ui.c (141380B)
1 /* See LICENSE for license details. */ 2 /* TODO(rnp): 3 * [ ]: bug: draw_view_ruler() needs to use a ray intersection instead of clamping 4 * [ ]: bug: plane rotation and offset position only work if plane is Z aligned 5 * [ ]: refactor: ui and views need to store current uv coordinates for expected transform 6 * [ ]: refactor: there shouldn't need to be if 1d checks all over 7 * [ ]: refactor: ui kind of needs to be mostly thrown away 8 * - want all drawing to be immediate mode 9 * - only layout information should be retained 10 * - leaf nodes of layout have a kind associated which 11 * instructs the builder code on how to build the view 12 * - ui items (currently called Variables) are stored in a hash 13 * table and are looked up for state information at frame building time 14 * - removed/recycled when last building frame index is less than drawing frame index 15 * - building: 16 * - loop over tiled layout tree and floating layout tree as is currently done 17 * - this will build current frame ui draw tree 18 * - for each view use a stack structure with grouping, similar to how tables are made 19 * - more general though: sub groups contain a draw axis (x or y) 20 * - each ui item gets looked up in the hash table for previous frame drawing info 21 * - this can then be used to construct a "ui comm" which contains relevant info 22 * about how that ui item is being interacted with 23 * - drawing: 24 * - must be separated into layout constraint solving and rendering 25 * - layout constraint solving handles sizing, clipping, etc. 26 * - this will need multiple passes per subgroup to allow for autosizing 27 * - pay attention to the fixed size points in the hierarchy. fixed size 28 * items are complete once their children are complete. 29 * - rendering simply uses the rect/clipping regions produced by layout 30 * to send draw commands 31 * [ ]: bug: resizing live view causes texture to jump around 32 * [ ]: bug: group at end of parameter listing 33 * [ ]: refactor: ui should be in its own thread and that thread should only be concerned with the ui 34 * [ ]: refactor: remove all the excessive measure_texts (cell drawing, hover_interaction in params table) 35 * [ ]: refactor: move remaining fragment shader stuff into ui 36 * [ ]: refactor: scale table to rect 37 * [ ]: scroll bar for views that don't have enough space 38 * [ ]: allow views to collapse to just their title bar 39 * - title bar struct with expanded. Check when pushing onto draw stack; if expanded 40 * do normal behaviour else make size title bar size and ignore the splits fraction. 41 * [ ]: enforce a minimum region size or allow regions themselves to scroll 42 * [ ]: refactor: add_variable_no_link() 43 * [ ]: refactor: draw_text_limited should clamp to rect and measure text itself 44 * [ ]: draw the ui with a post-order traversal instead of pre-order traversal 45 * [ ]: consider V_HOVER_GROUP and use that to implement submenus 46 * [ ]: menu's need to support nested groups 47 * [ ]: don't redraw on every refresh; instead redraw on mouse movement/event or when a new frame 48 * arrives. For animations the ui can have a list of "timers" which while active will 49 * do a redraw on every refresh until completed. 50 * [ ]: show full non-truncated string on hover 51 * [ ]: refactor: hovered element type and show hovered element in full even when truncated 52 * [ ]: bug: cross-plane view with different dimensions for each plane 53 * [ ]: refactor: make table_skip_rows useful 54 * [ ]: refactor: better method of grouping variables for views such as FrameView/ComputeStatsView 55 */ 56 57 #include "assets/generated/assets.c" 58 59 #define BG_COLOUR (v4){{0.15f, 0.12f, 0.13f, 1.0f}} 60 #define FG_COLOUR (v4){{0.92f, 0.88f, 0.78f, 1.0f}} 61 #define FOCUSED_COLOUR (v4){{0.86f, 0.28f, 0.21f, 1.0f}} 62 #define HOVERED_COLOUR (v4){{0.11f, 0.50f, 0.59f, 1.0f}} 63 #define RULER_COLOUR (v4){{1.00f, 0.70f, 0.00f, 1.0f}} 64 #define BORDER_COLOUR v4_lerp(FG_COLOUR, BG_COLOUR, 0.85f) 65 66 #define MENU_PLUS_COLOUR (v4){{0.33f, 0.42f, 1.00f, 1.00f}} 67 #define MENU_CLOSE_COLOUR FOCUSED_COLOUR 68 69 read_only global v4 g_colour_palette[] = { 70 {{0.32f, 0.20f, 0.50f, 1.00f}}, 71 {{0.14f, 0.39f, 0.61f, 1.00f}}, 72 {{0.61f, 0.14f, 0.25f, 1.00f}}, 73 {{0.20f, 0.60f, 0.24f, 1.00f}}, 74 {{0.80f, 0.60f, 0.20f, 1.00f}}, 75 {{0.15f, 0.51f, 0.74f, 1.00f}}, 76 }; 77 78 #define HOVER_SPEED 5.0f 79 #define BLINK_SPEED 1.5f 80 81 #define TABLE_CELL_PAD_HEIGHT 2.0f 82 #define TABLE_CELL_PAD_WIDTH 8.0f 83 84 #define RULER_TEXT_PAD 10.0f 85 #define RULER_TICK_LENGTH 20.0f 86 87 #define UI_SPLIT_HANDLE_THICK 8.0f 88 #define UI_REGION_PAD 32.0f 89 90 /* TODO(rnp) smooth scroll */ 91 #define UI_SCROLL_SPEED 12.0f 92 93 #define LISTING_LINE_PAD 6.0f 94 #define TITLE_BAR_PAD 6.0f 95 96 typedef struct v2_sll { 97 struct v2_sll *next; 98 v2 v; 99 } v2_sll; 100 101 typedef struct { 102 f32 t; 103 f32 scale; 104 } UIBlinker; 105 106 typedef struct BeamformerUI BeamformerUI; 107 typedef struct Variable Variable; 108 109 typedef struct { 110 u8 buf[128]; 111 i32 count; 112 i32 cursor; 113 b32 numeric; 114 UIBlinker cursor_blink; 115 Font *font, *hot_font; 116 Variable *container; 117 } InputState; 118 119 typedef enum { 120 RulerState_None, 121 RulerState_Start, 122 RulerState_Hold, 123 } RulerState; 124 125 typedef struct { 126 v3 start; 127 v3 end; 128 RulerState state; 129 } Ruler; 130 131 typedef enum { 132 SB_LATERAL, 133 SB_AXIAL, 134 } ScaleBarDirection; 135 136 typedef struct { 137 f32 *min_value, *max_value; 138 v2_sll *savepoint_stack; 139 v2 scroll_scale; 140 f32 zoom_starting_coord; 141 ScaleBarDirection direction; 142 } ScaleBar; 143 144 typedef struct { f32 val, scale; } scaled_f32; 145 146 typedef enum { 147 RSD_VERTICAL, 148 RSD_HORIZONTAL, 149 } RegionSplitDirection; 150 151 typedef struct { 152 Variable *left; 153 Variable *right; 154 f32 fraction; 155 RegionSplitDirection direction; 156 } RegionSplit; 157 158 #define COMPUTE_STATS_VIEW_LIST \ 159 X(Average, "Average") \ 160 X(Bar, "Bar") 161 162 #define X(kind, ...) ComputeStatsViewKind_ ##kind, 163 typedef enum {COMPUTE_STATS_VIEW_LIST ComputeStatsViewKind_Count} ComputeStatsViewKind; 164 #undef X 165 166 typedef struct { 167 ComputeShaderStats *compute_shader_stats; 168 Variable *cycler; 169 ComputeStatsViewKind kind; 170 UIBlinker blink; 171 } ComputeStatsView; 172 173 typedef struct { 174 b32 *processing; 175 f32 *progress; 176 f32 display_t; 177 f32 display_t_velocity; 178 } ComputeProgressBar; 179 180 typedef enum { 181 VT_NULL, 182 VT_B32, 183 VT_F32, 184 VT_I32, 185 VT_U32, 186 VT_GROUP, 187 VT_CYCLER, 188 VT_SCALED_F32, 189 VT_BEAMFORMER_VARIABLE, 190 VT_BEAMFORMER_FRAME_VIEW, 191 VT_COMPUTE_STATS_VIEW, 192 VT_COMPUTE_PROGRESS_BAR, 193 VT_LIVE_CONTROLS_VIEW, 194 VT_LIVE_CONTROLS_STRING, 195 VT_SCALE_BAR, 196 VT_UI_BUTTON, 197 VT_UI_MENU, 198 VT_UI_REGION_SPLIT, 199 VT_UI_TEXT_BOX, 200 VT_UI_VIEW, 201 VT_X_PLANE_SHIFT, 202 } VariableType; 203 204 typedef enum { 205 VariableGroupKind_List, 206 /* NOTE(rnp): special group for vectors with components 207 * stored in separate memory locations */ 208 VariableGroupKind_Vector, 209 } VariableGroupKind; 210 211 typedef struct { 212 VariableGroupKind kind; 213 b32 expanded; 214 Variable *first; 215 Variable *last; 216 Variable *container; 217 } VariableGroup; 218 219 typedef enum { 220 UIViewFlag_CustomText = 1 << 0, 221 UIViewFlag_Floating = 1 << 1, 222 } UIViewFlags; 223 224 typedef struct { 225 Variable *child; 226 Variable *close; 227 Variable *menu; 228 Rect rect; 229 UIViewFlags flags; 230 } UIView; 231 232 /* X(id, text) */ 233 #define FRAME_VIEW_BUTTONS \ 234 X(FV_COPY_HORIZONTAL, "Copy Horizontal") \ 235 X(FV_COPY_VERTICAL, "Copy Vertical") 236 237 #define GLOBAL_MENU_BUTTONS \ 238 X(GM_OPEN_VIEW_RIGHT, "Open View Right") \ 239 X(GM_OPEN_VIEW_BELOW, "Open View Below") 240 241 #define X(id, text) UI_BID_ ##id, 242 typedef enum { 243 UI_BID_VIEW_CLOSE, 244 GLOBAL_MENU_BUTTONS 245 FRAME_VIEW_BUTTONS 246 } UIButtonID; 247 #undef X 248 249 typedef struct { 250 s8 *labels; 251 u32 *state; 252 u32 cycle_length; 253 } VariableCycler; 254 255 typedef struct { 256 s8 suffix; 257 f32 display_scale; 258 f32 scroll_scale; 259 v2 limits; 260 f32 *store; 261 } BeamformerVariable; 262 263 typedef struct { 264 v3 start_point; 265 v3 end_point; 266 } XPlaneShift; 267 268 typedef enum { 269 V_INPUT = 1 << 0, 270 V_TEXT = 1 << 1, 271 V_RADIO_BUTTON = 1 << 2, 272 V_EXTRA_ACTION = 1 << 3, 273 V_HIDES_CURSOR = 1 << 4, 274 V_LIVE_CONTROL = 1 << 28, 275 V_CAUSES_COMPUTE = 1 << 29, 276 V_UPDATE_VIEW = 1 << 30, 277 } VariableFlags; 278 279 struct Variable { 280 s8 name; 281 union { 282 void *generic; 283 BeamformerVariable beamformer_variable; 284 ComputeProgressBar compute_progress_bar; 285 ComputeStatsView compute_stats_view; 286 RegionSplit region_split; 287 ScaleBar scale_bar; 288 UIButtonID button; 289 UIView view; 290 VariableCycler cycler; 291 VariableGroup group; 292 XPlaneShift x_plane_shift; 293 scaled_f32 scaled_real32; 294 b32 bool32; 295 i32 signed32; 296 u32 unsigned32; 297 f32 real32; 298 }; 299 Variable *next; 300 Variable *parent; 301 VariableFlags flags; 302 VariableType type; 303 304 f32 hover_t; 305 f32 name_width; 306 }; 307 308 #define BEAMFORMER_FRAME_VIEW_KIND_LIST \ 309 X(Latest, "Latest") \ 310 X(3DXPlane, "3D X-Plane") \ 311 X(Indexed, "Indexed") \ 312 X(Copy, "Copy") 313 314 typedef enum { 315 #define X(kind, ...) BeamformerFrameViewKind_##kind, 316 BEAMFORMER_FRAME_VIEW_KIND_LIST 317 #undef X 318 BeamformerFrameViewKind_Count, 319 } BeamformerFrameViewKind; 320 321 typedef struct BeamformerFrameView BeamformerFrameView; 322 struct BeamformerFrameView { 323 BeamformerFrameViewKind kind; 324 b32 dirty; 325 BeamformerFrame *frame; 326 BeamformerFrameView *prev, *next; 327 328 u32 texture; 329 i32 texture_mipmaps; 330 iv2 texture_dim; 331 332 /* NOTE(rnp): any pointers to variables are added to the menu and will 333 * be put onto the freelist if the view is closed. */ 334 335 Variable *kind_cycler; 336 Variable *log_scale; 337 Variable threshold; 338 Variable dynamic_range; 339 Variable gamma; 340 341 union { 342 /* BeamformerFrameViewKind_Latest/BeamformerFrameViewKind_Indexed */ 343 struct { 344 Variable lateral_scale_bar; 345 Variable axial_scale_bar; 346 Variable *lateral_scale_bar_active; 347 Variable *axial_scale_bar_active; 348 /* NOTE(rnp): if kind is Latest selects which plane to use 349 * if kind is Indexed selects the index */ 350 Variable *cycler; 351 u32 cycler_state; 352 353 Ruler ruler; 354 355 v3 min_coordinate; 356 v3 max_coordinate; 357 }; 358 359 /* BeamformerFrameViewKind_3DXPlane */ 360 struct { 361 Variable x_plane_shifts[2]; 362 Variable *demo; 363 f32 rotation; 364 v3 hit_test_point; 365 }; 366 }; 367 }; 368 369 typedef struct BeamformerLiveControlsView BeamformerLiveControlsView; 370 struct BeamformerLiveControlsView { 371 Variable transmit_power; 372 Variable tgc_control_points[countof(((BeamformerLiveImagingParameters *)0)->tgc_control_points)]; 373 Variable save_button; 374 Variable stop_button; 375 Variable save_text; 376 UIBlinker save_button_blink; 377 u32 hot_field_flag; 378 u32 active_field_flag; 379 }; 380 381 typedef enum { 382 InteractionKind_None, 383 InteractionKind_Nop, 384 InteractionKind_Auto, 385 InteractionKind_Button, 386 InteractionKind_Drag, 387 InteractionKind_Menu, 388 InteractionKind_Ruler, 389 InteractionKind_Scroll, 390 InteractionKind_Set, 391 InteractionKind_Text, 392 } InteractionKind; 393 394 typedef struct { 395 InteractionKind kind; 396 union { 397 void *generic; 398 Variable *var; 399 }; 400 Rect rect; 401 } Interaction; 402 403 #define auto_interaction(r, v) (Interaction){.kind = InteractionKind_Auto, .var = v, .rect = r} 404 405 struct BeamformerUI { 406 Arena arena; 407 408 Font font; 409 Font small_font; 410 411 Variable *regions; 412 Variable *variable_freelist; 413 414 Variable floating_widget_sentinal; 415 416 BeamformerFrameView *views; 417 BeamformerFrameView *view_freelist; 418 BeamformerFrame *frame_freelist; 419 420 Interaction interaction; 421 Interaction hot_interaction; 422 Interaction next_interaction; 423 424 InputState text_input_state; 425 426 /* TODO(rnp): ideally this isn't copied all over the place */ 427 BeamformerRenderModel unit_cube_model; 428 429 v2_sll *scale_bar_savepoint_freelist; 430 431 BeamformerFrame *latest_plane[BeamformerViewPlaneTag_Count + 1]; 432 433 BeamformerUIParameters params; 434 b32 flush_params; 435 u32 selected_parameter_block; 436 437 m4 das_transform; 438 v3 min_coordinate; 439 v3 max_coordinate; 440 f32 off_axis_position; 441 f32 beamform_plane; 442 443 FrameViewRenderContext *frame_view_render_context; 444 445 BeamformerSharedMemory * shared_memory; 446 BeamformerCtx * beamformer_context; 447 }; 448 449 typedef enum { 450 TF_NONE = 0, 451 TF_ROTATED = 1 << 0, 452 TF_LIMITED = 1 << 1, 453 TF_OUTLINED = 1 << 2, 454 } TextFlags; 455 456 typedef enum { 457 TextAlignment_Center, 458 TextAlignment_Left, 459 TextAlignment_Right, 460 } TextAlignment; 461 462 typedef struct { 463 Font *font; 464 Rect limits; 465 v4 colour; 466 v4 outline_colour; 467 f32 outline_thick; 468 f32 rotation; 469 TextAlignment align; 470 TextFlags flags; 471 } TextSpec; 472 473 typedef enum { 474 TRK_CELLS, 475 TRK_TABLE, 476 } TableRowKind; 477 478 typedef enum { 479 TableCellKind_None, 480 TableCellKind_Variable, 481 TableCellKind_VariableGroup, 482 } TableCellKind; 483 484 typedef struct { 485 s8 text; 486 union { 487 i64 integer; 488 Variable *var; 489 void *generic; 490 }; 491 TableCellKind kind; 492 f32 width; 493 } TableCell; 494 495 typedef struct { 496 void *data; 497 TableRowKind kind; 498 } TableRow; 499 500 typedef struct Table { 501 TableRow *data; 502 iz count; 503 iz capacity; 504 505 /* NOTE(rnp): counted by columns */ 506 TextAlignment *alignment; 507 f32 *widths; 508 509 v4 border_colour; 510 f32 column_border_thick; 511 f32 row_border_thick; 512 v2 size; 513 v2 cell_pad; 514 515 /* NOTE(rnp): row count including nested tables */ 516 i32 rows; 517 i32 columns; 518 519 struct Table *parent; 520 } Table; 521 522 typedef struct { 523 Table *table; 524 i32 row_index; 525 } TableStackFrame; 526 527 typedef struct { 528 TableStackFrame *data; 529 iz count; 530 iz capacity; 531 } TableStack; 532 533 typedef enum { 534 TIK_ROWS, 535 TIK_CELLS, 536 } TableIteratorKind; 537 538 typedef struct { 539 TableStack stack; 540 TableStackFrame frame; 541 542 TableRow *row; 543 i16 column; 544 i16 sub_table_depth; 545 546 TableIteratorKind kind; 547 548 f32 start_x; 549 TextAlignment alignment; 550 Rect cell_rect; 551 } TableIterator; 552 553 function Vector2 554 rl_v2(v2 a) 555 { 556 Vector2 result = {a.x, a.y}; 557 return result; 558 } 559 560 function Rectangle 561 rl_rect(Rect a) 562 { 563 Rectangle result = {a.pos.x, a.pos.y, a.size.w, a.size.h}; 564 return result; 565 } 566 567 function f32 568 ui_blinker_update(UIBlinker *b, f32 scale) 569 { 570 b->t += b->scale * dt_for_frame; 571 if (b->t >= 1.0f) b->scale = -scale; 572 if (b->t <= 0.0f) b->scale = scale; 573 f32 result = b->t; 574 return result; 575 } 576 577 function v2 578 measure_glyph(Font font, u32 glyph) 579 { 580 assert(glyph >= 0x20); 581 v2 result = {.y = (f32)font.baseSize}; 582 /* NOTE: assumes font glyphs are ordered ASCII */ 583 result.x = (f32)font.glyphs[glyph - 0x20].advanceX; 584 if (result.x == 0) 585 result.x = (font.recs[glyph - 0x20].width + (f32)font.glyphs[glyph - 0x20].offsetX); 586 return result; 587 } 588 589 function v2 590 measure_text(Font font, s8 text) 591 { 592 v2 result = {.y = (f32)font.baseSize}; 593 for (iz i = 0; i < text.len; i++) 594 result.x += measure_glyph(font, text.data[i]).x; 595 return result; 596 } 597 598 function s8 599 clamp_text_to_width(Font font, s8 text, f32 limit) 600 { 601 s8 result = text; 602 f32 width = 0; 603 for (iz i = 0; i < text.len; i++) { 604 f32 next = measure_glyph(font, text.data[i]).w; 605 if (width + next > limit) { 606 result.len = i; 607 break; 608 } 609 width += next; 610 } 611 return result; 612 } 613 614 function v2 615 align_text_in_rect(s8 text, Rect r, Font font) 616 { 617 v2 size = measure_text(font, text); 618 v2 pos = v2_add(r.pos, v2_scale(v2_sub(r.size, size), 0.5)); 619 v2 result = clamp_v2_rect(pos, r); 620 return result; 621 } 622 623 function Texture 624 make_raylib_texture(BeamformerFrameView *v) 625 { 626 Texture result; 627 result.id = v->texture; 628 result.width = v->texture_dim.w; 629 result.height = v->texture_dim.h; 630 result.mipmaps = v->texture_mipmaps; 631 result.