ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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das.glsl (17627B)


      1 /* See LICENSE for license details. */
      2 #if   InputDataKind == DataKind_Float32 || InputDataKind == DataKind_Float16
      3   #if CoherencyWeighting
      4     #define RESULT_TYPE               vec2
      5     #define RESULT_COHERENT_CAST(a)   (a).x
      6     #define RESULT_INCOHERENT_CAST(a) (a).y
      7   #endif
      8   #define SAMPLE_TYPE f32
      9 #elif InputDataKind == DataKind_Float32Complex || InputDataKind == DataKind_Float16Complex
     10   #if CoherencyWeighting
     11     #define RESULT_TYPE               vec3
     12     #define RESULT_COHERENT_CAST(a)   (a).xy
     13     #define RESULT_INCOHERENT_CAST(a) (a).z
     14   #endif
     15   #define SAMPLE_TYPE f32vec2
     16 #else
     17   #error InputDataKind unsupported for DAS
     18 #endif
     19 
     20 #ifndef RESULT_TYPE
     21   #define RESULT_TYPE SAMPLE_TYPE
     22 #endif
     23 
     24 #ifndef RESULT_COHERENT_CAST
     25   #define RESULT_COHERENT_CAST(a) (a)
     26 #endif
     27 
     28 #if CoherencyWeighting
     29   #define RESULT_STORE(a) RESULT_TYPE(RESULT_COHERENT_CAST(a), length(a))
     30 #else
     31   #define RESULT_STORE(a) (a)
     32 #endif
     33 
     34 // NOTE(rnp): we don't want das to get recompiled when it isn't actually using the Heap
     35 // but we also don't want to check everywhere in here for the existence of the Heap
     36 #ifndef HeapBase
     37   #define HeapBase u64(0)
     38 #endif
     39 
     40 layout(std430, buffer_reference) readonly buffer Input  { InputDataType  x[]; };
     41 layout(std430, buffer_reference)          buffer Output { OutputDataType x[]; };
     42 
     43 layout(std430, buffer_reference) buffer IncoherentOutput { f32 x[]; };
     44 
     45 layout(std430, buffer_reference) readonly buffer F16   { f16     x[]; };
     46 layout(std430, buffer_reference) readonly buffer F32   { f32     x[]; };
     47 layout(std430, buffer_reference) readonly buffer S16   { s16     x[]; };
     48 layout(std430, buffer_reference) readonly buffer U8    { u8      x[]; };
     49 layout(std430, buffer_reference) readonly buffer U32V4 { u32vec4 x[]; };
     50 layout(std430, buffer_reference) readonly buffer F32V2 { f32vec2 x[]; };
     51 layout(std430, buffer_reference) readonly buffer F32V4 { f32vec4 x[]; };
     52 layout(std430, buffer_reference) readonly buffer F16V2 { f16vec2 x[]; };
     53 layout(std430, buffer_reference) readonly buffer F16V4 { f16vec4 x[]; };
     54 
     55 #define RX_ORIENTATION(tx_rx) bitfieldExtract((tx_rx), 0, 4)
     56 #define TX_ORIENTATION(tx_rx) bitfieldExtract((tx_rx), 4, 4)
     57 
     58 #define C_SPLINE 0.5
     59 
     60 #if InputDataKind == DataKind_Float32Complex || InputDataKind == DataKind_Float16Complex
     61 vec2 rotate_iq(const vec2 iq, const float time)
     62 {
     63 	float arg    = radians(360) * DemodulationFrequency * time;
     64 	mat2  phasor = mat2( cos(arg), sin(arg),
     65 	                    -sin(arg), cos(arg));
     66 	vec2 result = phasor * iq;
     67 	return result;
     68 }
     69 #else
     70   #define rotate_iq(a, b) (a)
     71 #endif
     72 
     73 // NOTE(rnp): while the input RF buffer is padded such that we could continue reading
     74 // DAS is very expensive so we want to avoid any extra work possible.
