ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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DateCommit messageAuthorFiles+-
2024-05-17 22:00add inverse_hadamard helper functionRandy Palamar2+31-0
2024-05-17 20:22properly parse vrs data dimensionRandy Palamar1+28-7
2024-05-16 15:36replace file_modification time with get_file_statsRandy Palamar5+67-44
2024-05-15 23:05add vrs file parsingRandy Palamar3+89-5
2024-05-15 17:00add scuffed rotationRandy Palamar5+192-38
2024-05-14 12:35ensure viewport starts as squareRandy Palamar1+3-0
2024-05-14 12:35clamp zoom to [0, 1] and start at 0.5Randy Palamar2+2-1
2024-05-14 12:32do some basic error handling for hotloaded shaderRandy Palamar2+30-15
2024-05-14 12:05properly scale zoom and add shift for fast zoomRandy Palamar1+5-5
2024-05-13 23:05add updated opengl.cRandy Palamar1+25-11
2024-05-13 22:47initial 3D renderingRandy Palamar3+51-34
2024-05-13 19:35use normal realloc instead of reallocarrayRandy Palamar1+4-1
2024-05-13 16:43fix win32 layer typosRandy Palamar1+8-9
2024-05-10 21:56add basic win32 support codeRandy Palamar3+61-0
2024-05-10 20:52move file code to os specific fileRandy Palamar4+54-37
2024-05-10 17:20init: start doing the thingRandy Palamar6+665-0