772 f32 *result = push_array(arena, f32, length); 773 for (i32 i = 0; i < length; i++) { 774 i32 index = reverse? length - 1 - i : i; 775 f32 fc = min_frequency + (f32)i * (max_frequency - min_frequency) / (2 * (f32)length); 776 f32 arg = 2 * PI * fc * (f32)i / sampling_frequency; 777 result[index] = sin_f32(arg) * tukey_window((f32)i / (f32)length, 0.2f); 778 } 779 return result; 780 } 781 782 function v2 * 783 baseband_chirp(Arena *arena, f32 min_frequency, f32 max_frequency, f32 sampling_frequency, 784 i32 length, b32 reverse, f32 scale) 785 { 786 v2 *result = push_array(arena, v2, length); 787 f32 conjugate = reverse ? -1 : 1; 788 for (i32 i = 0; i < length; i++) { 789 i32 index = reverse? length - 1 - i : i; 790 f32 fc = min_frequency + (f32)i * (max_frequency - min_frequency) / (2 * (f32)length); 791 f32 arg = 2 * PI * fc * (f32)i / sampling_frequency; 792 v2 sample = {{scale * cos_f32(arg), conjugate * scale * sin_f32(arg)}}; 793 result[index] = v2_scale(sample, tukey_window((f32)i / (f32)length, 0.2f)); 794 } 795 return result; 796 } 797 798 function iv3 799 das_output_dimension(iv3 points) 800 { 801 iv3 result; 802 result.x = Max(points.x, 1); 803 result.y = Max(points.y, 1); 804 result.z = Max(points.z, 1); 805 806 switch (iv3_dimension(result)) { 807 case 1:{ 808 if (result.y > 1) result.x = result.y; 809 if (result.z > 1) result.x = result.z; 810 result.y = result.z = 1; 811 }break; 812 813 case 2:{ 814 if (result.x > 1) { 815 if (result.z > 1) result.y = result.z; 816 } else { 817 result.x = result.z; 818 } 819 result.z = 1; 820 }break; 821 822 case 3:{}break; 823 824 InvalidDefaultCase; 825 } 826 827 return result; 828 } 829 830 function m4 831 das_transform_1d(v3 p1, v3 p2) 832 { 833 v3 extent = v3_sub(p2, p1); 834 m4 result = { 835 .c[0] = (v4){{extent.x, extent.y, extent.z, 0.0f}}, 836 .c[1] = (v4){{0.0f, 0.0f, 0.0f, 0.0f}}, 837 .c[2] = (v4){{0.0f, 0.0f, 0.0f, 0.0f}}, 838 .c[3] = (v4){{p1.x, p1.y, p1.z, 1.0f}}, 839 }; 840 return result; 841 } 842 843 function m4 844 das_transform_2d_with_normal(v3 normal, v2 min_coordinate, v2 max_coordinate, f32 offset) 845 { 846 v3 U = {{0, 1.0f, 0}}; 847 if (f32_equal(v3_dot(U, normal), 1.0f)) 848 U = (v3){{1.0f, 0, 0}}; 849 850 v3 N = normal; 851 v3 V = cross(U, N); 852 853 v3 min = v3_add(v3_scale(U, min_coordinate.x), v3_scale(V, min_coordinate.y)); 854 v3 max = v3_add(v3_scale(U, max_coordinate.x), v3_scale(V, max_coordinate.y)); 855 856 v3 extent = v3_sub(max, min); 857 U = v3_scale(U, v3_dot(U, extent)); 858 V = v3_scale(V, v3_dot(V, extent)); 859 860 v3 t = v3_add(v3_scale(N, offset), min); 861 862 m4 result; 863 result.c[0] = (v4){{U.x, U.y, U.z, 0.0f}}; 864 result.c[1] = (v4){{V.x, V.y, V.z, 0.0f}}; 865 result.c[2] = (v4){{N.x, N.y, N.z, 0.0f}}; 866 result.c[3] = (v4){{t.x, t.y, t.z, 1.0f}}; 867 868 return result; 869 } 870 871 function m4 872 das_transform_2d_xz(v2 min_coordinate, v2 max_coordinate, f32 y_off) 873 { 874 m4 result = das_transform_2d_with_normal((v3){.y = 1.0f}, min_coordinate, max_coordinate, y_off); 875 return result; 876 } 877 878 function m4 879 das_transform_2d_yz(v2 min_coordinate, v2 max_coordinate, f32 x_off) 880 { 881 // NOTE(rnp): flip so that region extends in correct direction 882 m4 result = das_transform_2d_with_normal((v3){.x = -1.0f}, min_coordinate, max_coordinate, x_off); 883 return result; 884 } 885 886 function m4 887 das_transform_2d_xy(v2 min_coordinate, v2 