     75 u32 batch_channel_count()
     76 {
     77 	const bool safe   = (ReceiveChannelCount % ChunkChannelCount) == 0;
     78 	const u32  result = safe ? ChunkChannelCount : min(ReceiveChannelCount - channel_offset, ChunkChannelCount);
     79 	return result;
     80 }
     81 
     82 /* NOTE: See: https://cubic.org/docs/hermite.htm */
     83 SAMPLE_TYPE cubic(const u64 rf_pointer, const f32 t)
     84 {
     85 	const mat4 h = mat4(
     86 		 2, -3,  0, 1,
     87 		-2,  3,  0, 0,
     88 		 1, -2,  1, 0,
     89 		 1, -1,  0, 0
     90 	);
     91 
     92 	#if InputDataKind == DataKind_Float32
     93 		f32vec4 samples = F32V4(rf_pointer).x[0];
     94 	#elif InputDataKind == DataKind_Float16
     95 		f16vec4 samples = F16V4(rf_pointer).x[0];
     96 	#elif InputDataKind == DataKind_Float16Complex
     97 		f32vec2 samples[4];
     98 		uvec4 load = U32V4(rf_pointer).x[0];
     99 		samples[0] = unpackHalf2x16(load[0]);
    100 		samples[1] = unpackHalf2x16(load[1]);
    101 		samples[2] = unpackHalf2x16(load[2]);
    102 		samples[3] = unpackHalf2x16(load[3]);
    103 	#else
    104 		f32vec2 samples[4];
    105 		vec4 load1 = F32V4(rf_pointer).x[0];
    106 		vec4 load2 = F32V4(rf_pointer).x[1];
    107 		samples[0] = load1.xy;
    108 		samples[1] = load1.zw;
    109 		samples[2] = load2.xy;
    110 		samples[3] = load2.zw;
    111 	#endif
    112 
    113 	vec4        Sh = vec4(t * t * t, t * t, t, 1) * h;
    114 	SAMPLE_TYPE P1 = samples[1];
    115 	SAMPLE_TYPE P2 = samples[2];
    116 	SAMPLE_TYPE T1 = C_SPLINE * (P2 - samples[0]);
    117 	SAMPLE_TYPE T2 = C_SPLINE * (samples[3] - P1);
    118 
    119 	#if   InputDataKind == DataKind_Float32 || InputDataKind == DataKind_Float16
    120 		SAMPLE_TYPE result = dot(Sh, vec4(P1, P2, T1, T2));
    121 	#else
    122 		mat2x4 C = mat2x4(vec4(P1.x, P2.x, T1.x, T2.x), vec4(P1.y, P2.y, T1.y, T2.y));
    123 		SAMPLE_TYPE result = Sh * C;
    124 	#endif
    125 	return result;
    126 }
    127 
    128 SAMPLE_TYPE sample_rf(const u64 rf_pointer, const f32 index)
    129 {
    130 	SAMPLE_TYPE result = SAMPLE_TYPE(0);
    131 
    132 	switch (InterpolationMode) {
    133 	case InterpolationMode_Nearest:{
    134 		if (index >= 0.f && index < (f32(SampleCount) - 0.5f))
    135 			result = rotate_iq(Input(rf_pointer + InputDataKindByteSize * u32(round(index))).x[0], index / SamplingFrequency);
    136 	}break;
    137 	case InterpolationMode_Linear:{
    138 		if (index >= 0.f && index < f32(SampleCount - 1)) {
    139 			#if InputDataKind == DataKind_Float32
    140 				f32vec2 rf = F32V2(rf_pointer + InputDataKindByteSize * u32(index)).x[0];
    141 			#elif InputDataKind == DataKind_Float16
    142 				f16vec2 rf = F16V2(rf_pointer + InputDataKindByteSize * u32(index)).x[0];
    143 			#elif InputDataKind == DataKind_Float16Complex
    144 				f16vec4 load  = F16V4(rf_pointer + InputDataKindByteSize * u32(index)).x[0];
    145 				f16vec2 rf[2] = {load.xy, load.zw};
    146 			#else
    147 				f32vec4 load  = F32V4(rf_pointer + InputDataKindByteSize * u32(index)).x[0];
    148 				f32vec2 rf[2] = {load.xy, load.zw};
    149 			#endif
    150 
    151 			f32 t  = fract(index);
    152 			result = (1 - t) * rf[0] + t * rf[1];
    153 			result = rotate_iq(result, index / SamplingFrequency);
    154 		}
    155 	}break;
    156 	case InterpolationMode_Cubic:{
    157 		if (index >= 1.f && index < f32(SampleCount - 2))
    158 			result = rotate_iq(cubic(rf_pointer + InputDataKindByteSize * u32(index), fract(index)), index / SamplingFrequency);