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; 632 return result; 633 } 634 635 function void 636 stream_append_variable(Stream *s, Variable *var) 637 { 638 switch (var->type) { 639 case VT_UI_BUTTON: 640 case VT_GROUP:{ stream_append_s8(s, var->name); }break; 641 case VT_F32:{ stream_append_f64(s, var->real32, 100); }break; 642 case VT_B32:{ stream_append_s8(s, var->bool32 ? s8("True") : s8("False")); }break; 643 case VT_SCALED_F32:{ stream_append_f64(s, var->scaled_real32.val, 100); }break; 644 case VT_BEAMFORMER_VARIABLE:{ 645 BeamformerVariable *bv = &var->beamformer_variable; 646 stream_append_f64(s, *bv->store * bv->display_scale, 100); 647 }break; 648 case VT_CYCLER:{ 649 u32 index = *var->cycler.state; 650 if (var->cycler.labels) stream_append_s8(s, var->cycler.labels[index]); 651 else stream_append_u64(s, index); 652 }break; 653 case VT_LIVE_CONTROLS_STRING:{ 654 BeamformerLiveImagingParameters *lip = var->generic; 655 stream_append_s8(s, (s8){.data = (u8 *)lip->save_name_tag, .len = lip->save_name_tag_length}); 656 if (lip->save_name_tag_length <= 0) stream_append_s8(s, s8("Tag...")); 657 }break; 658 InvalidDefaultCase; 659 } 660 } 661 662 function void 663 stream_append_variable_group(Stream *s, Variable *var) 664 { 665 switch (var->type) { 666 case VT_GROUP:{ 667 switch (var->group.kind) { 668 case VariableGroupKind_Vector:{ 669 Variable *v = var->group.first; 670 stream_append_s8(s, s8("{")); 671 while (v) { 672 stream_append_variable(s, v); 673 v = v->next; 674 if (v) stream_append_s8(s, s8(", ")); 675 } 676 stream_append_s8(s, s8("}")); 677 }break; 678 InvalidDefaultCase; 679 } 680 }break; 681 InvalidDefaultCase; 682 } 683 } 684 685 function s8 686 push_acquisition_kind(Stream *s, BeamformerAcquisitionKind kind, u32 transmit_count) 687 { 688 s8 name = beamformer_acquisition_kind_strings[kind]; 689 b32 fixed_transmits = beamformer_acquisition_kind_has_fixed_transmits[kind]; 690 if (kind >= BeamformerAcquisitionKind_Count || kind < 0) { 691 fixed_transmits = 0; 692 name = s8("Invalid"); 693 } 694 695 stream_append_s8(s, name); 696 if (!fixed_transmits) { 697 stream_append_byte(s, '-'); 698 stream_append_u64(s, transmit_count); 699 } 700 701 return stream_to_s8(s); 702 } 703 704 function s8 705 push_custom_view_title(Stream *s, Variable *var) 706 { 707 switch (var->type) { 708 case VT_COMPUTE_STATS_VIEW:{ 709 stream_append_s8(s, s8("Compute Stats: ")); 710 stream_append_variable(s, var->compute_stats_view.cycler); 711 }break; 712 case VT_COMPUTE_PROGRESS_BAR:{ 713 stream_append_s8(s, s8("Compute Progress: ")); 714 stream_append_f64(s, 100 * *var->compute_progress_bar.progress, 100); 715 stream_append_byte(s, '%'); 716 } break; 717 case VT_BEAMFORMER_FRAME_VIEW:{ 718 BeamformerFrameView *bv = var->generic; 719 stream_append_s8(s, s8("Frame View")); 720 switch (bv->kind) { 721 case BeamformerFrameViewKind_Copy:{ stream_append_s8(s, s8(": Copy [")); }break; 722 case BeamformerFrameViewKind_Latest:{ 723 #define X(plane, id, pretty) s8_comp(": " pretty " ["), 724 read_only local_persist s8 labels[BeamformerViewPlaneTag_Count + 1] = { 725 BEAMFORMER_VIEW_PLANE_TAG_LIST 726 s8_comp(": Live [") 727 }; 728 #undef X 729 stream_append_s8(s, labels[*bv->cycler->cycler.state % (BeamformerViewPlaneTag_Count + 1)]); 730 }break; 731 case BeamformerFrameViewKind_Indexed:{ 732 stream_append_s8(s, s8(": Index {")); 733 stream_append_u64(s, *bv->cycler->cycler.state % BeamformerMaxSavedFrames); 734 stream_append_s8(s, s8("} [")); 735 }break; 736 case BeamformerFrameViewKind_3DXPlane:{ stream_append_s8(s, s8(": 3D X-Plane")); }break; 737 InvalidDefaultCase; 738 } 739 if (bv->kind != BeamformerFrameViewKind_3DXPlane) { 740 stream_append_hex_u64(s, bv->frame? bv->frame->id : 0); 741 stream_append_byte(s, ']'); 742 } 743 }break; 744 InvalidDefaultCase; 745 } 746 return stream_to_s8(s); 747 } 748 749 #define table_new(a, init, ...) table_new_(a, init, arg_list(TextAlignment, ##__VA_ARGS__)) 750 function Table * 751 table_new_(Arena *a, i32 initial_capacity, TextAlignment *alignment, i32 columns) 752 { 753 Table *result = push_struct(a, Table); 754 da_reserve(a, result, initial_capacity); 755 result->columns = columns; 756 result->alignment = push_array(a, TextAlignment, columns); 757 result->widths = push_array(a, f32, columns); 758 result->cell_pad = (v2){{TABLE_CELL_PAD_WIDTH, TABLE_CELL_PAD_HEIGHT}}; 759 mem_copy(result->alignment, alignment, sizeof(*alignment) * (u32)columns); 760 return result; 761 } 762 763 function i32 764 table_skip_rows(Table *t, f32 draw_height, f32 text_height) 765 { 766 i32 max_rows = (i32)(draw_height / (text_height + t->cell_pad.h)); 767 i32 result = t->rows - MIN(t->rows, max_rows); 768 return result; 769 } 770 771 function TableIterator * 772 table_iterator_new(Table *table, TableIteratorKind kind, Arena *a, i32 starting_row, v2 at, Font *font) 773 { 774 TableIterator *result = push_struct(a, TableIterator); 775 result->kind = kind; 776 result->frame.table = table; 777 result->frame.row_index = starting_row; 778 result->start_x = at.x; 779 result->cell_rect.size.h = (f32)font->baseSize; 780 result->cell_rect.pos = v2_add(at, v2_scale(table->cell_pad, 0.5f)); 781 result->cell_rect.pos.y += (f32)(starting_row - 1) * (result->cell_rect.size.h + table->cell_pad.h + table->row_border_thick); 782 da_reserve(a, &result->stack, 4); 783 return result; 784 } 785 786 function void * 787 table_iterator_next(TableIterator *it, Arena *a) 788 { 789 void *result = 0; 790 791 if (!it->row || it->kind == TIK_ROWS) { 792 for (;;) { 793 TableRow *row = it->frame.table->data + it->frame.row_index++; 794 if (it->frame.row_index <= it->frame.table->count) { 795 if (row->kind == TRK_TABLE) { 796 *da_push(a, &it->stack) = it->frame; 797 it->frame = (TableStackFrame){.table = row->data}; 798 it->sub_table_depth++; 799 } else { 800 result = row; 801 break; 802 } 803 } else if (it->stack.count) { 804 it->frame = it->stack.data[--it->stack.count]; 805 it->sub_table_depth--; 806 } else { 807 break; 808 } 809 } 810 Table *t = it->frame.table; 811 it->row = result; 812 it->column = 0; 813 it->cell_rect.pos.x = it->start_x + t->cell_pad.w / 2 + 814 it->cell_rect.size.h * it->sub_table_depth; 815 it->cell_rect.pos.y += it->cell_rect.size.h + t->row_border_thick + t->cell_pad.h; 816 } 817 818 if (it->row && it->kind == TIK_CELLS) { 819 Table *t = it->frame.table; 820 i32 column = it->column++; 821 it->cell_rect.pos.x += column > 0 ? it->cell_rect.size.w + t->cell_pad.w : 0; 822 it->cell_rect.size.w = t->widths[column]; 823 it->alignment = t->alignment[column]; 824 result = (TableCell *)it->row->data + column; 825 826 if (it->column == t->columns) 827 it->row = 0; 828 } 829 830 return result; 831 } 832 833 function f32 834 table_width(Table *t) 835 { 836 f32 result = 0; 837 i32 valid = 0; 838 for (i32 i = 0; i < t->columns; i++) { 839 result += t->widths[i]; 840 if (t->widths[i] > 0) valid++; 841 } 842 result += t->cell_pad.w * (f32)valid; 843 result += MAX(0, ((f32)valid - 1)) * t->column_border_thick; 844 return result; 845 } 846 847 function v2 848 table_extent(Table *t, Arena arena, Font *font) 849 { 850 TableIterator *it = table_iterator_new(t, TIK_ROWS, &arena, 0, (v2){0}, font); 851 for (TableRow *row = table_iterator_next(it, &arena); 852 row; 853 row = table_iterator_next(it, &arena)) 854 { 855 for (i32 i = 0; i < it->frame.table->columns; i++) { 856 TableCell *cell = (TableCell *)row->data + i; 857 if (!cell->text.len && cell->var && cell->var->flags & V_RADIO_BUTTON) { 858 cell->width = (f32)font->baseSize; 859 } else { 860 cell->width = measure_text(*font, cell->text).w; 861 } 862 it->frame.table->widths[i] = MAX(cell->width, it->frame.table->widths[i]); 863 } 864 } 865 866 t->size = (v2){.x = table_width(t), .y = it->cell_rect.pos.y - t->cell_pad.h / 2}; 867 v2 result = t->size; 868 return result; 869 } 870 871 function v2 872 table_cell_align(TableCell *cell, TextAlignment align, Rect r) 873 { 874 v2 result = r.pos; 875 if (r.size.w >= cell->width) { 876 switch (align) { 877 case TextAlignment_Left:{}break; 878 case TextAlignment_Right:{ result.x += (r.size.w - cell->width); }break; 879 case TextAlignment_Center:{ result.x += (r.size.w - cell->width) / 2; }break; 880 } 881 } 882 return result; 883 } 884 885 function TableCell 886 table_variable_cell(Arena *a, Variable *var) 887 { 888 TableCell result = {.var = var, .kind = TableCellKind_Variable}; 889 if ((var->flags & V_RADIO_BUTTON) == 0) { 890 Stream text = arena_stream(*a); 891 stream_append_variable(&text, var); 892 result.text = arena_stream_commit(a, &text); 893 } 894 return result; 895 } 896 897 function TableRow * 898 table_push_row(Table *t, Arena *a, TableRowKind kind) 899 { 900 TableRow *result = da_push(a, t); 901 if (kind == TRK_CELLS) { 902 result->data = push_array(a, TableCell, t->columns); 903 /* NOTE(rnp): do not increase rows for an empty subtable */ 904 t->rows++; 905 } 906 result->kind = kind; 907 return result; 908 } 909 910 function TableRow * 911 table_push_parameter_row(Table *t, Arena *a, s8 label, Variable *var, s8 suffix) 912 { 913 ASSERT(t->columns >= 3); 914 TableRow *result = table_push_row(t, a, TRK_CELLS); 915 TableCell *cells = result->data; 916 917 cells[0].text = label; 918 cells[1] = table_variable_cell(a, var); 919 cells[2].text = suffix; 920 921 return result; 922 } 923 924 #define table_begin_subtable(t, a, ...) table_begin_subtable_(t, a, arg_list(TextAlignment, ##__VA_ARGS__)) 925 function Table * 926 table_begin_subtable_(Table *table, Arena *a, TextAlignment *alignment, i32 columns) 927 { 928 TableRow *row = table_push_row(table, a, TRK_TABLE); 929 Table *result = row->data = table_new_(a, 0, alignment, columns); 930 result->parent = table; 931 return result; 932 } 933 934 function Table * 935 table_end_subtable(Table *table) 936 { 937 Table *result = table->parent ? table->parent : table; 938 return result; 939 } 940 941 function void 942 resize_frame_view(BeamformerFrameView *view, iv2 dim) 943 { 944 glDeleteTextures(1, &view->texture); 945 glCreateTextures(GL_TEXTURE_2D, 1, &view->texture); 946 947 view->texture_dim = dim; 948 view->texture_mipmaps = (i32)ctz_u32((u32)Max(dim.x, dim.y)) + 1; 949 glTextureStorage2D(view->texture, view->texture_mipmaps, GL_RGBA8, dim.x, dim.y); 950 951 glGenerateTextureMipmap(view->texture); 952 953 /* NOTE(rnp): work around raylib's janky texture sampling */ 954 v4 border_colour = (v4){{0, 0, 0, 1}}; 955 if (view->kind != BeamformerFrameViewKind_Copy) border_colour = (v4){0}; 956 glTextureParameteri(view->texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); 957 glTextureParameteri(view->texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); 958 glTextureParameterfv(view->texture, GL_TEXTURE_BORDER_COLOR, border_colour.E); 959 /* TODO(rnp): better choice when depth component is included */ 960 glTextureParameteri(view->texture, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 961 glTextureParameteri(view->texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 962 963 /* TODO(rnp): add some ID for the specific view here */ 964 s8 label = s8("Frame View Texture"); 965 glObjectLabel(GL_TEXTURE, view->texture, (i32)label.len, (char *)label.data); 966 } 967 968 function void 969 ui_beamformer_frame_view_release_subresources(BeamformerUI *ui, BeamformerFrameView *bv, BeamformerFrameViewKind kind) 970 { 971 if (kind == BeamformerFrameViewKind_Copy && bv->frame) { 972 glDeleteTextures(1, &bv->frame->texture); 973 bv->frame->texture = 0; 974 SLLPushFreelist(bv->frame, ui->frame_freelist); 975 } 976 977 if (kind != BeamformerFrameViewKind_3DXPlane) { 978 if (bv->axial_scale_bar.scale_bar.savepoint_stack) 979 SLLPushFreelist(bv->axial_scale_bar.scale_bar.savepoint_stack, ui->scale_bar_savepoint_freelist); 980 if (bv->lateral_scale_bar.scale_bar.savepoint_stack) 981 SLLPushFreelist(bv->lateral_scale_bar.scale_bar.savepoint_stack, ui->scale_bar_savepoint_freelist); 982 } 983 } 984 985 function void 986 ui_variable_free(BeamformerUI *ui, Variable *var) 987 { 988 if (var) { 989 var->parent = 0; 990 while (var) { 991 if (var->type == VT_GROUP) { 992 var = var->group.first; 993 } else { 994 if (var->type == VT_BEAMFORMER_FRAME_VIEW) { 995 /* TODO(rnp): instead there should be a way of linking these up */ 996 BeamformerFrameView *bv = var->generic; 997 ui_beamformer_frame_view_release_subresources(ui, bv, bv->kind); 998 DLLRemove(bv); 999 /* TODO(rnp): hack; use a sentinal */ 1000 if (bv == ui->views) 1001 ui->views = bv->next; 1002 SLLPushFreelist(bv, ui->view_freelist); 1003 } 1004 1005 Variable *dead = var; 1006 if (var->next) { 1007 var = var->next; 1008 } else { 1009 var = var->parent; 1010 /* NOTE(rnp): when we assign parent here we have already 1011 * released the children. Assign type so we don't loop */ 1012 if (var) var->type = VT_NULL; 1013 } 1014 SLLPushFreelist(dead, ui->variable_freelist); 1015 } 1016 } 1017 } 1018 } 1019 1020 function void 1021 ui_variable_free_group_items(BeamformerUI *ui, Variable *group) 1022 { 1023 assert(group->type == VT_GROUP); 1024 /* NOTE(rnp): prevent traversal back to us */ 1025 group->group.last->parent = 0; 1026 ui_variable_free(ui, group->group.first); 1027 group->group.first = group->group.last = 0; 1028 } 1029 1030 function void 1031 ui_view_free(BeamformerUI *ui, Variable *view) 1032 { 1033 assert(view->type == VT_UI_VIEW); 1034 ui_variable_free(ui, view->view.child); 1035 ui_variable_free(ui, view->view.close); 1036 ui_variable_free(ui, view->view.menu); 1037 ui_variable_free(ui, view); 1038 } 1039 1040 function Variable * 1041 fill_variable(Variable *var, Variable *group, s8 name, u32 flags, VariableType type, Font font) 1042 { 1043 var->flags = flags; 1044 var->type = type; 1045 var->name = name; 1046 var->parent = group; 1047 var->name_width = measure_text(font, name).x; 1048 1049 if (group && group->type == VT_GROUP) { 1050 if (group->group.last) group->group.last = group->group.last->next = var; 1051 else group->group.last = group->group.first = var; 1052 } 1053 1054 return var; 1055 } 1056 1057 function Variable * 1058 add_variable(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, u32 flags, 1059 VariableType type, Font font) 1060 { 1061 Variable *result = SLLPopFreelist(ui->variable_freelist); 1062 if (!result) result = push_struct_no_zero(arena, Variable); 1063 zero_struct(result); 1064 return fill_variable(result, group, name, flags, type, font); 1065 } 1066 1067 function Variable * 1068 add_variable_group(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, VariableGroupKind kind, Font font) 1069 { 1070 Variable *result = add_variable(ui, group, arena, name, V_INPUT, VT_GROUP, font); 1071 result->group.kind = kind; 1072 return result; 1073 } 1074 1075 function Variable * 1076 end_variable_group(Variable *group) 1077 { 1078 ASSERT(group->type == VT_GROUP); 1079 return group->parent; 1080 } 1081 1082 function void 1083 fill_variable_cycler(Variable *cycler, u32 *store, s8 *labels, u32 cycle_count) 1084 { 1085 cycler->cycler.cycle_length = cycle_count; 1086 cycler->cycler.state = store; 1087 cycler->cycler.labels = labels; 1088 } 1089 1090 function Variable * 1091 add_variable_cycler(BeamformerUI *ui, Variable *group, Arena *arena, u32 flags, Font font, s8 name, 1092 u32 *store, s8 *labels, u32 cycle_count) 1093 { 1094 Variable *result = add_variable(ui, group, arena, name, V_INPUT|flags, VT_CYCLER, font); 1095 fill_variable_cycler(result, store, labels, cycle_count); 1096 return result; 1097 } 1098 1099 function Variable * 1100 add_button(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, UIButtonID id, 1101 u32 flags, Font font) 1102 { 1103 Variable *result = add_variable(ui, group, arena, name, V_INPUT|flags, VT_UI_BUTTON, font); 1104 result->button = id; 1105 return result; 1106 } 1107 1108 function Variable * 1109 add_ui_split(BeamformerUI *ui, Variable *parent, Arena *arena, s8 name, f32 fraction, 1110 RegionSplitDirection direction, Font font) 1111 { 1112 Variable *result = add_variable(ui, parent, arena, name, V_HIDES_CURSOR, VT_UI_REGION_SPLIT, font); 1113 result->region_split.direction = direction; 1114 result->region_split.fraction = fraction; 1115 return result; 1116 } 1117 1118 function Variable * 1119 add_global_menu_to_group(BeamformerUI *ui, Arena *arena, Variable *group) 1120 { 1121 #define X(id, text) add_button(ui, group, arena, s8(text), UI_BID_ ##id, 0, ui->small_font); 1122 GLOBAL_MENU_BUTTONS 1123 #undef X 1124 return group; 1125 } 1126 1127 function Variable * 1128 add_global_menu(BeamformerUI *ui, Arena *arena, Variable *parent) 1129 { 1130 Variable *result = add_variable_group(ui, 0, arena, s8(""), VariableGroupKind_List, ui->small_font); 1131 result->parent = parent; 1132 return add_global_menu_to_group(ui, arena, result); 1133 } 1134 1135 function Variable * 1136 add_ui_view(BeamformerUI *ui, Variable *parent, Arena *arena, s8 name, u32 view_flags, b32 menu, b32 closable) 1137 { 1138 Variable *result = add_variable(ui, parent, arena, name, 0, VT_UI_VIEW, ui->small_font); 1139 UIView *view = &result->view; 1140 view->flags = view_flags; 1141 if (menu) view->menu = add_global_menu(ui, arena, result); 1142 if (closable) { 1143 view->close = add_button(ui, 0, arena, s8(""), UI_BID_VIEW_CLOSE, 0, ui->small_font); 1144 /* NOTE(rnp): we do this explicitly so that close doesn't end up in the view group */ 1145 view->close->parent = result; 1146 } 1147 return result; 1148 } 1149 1150 function Variable * 1151 add_floating_view(BeamformerUI *ui, Arena *arena, VariableType type, v2 at, Variable *child, b32 closable) 1152 { 1153 Variable *result = add_ui_view(ui, 0, arena, s8(""), UIViewFlag_Floating, 0, closable); 1154 result->type = type; 1155 result->view.rect.pos = at; 1156 result->view.child = child; 1157 1158 result->parent = &ui->floating_widget_sentinal; 1159 result->next = ui->floating_widget_sentinal.next; 1160 result->next->parent = result; 1161 ui->floating_widget_sentinal.next = result; 1162 return result; 1163 } 1164 1165 function void 1166 fill_beamformer_variable(Variable *var, s8 suffix, f32 *store, v2 limits, f32 display_scale, f32 scroll_scale) 1167 { 1168 BeamformerVariable *bv = &var->beamformer_variable; 1169 bv->suffix = suffix; 1170 bv->store = store; 1171 bv->display_scale = display_scale; 1172 bv->scroll_scale = scroll_scale; 1173 bv->limits = limits; 1174 } 1175 1176 function void 1177 add_beamformer_variable(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, s8 suffix, f32 *store, 1178 v2 limits, f32 display_scale, f32 scroll_scale, u32 flags, Font font) 1179 { 1180 Variable *var = add_variable(ui, group, arena, name, flags, VT_BEAMFORMER_VARIABLE, font); 1181 fill_beamformer_variable(var, suffix, store, limits, display_scale, scroll_scale); 1182 } 1183 1184 function Variable * 1185 add_beamformer_parameters_view(Variable *parent, BeamformerCtx *ctx) 1186 { 1187 BeamformerUI *ui = ctx->ui; 1188 BeamformerUIParameters *bp = &ui->params; 1189 1190 v2 v2_inf = {.x = -F32_INFINITY, .y = F32_INFINITY}; 1191 1192 /* TODO(rnp): this can be closable once we have a way of opening new views */ 1193 Variable *result = add_ui_view(ui, parent, &ui->arena, s8("Parameters"), 0, 1, 0); 1194 Variable *group = result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0, 1195 VT_GROUP, ui->font); 1196 1197 add_beamformer_variable(ui, group, &ui->arena, s8("Sampling Frequency:"), s8("[MHz]"), 1198 &bp->sampling_frequency, (v2){0}, 1e-6f, 0, 0, ui->font); 1199 1200 add_beamformer_variable(ui, group, &ui->arena, s8("Demodulation Frequency:"), s8("[MHz]"), 1201 &bp->demodulation_frequency, (v2){.y = 100e6f}, 1e-6f, 0, 0, ui->font); 1202 1203 add_beamformer_variable(ui, group, &ui->arena, s8("Speed of Sound:"), s8("[m/s]"), 1204 &bp->speed_of_sound, (v2){.y = 1e6f}, 1.0f, 10.0f, 1205 V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font); 1206 1207 group = add_variable_group(ui, group, &ui->arena, s8("Lateral Extent:"), 1208 VariableGroupKind_Vector, ui->font); 1209 { 1210 add_beamformer_variable(ui, group, &ui->arena, s8("Min:"), s8("[mm]"), 1211 ui->min_coordinate.E + 0, v2_inf, 1e3f, 0.5e-3f, 1212 V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font); 1213 1214 add_beamformer_variable(ui, group, &ui->arena, s8("Max:"), s8("[mm]"), 1215 ui->max_coordinate.E + 0, v2_inf, 1e3f, 0.5e-3f, 1216 V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font); 1217 } 1218 group = end_variable_group(group); 1219 1220 group = add_variable_group(ui, group, &ui->arena, s8("Axial Extent:"), 1221 VariableGroupKind_Vector, ui->font); 1222 { 1223 add_beamformer_variable(ui, group, &ui->arena, s8("Min:"), s8("[mm]"), 1224 ui->min_coordinate.E + 2, v2_inf, 1e3f, 0.5e-3f, 1225 V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font); 1226 1227 add_beamformer_variable(ui, group, &ui->arena, s8("Max:"), s8("[mm]"), 1228 ui->max_coordinate.E + 2, v2_inf, 1e3f, 0.5e-3f, 1229 V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font); 1230 } 1231 group = end_variable_group(group); 1232 1233 add_beamformer_variable(ui, group, &ui->arena, s8("Off Axis Position:"), s8("[mm]"), 1234 &ui->off_axis_position, v2_inf, 1e3f, 0.5e-3f, 1235 V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font); 1236 1237 add_beamformer_variable(ui, group, &ui->arena, s8("Beamform Plane:"), s8(""), 1238 &ui->beamform_plane, (v2){{0, 1.0f}}, 1.0f, 0.025f, 1239 V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font); 1240 1241 add_beamformer_variable(ui, group, &ui->arena, s8("F#:"), s8(""), &bp->f_number, (v2){.y = 1e3f}, 1242 1, 0.1f, V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font); 1243 1244 add_variable_cycler(ui, group, &ui->arena, V_CAUSES_COMPUTE, ui->font, s8("Interpolation:"), 1245 &bp->interpolation_mode, beamformer_interpolation_mode_strings, 1246 countof(beamformer_interpolation_mode_strings)); 1247 1248 read_only local_persist s8 true_false_labels[] = {s8_comp("False"), s8_comp("True")}; 1249 add_variable_cycler(ui, group, &ui->arena, V_CAUSES_COMPUTE, ui->font, s8("Coherency Weighting:"), 1250 &bp->coherency_weighting, true_false_labels, countof(true_false_labels)); 1251 1252 return result; 1253 } 1254 1255 function void 1256 ui_beamformer_frame_view_convert(BeamformerUI *ui, Arena *arena, Variable *view, Variable *menu, 1257 BeamformerFrameViewKind kind, BeamformerFrameView *old, b32 log_scale) 1258 { 1259 assert(menu->group.first == menu->group.last && menu->group.first == 0); 1260 assert(view->type == VT_BEAMFORMER_FRAME_VIEW); 1261 1262 BeamformerFrameView *bv = view->generic; 1263 bv->kind = kind; 1264 bv->dirty = 1; 1265 1266 fill_variable(&bv->dynamic_range, view, s8("Dynamic Range:"), V_INPUT|V_TEXT|V_UPDATE_VIEW, 1267 VT_F32, ui->small_font); 1268 fill_variable(&bv->threshold, view, s8("Threshold:"), V_INPUT|V_TEXT|V_UPDATE_VIEW, 1269 VT_F32, ui->small_font); 1270 fill_variable(&bv->gamma, view, s8("Gamma:"), V_INPUT|V_TEXT|V_UPDATE_VIEW, 1271 VT_SCALED_F32, ui->small_font); 1272 1273 bv->dynamic_range.real32 = old? old->dynamic_range.real32 : 50.0f; 1274 bv->threshold.real32 = old? old->threshold.real32 : 55.0f; 1275 bv->gamma.scaled_real32.val = old? old->gamma.scaled_real32.val : 1.0f; 1276 bv->gamma.scaled_real32.scale = old? old->gamma.scaled_real32.scale : 0.05f; 1277 bv->min_coordinate = (old && old->frame) ? m4_mul_v4(old->frame->voxel_transform, (v4){{0.0f, 0.0f, 0.0f, 1.0f}}).xyz 1278 : (v3){0}; 1279 bv->max_coordinate = (old && old->frame) ? m4_mul_v4(old->frame->voxel_transform, (v4){{1.0f, 1.0f, 1.0f, 1.0f}}).xyz 1280 : (v3){0}; 1281 1282 #define X(_t, pretty) s8_comp(pretty), 1283 read_only local_persist s8 kind_labels[] = {BEAMFORMER_FRAME_VIEW_KIND_LIST}; 1284 #undef X 1285 bv->kind_cycler = add_variable_cycler(ui, menu, arena, V_EXTRA_ACTION, ui->small_font, 1286 s8("Kind:"), (u32 *)&bv->kind, kind_labels, countof(kind_labels)); 1287 1288 /* TODO(rnp): this is quite dumb. what we actually want is to render directly 1289 * into the view region with the appropriate size for that region (scissor) */ 1290 resize_frame_view(bv, (iv2){{FRAME_VIEW_RENDER_TARGET_SIZE}}); 1291 1292 switch (kind) { 1293 case BeamformerFrameViewKind_3DXPlane:{ 1294 view->flags |= V_HIDES_CURSOR; 1295 glTextureParameteri(bv->texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1296 glTextureParameteri(bv->texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 1297 fill_variable(bv->x_plane_shifts + 0, view, s8("XZ Shift"), V_INPUT|V_HIDES_CURSOR, 1298 VT_X_PLANE_SHIFT, ui->small_font); 1299 fill_variable(bv->x_plane_shifts + 1, view, s8("YZ Shift"), V_INPUT|V_HIDES_CURSOR, 1300 VT_X_PLANE_SHIFT, ui->small_font); 1301 bv->demo = add_variable(ui, menu, arena, s8("Demo Mode"), V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font); 1302 }break; 1303 default:{ 1304 view->flags &= ~(u32)V_HIDES_CURSOR; 1305 fill_variable(&bv->lateral_scale_bar, view, s8(""), V_INPUT, VT_SCALE_BAR, ui->small_font); 1306 fill_variable(&bv->axial_scale_bar, view, s8(""), V_INPUT, VT_SCALE_BAR, ui->small_font); 1307 ScaleBar *lateral = &bv->lateral_scale_bar.scale_bar; 1308 ScaleBar *axial = &bv->axial_scale_bar.scale_bar; 1309 lateral->direction = SB_LATERAL; 1310 axial->direction = SB_AXIAL; 1311 lateral->scroll_scale = (v2){{-0.5e-3f, 0.5e-3f}}; 1312 axial->scroll_scale = (v2){{ 0, 1.0e-3f}}; 1313 lateral->zoom_starting_coord = F32_INFINITY; 1314 axial->zoom_starting_coord = F32_INFINITY; 1315 1316 b32 copy = kind == BeamformerFrameViewKind_Copy; 1317 lateral->min_value = copy ? &bv->min_coordinate.x : &ui->min_coordinate.x; 1318 lateral->max_value = copy ? &bv->max_coordinate.x : &ui->max_coordinate.x; 1319 axial->min_value = copy ? &bv->min_coordinate.z : &ui->min_coordinate.z; 1320 axial->max_value = copy ? &bv->max_coordinate.z : &ui->max_coordinate.z; 1321 1322 #define X(id, text) add_button(ui, menu, arena, s8(text), UI_BID_ ##id, 0, ui->small_font); 1323 FRAME_VIEW_BUTTONS 1324 #undef X 1325 1326 bv->axial_scale_bar_active = add_variable(ui, menu, arena, s8("Axial Scale Bar"), 1327 V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font); 1328 bv->lateral_scale_bar_active = add_variable(ui, menu, arena, s8("Lateral Scale Bar"), 1329 V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font); 1330 1331 if (kind == BeamformerFrameViewKind_Latest) { 1332 bv->axial_scale_bar_active->bool32 = 1; 1333 bv->lateral_scale_bar_active->bool32 = 1; 1334 bv->axial_scale_bar.flags |= V_CAUSES_COMPUTE; 1335 bv->lateral_scale_bar.flags |= V_CAUSES_COMPUTE; 1336 } 1337 }break; 1338 } 1339 1340 bv->log_scale = add_variable(ui, menu, arena, s8("Log Scale"), 1341 V_INPUT|V_UPDATE_VIEW|V_RADIO_BUTTON, VT_B32, ui->small_font); 1342 bv->log_scale->bool32 = log_scale; 1343 1344 switch (kind) { 1345 case BeamformerFrameViewKind_Latest:{ 1346 #define X(_type, _id, pretty) s8_comp(pretty), 1347 read_only local_persist s8 labels[] = {BEAMFORMER_VIEW_PLANE_TAG_LIST s8_comp("Any")}; 1348 #undef X 1349 bv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Live:"), 1350 &bv->cycler_state, labels, countof(labels)); 1351 bv->cycler_state = BeamformerViewPlaneTag_Count; 1352 }break; 1353 case BeamformerFrameViewKind_Indexed:{ 1354 bv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Index:"), 1355 &bv->cycler_state, 0, BeamformerMaxSavedFrames); 1356 }break; 1357 default:{}break; 1358 } 1359 1360 add_global_menu_to_group(ui, arena, menu); 1361 } 1362 1363 function BeamformerFrameView * 1364 ui_beamformer_frame_view_new(BeamformerUI *ui, Arena *arena) 1365 { 1366 BeamformerFrameView *result = SLLPopFreelist(ui->view_freelist); 1367 if (!result) result = push_struct_no_zero(arena, typeof(*result)); 1368 zero_struct(result); 1369 DLLPushDown(result, ui->views); 1370 return result; 1371 } 1372 1373 function Variable * 1374 add_beamformer_frame_view(BeamformerUI *ui, Variable *parent, Arena *arena, 1375 BeamformerFrameViewKind kind, b32 closable, BeamformerFrameView *old) 1376 { 1377 /* TODO(rnp): this can be always closable once we have a way of opening new views */ 1378 Variable *result = add_ui_view(ui, parent, arena, s8(""), UIViewFlag_CustomText, 1, closable); 1379 Variable *var = result->view.child = add_variable(ui, result, arena, s8(""), 0, 1380 VT_BEAMFORMER_FRAME_VIEW, ui->small_font); 1381 Variable *menu = result->view.menu = add_variable_group(ui, 0, arena, s8(""), 1382 VariableGroupKind_List, ui->small_font); 1383 menu->parent = result; 1384 var->generic = ui_beamformer_frame_view_new(ui, arena); 1385 ui_beamformer_frame_view_convert(ui, arena, var, menu, kind, old, old? old->log_scale->bool32 : 0); 1386 return result; 1387 } 1388 1389 function Variable * 1390 add_compute_progress_bar(Variable *parent, BeamformerCtx *ctx) 1391 { 1392 BeamformerUI *ui = ctx->ui; 1393 /* TODO(rnp): this can be closable once we have a way of opening new views */ 1394 Variable *result = add_ui_view(ui, parent, &ui->arena, s8(""), UIViewFlag_CustomText, 1, 0); 1395 result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0, 1396 VT_COMPUTE_PROGRESS_BAR, ui->small_font); 1397 ComputeProgressBar *bar = &result->view.child->compute_progress_bar; 1398 bar->progress = &ctx->compute_context.processing_progress; 1399 bar->processing = &ctx->compute_context.processing_compute; 1400 1401 return result; 1402 } 1403 1404 function Variable * 1405 add_compute_stats_view(BeamformerUI *ui, Variable *parent, Arena *arena, BeamformerCtx *ctx) 1406 { 1407 /* TODO(rnp): this can be closable once we have a way of opening new views */ 1408 Variable *result = add_ui_view(ui, parent, arena, s8(""), UIViewFlag_CustomText, 0, 0); 1409 result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0, 1410 VT_COMPUTE_STATS_VIEW, ui->small_font); 1411 1412 Variable *menu = result->view.menu = add_variable_group(ui, 0, arena, s8(""), 1413 VariableGroupKind_List, ui->small_font); 1414 menu->parent = result; 1415 1416 #define X(_k, label) s8_comp(label), 1417 read_only local_persist s8 labels[] = {COMPUTE_STATS_VIEW_LIST}; 1418 #undef X 1419 1420 ComputeStatsView *csv = &result->view.child->compute_stats_view; 1421 csv->compute_shader_stats = ctx->compute_shader_stats; 1422 csv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Stats View:"), 1423 (u32 *)&csv->kind, labels, countof(labels)); 1424 add_global_menu_to_group(ui, arena, menu); 1425 return result; 1426 } 1427 1428 function Variable * 1429 add_live_controls_view(BeamformerUI *ui, Variable *parent, Arena *arena) 1430 { 1431 BeamformerLiveImagingParameters *lip = &ui->shared_memory->live_imaging_parameters; 1432 /* TODO(rnp): this can be closable once we have a way of opening new views */ 1433 Variable *result = add_ui_view(ui, parent, &ui->arena, s8("Live Controls"), 0, 1, 0); 1434 result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0, 1435 VT_LIVE_CONTROLS_VIEW, ui->small_font); 1436 Variable *view = result->view.child; 1437 BeamformerLiveControlsView *lv = view->generic = push_struct(arena, typeof(*lv)); 1438 1439 fill_variable(&lv->transmit_power, view, s8(""), V_INPUT|V_LIVE_CONTROL, 1440 VT_BEAMFORMER_VARIABLE, ui->small_font); 1441 fill_beamformer_variable(&lv->transmit_power, s8(""), &lip->transmit_power, (v2){{0, 1.0f}}, 100.0f, 0.05f); 1442 1443 for (u32 i = 0; i < countof(lv->tgc_control_points); i++) { 1444 Variable *v = lv->tgc_control_points + i; 1445 fill_variable(v, view, s8(""), V_INPUT|V_LIVE_CONTROL, VT_BEAMFORMER_VARIABLE, ui->small_font); 1446 fill_beamformer_variable(v, s8(""), lip->tgc_control_points + i, (v2){{0, 1.0f}}, 0, 0.05f); 1447 } 1448 1449 fill_variable(&lv->stop_button, view, s8("Stop Imaging"), V_INPUT|V_LIVE_CONTROL, 1450 VT_B32, ui->small_font); 1451 1452 read_only local_persist s8 save_labels[] = {s8_comp("Save Data"), s8_comp("Saving...")}; 1453 fill_variable(&lv->save_button, view, s8("Save Data"), V_INPUT|V_LIVE_CONTROL, 1454 VT_CYCLER, ui->small_font); 1455 fill_variable_cycler(&lv->save_button, &lip->save_active, save_labels, countof(save_labels)); 1456 1457 fill_variable(&lv->save_text, view, s8(""), V_INPUT|V_TEXT|V_LIVE_CONTROL, 1458 VT_LIVE_CONTROLS_STRING, ui->small_font); 1459 lv->save_text.generic = lip; 1460 1461 return result; 1462 } 1463 1464 function Variable * 1465 ui_split_region(BeamformerUI *ui, Variable *region, Variable *split_side, RegionSplitDirection direction) 1466 { 1467 Variable *result = add_ui_split(ui, region, &ui->arena, s8(""), 0.5, direction, ui->small_font); 1468 if (split_side == region->region_split.left) { 1469 region->region_split.left = result; 1470 } else { 1471 region->region_split.right = result; 1472 } 1473 split_side->parent = result; 1474 result->region_split.left = split_side; 1475 return result; 1476 } 1477 1478 function void 1479 ui_add_live_frame_view(BeamformerUI *ui, Variable *view, RegionSplitDirection direction, 1480 BeamformerFrameViewKind kind) 1481 { 1482 Variable *region = view->parent; 1483 assert(region->type == VT_UI_REGION_SPLIT); 1484 assert(view->type == VT_UI_VIEW); 1485 Variable *new_region = ui_split_region(ui, region, view, direction); 1486 new_region->region_split.right = add_beamformer_frame_view(ui, new_region, &ui->arena, kind, 1, 0); 1487 } 1488 1489 function void 1490 ui_beamformer_frame_view_copy_frame(BeamformerUI *ui, BeamformerFrameView *new, BeamformerFrameView *old) 1491 { 1492 assert(old->frame); 1493 new->frame = SLLPopFreelist(ui->frame_freelist); 1494 if (!new->frame) new->frame = push_struct(&ui->arena, typeof(*new->frame)); 1495 1496 mem_copy(new->frame, old->frame, sizeof(*new->frame)); 1497 new->frame->texture = 0; 1498 new->frame->next = 0; 1499 alloc_beamform_frame(new->frame, old->frame->dim, old->frame->gl_kind, s8("Frame Copy: "), ui->arena); 1500 1501 glCopyImageSubData(old->frame->texture, GL_TEXTURE_3D, 0, 0, 0, 0, 1502 new->frame->texture, GL_TEXTURE_3D, 0, 0, 0, 0, 1503 new->frame->dim.x, new->frame->dim.y, new->frame->dim.z); 1504 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); 1505 } 1506 1507 function void 1508 ui_copy_frame(BeamformerUI *ui, Variable *view, RegionSplitDirection direction) 1509 { 1510 Variable *region = view->parent; 1511 assert(region->type == VT_UI_REGION_SPLIT); 1512 assert(view->type == VT_UI_VIEW); 1513 1514 BeamformerFrameView *old = view->view.child->generic; 1515 /* TODO(rnp): hack; it would be better if this was unreachable with a 0 old->frame */ 1516 if (!old->frame) 1517 return; 1518 1519 Variable *new_region = ui_split_region(ui, region, view, direction); 1520 new_region->region_split.right = add_beamformer_frame_view(ui, new_region, &ui->arena, 1521 BeamformerFrameViewKind_Copy, 1, old); 1522 1523 BeamformerFrameView *bv = new_region->region_split.right->view.child->generic; 1524 ui_beamformer_frame_view_copy_frame(ui, bv, old); 1525 } 1526 1527 function v3 1528 beamformer_frame_view_plane_size(BeamformerUI *ui, BeamformerFrameView *view) 1529 { 1530 v3 result; 1531 if (view->kind == BeamformerFrameViewKind_3DXPlane) { 1532 result = v3_sub(ui->max_coordinate, ui->min_coordinate); 1533 swap(result.y, result.z); 1534 result.x = Max(1e-3f, result.x); 1535 result.y = Max(1e-3f, result.y); 1536 result.z = Max(1e-3f, result.z); 1537 } else { 1538 v2 size = v2_sub(XZ(view->max_coordinate), XZ(view->min_coordinate)); 1539 result = (v3){.x = size.x, .y = size.y}; 1540 } 1541 return result; 1542 } 1543 1544 function f32 1545 x_plane_rotation_for_view_plane(BeamformerFrameView *view, BeamformerViewPlaneTag tag) 1546 { 1547 f32 result = view->rotation; 1548 if (tag == BeamformerViewPlaneTag_YZ) 1549 result += 0.25f; 1550 return result; 1551 } 1552 1553 function v2 1554 