ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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DateCommit messageAuthorFiles+-
2025-02-20 17:34fix a potential issue if rf_raw_dim was changed when decoded_data_dim was notRandy Palamar2+24-13
2025-02-20 17:25das: small refactorRandy Palamar1+10-17
2025-02-19 22:22add GL vendor detection for w32 arm64Randy Palamar1+4-1
2025-02-17 12:19intrinsics: avoid UB when using CLZ/CTZRandy Palamar2+18-4
2025-02-14 04:03beamformer: don't try gen mipmaps for an invalid texture at startupRandy Palamar1+1-0
2025-02-14 00:52shaders/hadamard: transpose the decoding directionRandy Palamar1+1-1
2025-02-13 18:11w32: read_file: don't shadow resultRandy Palamar1+2-2
2025-01-29 03:55w32: fix typos in last commitRandy Palamar1+2-2
2025-01-29 03:37core: avoid crashing when w32 fails to read fileRandy Palamar3+42-48
2025-01-29 02:53build.sh: fix a couple w32 build issuesRandy Palamar1+21-16
2025-01-28 13:39ci: remove unneeded packages and add arm64-linux runnerRandy Palamar1+4-6
2025-01-28 13:22build.sh: fix missing includesRandy Palamar1+6-2
2025-01-28 12:56build.sh: stop using cmakeRandy Palamar1+29-20
2025-01-28 03:20adapt shaders and parameters to defined ornot apiRandy Palamar4+68-53
2025-01-25 17:05build.sh: built raylib's bundled glfw separatelyRandy Palamar1+52-25
2025-01-24 17:45core: store hadamard as i8 texture dataRandy Palamar3+10-12
2025-01-24 13:26das: fix typo in u16 unpackRandy Palamar1+1-1
2025-01-24 12:59core/das: pack uforces channels into u16sRandy Palamar2+8-6
2025-01-24 04:26core: delete all multi transducer handling codeRandy Palamar6+73-103
2025-01-23 17:16core/das: use xdc_transform matrices sent in UBORandy Palamar4+32-85
2025-01-22 14:16build.sh: speed up ci build and make some options more explicitRandy Palamar2+72-43
2025-01-21 18:10core: automatic hot reloadingRandy Palamar12+610-242
2025-01-17 05:55das: fix multipass volume exportRandy Palamar1+3-2
2025-01-14 15:15ui: don't stretch the output when changing view regionRandy Palamar4+72-32
2025-01-15 03:23ui: overlay mouse coordinates when hoveringRandy Palamar2+29-4
2025-01-15 01:07hadamard: fix adjacent channel swappingRandy Palamar1+4-3
2025-01-14 13:00ui: use CLAMP_TO_BORDER on view output textureRandy Palamar1+6-2
2025-01-13 23:04ui: work around raylib's texture filteringRandy Palamar1+4-0
2025-01-10 17:11ui: don't draw ruler when start point is out of viewRandy Palamar1+2-1
2025-01-10 15:35ui: scale bar click to zoom interactionRandy Palamar3+96-44
2025-01-09 23:57das: tidy up hercules pathzemplab1+53-48
2025-01-09 13:26ui: split scale bar drawing into a helperRandy Palamar1+49-46
2025-01-09 05:12ui: pass scale bars through the interaction systemRandy Palamar2+98-22
2025-01-08 20:34das: FORCES: recieve distance in y should always be 0Randy Palamar1+2-2
2025-01-08 20:30update gitignoreRandy Palamar1+5-4
2025-01-08 20:25ui: draw debug overlay ontop of everything elseRandy Palamar1+1-1
2025-01-08 18:13das: use the correct number of channels for HERCULES and RCARandy Palamar1+4-4
2025-01-08 16:54move scale bar drawing into draw_display_overlayRandy Palamar1+107-107
2025-01-08 16:23avoid raylib GetMouseWheelMove() jankRandy Palamar1+4-4
2025-01-08 15:07improve display ruler interactionRandy Palamar4+131-73
2025-01-07 06:01split ruler drawing into a seperate functionRandy Palamar4+111-65
2025-01-08 03:40das: correct element positioningRandy Palamar1+23-15
2025-01-08 02:56das: bring back HERCULES tribal knowledgeRandy Palamar1+3-0
2025-01-08 02:49helper lib: change output_points to uv4 in beamform_data_synchronizedRandy Palamar2+3-2
2025-01-06 20:23debug: log when executable reloads and properly reload uiRandy Palamar5+24-9
2024-12-21 00:11port to aarch64Randy Palamar6+81-25
2024-12-11 00:51make test less zealousRandy Palamar1+1-2
2024-12-11 00:30don't crash when reloading shaders when no data is loadedRandy Palamar2+14-2
2024-12-06 23:17add a couple normal RCA beamforming methods to das shaderzemplab3+92-21
2024-12-10 18:19calculate transmit distance relative to world spaceRandy Palamar1+14-7
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