    159 	}break;
    160 	}
    161 	return result;
    162 }
    163 
    164 float sample_index(const float distance)
    165 {
    166 	float  time = distance / SpeedOfSound + TimeOffset;
    167 	return time * SamplingFrequency;
    168 }
    169 
    170 u32 output_index(const u32 x, const u32 y, const u32 z)
    171 {
    172 	u32 result = OutputSizeX * OutputSizeY * z + OutputSizeX * y + x;
    173 	return result;
    174 }
    175 
    176 float apodize(const float arg)
    177 {
    178 	/* IMPORTANT: do not move calculation of arg into this function. It will generate a
    179 	 * conditional move resulting in cos always being evaluated causing a slowdown */
    180 
    181 	/* NOTE: constant F# dynamic receive apodization. This is implemented as:
    182 	 *
    183 	 *                  /        |x_e - x_i|\
    184 	 *    a(x, z) = cos(F# * π * ----------- ) ^ 2
    185 	 *                  \        |z_e - z_i|/
    186 	 *
    187 	 * where x,z_e are transducer element positions and x,z_i are image positions. */
    188 	float a = cos(radians(180) * arg);
    189 	return a * a;
    190 }
    191 
    192 vec2 rca_plane_projection(const vec3 point, const bool rows)
    193 {
    194 	vec2 result = vec2(point[int(rows)], point[2]);
    195 	return result;
    196 }
    197 
    198 float plane_wave_transmit_distance(const vec3 point, const float transmit_angle, const bool tx_rows)
    199 {
    200 	return dot(rca_plane_projection(point, tx_rows), vec2(sin(transmit_angle), cos(transmit_angle)));
    201 }
    202 
    203 float cylindrical_wave_transmit_distance(const vec3 point, const float focal_depth,
    204                                          const float transmit_angle, const bool tx_rows)
    205 {
    206 	vec2 f = focal_depth * vec2(sin(transmit_angle), cos(transmit_angle));
    207 	return distance(rca_plane_projection(point, tx_rows), f);
    208 }
    209 
    210 u8 tx_rx_orientation_for_acquisition(const s32 acquisition)
    211 {
    212 	u8 result = u8(TransmitReceiveOrientation);
    213 	if (!SingleOrientation) result = U8(HeapBase + TransmitReceiveOrientations).x[acquisition];
    214 	return result;
    215 }
    216 
    217 f32vec2 focal_vector_for_acquisition(const s32 acquisition)
    218 {
    219 	f32vec2 result = SingleFocus ? f32vec2(TransmitAngle, FocusDepth) : F32V2(HeapBase + FocalVectors).x[acquisition];
    220 	return result;
    221 }
    222 
    223 f32 rca_transmit_distance(const vec3 world_point, const vec2 focal_vector, const u8 transmit_receive_orientation)
    224 {
    225 	float result = 0;
    226 	if (TX_ORIENTATION(transmit_receive_orientation) != RCAOrientation_None) {
    227 		bool  tx_rows        = TX_ORIENTATION(transmit_receive_orientation) == RCAOrientation_Rows;
    228 		float transmit_angle = radians(focal_vector.x);
    229 		float focal_depth    = focal_vector.y;
    230 
    231 		if (isinf(focal_depth)) {
    232 			result = plane_wave_transmit_distance(world_point, transmit_angle, tx_rows);
    233 		} else {
    234 			result = cylindrical_wave_transmit_distance(world_point, focal_depth, transmit_angle, tx_rows);
    235 		}
    236 	}
    237 	return result;
    238 }
    239 
    240 RESULT_TYPE RCA(const vec3 world_point)
    241 {
    242 	RESULT_TYPE result = RESULT_TYPE(0);
    243 	for (s32 acquisition = 0; acquisition < s32(AcquisitionCount); acquisition++) {
    244 		const u8   tx_rx_orientation = tx_rx_orientation_for_acquisition(acquisition);
    245 		const bool rx_rows           = RX_ORIENTATION(tx_rx_orientation) == RCAOrientation_Rows;