normalized_p_in_rect(Rect r, v2 p, b32 invert_y) 1555 { 1556 v2 result = v2_div(v2_scale(v2_sub(p, r.pos), 2.0f), r.size); 1557 if (invert_y) result = (v2){{result.x - 1.0f, 1.0f - result.y}}; 1558 else result = v2_sub(result, (v2){{1.0f, 1.0f}}); 1559 return result; 1560 } 1561 1562 function v3 1563 x_plane_position(BeamformerUI *ui) 1564 { 1565 f32 y_min = ui->min_coordinate.E[2]; 1566 f32 y_max = ui->max_coordinate.E[2]; 1567 v3 result = {.y = y_min + (y_max - y_min) / 2}; 1568 return result; 1569 } 1570 1571 function v3 1572 offset_x_plane_position(BeamformerUI *ui, BeamformerFrameView *view, BeamformerViewPlaneTag tag) 1573 { 1574 BeamformerLiveImagingParameters *li = &ui->shared_memory->live_imaging_parameters; 1575 m4 x_rotation = m4_rotation_about_y(x_plane_rotation_for_view_plane(view, tag)); 1576 v3 Z = x_rotation.c[2].xyz; 1577 v3 offset = v3_scale(Z, li->image_plane_offsets[tag]); 1578 v3 result = v3_add(x_plane_position(ui), offset); 1579 return result; 1580 } 1581 1582 function v3 1583 camera_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view) 1584 { 1585 v3 size = beamformer_frame_view_plane_size(ui, view); 1586 v3 target = x_plane_position(ui); 1587 f32 dist = v2_magnitude(XY(size)); 1588 v3 result = v3_add(target, (v3){{dist, -0.5f * size.y * tan_f32(50.0f * PI / 180.0f), dist}}); 1589 return result; 1590 } 1591 1592 function m4 1593 view_matrix_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view, v3 camera) 1594 { 1595 assert(view->kind == BeamformerFrameViewKind_3DXPlane); 1596 m4 result = camera_look_at(camera, x_plane_position(ui)); 1597 return result; 1598 } 1599 1600 function m4 1601 projection_matrix_for_x_plane_view(BeamformerFrameView *view) 1602 { 1603 assert(view->kind == BeamformerFrameViewKind_3DXPlane); 1604 f32 aspect = (f32)view->texture_dim.w / (f32)view->texture_dim.h; 1605 m4 result = perspective_projection(10e-3f, 500e-3f, 45.0f * PI / 180.0f, aspect); 1606 return result; 1607 } 1608 1609 function ray 1610 ray_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view, v2 uv) 1611 { 1612 assert(view->kind == BeamformerFrameViewKind_3DXPlane); 1613 ray result = {.origin = camera_for_x_plane_view(ui, view)}; 1614 v4 ray_clip = {{uv.x, uv.y, -1.0f, 1.0f}}; 1615 1616 /* TODO(rnp): combine these so we only do one matrix inversion */ 1617 m4 proj_m = projection_matrix_for_x_plane_view(view); 1618 m4 view_m = view_matrix_for_x_plane_view(ui, view, result.origin); 1619 m4 proj_inv = m4_inverse(proj_m); 1620 m4 view_inv = m4_inverse(view_m); 1621 1622 v4 ray_eye = {.z = -1}; 1623 ray_eye.x = v4_dot(m4_row(proj_inv, 0), ray_clip); 1624 ray_eye.y = v4_dot(m4_row(proj_inv, 1), ray_clip); 1625 result.direction = v3_normalize(m4_mul_v4(view_inv, ray_eye).xyz); 1626 1627 return result; 1628 } 1629 1630 function BeamformerViewPlaneTag 1631 view_plane_tag_from_x_plane_shift(BeamformerFrameView *view, Variable *x_plane_shift) 1632 { 1633 assert(BETWEEN(x_plane_shift, view->x_plane_shifts + 0, view->x_plane_shifts + 1)); 1634 BeamformerViewPlaneTag result = BeamformerViewPlaneTag_XZ; 1635 if (x_plane_shift == view->x_plane_shifts + 1) 1636 result = BeamformerViewPlaneTag_YZ; 1637 return result; 1638 } 1639 1640 function void 1641 render_single_xplane(BeamformerUI *ui, BeamformerFrameView *view, Variable *x_plane_shift, 1642 u32 program, f32 rotation_turns, v3 translate, BeamformerViewPlaneTag tag) 1643 { 1644 u32 texture = 0; 1645 if (ui->latest_plane[tag]) 1646 texture = ui->latest_plane[tag]->texture; 1647 1648 v3 scale = beamformer_frame_view_plane_size(ui, view); 1649 m4 model_transform = y_aligned_volume_transform(scale, translate, rotation_turns); 1650 1651 v4 colour = v4_lerp(FG_COLOUR, HOVERED_COLOUR, x_plane_shift->hover_t); 1652 glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model_transform.E); 1653 glProgramUniform4fv(program, FRAME_VIEW_BB_COLOUR_LOC, 1, colour.E); 1654 glProgramUniform1ui(program, FRAME_VIEW_SOLID_BB_LOC, 0); 1655 glBindTextureUnit(0, texture); 1656 glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT, 1657 (void *)ui->unit_cube_model.elements_offset); 1658 1659 XPlaneShift *xp = &x_plane_shift->x_plane_shift; 1660 v3 xp_delta = v3_sub(xp->end_point, xp->start_point); 1661 if (!f32_equal(v3_magnitude(xp_delta), 0)) { 1662 m4 x_rotation = m4_rotation_about_y(rotation_turns); 1663 v3 Z = x_rotation.c[2].xyz; 1664 v3 f = v3_scale(Z, v3_dot(Z, v3_sub(xp->end_point, xp->start_point))); 1665 1666 /* TODO(rnp): there is no reason to compute the rotation matrix again */ 1667 model_transform = y_aligned_volume_transform(scale, v3_add(f, translate), rotation_turns); 1668 1669 glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model_transform.E); 1670 glProgramUniform1ui(program, FRAME_VIEW_SOLID_BB_LOC, 1); 1671 glProgramUniform4fv(program, FRAME_VIEW_BB_COLOUR_LOC, 1, HOVERED_COLOUR.E); 1672 glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT, 1673 (void *)ui->unit_cube_model.elements_offset); 1674 } 1675 } 1676 1677 function void 1678 render_3D_xplane(BeamformerUI *ui, BeamformerFrameView *view, u32 program) 1679 { 1680 if (view->demo->bool32) { 1681 view->rotation += dt_for_frame * 0.125f; 1682 if (view->rotation > 1.0f) view->rotation -= 1.0f; 1683 } 1684 1685 v3 camera = camera_for_x_plane_view(ui, view); 1686 m4 view_m = view_matrix_for_x_plane_view(ui, view, camera); 1687 m4 projection = projection_matrix_for_x_plane_view(view); 1688 1689 glProgramUniformMatrix4fv(program, FRAME_VIEW_VIEW_MATRIX_LOC, 1, 0, view_m.E); 1690 glProgramUniformMatrix4fv(program, FRAME_VIEW_PROJ_MATRIX_LOC, 1, 0, projection.E); 1691 glProgramUniform1f(program, FRAME_VIEW_BB_FRACTION_LOC, FRAME_VIEW_BB_FRACTION); 1692 1693 v3 model_translate = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_XZ); 1694 render_single_xplane(ui, view, view->x_plane_shifts + 0, program, 1695 x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_XZ), 1696 model_translate, BeamformerViewPlaneTag_XZ); 1697 model_translate = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_YZ); 1698 model_translate.y -= 0.0001f; 1699 render_single_xplane(ui, view, view->x_plane_shifts + 1, program, 1700 x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_YZ), 1701 model_translate, BeamformerViewPlaneTag_YZ); 1702 } 1703 1704 function void 1705 render_2D_plane(BeamformerUI *ui, BeamformerFrameView *view, u32 program) 1706 { 1707 m4 view_m = m4_identity(); 1708 m4 model = m4_scale((v3){{2.0f, 2.0f, 0.0f}}); 1709 m4 projection = orthographic_projection(0, 1, 1, 1); 1710 1711 glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model.E); 1712 glProgramUniformMatrix4fv(program, FRAME_VIEW_VIEW_MATRIX_LOC, 1, 0, view_m.E); 1713 glProgramUniformMatrix4fv(program, FRAME_VIEW_PROJ_MATRIX_LOC, 1, 0, projection.E); 1714 1715 glProgramUniform1f(program, FRAME_VIEW_BB_FRACTION_LOC, 0); 1716 glBindTextureUnit(0, view->frame->texture); 1717 glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT, 1718 (void *)ui->unit_cube_model.elements_offset); 1719 } 1720 1721 function b32 1722 frame_view_ready_to_present(BeamformerUI *ui, BeamformerFrameView *view) 1723 { 1724 b32 result = !iv2_equal((iv2){0}, view->texture_dim) && view->frame; 1725 result |= view->kind == BeamformerFrameViewKind_3DXPlane && 1726 ui->latest_plane[BeamformerViewPlaneTag_Count]; 1727 return result; 1728 } 1729 1730 function b32 1731 view_update(BeamformerUI *ui, BeamformerFrameView *view) 1732 { 1733 if (view->kind == BeamformerFrameViewKind_Latest) { 1734 u32 index = *view->cycler->cycler.state; 1735 view->dirty |= view->frame != ui->latest_plane[index]; 1736 view->frame = ui->latest_plane[index]; 1737 if (view->dirty && view->frame) { 1738 view->min_coordinate = m4_mul_v4(view->frame->voxel_transform, (v4){{0.0f, 0.0f, 0.0f, 1.0f}}).xyz; 1739 view->max_coordinate = m4_mul_v4(view->frame->voxel_transform, (v4){{1.0f, 1.0f, 1.0f, 1.0f}}).xyz; 1740 } 1741 } 1742 1743 /* TODO(rnp): x-z or y-z */ 1744 view->dirty |= ui->frame_view_render_context->updated; 1745 view->dirty |= view->kind == BeamformerFrameViewKind_3DXPlane; 1746 1747 b32 result = frame_view_ready_to_present(ui, view) && view->dirty; 1748 return result; 1749 } 1750 1751 function void 1752 update_frame_views(BeamformerUI *ui, Rect window) 1753 { 1754 FrameViewRenderContext *ctx = ui->frame_view_render_context; 1755 b32 fbo_bound = 0; 1756 for (BeamformerFrameView *view = ui->views; view; view = view->next) { 1757 if (view_update(ui, view)) { 1758 //start_renderdoc_capture(0); 1759 1760 if (!fbo_bound) { 1761 fbo_bound = 1; 1762 glBindFramebuffer(GL_FRAMEBUFFER, ctx->framebuffers[0]); 1763 glUseProgram(ctx->shader); 1764 glBindVertexArray(ui->unit_cube_model.vao); 1765 glEnable(GL_DEPTH_TEST); 1766 } 1767 1768 u32 fb = ctx->framebuffers[0]; 1769 u32 program = ctx->shader; 1770 glViewport(0, 0, view->texture_dim.w, view->texture_dim.h); 1771 glProgramUniform1f(program, FRAME_VIEW_THRESHOLD_LOC, view->threshold.real32); 1772 glProgramUniform1f(program, FRAME_VIEW_DYNAMIC_RANGE_LOC, view->dynamic_range.real32); 1773 glProgramUniform1f(program, FRAME_VIEW_GAMMA_LOC, view->gamma.scaled_real32.val); 1774 glProgramUniform1ui(program, FRAME_VIEW_LOG_SCALE_LOC, view->log_scale->bool32); 1775 1776 glNamedFramebufferRenderbuffer(fb, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, ctx->renderbuffers[0]); 1777 glNamedFramebufferRenderbuffer(fb, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, ctx->renderbuffers[1]); 1778 glClearNamedFramebufferfv(fb, GL_COLOR, 0, (f32 []){0, 0, 0, 0}); 1779 glClearNamedFramebufferfv(fb, GL_DEPTH, 0, (f32 []){1}); 1780 1781 if (view->kind == BeamformerFrameViewKind_3DXPlane) { 1782 render_3D_xplane(ui, view, program); 1783 } else { 1784 render_2D_plane(ui, view, program); 1785 } 1786 1787 /* NOTE(rnp): resolve multisampled scene */ 1788 glNamedFramebufferTexture(ctx->framebuffers[1], GL_COLOR_ATTACHMENT0, view->texture, 0); 1789 glBlitNamedFramebuffer(fb, ctx->framebuffers[1], 0, 0, FRAME_VIEW_RENDER_TARGET_SIZE, 1790 0, 0, view->texture_dim.w, view->texture_dim.h, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1791 1792 glGenerateTextureMipmap(view->texture); 1793 view->dirty = 0; 1794 1795 //end_renderdoc_capture(0); 1796 } 1797 } 1798 if (fbo_bound) { 1799 glBindFramebuffer(GL_FRAMEBUFFER, 0); 1800 glViewport((i32)window.pos.x, (i32)window.pos.y, (i32)window.size.w, (i32)window.size.h); 1801 /* NOTE(rnp): I don't trust raylib to not mess with us */ 1802 glBindVertexArray(0); 1803 glDisable(GL_DEPTH_TEST); 1804 } 1805 } 1806 1807 function Color 1808 colour_from_normalized(v4 rgba) 1809 { 1810 Color result = {.r = (u8)(rgba.r * 255.0f), .g = (u8)(rgba.g * 255.0f), 1811 .b = (u8)(rgba.b * 255.0f), .a = (u8)(rgba.a * 255.0f)}; 1812 return result; 1813 } 1814 1815 function Color 1816 fade(Color a, f32 visibility) 1817 { 1818 a.a = (u8)((f32)a.a * visibility); 1819 return a; 1820 } 1821 1822 function v2 1823 draw_text_base(Font font, s8 text, v2 pos, Color colour) 1824 { 1825 v2 off = v2_floor(pos); 1826 f32 glyph_pad = (f32)font.glyphPadding; 1827 for (iz i = 0; i < text.len; i++) { 1828 /* NOTE: assumes font glyphs are ordered ASCII */ 1829 i32 idx = text.data[i] - 0x20; 1830 Rectangle dst = { 1831 off.x + (f32)font.glyphs[idx].offsetX - glyph_pad, 1832 off.y + (f32)font.glyphs[idx].offsetY - glyph_pad, 1833 font.recs[idx].width + 2.0f * glyph_pad, 1834 font.recs[idx].height + 2.0f * glyph_pad 1835 }; 1836 Rectangle src = { 1837 font.recs[idx].x - glyph_pad, 1838 font.recs[idx].y - glyph_pad, 1839 font.recs[idx].width + 2.0f * glyph_pad, 1840 font.recs[idx].height + 2.0f * glyph_pad 1841 }; 1842 DrawTexturePro(font.texture, src, dst, (Vector2){0}, 0, colour); 1843 1844 off.x += (f32)font.glyphs[idx].advanceX; 1845 if (font.glyphs[idx].advanceX == 0) 1846 off.x += font.recs[idx].width; 1847 } 1848 v2 result = {{off.x - pos.x, (f32)font.baseSize}}; 1849 return result; 1850 } 1851 1852 /* NOTE(rnp): expensive but of the available options in raylib this gives the best results */ 1853 function v2 1854 draw_outlined_text(s8 text, v2 pos, TextSpec *ts) 1855 { 1856 f32 ow = ts->outline_thick; 1857 Color outline = colour_from_normalized(ts->outline_colour); 1858 Color colour = colour_from_normalized(ts->colour); 1859 draw_text_base(*ts->font, text, v2_sub(pos, (v2){{ ow, ow}}), outline); 1860 draw_text_base(*ts->font, text, v2_sub(pos, (v2){{ ow, -ow}}), outline); 1861 draw_text_base(*ts->font, text, v2_sub(pos, (v2){{-ow, ow}}), outline); 1862 draw_text_base(*ts->font, text, v2_sub(pos, (v2){{-ow, -ow}}), outline); 1863 1864 v2 result = draw_text_base(*ts->font, text, pos, colour); 1865 1866 return result; 1867 } 1868 1869 function v2 1870 draw_text(s8 text, v2 pos, TextSpec *ts) 1871 { 1872 if (ts->flags & TF_ROTATED) { 1873 rlPushMatrix(); 1874 rlTranslatef(pos.x, pos.y, 0); 1875 rlRotatef(ts->rotation, 0, 0, 1); 1876 pos = (v2){0}; 1877 } 1878 1879 v2 result = measure_text(*ts->font, text); 1880 /* TODO(rnp): the size of this should be stored for each font */ 1881 s8 ellipsis = s8("..."); 1882 b32 clamped = ts->flags & TF_LIMITED && result.w > ts->limits.size.w; 1883 if (clamped) { 1884 f32 ellipsis_width = measure_text(*ts->font, ellipsis).x; 1885 if (ellipsis_width < ts->limits.size.w) { 1886 text = clamp_text_to_width(*ts->font, text, ts->limits.size.w - ellipsis_width); 1887 } else { 1888 text.len = 0; 1889 ellipsis.len = 0; 1890 } 1891 } 1892 1893 Color colour = colour_from_normalized(ts->colour); 1894 if (ts->flags & TF_OUTLINED) result.x = draw_outlined_text(text, pos, ts).x; 1895 else result.x = draw_text_base(*ts->font, text, pos, colour).x; 1896 1897 if (clamped) { 1898 pos.x += result.x; 1899 if (ts->flags & TF_OUTLINED) result.x += draw_outlined_text(ellipsis, pos, ts).x; 1900 else result.x += draw_text_base(*ts->font, ellipsis, pos, 1901 colour).x; 1902 } 1903 1904 if (ts->flags & TF_ROTATED) rlPopMatrix(); 1905 1906 return result; 1907 } 1908 1909 function Rect 1910 extend_rect_centered(Rect r, v2 delta) 1911 { 1912 r.size.w += delta.x; 1913 r.size.h += delta.y; 1914 r.pos.x -= delta.x / 2; 1915 r.pos.y -= delta.y / 2; 1916 return r; 1917 } 1918 1919 function Rect 1920 shrink_rect_centered(Rect r, v2 delta) 1921 { 1922 delta.x = MIN(delta.x, r.size.w); 1923 delta.y = MIN(delta.y, r.size.h); 1924 r.size.w -= delta.x; 1925 r.size.h -= delta.y; 1926 r.pos.x += delta.x / 2; 1927 r.pos.y += delta.y / 2; 1928 return r; 1929 } 1930 1931 function Rect 1932 scale_rect_centered(Rect r, v2 scale) 1933 { 1934 Rect or = r; 1935 r.size.w *= scale.x; 1936 r.size.h *= scale.y; 1937 r.pos.x += (or.size.w - r.size.w) / 2; 1938 r.pos.y += (or.size.h - r.size.h) / 2; 1939 return r; 1940 } 1941 1942 function b32 1943 interactions_equal(Interaction a, Interaction b) 1944 { 1945 b32 result = (a.kind == b.kind) && (a.generic == b.generic); 1946 return result; 1947 } 1948 1949 function b32 1950 interaction_is_sticky(Interaction a) 1951 { 1952 b32 result = a.kind == InteractionKind_Text || a.kind == InteractionKind_Ruler; 1953 return result; 1954 } 1955 1956 function b32 1957 interaction_is_hot(BeamformerUI *ui, Interaction a) 1958 { 1959 b32 result = interactions_equal(ui->hot_interaction, a); 1960 return result; 1961 } 1962 1963 function b32 1964 point_in_rect(v2 p, Rect r) 1965 { 1966 v2 end = v2_add(r.pos, r.size); 1967 b32 result = Between(p.x, r.pos.x, end.x) & Between(p.y, r.pos.y, end.y); 1968 return result; 1969 } 1970 1971 function v2 1972 rect_uv(v2 p, Rect r) 1973 { 1974 v2 result = v2_div(v2_sub(p, r.pos), r.size); 1975 return result; 1976 } 1977 1978 function v3 1979 world_point_from_plane_uv(m4 world, v2 uv) 1980 { 1981 v3 U = world.c[0].xyz; 1982 v3 V = world.c[1].xyz; 1983 v3 min = world.c[3].xyz; 1984 v3 result = v3_add(v3_add(v3_scale(U, uv.x), v3_scale(V, uv.y)), min); 1985 return result; 1986 } 1987 1988 function v2 1989 screen_point_to_world_2d(v2 p, v2 screen_min, v2 screen_max, v2 world_min, v2 world_max) 1990 { 1991 v2 pixels_to_m = v2_div(v2_sub(world_max, world_min), v2_sub(screen_max, screen_min)); 1992 v2 result = v2_add(v2_mul(v2_sub(p, screen_min), pixels_to_m), world_min); 1993 return result; 1994 } 1995 1996 function v2 1997 world_point_to_screen_2d(v2 p, v2 world_min, v2 world_max, v2 screen_min, v2 screen_max) 1998 { 1999 v2 m_to_pixels = v2_div(v2_sub(screen_max, screen_min), v2_sub(world_max, world_min)); 2000 v2 result = v2_add(v2_mul(v2_sub(p, world_min), m_to_pixels), screen_min); 2001 return result; 2002 } 2003 2004 function b32 2005 hover_interaction(BeamformerUI *ui, v2 mouse, Interaction interaction) 2006 { 2007 Variable *var = interaction.var; 2008 b32 result = point_in_rect(mouse, interaction.rect); 2009 if (result) ui->next_interaction = interaction; 2010 if (interaction_is_hot(ui, interaction)) var->hover_t += HOVER_SPEED * dt_for_frame; 2011 else var->hover_t -= HOVER_SPEED * dt_for_frame; 2012 var->hover_t = CLAMP01(var->hover_t); 2013 return result; 2014 } 2015 2016 function void 2017 draw_close_button(BeamformerUI *ui, Variable *close, v2 mouse, Rect r, v2 x_scale) 2018 { 2019 assert(close->type == VT_UI_BUTTON); 2020 hover_interaction(ui, mouse, auto_interaction(r, close)); 2021 2022 Color colour = colour_from_normalized(v4_lerp(MENU_CLOSE_COLOUR, FG_COLOUR, close->hover_t)); 2023 r = scale_rect_centered(r, x_scale); 2024 DrawLineEx(rl_v2(r.pos), rl_v2(v2_add(r.pos, r.size)), 4, colour); 2025 DrawLineEx(rl_v2(v2_add(r.pos, (v2){.x = r.size.w})), 2026 rl_v2(v2_add(r.pos, (v2){.y = r.size.h})), 4, colour); 2027 } 2028 2029 function Rect 2030 draw_title_bar(BeamformerUI *ui, Arena arena, Variable *ui_view, Rect r, v2 mouse) 2031 { 2032 assert(ui_view->type == VT_UI_VIEW); 2033 UIView *view = &ui_view->view; 2034 2035 s8 title = ui_view->name; 2036 if (view->flags & UIViewFlag_CustomText) { 2037 Stream buf = arena_stream(arena); 2038 push_custom_view_title(&buf, ui_view->view.child); 2039 title = arena_stream_commit(&arena, &buf); 2040 } 2041 2042 Rect result, title_rect; 2043 cut_rect_vertical(r, (f32)ui->small_font.baseSize + TITLE_BAR_PAD, &title_rect, &result); 2044 cut_rect_vertical(result, LISTING_LINE_PAD, 0, &result); 2045 2046 DrawRectangleRec(rl_rect(title_rect), BLACK); 2047 2048 title_rect = shrink_rect_centered(title_rect, (v2){.x = 1.5f * TITLE_BAR_PAD}); 2049 DrawRectangleRounded(rl_rect(title_rect), 0.5f, 0, fade(colour_from_normalized(BG_COLOUR), 0.55f)); 2050 title_rect = shrink_rect_centered(title_rect, (v2){.x = 3.0f * TITLE_BAR_PAD}); 2051 2052 if (view->close) { 2053 Rect close; 2054 cut_rect_horizontal(title_rect, title_rect.size.w - title_rect.size.h, &title_rect, &close); 2055 draw_close_button(ui, view->close, mouse, close, (v2){{0.4f, 0.4f}}); 2056 } 2057 2058 if (view->menu) { 2059 Rect menu; 2060 cut_rect_horizontal(title_rect, title_rect.size.w - title_rect.size.h, &title_rect, &menu); 2061 Interaction interaction = {.kind = InteractionKind_Menu, .var = view->menu, .rect = menu}; 2062 hover_interaction(ui, mouse, interaction); 2063 2064 Color colour = colour_from_normalized(v4_lerp(MENU_PLUS_COLOUR, FG_COLOUR, view->menu->hover_t)); 2065 menu = shrink_rect_centered(menu, (v2){{14.0f, 14.0f}}); 2066 DrawLineEx(rl_v2(v2_add(menu.pos, (v2){.x = menu.size.w / 2})), 2067 rl_v2(v2_add(menu.pos, (v2){.x = menu.size.w / 2, .y = menu.size.h})), 4, colour); 2068 DrawLineEx(rl_v2(v2_add(menu.pos, (v2){.y = menu.size.h / 2})), 2069 rl_v2(v2_add(menu.pos, (v2){.x = menu.size.w, .y = menu.size.h / 2})), 4, colour); 2070 } 2071 2072 v2 title_pos = title_rect.pos; 2073 title_pos.y += 0.5f * TITLE_BAR_PAD; 2074 TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED, .colour = FG_COLOUR, 2075 .limits.size = title_rect.size}; 2076 draw_text(title, title_pos, &text_spec); 2077 2078 return result; 2079 } 2080 2081 /* TODO(rnp): once this has more callers decide if it would be better for this to take 2082 * an orientation rather than force CCW/right-handed */ 2083 function void 2084 draw_ruler(BeamformerUI *ui, Arena arena, v2 start_point, v2 end_point, 2085 f32 start_value, f32 end_value, f32 *markers, u32 marker_count, 2086 u32 segments, s8 suffix, v4 marker_colour, v4 txt_colour) 2087 { 2088 b32 draw_plus = SIGN(start_value) != SIGN(end_value); 2089 2090 end_point = v2_sub(end_point, start_point); 2091 f32 rotation = atan2_f32(end_point.y, end_point.x) * 180 / PI; 2092 2093 rlPushMatrix(); 2094 rlTranslatef(start_point.x, start_point.y, 0); 2095 rlRotatef(rotation, 0, 0, 1); 2096 2097 f32 inc = v2_magnitude(end_point) / (f32)segments; 2098 f32 value_inc = (end_value - start_value) / (f32)segments; 2099 f32 value = start_value; 2100 2101 Stream buf = arena_stream(arena); 2102 v2 sp = {0}, ep = {.y = RULER_TICK_LENGTH}; 2103 v2 tp = {{(f32)ui->small_font.baseSize / 2.0f, ep.y + RULER_TEXT_PAD}}; 2104 TextSpec text_spec = {.font = &ui->small_font, .rotation = 90.0f, .colour = txt_colour, .flags = TF_ROTATED}; 2105 Color rl_txt_colour = colour_from_normalized(txt_colour); 2106 2107 for (u32 j = 0; j <= segments; j++) { 2108 DrawLineEx(rl_v2(sp), rl_v2(ep), 3, rl_txt_colour); 2109 2110 stream_reset(&buf, 0); 2111 if (draw_plus && value > 0) stream_append_byte(&buf, '+'); 2112 stream_append_f64(&buf, value, Abs(value_inc) < 1 ? 100 : 10); 2113 stream_append_s8(&buf, suffix); 2114 draw_text(stream_to_s8(&buf), tp, &text_spec); 2115 2116 value += value_inc; 2117 sp.x += inc; 2118 ep.x += inc; 2119 tp.x += inc; 2120 } 2121 2122 Color rl_marker_colour = colour_from_normalized(marker_colour); 2123 ep.y += RULER_TICK_LENGTH; 2124 for (u32 i = 0; i < marker_count; i++) { 2125 if (markers[i] < F32_INFINITY) { 2126 ep.x = sp.x = markers[i]; 2127 DrawLineEx(rl_v2(sp), rl_v2(ep), 3, rl_marker_colour); 2128 DrawCircleV(rl_v2(ep), 3, rl_marker_colour); 2129 } 2130 } 2131 2132 rlPopMatrix(); 2133 } 2134 2135 function void 2136 do_scale_bar(BeamformerUI *ui, Arena arena, Variable *scale_bar, v2 mouse, Rect draw_rect, 2137 f32 start_value, f32 end_value, s8 suffix) 2138 { 2139 assert(scale_bar->type == VT_SCALE_BAR); 2140 ScaleBar *sb = &scale_bar->scale_bar; 2141 2142 v2 txt_s = measure_text(ui->small_font, s8("-288.8 mm")); 2143 2144 Rect tick_rect = draw_rect; 2145 v2 start_pos = tick_rect.pos; 2146 v2 end_pos = tick_rect.pos; 2147 v2 relative_mouse = v2_sub(mouse, tick_rect.pos); 2148 2149 f32 markers[2]; 2150 u32 marker_count = 1; 2151 2152 v2 world_zoom_point = {{sb->zoom_starting_coord, sb->zoom_starting_coord}}; 2153 v2 screen_zoom_point = world_point_to_screen_2d(world_zoom_point, 2154 (v2){{*sb->min_value, *sb->min_value}}, 2155 (v2){{*sb->max_value, *sb->max_value}}, 2156 (v2){0}, tick_rect.size); 2157 u32 tick_count; 2158 if (sb->direction == SB_AXIAL) { 2159 tick_rect.size.x = RULER_TEXT_PAD + RULER_TICK_LENGTH + txt_s.x; 2160 tick_count = (u32)(tick_rect.size.y / (1.5f * (f32)ui->small_font.baseSize)); 2161 start_pos.y += tick_rect.size.y; 2162 markers[0] = tick_rect.size.y - screen_zoom_point.y; 2163 markers[1] = tick_rect.size.y - relative_mouse.y; 2164 } else { 2165 tick_rect.size.y = RULER_TEXT_PAD + RULER_TICK_LENGTH + txt_s.x; 2166 tick_count = (u32)(tick_rect.size.x / (1.5f * (f32)ui->small_font.baseSize)); 2167 end_pos.x += tick_rect.size.x; 2168 markers[0] = screen_zoom_point.x; 2169 markers[1] = relative_mouse.x; 2170 } 2171 2172 if (hover_interaction(ui, mouse, auto_interaction(tick_rect, scale_bar))) 2173 marker_count = 2; 2174 2175 draw_ruler(ui, arena, start_pos, end_pos, start_value, end_value, markers, marker_count, 2176 tick_count, suffix, RULER_COLOUR, v4_lerp(FG_COLOUR, HOVERED_COLOUR, scale_bar->hover_t)); 2177 } 2178 2179 function v2 2180 draw_radio_button(BeamformerUI *ui, Variable *var, v2 at, v2 mouse, v4 base_colour, f32 size) 2181 { 2182 assert(var->type == VT_B32); 2183 b32 value = var->bool32; 2184 2185 v2 result = (v2){.x = size, .y = size}; 2186 Rect hover_rect = {.pos = at, .size = result}; 2187 hover_rect.pos.y += 1; 2188 hover_interaction(ui, mouse, auto_interaction(hover_rect, var)); 2189 2190 hover_rect = shrink_rect_centered(hover_rect, (v2){{8.0f, 8.0f}}); 2191 Rect inner = shrink_rect_centered(hover_rect, (v2){{4.0f, 4.0f}}); 2192 v4 fill = v4_lerp(value? base_colour : (v4){0}, HOVERED_COLOUR, var->hover_t); 2193 DrawRectangleRoundedLinesEx(rl_rect(hover_rect), 0.2f, 0, 2, colour_from_normalized(base_colour)); 2194 DrawRectangleRec(rl_rect(inner), colour_from_normalized(fill)); 2195 2196 return result; 2197 } 2198 2199 function f32 2200 draw_variable_slider(BeamformerUI *ui, Variable *var, Rect r, f32 fill, v4 fill_colour, v2 mouse) 2201 { 2202 f32 border_thick = 3.0f; 2203 f32 bar_height_frac = 0.8f; 2204 v2 bar_size = {{6.0f, bar_height_frac * r.size.y}}; 2205 2206 Rect inner = shrink_rect_centered(r, (v2){{2.0f * border_thick, // NOTE(rnp): raylib jank 2207 MAX(0, 2.0f * (r.size.y - bar_size.y))}}); 2208 Rect filled = inner; 2209 filled.size.w *= fill; 2210 2211 Rect bar; 2212 bar.pos = v2_add(r.pos, (v2){{fill * (r.size.w - bar_size.w), (1 - bar_height_frac) * 0.5f * r.size.y}}); 2213 bar.size = bar_size; 2214 v4 bar_colour = v4_lerp(FG_COLOUR, FOCUSED_COLOUR, var->hover_t); 2215 2216 hover_interaction(ui, mouse, auto_interaction(inner, var)); 2217 2218 DrawRectangleRec(rl_rect(filled), colour_from_normalized(fill_colour)); 2219 DrawRectangleRoundedLinesEx(rl_rect(inner), 0.2f, 0, border_thick, BLACK); 2220 DrawRectangleRounded(rl_rect(bar), 0.6f, 1, colour_from_normalized(bar_colour)); 2221 2222 return r.size.y; 2223 } 2224 2225 function v2 2226 draw_fancy_button(BeamformerUI *ui, Variable *var, s8 label, Rect r, v4 border_colour, v2 mouse, TextSpec ts) 2227 { 2228 assert((f32)ts.font->baseSize <= r.size.h * 0.8f); 2229 f32 pad = 0.1f * r.size.h; 2230 2231 v2 shadow_off = {{2.5f, 3.0f}}; 2232 f32 border_thick = 3.0f; 2233 v2 border_size = v2_add((v2){{pad + 2.0f * border_thick, pad}}, shadow_off); 2234 2235 Rect border = shrink_rect_centered(r, border_size); 2236 Rect inner = shrink_rect_centered(border, (v2){{pad, pad}}); 2237 2238 ts.limits.size = inner.size; 2239 hover_interaction(ui, mouse, auto_interaction(inner, var)); 2240 2241 border.pos = v2_add(border.pos, shadow_off); 2242 2243 DrawRectangleRoundedLinesEx(rl_rect(border), 0.6f, 0, border_thick, fade(BLACK, 0.8f)); 2244 border.pos = v2_sub(border.pos, shadow_off); 2245 DrawRectangleRounded(rl_rect(border), 0.6f, 1, colour_from_normalized(BG_COLOUR)); 2246 DrawRectangleRoundedLinesEx(rl_rect(border), 0.6f, 0, border_thick, colour_from_normalized(border_colour)); 2247 2248 /* TODO(rnp): teach draw_text() about alignment */ 2249 v2 at = align_text_in_rect(label, inner, *ts.font); 2250 at = v2_add(at, (v2){{3.0f, 3.0f}}); 2251 v4 base_colour = ts.colour; 2252 ts.colour = (v4){{0, 0, 0, 0.8f}}; 2253 draw_text(label, at, &ts); 2254 2255 at = v2_sub(at, (v2){{3.0f, 3.0f}}); 2256 ts.colour = v4_lerp(base_colour, HOVERED_COLOUR, var->hover_t); 2257 draw_text(label, at, &ts); 2258 2259 v2 result = v2_add(r.size, border_size); 2260 return result; 2261 } 2262 2263 function v2 2264 draw_variable(BeamformerUI *ui, Arena arena, Variable *var, v2 at, v2 mouse, v4 base_colour, TextSpec text_spec) 2265 { 2266 v2 result; 2267 if (var->flags & V_RADIO_BUTTON) { 2268 result = draw_radio_button(ui, var, at, mouse, base_colour, (f32)text_spec.font->baseSize); 2269 } else { 2270 Stream buf = arena_stream(arena); 2271 stream_append_variable(&buf, var); 2272 s8 text = arena_stream_commit(&arena, &buf); 2273 result = measure_text(*text_spec.font, text); 2274 2275 if (var->flags & V_INPUT) { 2276 Rect text_rect = {.pos = at, .size = result}; 2277 text_rect = extend_rect_centered(text_rect, (v2){.x = 8}); 2278 if (hover_interaction(ui, mouse, auto_interaction(text_rect, var)) && (var->flags & V_TEXT)) 2279 ui->text_input_state.hot_font = text_spec.font; 2280 text_spec.colour = v4_lerp(base_colour, HOVERED_COLOUR, var->hover_t); 2281 } 2282 2283 draw_text(text, at, &text_spec); 2284 } 2285 return result; 2286 } 2287 2288 function void 2289 draw_table_cell(BeamformerUI *ui, Arena arena, TableCell *cell, Rect cell_rect, 2290 TextAlignment alignment, TextSpec ts, v2 mouse) 2291 { 2292 f32 x_off = cell_rect.pos.x; 2293 v2 cell_at = table_cell_align(cell, alignment, cell_rect); 2294 ts.limits.size.w -= (cell_at.x - x_off); 2295 cell_rect.size.w = MIN(ts.limits.size.w, cell_rect.size.w); 2296 2297 /* TODO(rnp): push truncated text for hovering */ 2298 switch (cell->kind) { 2299 case TableCellKind_None:{ draw_text(cell->text, cell_at, &ts); }break; 2300 case TableCellKind_Variable:{ 2301 if (cell->var->flags & V_INPUT) { 2302 draw_variable(ui, arena, cell->var, cell_at, mouse, ts.colour, ts); 2303 } else if (cell->text.len) { 2304 draw_text(cell->text, cell_at, &ts); 2305 } 2306 }break; 2307 case TableCellKind_VariableGroup:{ 2308 Variable *v = cell->var->group.first; 2309 f32 dw = draw_text(s8("{"), cell_at, &ts).x; 2310 while (v) { 2311 cell_at.x += dw; 2312 ts.limits.size.w -= dw; 2313 dw = draw_variable(ui, arena, v, cell_at, mouse, ts.colour, ts).x; 2314 2315 v = v->next; 2316 if (v) { 2317 cell_at.x += dw; 2318 ts.limits.size.w -= dw; 2319 dw = draw_text(s8(", "), cell_at, &ts).x; 2320 } 2321 } 2322 cell_at.x += dw; 2323 ts.limits.size.w -= dw; 2324 draw_text(s8("}"), cell_at, &ts); 2325 }break; 2326 } 2327 } 2328 2329 function void 2330 draw_table_borders(Table *t, Rect r, f32 line_height) 2331 { 2332 if (t->column_border_thick > 0) { 2333 v2 start = {.x = r.pos.x, .y = r.pos.y + t->cell_pad.h / 2}; 2334 v2 end = start; 2335 end.y += t->size.y - t->cell_pad.y; 2336 for (i32 i = 0; i < t->columns - 1; i++) { 2337 f32 dx = t->widths[i] + t->cell_pad.w + t->column_border_thick; 2338 start.x += dx; 2339 end.x += dx; 2340 if (t->widths[i + 1] > 0) 2341 DrawLineEx(rl_v2(start), rl_v2(end), t->column_border_thick, fade(BLACK, 0.8f)); 2342 } 2343 } 2344 2345 if (t->row_border_thick > 0) { 2346 v2 start = {.x = r.pos.x + t->cell_pad.w / 2, .y = r.pos.y}; 2347 v2 end = start; 2348 end.x += t->size.x - t->cell_pad.x; 2349 for (i32 i = 0; i < t->rows - 1; i++) { 2350 f32 dy = line_height + t->cell_pad.y + t->row_border_thick; 2351 start.y += dy; 2352 end.y += dy; 2353 DrawLineEx(rl_v2(start), rl_v2(end), t->row_border_thick, fade(BLACK, 0.8f)); 2354 } 2355 } 2356 } 2357 2358 function v2 2359 draw_table(BeamformerUI *ui, Arena arena, Table *table, Rect draw_rect, TextSpec ts, v2 mouse, b32 skip_rows) 2360 { 2361 ts.flags |= TF_LIMITED; 2362 2363 v2 result = {.x = table_width(table)}; 2364 i32 row_index = skip_rows? table_skip_rows(table, draw_rect.size.h, (f32)ts.font->baseSize) : 0; 2365 TableIterator *it = table_iterator_new(table, TIK_CELLS, &arena, row_index, draw_rect.pos, ts.font); 2366 for (TableCell *cell = table_iterator_next(it, &arena); 2367 cell; 2368 cell = table_iterator_next(it, &arena)) 2369 { 2370 ts.limits.size.w = draw_rect.size.w - (it->cell_rect.pos.x - it->start_x); 2371 draw_table_cell(ui, arena, cell, it->cell_rect, it->alignment, ts, mouse); 2372 } 2373 draw_table_borders(table, draw_rect, (f32)ts.font->baseSize); 2374 result.y = it->cell_rect.pos.y - draw_rect.pos.y - table->cell_pad.h / 2.0f; 2375 return result; 2376 } 2377 2378 function void 2379 draw_view_ruler(BeamformerFrameView *view, Arena a, Rect view_rect, TextSpec ts) 2380 { 2381 v2 vr_max_p = v2_add(view_rect.pos, view_rect.size); 2382 2383 v3 U = view->frame->voxel_transform.c[0].xyz; 2384 v3 V = view->frame->voxel_transform.c[1].xyz; 2385 v3 min = view->frame->voxel_transform.c[3].xyz; 2386 2387 v2 start_uv = plane_uv(v3_sub(view->ruler.start, min), U, V); 2388 v2 end_uv = plane_uv(v3_sub(view->ruler.end, min), U, V); 2389 2390 v2 start_p = v2_add(view_rect.pos, v2_mul(start_uv, view_rect.size)); 2391 v2 end_p = v2_add(view_rect.pos, v2_mul(end_uv, view_rect.size)); 2392 2393 b32 start_in_bounds = point_in_rect(start_p, view_rect); 2394 b32 end_in_bounds = point_in_rect(end_p, view_rect); 2395 2396 // TODO(rnp): this should be a ray intersection not a clamp 2397 start_p = clamp_v2_rect(start_p, view_rect); 2398 end_p = clamp_v2_rect(end_p, view_rect); 2399 2400 Color rl_colour = colour_from_normalized(ts.colour); 2401 DrawLineEx(rl_v2(end_p), rl_v2(start_p), 2, rl_colour); 2402 if (start_in_bounds) DrawCircleV(rl_v2(start_p), 3, rl_colour); 2403 if (end_in_bounds) DrawCircleV(rl_v2(end_p), 3, rl_colour); 2404 2405 Stream buf = arena_stream(a); 2406 stream_append_f64(&buf, 1e3 * v3_magnitude(v3_sub(view->ruler.end, view->ruler.start)), 100); 2407 stream_append_s8(&buf, s8(" mm")); 2408 2409 v2 txt_p = start_p; 2410 v2 txt_s = measure_text(*ts.font, stream_to_s8(&buf)); 2411 v2 pixel_delta = v2_sub(start_p, end_p); 2412 if (pixel_delta.y < 0) txt_p.y -= txt_s.y; 2413 if (pixel_delta.x < 0) txt_p.x -= txt_s.x; 2414 if (txt_p.x < view_rect.pos.x) txt_p.x = view_rect.pos.x; 2415 if (txt_p.x + txt_s.x > vr_max_p.x) txt_p.x -= (txt_p.x + txt_s.x) - vr_max_p.x; 2416 2417 draw_text(stream_to_s8(&buf), txt_p, &ts); 2418 } 2419 2420 function v2 2421 draw_frame_view_controls(BeamformerUI *ui, Arena arena, BeamformerFrameView *view, Rect vr, v2 mouse) 2422 { 2423 TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED|TF_OUTLINED, 2424 .colour = RULER_COLOUR, .outline_thick = 1, .outline_colour.a = 1, 2425 .limits.size.x = vr.size.w}; 2426 2427 Table *table = table_new(&arena, 3, TextAlignment_Left, TextAlignment_Left, TextAlignment_Left); 2428 table_push_parameter_row(table, &arena, view->gamma.name, &view->gamma, s8("")); 2429 table_push_parameter_row(table, &arena, view->threshold.name, &view->threshold, s8("")); 2430 if (view->log_scale->bool32) 2431 table_push_parameter_row(table, &arena, view->dynamic_range.name, &view->dynamic_range, s8("[dB]")); 2432 2433 Rect table_rect = vr; 2434 f32 height = table_extent(table, arena, text_spec.font).y; 2435 height = MIN(height, vr.size.h); 2436 table_rect.pos.w += 8; 2437 table_rect.pos.y += vr.size.h - height - 8; 2438 table_rect.size.h = height; 2439 table_rect.size.w = vr.size.w - 16; 2440 2441 return draw_table(ui, arena, table, table_rect, text_spec, mouse, 0); 2442 } 2443 2444 function void 2445 draw_3D_xplane_frame_view(BeamformerUI *ui, Arena arena, Variable *var, Rect display_rect, v2 mouse) 2446 { 2447 assert(var->type == VT_BEAMFORMER_FRAME_VIEW); 2448 BeamformerFrameView *view = var->generic; 2449 2450 f32 aspect = (f32)view->texture_dim.w / (f32)view->texture_dim.h; 2451 Rect vr = display_rect; 2452 if (aspect > 1.0f) vr.size.w = vr.size.h; 2453 else vr.size.h = vr.size.w; 2454 2455 if (vr.size.w > display_rect.size.w) { 2456 vr.size.w -= (vr.size.w - display_rect.size.w); 2457 vr.size.h = vr.size.w / aspect; 2458 } else if (vr.size.h > display_rect.size.h) { 2459 vr.size.h -= (vr.size.h - display_rect.size.h); 2460 vr.size.w = vr.size.h * aspect; 2461 } 2462 vr.pos = v2_add(vr.pos, v2_scale(v2_sub(display_rect.size, vr.size), 0.5)); 2463 2464 i32 id = -1; 2465 if (hover_interaction(ui, mouse, auto_interaction(vr, var))) { 2466 ray mouse_ray = ray_for_x_plane_view(ui, view, normalized_p_in_rect(vr, mouse, 0)); 2467 v3 x_size = v3_scale(beamformer_frame_view_plane_size(ui, view), 0.5f); 2468 2469 f32 rotation = x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_XZ); 2470 m4 x_rotation = m4_rotation_about_y(rotation); 2471 v3 x_position = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_XZ); 2472 2473 f32 test[2] = {0}; 2474 test[0] = obb_raycast(x_rotation, x_size, x_position, mouse_ray); 2475 2476 x_position = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_YZ); 2477 rotation = x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_YZ); 2478 x_rotation = m4_rotation_about_y(rotation); 2479 test[1] = obb_raycast(x_rotation, x_size, x_position, mouse_ray); 2480 2481 if (test[0] >= 0 && test[1] >= 0) id = test[1] < test[0]? 