max_coordinate, f32 z_off) 888 { 889 m4 result = das_transform_2d_with_normal((v3){.z = 1.0f}, min_coordinate, max_coordinate, z_off); 890 return result; 891 } 892 893 function m4 894 das_transform_3d(v3 min_coordinate, v3 max_coordinate) 895 { 896 v3 extent = v3_sub(max_coordinate, min_coordinate); 897 m4 result; 898 result.c[0] = (v4){{extent.x, 0.0f, 0.0f, 0.0f}}; 899 result.c[1] = (v4){{0.0f, extent.y, 0.0f, 0.0f}}; 900 result.c[2] = (v4){{0.0f, 0.0f, extent.z, 0.0f}}; 901 result.c[3] = (v4){{min_coordinate.x, min_coordinate.y, min_coordinate.z, 1.0f}}; 902 return result; 903 } 904 905 function m4 906 das_transform(v3 min_coordinate, v3 max_coordinate, iv3 *points) 907 { 908 m4 result; 909 910 *points = das_output_dimension(*points); 911 912 switch (iv3_dimension(*points)) { 913 case 1:{result = das_transform_1d( min_coordinate, max_coordinate); }break; 914 case 2:{result = das_transform_2d_xz(XY(min_coordinate), XY(max_coordinate), 0);}break; 915 case 3:{result = das_transform_3d( min_coordinate, max_coordinate); }break; 916 } 917 918 return result; 919 } 920 921 function v3 922 plane_normal_from_transform(m4 transform) 923 { 924 v3 U = v3_normalize(transform.c[0].xyz); 925 v3 V = v3_normalize(transform.c[1].xyz); 926 v3 result = cross(V, U); 927 return result; 928 } 929 930 function f32 931 plane_offset_from_transform(m4 transform) 932 { 933 f32 result = v3_dot(plane_normal_from_transform(transform), transform.c[3].xyz); 934 return result; 935 } 936 937 function void 938 plane_corners_from_transform(m4 transform, v2 *min, v2 *max) 939 { 940 v3 U = v3_normalize(transform.c[0].xyz); 941 v3 V = v3_normalize(transform.c[1].xyz); 942 943 v3 min_3d = m4_mul_v3(transform, (v3){{0.f, 0.f, 0.f}}); 944 v3 max_3d = m4_mul_v3(transform, (v3){{1.f, 1.f, 1.f}}); 945 946 if (min) *min = (v2){{v3_dot(U, min_3d), v3_dot(V, min_3d)}}; 947 if (max) *max = (v2){{v3_dot(U, max_3d), v3_dot(V, max_3d)}}; 948 } 949 950 function v2 951 plane_uv(v3 point, v3 U, v3 V) 952 { 953 v2 result; 954 result.x = v3_dot(U, point) / v3_dot(U, U); 955 result.y = v3_dot(V, point) / v3_dot(V, V); 956 return result; 957 } 958 959 function v4 960 hsv_to_rgb(v4 hsv) 961 { 962 /* f(k(n)) = V - V*S*max(0, min(k, min(4 - k, 1))) 963 * k(n) = fmod((n + H * 6), 6) 964 * (R, G, B) = (f(n = 5), f(n = 3), f(n = 1)) 965 */ 966 alignas(16) f32 nval[4] = {5.0f, 3.0f, 1.0f, 0.0f}; 967 f32x4 n = load_f32x4(nval); 968 f32x4 H = dup_f32x4(hsv.x); 969 f32x4 S = dup_f32x4(hsv.y); 970 f32x4 V = dup_f32x4(hsv.z); 971 f32x4 six = dup_f32x4(6); 972 973 f32x4 t = add_f32x4(n, mul_f32x4(six, H)); 974 f32x4 rem = floor_f32x4(div_f32x4(t, six)); 975 f32x4 k = sub_f32x4(t, mul_f32x4(rem, six)); 976 977 t = min_f32x4(sub_f32x4(dup_f32x4(4), k), dup_f32x4(1)); 978 t = max_f32x4(dup_f32x4(0), min_f32x4(k, t)); 979 t = mul_f32x4(t, mul_f32x4(S, V)); 980 981 v4 rgba; 982 store_f32x4(rgba.E, sub_f32x4(V, t)); 983 rgba.a = hsv.a; 984 return rgba; 985 } 986 987 function f32 988 ease_in_out_cubic(f32 t) 989 { 990 f32 result; 991 if (t < 0.5f) { 992 result = 4.0f * t * t * t; 993 } else { 994 t = -2.0f * t + 2.0f; 995 result = 1.0f - t * t * t / 2.0f; 996 } 997 return result; 998 } 999 1000 function f32 1001 ease_in_out_quartic(f32 t) 1002 { 1003 f32 result; 1004 if (t < 0.5f) { 1005 result = 8.0f * t * t * t * t; 1006 } else { 1007 t = -2.0f * t + 2.0f; 1008 result = 1.0f - t * t * t * t / 2.0f; 1009 } 1010 return result; 1011 }