    246 		const vec2 focal_vector      = focal_vector_for_acquisition(acquisition);
    247 		vec2  xdc_world_point = rca_plane_projection((xdc_transform * vec4(world_point, 1)).xyz, rx_rows);
    248 		f32   transmit_index  = sample_index(rca_transmit_distance(world_point, focal_vector, tx_rx_orientation));
    249 
    250 		u64 rf_pointer  = rf_data + InputDataKindByteSize * acquisition * SampleCount;
    251 		rf_pointer     -= InputDataKindByteSize * u32(InterpolationMode == InterpolationMode_Cubic);
    252 
    253 		for (f32 chunk_channel = 0.f; chunk_channel < f32(batch_channel_count()); chunk_channel += 1.f) {
    254 			f32  rx_channel     = f32(channel_offset) + chunk_channel;
    255 			vec3 rx_center      = vec3(rx_channel * xdc_element_pitch, 0);
    256 			vec2 receive_vector = xdc_world_point - rca_plane_projection(rx_center, rx_rows);
    257 			f32  a_arg          = abs(FNumber * receive_vector.x / abs(xdc_world_point.y));
    258 
    259 			if (a_arg < 0.5f) {
    260 				f32         index = transmit_index + length(receive_vector) * SamplingFrequency / SpeedOfSound;
    261 				SAMPLE_TYPE value = apodize(a_arg) * sample_rf(rf_pointer, index);
    262 				result += RESULT_STORE(value);
    263 			}
    264 			rf_pointer += InputDataKindByteSize * SampleCount * AcquisitionCount;
    265 		}
    266 	}
    267 	return result;
    268 }
    269 
    270 RESULT_TYPE HERCULES(const vec3 world_point)
    271 {
    272 	const u8   tx_rx_orientation = tx_rx_orientation_for_acquisition(0);
    273 	const bool rx_cols           = RX_ORIENTATION(tx_rx_orientation) == RCAOrientation_Columns;
    274 	const vec2 focal_vector      = focal_vector_for_acquisition(0);
    275 	const vec3 xdc_world_point   = (xdc_transform * vec4(world_point, 1)).xyz;
    276 
    277 	const f32 transmit_index   = sample_index(rca_transmit_distance(world_point, focal_vector, tx_rx_orientation));
    278 	const f32 z_delta_squared  = xdc_world_point.z * xdc_world_point.z;
    279 	const f32 f_number_over_z  = abs(FNumber / xdc_world_point.z);
    280 	const f32 apodization_test = 0.25f / (f_number_over_z * f_number_over_z);
    281 
    282 	const f32 rx_world_point   = xdc_world_point[s32(!rx_cols)];
    283 	const f32 tx_world_point   = xdc_world_point[s32(rx_cols)];
    284 	const f32 rx_pitch         = xdc_element_pitch[s32(!rx_cols)];
    285 	const f32 tx_pitch         = xdc_element_pitch[s32(rx_cols)];
    286 
    287 	RESULT_TYPE result = RESULT_TYPE(0);
    288 	for (f32 chunk_channel = 0.f; chunk_channel < f32(batch_channel_count()); chunk_channel += 1.f) {
    289 		f32 rx_channel  = f32(channel_offset) + chunk_channel;
    290 
    291 		f32 element_receive_delta_squared = rx_world_point - rx_channel * rx_pitch;
    292 		element_receive_delta_squared *= element_receive_delta_squared;
    293 
    294 		u64 rf_pointer  = rf_data + InputDataKindByteSize * (u32(chunk_channel) * SampleCount * AcquisitionCount + u32(Sparse) * SampleCount);
    295 		rf_pointer     -= InputDataKindByteSize * u32(InterpolationMode == InterpolationMode_Cubic);
    296 
    297 		for (f32 transmit = f32(Sparse); transmit < f32(AcquisitionCount); transmit += 1.f) {
    298 			f32 tx_channel = Sparse ? f32(S16(HeapBase + SparseElements).x[s32(transmit) - s32(Sparse)]) : transmit;
    299 
    300 			f32 element_transmit_delta_squared = tx_world_point - tx_channel * tx_pitch;
    301 			element_transmit_delta_squared *= element_transmit_delta_squared;
    302 
    303 			f32 element_delta_squared = element_transmit_delta_squared + element_receive_delta_squared;