1 : 0; 2482 else if (test[0] >= 0) id = 0; 2483 else if (test[1] >= 0) id = 1; 2484 2485 if (id != -1) { 2486 view->hit_test_point = v3_add(mouse_ray.origin, v3_scale(mouse_ray.direction, test[id])); 2487 } 2488 } 2489 2490 for (i32 i = 0; i < countof(view->x_plane_shifts); i++) { 2491 Variable *it = view->x_plane_shifts + i; 2492 Interaction interaction = auto_interaction(vr, it); 2493 if (id == i) ui->next_interaction = interaction; 2494 if (interaction_is_hot(ui, interaction)) it->hover_t += HOVER_SPEED * dt_for_frame; 2495 else it->hover_t -= HOVER_SPEED * dt_for_frame; 2496 it->hover_t = CLAMP01(it->hover_t); 2497 } 2498 2499 Rectangle tex_r = {0, 0, (f32)view->texture_dim.w, (f32)view->texture_dim.h}; 2500 NPatchInfo tex_np = {tex_r, 0, 0, 0, 0, NPATCH_NINE_PATCH}; 2501 DrawTextureNPatch(make_raylib_texture(view), tex_np, rl_rect(vr), (Vector2){0}, 0, WHITE); 2502 2503 draw_frame_view_controls(ui, arena, view, vr, mouse); 2504 } 2505 2506 function void 2507 draw_beamformer_frame_view(BeamformerUI *ui, Arena a, Variable *var, Rect display_rect, v2 mouse) 2508 { 2509 assert(var->type == VT_BEAMFORMER_FRAME_VIEW); 2510 BeamformerFrameView *view = var->generic; 2511 BeamformerFrame *frame = view->frame; 2512 2513 b32 is_1d = iv3_dimension(frame->dim) == 1; 2514 2515 f32 txt_w = measure_text(ui->small_font, s8("-288.8 mm")).w; 2516 f32 scale_bar_size = 1.2f * txt_w + RULER_TICK_LENGTH; 2517 2518 v3 U = frame->voxel_transform.c[0].xyz; 2519 v3 V = frame->voxel_transform.c[1].xyz; 2520 2521 v2 min_uv = plane_uv(view->min_coordinate, U, V); 2522 v2 max_uv = plane_uv(view->max_coordinate, U, V); 2523 2524 v2 output_dim; 2525 output_dim.x = v3_magnitude(U); 2526 output_dim.y = v3_magnitude(V); 2527 2528 // NOTE(rnp): may be different from UV if recompute in progress or Copy View 2529 v2 requested_dim; 2530 requested_dim.x = v3_magnitude(v3_sub(v3_scale(U, max_uv.x), v3_scale(U, min_uv.x))); 2531 requested_dim.y = v3_magnitude(v3_sub(v3_scale(V, max_uv.y), v3_scale(V, min_uv.y))); 2532 2533 f32 aspect = is_1d ? 1.0f : output_dim.w / output_dim.h; 2534 2535 Rect vr = display_rect; 2536 v2 scale_bar_area = {0}; 2537 if (view->axial_scale_bar_active->bool32) { 2538 vr.pos.y += 0.5f * (f32)ui->small_font.baseSize; 2539 scale_bar_area.x += scale_bar_size; 2540 scale_bar_area.y += (f32)ui->small_font.baseSize; 2541 } 2542 2543 if (view->lateral_scale_bar_active->bool32) { 2544 vr.pos.x += 0.5f * (f32)ui->small_font.baseSize; 2545 scale_bar_area.x += (f32)ui->small_font.baseSize; 2546 scale_bar_area.y += scale_bar_size; 2547 } 2548 2549 vr.size = v2_sub(vr.size, scale_bar_area); 2550 if (aspect > 1) vr.size.h = vr.size.w / aspect; 2551 else vr.size.w = vr.size.h * aspect; 2552 2553 v2 occupied = v2_add(vr.size, scale_bar_area); 2554 if (occupied.w > display_rect.size.w) { 2555 vr.size.w -= (occupied.w - display_rect.size.w); 2556 vr.size.h = vr.size.w / aspect; 2557 } else if (occupied.h > display_rect.size.h) { 2558 vr.size.h -= (occupied.h - display_rect.size.h); 2559 vr.size.w = vr.size.h * aspect; 2560 } 2561 occupied = v2_add(vr.size, scale_bar_area); 2562 vr.pos = v2_add(vr.pos, v2_scale(v2_sub(display_rect.size, occupied), 0.5)); 2563 2564 Rectangle tex_r; 2565 if (is_1d) { 2566 tex_r = (Rectangle){0, 0, view->texture_dim.x, -view->texture_dim.y}; 2567 } else { 2568 v2 pixels_per_meter = { 2569 .w = (f32)view->texture_dim.w / output_dim.w, 2570 .h = (f32)view->texture_dim.h / output_dim.h, 2571 }; 2572 2573 /* NOTE(rnp): math to resize the texture without stretching when the view changes 2574 * but the texture hasn't been (or cannot be) rebeamformed */ 2575 v2 texture_points = v2_mul(pixels_per_meter, requested_dim); 2576 v2 texture_start = { 2577 .x = pixels_per_meter.x * 0.5f * (output_dim.x - requested_dim.x), 2578 .y = pixels_per_meter.y * (output_dim.y - requested_dim.y), 2579 }; 2580 2581 tex_r = (Rectangle){texture_start.x, texture_start.y, texture_points.x, texture_points.y}; 2582 } 2583 2584 NPatchInfo tex_np = { tex_r, 0, 0, 0, 0, NPATCH_NINE_PATCH }; 2585 DrawTextureNPatch(make_raylib_texture(view), tex_np, rl_rect(vr), (Vector2){0}, 0, WHITE); 2586 2587 v2 start_pos = vr.pos; 2588 start_pos.y += vr.size.y; 2589 2590 if (vr.size.w > 0 && view->lateral_scale_bar_active->bool32) { 2591 do_scale_bar(ui, a, &view->lateral_scale_bar, mouse, 2592 (Rect){.pos = start_pos, .size = vr.size}, 2593 *view->lateral_scale_bar.scale_bar.min_value * 1e3f, 2594 *view->lateral_scale_bar.scale_bar.max_value * 1e3f, s8(" mm")); 2595 } 2596 2597 start_pos = vr.pos; 2598 start_pos.x += vr.size.x; 2599 2600 if (vr.size.h > 0 && view->axial_scale_bar_active->bool32) { 2601 if (is_1d) { 2602 v2 end_pos = start_pos; 2603 u32 tick_count = (u32)(vr.size.y / (1.5f * (f32)ui->small_font.baseSize)); 2604 start_pos.y += vr.size.y; 2605 draw_ruler(ui, a, start_pos, end_pos, 0.0f, 1.0f, 0, 0, tick_count, s8(""), RULER_COLOUR, FG_COLOUR); 2606 } else { 2607 do_scale_bar(ui, a, &view->axial_scale_bar, mouse, (Rect){.pos = start_pos, .size = vr.size}, 2608 *view->axial_scale_bar.scale_bar.max_value * 1e3f, 2609 *view->axial_scale_bar.scale_bar.min_value * 1e3f, s8(" mm")); 2610 } 2611 } 2612 2613 TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED|TF_OUTLINED, 2614 .colour = RULER_COLOUR, .outline_thick = 1, .outline_colour.a = 1, 2615 .limits.size.x = vr.size.w}; 2616 2617 f32 draw_table_width = vr.size.w; 2618 /* NOTE: avoid hover_t modification */ 2619 Interaction viewer = auto_interaction(vr, var); 2620 if (point_in_rect(mouse, viewer.rect)) { 2621 ui->next_interaction = viewer; 2622 2623 v2 world = screen_point_to_world_2d(mouse, vr.pos, v2_add(vr.pos, vr.size), 2624 XZ(view->min_coordinate), 2625 XZ(view->max_coordinate)); 2626 world = v2_scale(world, 1e3f); 2627 2628 if (is_1d) world.y = ((vr.pos.y + vr.size.y) - mouse.y) / vr.size.y; 2629 2630 Stream buf = arena_stream(a); 2631 stream_append_s8(&buf, s8("{")); 2632 stream_append_f64(&buf, world.x, 100); 2633 if (is_1d) stream_append_s8(&buf, s8(" mm")); 2634 stream_append_s8(&buf, s8(", ")); 2635 stream_append_f64(&buf, world.y, 100); 2636 stream_append_s8(&buf, s8("}")); 2637 2638 text_spec.limits.size.w -= 4.0f; 2639 v2 txt_s = measure_text(*text_spec.font, stream_to_s8(&buf)); 2640 v2 txt_p = { 2641 .x = vr.pos.x + vr.size.w - txt_s.w - 4.0f, 2642 .y = vr.pos.y + vr.size.h - txt_s.h - 4.0f, 2643 }; 2644 txt_p.x = Max(vr.pos.x, txt_p.x); 2645 draw_table_width -= draw_text(stream_to_s8(&buf), txt_p, &text_spec).w; 2646 text_spec.limits.size.w += 4.0f; 2647 } 2648 2649 { 2650 Stream buf = arena_stream(a); 2651 s8 shader = push_acquisition_kind(&buf, frame->acquisition_kind, frame->compound_count); 2652 text_spec.font = &ui->font; 2653 text_spec.limits.size.w -= 16; 2654 v2 txt_s = measure_text(*text_spec.font, shader); 2655 v2 txt_p = { 2656 .x = vr.pos.x + vr.size.w - txt_s.w - 16, 2657 .y = vr.pos.y + 4, 2658 }; 2659 txt_p.x = Max(vr.pos.x, txt_p.x); 2660 draw_text(stream_to_s8(&buf), txt_p, &text_spec); 2661 text_spec.font = &ui->small_font; 2662 text_spec.limits.size.w += 16; 2663 } 2664 2665 if (view->ruler.state != RulerState_None) draw_view_ruler(view, a, vr, text_spec); 2666 2667 vr.size.w = draw_table_width; 2668 draw_frame_view_controls(ui, a, view, vr, mouse); 2669 } 2670 2671 function v2 2672 draw_compute_progress_bar(BeamformerUI *ui, ComputeProgressBar *state, Rect r) 2673 { 2674 if (*state->processing) state->display_t_velocity += 65.0f * dt_for_frame; 2675 else state->display_t_velocity -= 45.0f * dt_for_frame; 2676 2677 state->display_t_velocity = CLAMP(state->display_t_velocity, -10.0f, 10.0f); 2678 state->display_t += state->display_t_velocity * dt_for_frame; 2679 state->display_t = CLAMP01(state->display_t); 2680 2681 if (state->display_t > (1.0f / 255.0f)) { 2682 Rect outline = {.pos = r.pos, .size = {{r.size.w, (f32)ui->font.baseSize}}}; 2683 outline = scale_rect_centered(outline, (v2){{0.96f, 0.7f}}); 2684 Rect filled = outline; 2685 filled.size.w *= *state->progress; 2686 DrawRectangleRounded(rl_rect(filled), 2.0f, 0, fade(colour_from_normalized(HOVERED_COLOUR), state->display_t)); 2687 DrawRectangleRoundedLinesEx(rl_rect(outline), 2.0f, 0, 3, fade(BLACK, state->display_t)); 2688 } 2689 2690 v2 result = {{r.size.w, (f32)ui->font.baseSize}}; 2691 return result; 2692 } 2693 2694 function s8 2695 push_compute_time(Arena *arena, s8 prefix, f32 time) 2696 { 2697 Stream sb = arena_stream(*arena); 2698 stream_append_s8(&sb, prefix); 2699 stream_append_f64_e(&sb, time); 2700 return arena_stream_commit(arena, &sb); 2701 } 2702 2703 function v2 2704 draw_compute_stats_bar_view(BeamformerUI *ui, Arena arena, ComputeShaderStats *stats, 2705 BeamformerShaderKind *stages, u32 stages_count, f32 compute_time_sum, 2706 TextSpec ts, Rect r, v2 mouse) 2707 { 2708 read_only local_persist s8 frame_labels[] = {s8_comp("0:"), s8_comp("-1:"), s8_comp("-2:"), s8_comp("-3:")}; 2709 f32 total_times[countof(frame_labels)] = {0}; 2710 Table *table = table_new(&arena, countof(frame_labels), TextAlignment_Right, TextAlignment_Left); 2711 for (u32 i = 0; i < countof(frame_labels); i++) { 2712 TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data; 2713 cells[0].text = frame_labels[i]; 2714 u32 frame_index = (stats->latest_frame_index - i) % countof(stats->table.times); 2715 u32 seen_shaders = 0; 2716 for (u32 j = 0; j < stages_count; j++) { 2717 if ((seen_shaders & (1u << stages[j])) == 0) 2718 total_times[i] += stats->table.times[frame_index][stages[j]]; 2719 seen_shaders |= (1u << stages[j]); 2720 } 2721 } 2722 2723 v2 result = table_extent(table, arena, ts.font); 2724 2725 f32 remaining_width = r.size.w - result.w - table->cell_pad.w; 2726 f32 average_width = 0.8f * remaining_width; 2727 2728 s8 mouse_text = s8(""); 2729 v2 text_pos; 2730 2731 u32 row_index = 0; 2732 TableIterator *it = table_iterator_new(table, TIK_ROWS, &arena, 0, r.pos, ts.font); 2733 for (TableRow *row = table_iterator_next(it, &arena); 2734 row; 2735 row = table_iterator_next(it, &arena)) 2736 { 2737 Rect cr = it->cell_rect; 2738 cr.size.w = table->widths[0]; 2739 ts.limits.size.w = cr.size.w; 2740 draw_table_cell(ui, arena, (TableCell *)row->data, cr, table->alignment[0], ts, mouse); 2741 2742 u32 frame_index = (stats->latest_frame_index - row_index) % countof(stats->table.times); 2743 f32 total_width = average_width * total_times[row_index] / compute_time_sum; 2744 Rect rect; 2745 rect.pos = v2_add(cr.pos, (v2){{cr.size.w + table->cell_pad.w , cr.size.h * 0.15f}}); 2746 rect.size = (v2){.y = 0.7f * cr.size.h}; 2747 for (u32 i = 0; i < stages_count; i++) { 2748 rect.size.w = total_width * stats->table.times[frame_index][stages[i]] / total_times[row_index]; 2749 Color color = colour_from_normalized(g_colour_palette[i % countof(g_colour_palette)]); 2750 DrawRectangleRec(rl_rect(rect), color); 2751 if (point_in_rect(mouse, rect)) { 2752 text_pos = v2_add(rect.pos, (v2){.x = table->cell_pad.w}); 2753 s8 name = push_s8_from_parts(&arena, s8(""), beamformer_shader_names[stages[i]], s8(": ")); 2754 mouse_text = push_compute_time(&arena, name, stats->table.times[frame_index][stages[i]]); 2755 } 2756 rect.pos.x += rect.size.w; 2757 } 2758 row_index++; 2759 } 2760 2761 v2 start = v2_add(r.pos, (v2){.x = table->widths[0] + average_width + table->cell_pad.w}); 2762 v2 end = v2_add(start, (v2){.y = result.y}); 2763 DrawLineEx(rl_v2(start), rl_v2(end), 4, colour_from_normalized(FG_COLOUR)); 2764 2765 if (mouse_text.len) { 2766 ts.font = &ui->small_font; 2767 ts.flags &= ~(u32)TF_LIMITED; 2768 ts.flags |= (u32)TF_OUTLINED; 2769 ts.outline_colour = (v4){.a = 1}; 2770 ts.outline_thick = 1; 2771 draw_text(mouse_text, text_pos, &ts); 2772 } 2773 2774 return result; 2775 } 2776 2777 function void 2778 push_table_time_row(Table *table, Arena *arena, s8 label, f32 time) 2779 { 2780 assert(table->columns == 3); 2781 TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data; 2782 cells[0].text = push_s8_from_parts(arena, s8(""), label, s8(":")); 2783 cells[1].text = push_compute_time(arena, s8(""), time); 2784 cells[2].text = s8("[s]"); 2785 } 2786 2787 function void 2788 push_table_time_row_with_fps(Table *table, Arena *arena, s8 label, f32 time) 2789 { 2790 assert(table->columns == 3); 2791 TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data; 2792 2793 Stream sb = arena_stream(*arena); 2794 stream_append_f64_e(&sb, time); 2795 stream_append_s8(&sb, s8(" (")); 2796 stream_append_f64(&sb, time > 0 ? 1.0f / time : 0, 100); 2797 stream_append_s8(&sb, s8(")")); 2798 2799 cells[0].text = label; 2800 cells[1].text = arena_stream_commit(arena, &sb); 2801 cells[2].text = s8("[s] (FPS)"); 2802 } 2803 2804 function void 2805 push_table_memory_size_row(Table *table, Arena *arena, s8 label, u64 memory_size) 2806 { 2807 TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data; 2808 Stream sb = arena_stream(*arena); 2809 stream_append_u64(&sb, memory_size); 2810 cells[0].text = label; 2811 cells[1].text = arena_stream_commit(arena, &sb); 2812 cells[2].text = s8("[B/F]"); 2813 } 2814 2815 function v2 2816 draw_compute_stats_view(BeamformerUI *ui, Arena arena, Variable *view, Rect r, v2 mouse) 2817 { 2818 assert(view->type == VT_COMPUTE_STATS_VIEW); 2819 2820 read_only local_persist BeamformerComputePlan dummy_plan = {0}; 2821 u32 selected_plan = ui->selected_parameter_block % BeamformerMaxParameterBlockSlots; 2822 BeamformerComputePlan *cp = ui->beamformer_context->compute_context.compute_plans[selected_plan]; 2823 if (!cp) cp = &dummy_plan; 2824 2825 ComputeStatsView *csv = &view->compute_stats_view; 2826 ComputeShaderStats *stats = csv->compute_shader_stats; 2827 f32 compute_time_sum = 0; 2828 u32 stages = cp->pipeline.shader_count; 2829 TextSpec text_spec = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED}; 2830 2831 ui_blinker_update(&csv->blink, BLINK_SPEED); 2832 2833 static_assert(BeamformerShaderKind_ComputeCount <= 32, "shader kind bitfield test"); 2834 u32 seen_shaders = 0; 2835 for (u32 i = 0; i < stages; i++) { 2836 BeamformerShaderKind index = cp->pipeline.shaders[i]; 2837 if ((seen_shaders & (1u << index)) == 0) 2838 compute_time_sum += stats->average_times[index]; 2839 seen_shaders |= (1u << index); 2840 } 2841 2842 v2 result = {0}; 2843 2844 Table *table = table_new(&arena, 2, TextAlignment_Left, TextAlignment_Left, TextAlignment_Left); 2845 switch (csv->kind) { 2846 case ComputeStatsViewKind_Average:{ 2847 da_reserve(&arena, table, stages); 2848 for (u32 i = 0; i < stages; i++) { 2849 push_table_time_row(table, &arena, beamformer_shader_names[cp->pipeline.shaders[i]], 2850 stats->average_times[cp->pipeline.shaders[i]]); 2851 } 2852 }break; 2853 case ComputeStatsViewKind_Bar:{ 2854 result = draw_compute_stats_bar_view(ui, arena, stats, cp->pipeline.shaders, stages, 2855 compute_time_sum, text_spec, r, mouse); 2856 r.pos = v2_add(r.pos, (v2){.y = result.y}); 2857 }break; 2858 InvalidDefaultCase; 2859 } 2860 2861 u32 rf_size = ui->beamformer_context->compute_context.rf_buffer.active_rf_size; 2862 push_table_time_row_with_fps(table, &arena, s8("Compute Total:"), compute_time_sum); 2863 push_table_time_row_with_fps(table, &arena, s8("RF Upload Delta:"), stats->rf_time_delta_average); 2864 push_table_memory_size_row(table, &arena, s8("Input RF Size:"), rf_size); 2865 if (rf_size != cp->rf_size) 2866 push_table_memory_size_row(table, &arena, s8("DAS RF Size:"), cp->rf_size); 2867 2868 result = v2_add(result, table_extent(table, arena, text_spec.font)); 2869 2870 u32 row_index = 0; 2871 TableIterator *it = table_iterator_new(table, TIK_ROWS, &arena, 0, r.pos, text_spec.font); 2872 for (TableRow *row = table_iterator_next(it, &arena); 2873 row; 2874 row = table_iterator_next(it, &arena), row_index++) 2875 { 2876 Table *t = it->frame.table; 2877 Rect cell_rect = it->cell_rect; 2878 for (i32 column = 0; column < t->columns; column++) { 2879 TableCell *cell = (TableCell *)it->row->data + column; 2880 cell_rect.size.w = t->widths[column]; 2881 text_spec.limits.size.w = r.size.w - (cell_rect.pos.x - it->start_x); 2882 2883 if (column == 0 && row_index < stages && cp->programs[row_index] == 0 && 2884 cp->pipeline.shaders[row_index] != BeamformerShaderKind_CudaHilbert && 2885 cp->pipeline.shaders[row_index] != BeamformerShaderKind_CudaDecode) 2886 { 2887 text_spec.colour = v4_lerp(FG_COLOUR, FOCUSED_COLOUR, ease_in_out_quartic(csv->blink.t)); 2888 } else { 2889 text_spec.colour = FG_COLOUR; 2890 } 2891 2892 draw_table_cell(ui, arena, cell, cell_rect, t->alignment[column], text_spec, mouse); 