    304 			if (element_delta_squared < apodization_test) {
    305 				/* NOTE: tribal knowledge */
    306 				float apodization = transmit == 0 ? inversesqrt(float(AcquisitionCount)) : 1.0f;
    307 				apodization *= apodize(f_number_over_z * sqrt(element_delta_squared));
    308 
    309 				float index = transmit_index + sqrt(z_delta_squared + element_delta_squared) * SamplingFrequency / SpeedOfSound;
    310 				SAMPLE_TYPE value = apodization * sample_rf(rf_pointer, index);
    311 				result += RESULT_STORE(value);
    312 			}
    313 
    314 			rf_pointer += InputDataKindByteSize * SampleCount;
    315 		}
    316 	}
    317 	return result;
    318 }
    319 
    320 RESULT_TYPE FORCES(const vec3 world_point)
    321 {
    322 	RESULT_TYPE result = RESULT_TYPE(0);
    323 
    324 	const vec3 xdc_world_point = (xdc_transform * vec4(world_point, 1)).xyz;
    325 
    326 	// TODO(rnp): the sign of the origin offset might be flipped
    327 	f32 origin_offset       = FocusDepth * tan(radians(TransmitAngle));
    328 	f32 transmit_y_delta    = world_point.y + origin_offset;
    329 	f32 z_delta_squared     = xdc_world_point.z * xdc_world_point.z;
    330 	f32 transmit_yz_squared = transmit_y_delta * transmit_y_delta + z_delta_squared;
    331 
    332 	for (f32 chunk_channel = 0; chunk_channel < f32(batch_channel_count()); chunk_channel += 1.f) {
    333 		f32 rx_channel      = f32(channel_offset) + chunk_channel;
    334 		f32 receive_x_delta = xdc_world_point.x - rx_channel * xdc_element_pitch.x;
    335 		f32 a_arg           = abs(FNumber * receive_x_delta / xdc_world_point.z);
    336 
    337 		if (a_arg < 0.5f) {
    338 			u64 rf_pointer  = rf_data + InputDataKindByteSize * (u32(chunk_channel) * SampleCount * AcquisitionCount + u32(Sparse) * SampleCount);
    339 			rf_pointer     -= InputDataKindByteSize * u32(InterpolationMode == InterpolationMode_Cubic);
    340 
    341 			f32 receive_index = sample_index(sqrt(receive_x_delta * receive_x_delta + z_delta_squared));
    342 			f32 apodization   = apodize(a_arg);
    343 			for (f32 transmit = f32(Sparse); transmit < f32(AcquisitionCount); transmit += 1.f) {
    344 				f32 tx_channel = Sparse ? f32(S16(HeapBase + SparseElements).x[s32(transmit) - s32(Sparse)]) : transmit;
    345 				f32 transmit_x_delta = xdc_world_point.x - xdc_element_pitch.x * tx_channel;
    346 				f32 transmit_index   = sqrt(transmit_yz_squared + transmit_x_delta * transmit_x_delta) * SamplingFrequency / SpeedOfSound;
    347 
    348 				SAMPLE_TYPE value = apodization * sample_rf(rf_pointer, receive_index + transmit_index);
    349 				result     += RESULT_STORE(value);
    350 				rf_pointer += InputDataKindByteSize * SampleCount;
    351 			}
    352 		}
    353 	}
    354 	return result;
    355 }
    356 
    357 RESULT_TYPE READI_FORCES(const vec3 world_point)
    358 {
    359 	RESULT_TYPE result = RESULT_TYPE(0);
    360 
    361 	const vec3 xdc_world_point = (xdc_transform * vec4(world_point, 1)).xyz;
    362 
    363 	// TODO(rnp): the sign of the origin offset might be flipped
    364 	f32 origin_offset       = FocusDepth * tan(radians(TransmitAngle));
    365 	f32 transmit_y_delta    = world_point.y + origin_offset;
    366 	f32 z_delta_squared     = xdc_world_point.z * xdc_world_point.z;
    367 	f32 transmit_yz_squared = transmit_y_delta * transmit_y_delta + z_delta_squared;
    368 
    369 	// NOTE(tkh): The row we use matches the acquisition group, the column is the element group we are beamforming.
    370 	s32 hadamard_offset = s32(readi_group) * s32(ReadiGroupCount);
    371 
    372 	for (f32 chunk_channel = 0; chunk_channel < f32(batch_channel_count()); chunk_channel += 1.f) {
    373 		f32 rx_channel      = f32(channel_offset) + chunk_channel;
    374 		f32 receive_x_delta = xdc_world_point.x - rx_channel * xdc_element_pitch.x;
    375 		f32 a_arg           = abs(FNumber * receive_x_delta / xdc_world_point.z);
    376 
    377 		if (a_arg < 0.5f) {
    378 			u64 channel_rf_pointer  = rf_data + InputDataKindByteSize * u32(chunk_channel) * SampleCount * AcquisitionCount;
    379 			channel_rf_pointer     -= InputDataKindByteSize * u32(InterpolationMode == InterpolationMode_Cubic);
    380 
    381 			f32 receive_index = sample_index(sqrt(receive_x_delta * receive_x_delta + z_delta_squared));
    382 			f32 apodization   = apodize(a_arg);
    383 
    384 			// NOTE(tkh): Iterating over groups of tx elements, each group is AcquisitionCount
    385 			// sequential elements. The first element in each group is beamformed using the first
    386 			// acquisition, the second element in each group is beamformed using the second acquisition, etc.
    387 			for (s32 tx_group = 0; tx_group < s32(ReadiGroupCount); tx_group++) {
    388 				f32 group_apodization = apodization * F16(HeapBase + Hadamard).x[hadamard_offset + tx_group];
    389 				u64 rf_pointer = channel_rf_pointer;
    390 
    391 				for (f32 tx_event = 0; tx_event < f32(AcquisitionCount); tx_event += 1.f) {
    392 					f32 tx_element       = f32(tx_group) * f32(AcquisitionCount) + tx_event;
    393 					f32 transmit_x_delta = xdc_world_point.x - xdc_element_pitch.x * tx_element;
    394 					f32 transmit_index   = sqrt(transmit_yz_squared + transmit_x_delta * transmit_x_delta) * SamplingFrequency / SpeedOfSound;
    395 
    396 					SAMPLE_TYPE value = group_apodization * sample_rf(rf_pointer, receive_index + transmit_index);
    397 					result     += RESULT_STORE(value);
    398 					rf_pointer += InputDataKindByteSize * SampleCount;
    399 				}
    400 			}
    401 		}
    402 	}
    403 	return result;
    404 }
    405 
    406 void main()
    407 {
    408 	uvec3 out_voxel = gl_GlobalInvocationID;
    409 	if (!all(lessThan(out_voxel, uvec3(OutputSizeX, OutputSizeY, OutputSizeZ))))
    410 		return;
    411 
    412 	vec3 image_points = vec3(OutputSizeX, OutputSizeY, OutputSizeZ) - 1.0f;
    413 	vec3 point        = vec3(out_voxel) / max(vec3(1.0f), image_points);
    414 	vec3 world_point  = (voxel_transform * vec4(point, 1)).xyz;
    415 
    416 	uint32_t out_index = output_index(out_voxel.x, out_voxel.y, out_voxel.z);
    417 
    418 	RESULT_TYPE sum = RESULT_TYPE(0);
    419 	switch (AcquisitionKind) {
    420 	case AcquisitionKind_FORCES:
    421 	case AcquisitionKind_UFORCES:
    422 	{
    423 		sum = ReadiGroupCount > 1 ? READI_FORCES(world_point)
    424 		                          : FORCES(world_point);
    425 	}break;
    426 	case AcquisitionKind_HERCULES:
    427 	case AcquisitionKind_UHERCULES:
    428 	case AcquisitionKind_HERO_PA:
    429 	{
    430 		sum = HERCULES(world_point);
    431 	}break;
    432 	case AcquisitionKind_Flash:
    433 	case AcquisitionKind_RCA_TPW:
    434 	case AcquisitionKind_RCA_VLS:
    435 	{
    436 		sum = RCA(world_point);
    437 	}break;
    438 	}
    439 
    440 	#if CoherencyWeighting
    441 	IncoherentOutput(HeapBase + IncoherentFrame).x[out_index] += RESULT_INCOHERENT_CAST(sum);
    442 	#endif
    443 
    444 	Output(output_frame).x[out_index] += RESULT_COHERENT_CAST(sum);
    445 }