2893 2894 cell_rect.pos.x += cell_rect.size.w + t->cell_pad.w; 2895 } 2896 } 2897 2898 return result; 2899 } 2900 2901 function v2 2902 draw_live_controls_view(BeamformerUI *ui, Variable *var, Rect r, v2 mouse, Arena arena) 2903 { 2904 BeamformerLiveImagingParameters *lip = &ui->shared_memory->live_imaging_parameters; 2905 BeamformerLiveControlsView *lv = var->generic; 2906 2907 TextSpec text_spec = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED}; 2908 2909 v2 slider_size = {{MIN(140.0f, r.size.w), (f32)ui->font.baseSize}}; 2910 v2 button_size = {{MIN(r.size.w, slider_size.x + (f32)ui->font.baseSize), (f32)ui->font.baseSize * 1.5f}}; 2911 2912 f32 text_off = r.pos.x + 0.5f * MAX(0, (r.size.w - slider_size.w - (f32)ui->font.baseSize)); 2913 f32 slider_off = r.pos.x + 0.5f * (r.size.w - slider_size.w); 2914 f32 button_off = r.pos.x + 0.5f * (r.size.w - button_size.w); 2915 2916 text_spec.limits.size.w = r.size.w - (text_off - r.pos.x); 2917 2918 v2 at = {{text_off, r.pos.y}}; 2919 2920 v4 hsv_power_slider = {{0.35f * ease_in_out_cubic(1.0f - lip->transmit_power), 0.65f, 0.65f, 1}}; 2921 at.y += draw_text(s8("Power:"), at, &text_spec).y; 2922 at.x = slider_off; 2923 at.y += draw_variable_slider(ui, &lv->transmit_power, (Rect){.pos = at, .size = slider_size}, 2924 lip->transmit_power, hsv_to_rgb(hsv_power_slider), mouse); 2925 2926 at.x = text_off; 2927 at.y += draw_text(s8("TGC:"), at, &text_spec).y; 2928 at.x = slider_off; 2929 for (u32 i = 0; i < countof(lip->tgc_control_points); i++) { 2930 Variable *v = lv->tgc_control_points + i; 2931 at.y += draw_variable_slider(ui, v, (Rect){.pos = at, .size = slider_size}, 2932 lip->tgc_control_points[i], g_colour_palette[1], mouse); 2933 2934 if (interaction_is_hot(ui, auto_interaction(r, v))) 2935 lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_TGCControlPoints; 2936 } 2937 2938 at.x = button_off; 2939 at.y += (f32)ui->font.baseSize * 0.5f; 2940 at.y += draw_fancy_button(ui, &lv->stop_button, lv->stop_button.name, 2941 (Rect){.pos = at, .size = button_size}, 2942 BORDER_COLOUR, mouse, text_spec).y; 2943 2944 if (lip->save_enabled) { 2945 b32 active = lip->save_active; 2946 s8 label = lv->save_button.cycler.labels[active % lv->save_button.cycler.cycle_length]; 2947 2948 f32 save_t = ui_blinker_update(&lv->save_button_blink, BLINK_SPEED); 2949 v4 border_colour = BORDER_COLOUR; 2950 if (active) border_colour = v4_lerp(BORDER_COLOUR, FOCUSED_COLOUR, ease_in_out_cubic(save_t)); 2951 2952 at.x = text_off; 2953 at.y += draw_text(s8("File Tag:"), at, &text_spec).y; 2954 at.x += (f32)text_spec.font->baseSize / 2; 2955 text_spec.limits.size.w -= (f32)text_spec.font->baseSize; 2956 2957 v4 save_text_colour = FG_COLOUR; 2958 if (lip->save_name_tag_length <= 0) 2959 save_text_colour.a = 0.6f; 2960 at.y += draw_variable(ui, arena, &lv->save_text, at, mouse, save_text_colour, text_spec).y; 2961 text_spec.limits.size.w += (f32)text_spec.font->baseSize; 2962 2963 at.x = button_off; 2964 at.y += (f32)ui->font.baseSize * 0.25f; 2965 at.y += draw_fancy_button(ui, &lv->save_button, label, (Rect){.pos = at, .size = button_size}, 2966 border_colour, mouse, text_spec).y; 2967 2968 if (interaction_is_hot(ui, auto_interaction(r, &lv->save_text))) 2969 lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_SaveNameTag; 2970 if (interaction_is_hot(ui, auto_interaction(r, &lv->save_button))) 2971 lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_SaveData; 2972 } 2973 2974 if (interaction_is_hot(ui, auto_interaction(r, &lv->transmit_power))) 2975 lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_TransmitPower; 2976 if (interaction_is_hot(ui, auto_interaction(r, &lv->stop_button))) 2977 lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_StopImaging; 2978 2979 v2 result = {{r.size.w, at.y - r.pos.y}}; 2980 return result; 2981 } 2982 2983 struct variable_iterator { Variable *current; }; 2984 function i32 2985 variable_iterator_next(struct variable_iterator *it) 2986 { 2987 i32 result = 0; 2988 2989 if (it->current->type == VT_GROUP && it->current->group.expanded) { 2990 it->current = it->current->group.first; 2991 result++; 2992 } else { 2993 while (it->current) { 2994 if (it->current->next) { 2995 it->current = it->current->next; 2996 break; 2997 } 2998 it->current = it->current->parent; 2999 result--; 3000 } 3001 } 3002 3003 return result; 3004 } 3005 3006 function v2 3007 draw_ui_view_menu(BeamformerUI *ui, Variable *group, Arena arena, Rect r, v2 mouse, TextSpec text_spec) 3008 { 3009 assert(group->type == VT_GROUP); 3010 Table *table = table_new(&arena, 0, TextAlignment_Left, TextAlignment_Right); 3011 table->row_border_thick = 2.0f; 3012 table->cell_pad = (v2){{16.0f, 8.0f}}; 3013 3014 i32 nesting = 0; 3015 for (struct variable_iterator it = {group->group.first}; 3016 it.current; 3017 nesting = variable_iterator_next(&it)) 3018 { 3019 (void)nesting; 3020 assert(nesting == 0); 3021 Variable *var = it.current; 3022 TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data; 3023 switch (var->type) { 3024 case VT_B32: 3025 case VT_CYCLER: 3026 { 3027 cells[0] = (TableCell){.text = var->name}; 3028 cells[1] = table_variable_cell(&arena, var); 3029 }break; 3030 case VT_UI_BUTTON:{ 3031 cells[0] = (TableCell){.text = var->name, .kind = TableCellKind_Variable, .var = var}; 3032 }break; 3033 InvalidDefaultCase; 3034 } 3035 } 3036 3037 r.size = table_extent(table, arena, text_spec.font); 3038 return draw_table(ui, arena, table, r, text_spec, mouse, 0); 3039 } 3040 3041 function v2 3042 draw_ui_view_listing(BeamformerUI *ui, Variable *group, Arena arena, Rect r, v2 mouse, TextSpec text_spec) 3043 { 3044 assert(group->type == VT_GROUP); 3045 Table *table = table_new(&arena, 0, TextAlignment_Left, TextAlignment_Left, TextAlignment_Right); 3046 3047 i32 nesting = 0; 3048 for (struct variable_iterator it = {group->group.first}; 3049 it.current; 3050 nesting = variable_iterator_next(&it)) 3051 { 3052 while (nesting > 0) { 3053 table = table_begin_subtable(table, &arena, TextAlignment_Left, 3054 TextAlignment_Center, TextAlignment_Right); 3055 nesting--; 3056 } 3057 while (nesting < 0) { table = table_end_subtable(table); nesting++; } 3058 3059 Variable *var = it.current; 3060 switch (var->type) { 3061 case VT_CYCLER: 3062 case VT_BEAMFORMER_VARIABLE: 3063 { 3064 s8 suffix = s8(""); 3065 if (var->type == VT_BEAMFORMER_VARIABLE) 3066 suffix = var->beamformer_variable.suffix; 3067 table_push_parameter_row(table, &arena, var->name, var, suffix); 3068 }break; 3069 case VT_GROUP:{ 3070 VariableGroup *g = &var->group; 3071 3072 TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data; 3073 cells[0] = (TableCell){.text = var->name, .kind = TableCellKind_Variable, .var = var}; 3074 3075 if (!g->expanded) { 3076 Stream sb = arena_stream(arena); 3077 stream_append_variable_group(&sb, var); 3078 cells[1].kind = TableCellKind_VariableGroup; 3079 cells[1].text = arena_stream_commit(&arena, &sb); 3080 cells[1].var = var; 3081 3082 Variable *v = g->first; 3083 assert(!v || v->type == VT_BEAMFORMER_VARIABLE); 3084 /* NOTE(rnp): assume the suffix is the same for all elements */ 3085 if (v) cells[2].text = v->beamformer_variable.suffix; 3086 } 3087 }break; 3088 InvalidDefaultCase; 3089 } 3090 } 3091 3092 v2 result = table_extent(table, arena, text_spec.font); 3093 draw_table(ui, arena, table, r, text_spec, mouse, 0); 3094 return result; 3095 } 3096 3097 function Rect 3098 draw_ui_view_container(BeamformerUI *ui, Variable *var, v2 mouse, Rect bounds) 3099 { 3100 UIView *fw = &var->view; 3101 Rect result = fw->rect; 3102 if (fw->rect.size.x > 0 && fw->rect.size.y > 0) { 3103 f32 line_height = (f32)ui->small_font.baseSize; 3104 3105 f32 pad = MAX(line_height + 5.0f, UI_REGION_PAD); 3106 if (fw->rect.pos.y < pad) 3107 fw->rect.pos.y += pad - fw->rect.pos.y; 3108 result = fw->rect; 3109 3110 f32 delta_x = (result.pos.x + result.size.x) - (bounds.size.x + bounds.pos.x); 3111 if (delta_x > 0) { 3112 result.pos.x -= delta_x; 3113 result.pos.x = MAX(0, result.pos.x); 3114 } 3115 3116 Rect container = result; 3117 if (fw->close) { 3118 container.pos.y -= 5 + line_height; 3119 container.size.y += 2 + line_height; 3120 Rect handle = {container.pos, (v2){.x = container.size.w, .y = 2 + line_height}}; 3121 Rect close; 3122 hover_interaction(ui, mouse, auto_interaction(container, var)); 3123 cut_rect_horizontal(handle, handle.size.w - handle.size.h - 6, 0, &close); 3124 close.size.w = close.size.h; 3125 DrawRectangleRounded(rl_rect(handle), 0.1f, 0, colour_from_normalized(BG_COLOUR)); 3126 DrawRectangleRoundedLinesEx(rl_rect(handle), 0.2f, 0, 2, BLACK); 3127 draw_close_button(ui, fw->close, mouse, close, (v2){{0.45f, 0.45f}}); 3128 } else { 3129 hover_interaction(ui, mouse, auto_interaction(container, var)); 3130 } 3131 f32 roundness = 12.0f / fw->rect.size.y; 3132 DrawRectangleRounded(rl_rect(result), roundness / 2.0f, 0, colour_from_normalized(BG_COLOUR)); 3133 DrawRectangleRoundedLinesEx(rl_rect(result), roundness, 0, 2, BLACK); 3134 } 3135 return result; 3136 } 3137 3138 function void 3139 draw_ui_view(BeamformerUI *ui, Variable *ui_view, Rect r, v2 mouse, TextSpec text_spec) 3140 { 3141 assert(ui_view->type == VT_UI_VIEW || ui_view->type == VT_UI_MENU || ui_view->type == VT_UI_TEXT_BOX); 3142 3143 UIView *view = &ui_view->view; 3144 3145 if (view->flags & UIViewFlag_Floating) { 3146 r = draw_ui_view_container(ui, ui_view, mouse, r); 3147 } else { 3148 if (view->rect.size.h - r.size.h < view->rect.pos.h) 3149 view->rect.pos.h = view->rect.size.h - r.size.h; 3150 3151 if (view->rect.size.h - r.size.h < 0) 3152 view->rect.pos.h = 0; 3153 3154 r.pos.y -= view->rect.pos.h; 3155 } 3156 3157 v2 size = {0}; 3158 3159 Variable *var = view->child; 3160 switch (var->type) { 3161 case VT_GROUP:{ 3162 if (ui_view->type == VT_UI_MENU) 3163 size = draw_ui_view_menu(ui, var, ui->arena, r, mouse, text_spec); 3164 else { 3165 size = draw_ui_view_listing(ui, var, ui->arena, r, mouse, text_spec); 3166 } 3167 }break; 3168 case VT_BEAMFORMER_FRAME_VIEW: { 3169 BeamformerFrameView *bv = var->generic; 3170 if (frame_view_ready_to_present(ui, bv)) { 3171 if (bv->kind == BeamformerFrameViewKind_3DXPlane) 3172 draw_3D_xplane_frame_view(ui, ui->arena, var, r, mouse); 3173 else 3174 draw_beamformer_frame_view(ui, ui->arena, var, r, mouse); 3175 } 3176 } break; 3177 case VT_COMPUTE_PROGRESS_BAR: { 3178 size = draw_compute_progress_bar(ui, &var->compute_progress_bar, r); 3179 } break; 3180 case VT_COMPUTE_STATS_VIEW:{ size = draw_compute_stats_view(ui, ui->arena, var, r, mouse); }break; 3181 case VT_LIVE_CONTROLS_VIEW:{ 3182 if (view->rect.size.h - r.size.h < 0) 3183 r.pos.y += 0.5f * (r.size.h - view->rect.size.h); 3184 if (ui->shared_memory->live_imaging_parameters.active) 3185 size = draw_live_controls_view(ui, var, r, mouse, ui->arena); 3186 }break; 3187 InvalidDefaultCase; 3188 } 3189 3190 view->rect.size = size; 3191 } 3192 3193 function void 3194 draw_layout_variable(BeamformerUI *ui, Variable *var, Rect draw_rect, v2 mouse) 3195 { 3196 if (var->type != VT_UI_REGION_SPLIT) { 3197 v2 shrink = {.x = UI_REGION_PAD, .y = UI_REGION_PAD}; 3198 draw_rect = shrink_rect_centered(draw_rect, shrink); 3199 draw_rect.size = v2_floor(draw_rect.size); 3200 BeginScissorMode((i32)draw_rect.pos.x, (i32)draw_rect.pos.y, (i32)draw_rect.size.w, (i32)draw_rect.size.h); 3201 draw_rect = draw_title_bar(ui, ui->arena, var, draw_rect, mouse); 3202 EndScissorMode(); 3203 } 3204 3205 /* TODO(rnp): post order traversal of the ui tree will remove the need for this */ 3206 if (!CheckCollisionPointRec(rl_v2(mouse), rl_rect(draw_rect))) 3207 mouse = (v2){.x = F32_INFINITY, .y = F32_INFINITY}; 3208 3209 draw_rect.size = v2_floor(draw_rect.size); 3210 BeginScissorMode((i32)draw_rect.pos.x, (i32)draw_rect.pos.y, (i32)draw_rect.size.w, (i32)draw_rect.size.h); 3211 switch (var->type) { 3212 case VT_UI_VIEW: { 3213 hover_interaction(ui, mouse, auto_interaction(draw_rect, var)); 3214 TextSpec text_spec = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED}; 3215 draw_ui_view(ui, var, draw_rect, mouse, text_spec); 3216 } break; 3217 case VT_UI_REGION_SPLIT: { 3218 RegionSplit *rs = &var->region_split; 3219 3220 Rect split = {0}, hover = {0}; 3221 switch (rs->direction) { 3222 case RSD_VERTICAL: { 3223 split_rect_vertical(draw_rect, rs->fraction, 0, &split); 3224 split.pos.x += UI_REGION_PAD; 3225 split.pos.y -= UI_SPLIT_HANDLE_THICK / 2; 3226 split.size.h = UI_SPLIT_HANDLE_THICK; 3227 split.size.w -= 2 * UI_REGION_PAD; 3228 hover = extend_rect_centered(split, (v2){.y = 0.75f * UI_REGION_PAD}); 3229 } break; 3230 case RSD_HORIZONTAL: { 3231 split_rect_horizontal(draw_rect, rs->fraction, 0, &split); 3232 split.pos.x -= UI_SPLIT_HANDLE_THICK / 2; 3233 split.pos.y += UI_REGION_PAD; 3234 split.size.w = UI_SPLIT_HANDLE_THICK; 3235 split.size.h -= 2 * UI_REGION_PAD; 3236 hover = extend_rect_centered(split, (v2){.x = 0.75f * UI_REGION_PAD}); 3237 } break; 3238 } 3239 3240 Interaction drag = {.kind = InteractionKind_Drag, .rect = hover, .var = var}; 3241 hover_interaction(ui, mouse, drag); 3242 3243 v4 colour = HOVERED_COLOUR; 3244 colour.a = var->hover_t; 3245 DrawRectangleRounded(rl_rect(split), 0.6f, 0, colour_from_normalized(colour)); 3246 } break; 3247 InvalidDefaultCase; 3248 } 3249 EndScissorMode(); 3250 } 3251 3252 function void 3253 draw_ui_regions(BeamformerUI *ui, Rect window, v2 mouse) 3254 { 3255 struct region_frame { 3256 Variable *var; 3257 Rect rect; 3258 } init[16]; 3259 3260 struct { 3261 struct region_frame *data; 3262 iz count; 3263 iz capacity; 3264 } stack = {init, 0, ARRAY_COUNT(init)}; 3265 3266 TempArena arena_savepoint = begin_temp_arena(&ui->arena); 3267 3268 *da_push(&ui->arena, &stack) = (struct region_frame){ui->regions, window}; 3269 while (stack.count) { 3270 struct region_frame *top = stack.data + --stack.count; 3271 Rect rect = top->rect; 3272 draw_layout_variable(ui, top->var, rect, mouse); 3273 3274 if (top->var->type == VT_UI_REGION_SPLIT) { 3275 Rect first, second; 3276 RegionSplit *rs = &top->var->region_split; 3277 switch (rs->direction) { 3278 case RSD_VERTICAL: { 3279 split_rect_vertical(rect, rs->fraction, &first, &second); 3280 } break; 3281 case RSD_HORIZONTAL: { 3282 split_rect_horizontal(rect, rs->fraction, &first, &second); 3283 } break; 3284 } 3285 3286 *da_push(&ui->arena, &stack) = (struct region_frame){rs->right, second}; 3287 *da_push(&ui->arena, &stack) = (struct region_frame){rs->left, first}; 3288 } 3289 } 3290 3291 end_temp_arena(arena_savepoint); 3292 } 3293 3294 function void 3295 draw_floating_widgets(BeamformerUI *ui, Rect window_rect, v2 mouse) 3296 { 3297 TextSpec text_spec = {.font = &ui->small_font, .colour = FG_COLOUR}; 3298 window_rect = shrink_rect_centered(window_rect, (v2){{UI_REGION_PAD, UI_REGION_PAD}}); 3299 for (Variable *var = ui->floating_widget_sentinal.parent; 3300 var != &ui->floating_widget_sentinal; 3301 var = var->parent) 3302 { 3303 if (var->type == VT_UI_TEXT_BOX) { 3304 UIView *fw = &var->view; 3305 InputState *is = &ui->text_input_state; 3306 3307 draw_ui_view_container(ui, var, mouse, fw->rect); 3308 3309 f32 cursor_width = (is->cursor == is->count) ? 0.55f * (f32)is->font->baseSize : 4.0f; 3310 s8 text = {.len = is->count, .data = is->buf}; 3311 v2 text_size = measure_text(*is->font, text); 3312 3313 f32 text_pad = 4.0f; 3314 f32 desired_width = text_pad + text_size.w + cursor_width; 3315 fw->rect.size = (v2){{MAX(desired_width, fw->rect.size.w), text_size.h + text_pad}}; 3316 3317 v2 text_position = {{fw->rect.pos.x + text_pad / 2, fw->rect.pos.y + text_pad / 2}}; 3318 f32 cursor_offset = measure_text(*is->font, (s8){is->cursor, text.data}).w; 3319 cursor_offset += text_position.x; 3320 3321 Rect cursor; 3322 cursor.pos = (v2){{cursor_offset, text_position.y}}; 3323 cursor.size = (v2){{cursor_width, text_size.h}}; 3324 3325 v4 cursor_colour = FOCUSED_COLOUR; 3326 cursor_colour.a = ease_in_out_cubic(is->cursor_blink.t); 3327 v4 text_colour = v4_lerp(FG_COLOUR, HOVERED_COLOUR, fw->child->hover_t); 3328 3329 TextSpec input_text_spec = {.font = is->font, .colour = text_colour}; 3330 draw_text(text, text_position, &input_text_spec); 3331 DrawRectanglePro(rl_rect(cursor), (Vector2){0}, 0, colour_from_normalized(cursor_colour)); 3332 } else { 3333 draw_ui_view(ui, var, window_rect, mouse, text_spec); 3334 } 3335 } 3336 } 3337 3338 function void 3339 scroll_interaction(Variable *var, f32 delta) 3340 { 3341 switch (var->type) { 3342 case VT_B32:{ var->bool32 = !var->bool32; }break; 3343 case VT_F32:{ var->real32 += delta; }break; 3344 case VT_I32:{ var->signed32 += (i32)delta; }break; 3345 case VT_SCALED_F32:{ var->scaled_real32.val += delta * var->scaled_real32.scale; }break; 3346 case VT_BEAMFORMER_FRAME_VIEW:{ 3347 BeamformerFrameView *bv = var->generic; 3348 bv->threshold.real32 += delta; 3349 bv->dirty = 1; 3350 } break; 3351 case VT_BEAMFORMER_VARIABLE:{ 3352 BeamformerVariable *bv = &var->beamformer_variable; 3353 f32 value = *bv->store + delta * bv->scroll_scale; 3354 *bv->store = CLAMP(value, bv->limits.x, bv->limits.y); 3355 }break; 3356 case VT_CYCLER:{ 3357 if (delta > 0) *var->cycler.state += 1; 3358 else *var->cycler.state -= 1; 3359 *var->cycler.state %= var->cycler.cycle_length; 3360 }break; 3361 case VT_UI_VIEW:{ 3362 var->view.rect.pos.h += UI_SCROLL_SPEED * delta; 3363 var->view.rect.pos.h = MAX(0, var->view.rect.pos.h); 3364 }break; 3365 InvalidDefaultCase; 3366 } 3367 } 3368 3369 function void 3370 begin_text_input(InputState *is, Rect r, Variable *container, v2 mouse) 3371 { 3372 assert(container->type == VT_UI_TEXT_BOX); 3373 Font *font = is->font = is->hot_font; 3374 Stream s = {.cap = countof(is->buf), .data = is->buf}; 3375 stream_append_variable(&s, container->view.child); 3376 is->count = s.widx; 3377 is->container = container; 3378 3379 is->numeric = container->view.child->type != VT_LIVE_CONTROLS_STRING; 3380 if (container->view.child->type == VT_LIVE_CONTROLS_STRING) { 3381 BeamformerLiveImagingParameters *lip = container->view.child->generic; 3382 if (lip->save_name_tag_length <= 0) 3383 is->count = 0; 3384 } 3385 3386 /* NOTE: extra offset to help with putting a cursor at idx 0 */ 3387 f32 text_half_char_width = 10.0f; 3388 f32 hover_p = CLAMP01((mouse.x - r.pos.x) / r.size.w); 3389 i32 i; 3390 f32 x_off = text_half_char_width, x_bounds = r.size.w * hover_p; 3391 for (i = 0; i < is->count && x_off < x_bounds; i++) { 3392 /* NOTE: assumes font glyphs are ordered ASCII */ 3393 i32 idx = is->buf[i] - 0x20; 3394 x_off += (f32)font->glyphs[idx].advanceX; 3395 if (font->glyphs[idx].advanceX == 0) 3396 x_off += font->recs[idx].width; 3397 } 3398 is->cursor = i; 3399 } 3400 3401 function void 3402 end_text_input(InputState *is, Variable *var) 3403 { 3404 f32 value = 0; 3405 if (is->numeric) value = (f32)parse_f64((s8){.len = is->count, .data = is->buf}); 3406 3407 switch (var->type) { 3408 case VT_SCALED_F32:{ var->scaled_real32.val = value; }break; 3409 case VT_F32:{ var->real32 = value; }break; 3410 case VT_BEAMFORMER_VARIABLE:{ 3411 BeamformerVariable *bv = &var->beamformer_variable; 3412 *bv->store = CLAMP(value / bv->display_scale, bv->limits.x, bv->limits.y); 3413 var->hover_t = 0; 3414 }break; 3415 case VT_LIVE_CONTROLS_STRING:{ 3416 BeamformerLiveImagingParameters *lip = var->generic; 3417 mem_copy(lip->save_name_tag, is->buf, (uz)is->count % countof(lip->save_name_tag)); 3418 lip->save_name_tag_length = is->count % countof(lip->save_name_tag); 3419 }break; 3420 InvalidDefaultCase; 3421 } 3422 } 3423 3424 function b32 3425 update_text_input(InputState *is, Variable *var) 3426 { 3427 assert(is->cursor != -1); 3428 3429 ui_blinker_update(&is->cursor_blink, BLINK_SPEED); 3430 3431 var->hover_t -= 2 * HOVER_SPEED * dt_for_frame; 3432 var->hover_t = CLAMP01(var->hover_t); 3433 3434 /* NOTE: handle multiple input keys on a single frame */ 3435 for (i32 key = GetCharPressed(); 3436 is->count < countof(is->buf) && key > 0; 3437 key = GetCharPressed()) 3438 { 3439 b32 allow_key = !is->numeric || (BETWEEN(key, '0', '9') || (key == '.') || 3440 (key == '-' && is->cursor == 0)); 3441 if (allow_key) { 3442 mem_move(is->buf + is->cursor + 1, 3443 is->buf + is->cursor, 3444 (uz)(is->count - is->cursor)); 3445 is->buf[is->cursor++] = (u8)key; 3446 is->count++; 3447 } 3448 } 3449 3450 is->cursor -= (IsKeyPressed(KEY_LEFT) || IsKeyPressedRepeat(KEY_LEFT)) && is->cursor > 0; 3451 is->cursor += (IsKeyPressed(KEY_RIGHT) || IsKeyPressedRepeat(KEY_RIGHT)) && is->cursor < is->count; 3452 3453 if ((IsKeyPressed(KEY_BACKSPACE) || IsKeyPressedRepeat(KEY_BACKSPACE)) && is->cursor > 0) { 3454 is->cursor--; 3455 if (is->cursor < countof(is->buf) - 1) { 3456 mem_move(is->buf + is->cursor, 3457 is->buf + is->cursor + 1, 3458 (uz)(is->count - is->cursor - 1)); 3459 } 3460 is->count--; 3461 } 3462 3463 if ((IsKeyPressed(KEY_DELETE) || IsKeyPressedRepeat(KEY_DELETE)) && is->cursor < is->count) { 3464 mem_move(is->buf + is->cursor, 3465 is->buf + is->cursor + 1, 3466 (uz)(is->count - is->cursor - 1)); 3467 is->count--; 3468 } 3469 3470 b32 result = IsKeyPressed(KEY_ENTER); 3471 return result; 3472 } 3473 3474 function void 3475 scale_bar_interaction(BeamformerUI *ui, ScaleBar *sb, v2 mouse) 3476 { 3477 Interaction *it = &ui->interaction; 3478 b32 mouse_left_pressed = IsMouseButtonPressed(MOUSE_BUTTON_LEFT); 3479 b32 mouse_right_pressed = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT); 3480 f32 mouse_wheel = GetMouseWheelMoveV().y; 3481 3482 if (mouse_left_pressed) { 3483 v2 world_mouse = screen_point_to_world_2d(mouse, it->rect.pos, 3484 v2_add(it->rect.pos, it->rect.size), 3485 (v2){{*sb->min_value, *sb->min_value}}, 3486 (v2){{*sb->max_value, *sb->max_value}}); 3487 f32 new_coord = F32_INFINITY; 3488 switch (sb->direction) { 3489 case SB_LATERAL: new_coord = world_mouse.x; break; 3490 case SB_AXIAL: new_coord = world_mouse.y; break; 3491 } 3492 if (sb->zoom_starting_coord == F32_INFINITY) { 3493 sb->zoom_starting_coord = new_coord; 3494 } else { 3495 f32 min = sb->zoom_starting_coord; 3496 f32 max = new_coord; 3497 if (min > max) swap(min, max); 3498 3499 v2_sll *savepoint = SLLPopFreelist(ui->scale_bar_savepoint_freelist); 3500 if (!savepoint) savepoint = push_struct(&ui->arena, v2_sll); 3501 3502 savepoint->v.x = *sb->min_value; 3503 savepoint->v.y = *sb->max_value; 3504 SLLPush(savepoint, sb->savepoint_stack); 3505 3506 *sb->min_value = min; 3507 *sb->max_value = max; 3508 3509 sb->zoom_starting_coord = F32_INFINITY; 3510 } 3511 } 3512 3513 if (mouse_right_pressed) { 3514 v2_sll *savepoint = sb->savepoint_stack; 3515 if (savepoint) { 3516 *sb->min_value = savepoint->v.x; 3517 *sb->max_value = savepoint->v.y; 3518 sb->savepoint_stack = savepoint->next; 3519 SLLPushFreelist(savepoint, ui->scale_bar_savepoint_freelist); 3520 } 3521 sb->zoom_starting_coord = F32_INFINITY; 3522 } 3523 3524 if (mouse_wheel != 0) { 3525 *sb->min_value += mouse_wheel * sb->scroll_scale.x; 3526 *sb->max_value += mouse_wheel * sb->scroll_scale.y; 3527 } 3528 } 3529 3530 function void 3531 ui_widget_bring_to_front(Variable *sentinal, Variable *widget) 3532 { 3533 /* TODO(rnp): clean up the linkage so this can be a macro */ 3534 widget->parent->next = widget->next; 3535 widget->next->parent = widget->parent; 3536 3537 widget->parent = sentinal; 3538 widget->next = sentinal->next; 3539 widget->next->parent = widget; 3540 sentinal->next = widget; 3541 } 3542 3543 function void 3544 ui_view_close(BeamformerUI *ui, Variable *view) 3545 { 3546 switch (view->type) { 3547 case VT_UI_MENU: 3548 case VT_UI_TEXT_BOX: 3549 { 3550 UIView *fw = &view->view; 3551 if (view->type == VT_UI_MENU) { 3552 assert(fw->child->type == VT_GROUP); 3553 fw->child->group.expanded = 0; 3554 fw->child->group.container = 0; 3555 } else { 3556 end_text_input(&ui->text_input_state, fw->child); 3557 } 3558 view->parent->next = view->next; 3559 view->next->parent = view->parent; 3560 if (fw->close) SLLPushFreelist(fw->close, ui->variable_freelist); 3561 SLLPushFreelist(view, ui->variable_freelist); 3562 }break; 3563 case VT_UI_VIEW:{ 3564 assert(view->parent->type == VT_UI_REGION_SPLIT); 3565 Variable *region = view->parent; 3566 3567 Variable *parent = region->parent; 3568 Variable *remaining = region->region_split.left; 3569 if (remaining == view) remaining = region->region_split.right; 3570 3571 ui_view_free(ui, view); 3572 3573 assert(parent->type == VT_UI_REGION_SPLIT); 3574 if (parent->region_split.left == region) { 3575 parent->region_split.left = remaining; 3576 } else { 3577 parent->region_split.right = remaining; 3578 } 3579 remaining->parent = parent; 3580 3581 SLLPushFreelist(region, ui->variable_freelist); 3582 }break; 3583 InvalidDefaultCase; 3584 } 3585 } 3586 3587 function void 3588 ui_button_interaction(BeamformerUI *ui, Variable *button) 3589 { 3590 assert(button->type == VT_UI_BUTTON); 3591 switch (button->button) { 3592 case UI_BID_VIEW_CLOSE:{ ui_view_close(ui, button->parent); }break; 3593 case UI_BID_FV_COPY_HORIZONTAL:{ 3594 ui_copy_frame(ui, button->parent->parent, RSD_HORIZONTAL); 3595 }break; 3596 case UI_BID_FV_COPY_VERTICAL:{ 3597 ui_copy_frame(ui, button->parent->parent, RSD_VERTICAL); 3598 }break; 3599 case UI_BID_GM_OPEN_VIEW_RIGHT:{ 3600 ui_add_live_frame_view(ui, button->parent->parent, RSD_HORIZONTAL, BeamformerFrameViewKind_Latest); 3601 }break; 3602 case UI_BID_GM_OPEN_VIEW_BELOW:{ 3603 ui_add_live_frame_view(ui, button->parent->parent, RSD_VERTICAL, BeamformerFrameViewKind_Latest); 3604 }break; 3605 } 3606 } 3607 3608 function void 3609 ui_begin_interact(BeamformerUI *ui, v2 mouse, b32 scroll) 3610 { 3611 Interaction hot = ui->hot_interaction; 3612 if (hot.kind != InteractionKind_None) { 3613 if (hot.kind == InteractionKind_Auto) { 3614 switch (hot.var->type) { 3615 case VT_NULL:{ hot.kind = InteractionKind_Nop; }break; 3616 case VT_B32:{ hot.kind = InteractionKind_Set; }break; 3617 case VT_SCALE_BAR:{ hot.kind = InteractionKind_Set; }break; 3618 case VT_UI_BUTTON:{ hot.kind = InteractionKind_Button; }break; 3619 case VT_GROUP:{ hot.kind = InteractionKind_Set; }break; 3620 case VT_UI_TEXT_BOX: 3621 case VT_UI_MENU: 3622 { 3623 if (hot.var->type == VT_UI_MENU) { 3624 hot.kind = InteractionKind_Drag; 3625 } else { 3626 hot.kind = InteractionKind_Text; 3627 begin_text_input(&ui->text_input_state, hot.rect, hot.var, mouse); 3628 } 3629 ui_widget_bring_to_front(&ui->floating_widget_sentinal, hot.var); 3630 3631 // TODO(rnp): hack. this won't be needed with a proper immediate mode UI 3632 if (ui->interaction.kind == InteractionKind_Text) 3633 hot.var = hot.var->view.child; 3634 }break; 3635 case VT_UI_VIEW:{ 3636 if (scroll) hot.kind = InteractionKind_Scroll; 3637 else hot.kind = InteractionKind_Nop; 3638 }break; 3639 case VT_X_PLANE_SHIFT:{ 3640 assert(hot.var->parent && hot.var->parent->type == VT_BEAMFORMER_FRAME_VIEW); 3641 BeamformerFrameView *bv = hot.var->parent->generic; 3642 if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) { 3643 XPlaneShift *xp = &hot.var->x_plane_shift; 3644 xp->start_point = xp->end_point = bv->hit_test_point; 3645 hot.kind = InteractionKind_Drag; 3646 } else { 3647 if (scroll) { 3648 hot.kind = InteractionKind_Scroll; 3649 hot.var = &bv->threshold; 3650 } else { 3651 hot.kind = InteractionKind_Nop; 3652 } 3653 } 3654 }break; 3655 case VT_BEAMFORMER_FRAME_VIEW:{ 3656 if (scroll) { 3657 hot.kind = InteractionKind_Scroll; 3658 } else { 3659 BeamformerFrameView *bv = hot.var->generic; 3660 switch (bv->kind) { 3661 case BeamformerFrameViewKind_3DXPlane:{ hot.kind = InteractionKind_Drag; }break; 3662 default:{ 3663 hot.kind = InteractionKind_Nop; 3664 switch (++bv->ruler.state) { 3665 case RulerState_Start:{ 3666 hot.kind = InteractionKind_Ruler; 3667 bv->ruler.start = world_point_from_plane_uv(bv->frame->voxel_transform, 3668 rect_uv(mouse, hot.rect)); 3669 }break; 3670 case RulerState_Hold:{}break; 3671 default:{ bv->ruler.state = RulerState_None; }break; 3672 } 3673 }break; 3674 } 3675 } 3676 }break; 3677 case VT_CYCLER:{ 3678 if (scroll) hot.kind = InteractionKind_Scroll; 3679 else hot.kind = InteractionKind_Set; 3680 }break; 3681 case VT_BEAMFORMER_VARIABLE: 3682 case VT_LIVE_CONTROLS_STRING: 3683 case VT_F32: 3684 case VT_SCALED_F32: 3685 { 3686 if (scroll) { 3687 hot.kind = InteractionKind_Scroll; 3688 } else if (hot.var->flags & V_TEXT) { 3689 hot.kind = InteractionKind_Text; 3690 Variable *w = add_floating_view(ui, &ui->arena, VT_UI_TEXT_BOX, 3691 hot.rect.pos, hot.var, 0); 3692 w->view.rect = hot.rect; 3693 begin_text_input(&ui->text_input_state, hot.rect, w, mouse); 3694 } else { 3695 hot.kind = InteractionKind_Drag; 3696 } 3697 }break; 3698 InvalidDefaultCase; 3699 } 3700 } 3701 3702 ui->interaction = hot; 3703 3704 if (ui->interaction.var->flags & V_LIVE_CONTROL) { 3705 assert(ui->interaction.var->parent->type == VT_LIVE_CONTROLS_VIEW); 3706 BeamformerLiveControlsView *lv = ui->interaction.var->parent->generic; 3707 lv->active_field_flag = lv->hot_field_flag; 3708 } 3709 3710 if (ui->interaction.var->flags & V_HIDES_CURSOR) { 3711 HideCursor(); 3712 DisableCursor(); 3713 /* wtf raylib */ 3714 SetMousePosition((i32)mouse.x, (i32)mouse.y); 3715 } 3716 } else { 3717 ui->interaction.kind = InteractionKind_Nop; 3718 } 3719 } 3720 3721 function u32 3722 ui_cycler_delta_for_frame(void) 3723 { 3724 u32 result = (u32)GetMouseWheelMoveV().y; 3725 if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) result += 1; 3726 if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) result -= 1; 3727 return result; 3728 } 3729 3730 function void 3731 ui_extra_actions(BeamformerUI *ui, Variable *var) 3732 { 3733 switch (var->type) { 3734 case VT_CYCLER:{ 3735 assert(var->parent && var->parent->parent && var->parent->parent->type == VT_UI_VIEW); 3736 Variable *view_var = var->parent->parent; 3737 UIView *view = &view_var->view; 3738 switch (view->child->type) { 3739 case VT_BEAMFORMER_FRAME_VIEW:{ 3740 u32 delta = ui_cycler_delta_for_frame(); 3741 BeamformerFrameView *old = view->child->generic; 3742 BeamformerFrameView *new = view->child->generic = ui_beamformer_frame_view_new(ui, &ui->arena); 3743 BeamformerFrameViewKind last_kind = (old->kind - delta) % BeamformerFrameViewKind_Count; 3744 3745 /* NOTE(rnp): log_scale gets released below before its needed */ 3746 b32 log_scale = old->log_scale->bool32; 3747 ui_variable_free_group_items(ui, view->menu); 3748 3749 ui_beamformer_frame_view_release_subresources(ui, old, last_kind); 3750 ui_beamformer_frame_view_convert(ui, &ui->arena, view->child, view->menu, old->kind, old, log_scale); 3751 if (new->kind == BeamformerFrameViewKind_Copy && old->frame) 3752 ui_beamformer_frame_view_copy_frame(ui, new, old); 3753 3754 DLLRemove(old); 3755 SLLPushFreelist(old, ui->view_freelist); 3756 }break; 3757 InvalidDefaultCase; 3758 } 3759 }break; 3760 InvalidDefaultCase; 3761 } 3762 } 3763 3764 function void 3765 ui_live_control_update(BeamformerUI *ui, Variable *controls) 3766 { 3767 assert(controls->type == VT_LIVE_CONTROLS_VIEW); 3768 BeamformerLiveControlsView *lv = controls->generic; 3769 atomic_or_u32(&ui->shared_memory->live_imaging_dirty_flags, lv->active_field_flag); 3770 } 3771 3772 function void 3773 ui_end_interact(BeamformerUI *ui, v2 mouse) 3774 { 3775 Interaction *it = &ui->interaction; 3776 Variable *parent = it->var->parent; 3777 u32 flags = it->var->flags; 3778 3779 switch (it->kind) { 3780 case InteractionKind_Nop:{}break; 3781 case InteractionKind_Drag:{ 3782 switch (it->var->type) { 3783 case VT_X_PLANE_SHIFT:{ 3784 assert(parent && parent->type == VT_BEAMFORMER_FRAME_VIEW); 3785 XPlaneShift *xp = &it->var->x_plane_shift; 3786 BeamformerFrameView *view = parent->generic; 3787 BeamformerViewPlaneTag plane = view_plane_tag_from_x_plane_shift(view, it->var); 3788 f32 rotation = x_plane_rotation_for_view_plane(view, plane); 3789 m4 x_rotation = m4_rotation_about_y(rotation); 3790 v3 Z = x_rotation.c[2].xyz; 3791 f32 delta = v3_dot(Z, v3_sub(xp->end_point, xp->start_point)); 3792 xp->start_point = xp->end_point; 3793 3794 BeamformerSharedMemory * sm = ui->shared_memory; 3795 BeamformerLiveImagingParameters * li = &sm->live_imaging_parameters; 3796 li->image_plane_offsets[plane] += delta; 3797 atomic_or_u32(&sm->live_imaging_dirty_flags, BeamformerLiveImagingDirtyFlags_ImagePlaneOffsets); 3798 }break; 3799 default:{}break; 3800 } 3801 }break; 3802 case InteractionKind_Set:{ 3803 switch (it->var->type) { 3804 case VT_B32:{ it->var->bool32 = !it->var->bool32; }break; 3805 case VT_GROUP:{ it->var->group.expanded = !it->var->group.expanded; }break; 3806 case VT_SCALE_BAR:{ scale_bar_interaction(ui, &it->var->scale_bar, mouse); }break; 3807 case VT_CYCLER:{ 3808 *it->var->cycler.state += ui_cycler_delta_for_frame(); 3809 *it->var->cycler.state %= it->var->cycler.cycle_length; 3810 }break; 3811 InvalidDefaultCase; 3812 } 3813 }break; 3814 case InteractionKind_Menu:{ 3815 assert(it->var->type == VT_GROUP); 3816 VariableGroup *g = &it->var->group; 3817 if (g->container) { 3818 ui_widget_bring_to_front(&ui->floating_widget_sentinal, g->container); 3819 } else { 3820 g->container = add_floating_view(ui, &ui->arena, VT_UI_MENU, mouse, it->var, 1); 3821 } 3822 }break; 3823 case InteractionKind_Ruler:{ 3824 assert(it->var->type == VT_BEAMFORMER_FRAME_VIEW); 3825 ((BeamformerFrameView *)it->var->generic)->ruler.state = RulerState_None; 3826 }break; 3827 case InteractionKind_Button:{ ui_button_interaction(ui, it->var); }break; 3828 case InteractionKind_Scroll:{ scroll_interaction(it->var, GetMouseWheelMoveV().y); }break; 3829 case InteractionKind_Text:{ ui_view_close(ui, ui->text_input_state.container); }break; 3830 InvalidDefaultCase; 3831 } 3832 3833 if (flags & V_CAUSES_COMPUTE) 3834 ui->flush_params = 1; 3835 3836 if (flags & V_UPDATE_VIEW) { 3837 BeamformerFrameView *frame = parent->generic; 3838 /* TODO(rnp): more straight forward way of achieving this */ 3839 if (parent->type != VT_BEAMFORMER_FRAME_VIEW) { 3840 assert(parent->parent->type == VT_UI_VIEW); 3841 assert(parent->parent->view.child->type == VT_BEAMFORMER_FRAME_VIEW); 3842 frame = parent->parent->view.child->generic; 3843 } 3844 frame->dirty = 1; 3845 } 3846 3847 if (flags & V_LIVE_CONTROL) 3848 ui_live_control_update(ui, it->var->parent); 3849 3850 if (flags & V_HIDES_CURSOR) 3851 EnableCursor(); 3852 3853 if (flags & V_EXTRA_ACTION) 3854 ui_extra_actions(ui, it->var); 3855 3856 ui->interaction = (Interaction){.kind = InteractionKind_None}; 3857 } 3858 3859 function void 3860 ui_sticky_interaction_check_end(BeamformerUI *ui, v2 mouse) 3861 { 3862 Interaction *it = &ui->interaction; 3863 switch (it->kind) { 3864 case InteractionKind_Ruler:{ 3865 if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) || !point_in_rect(mouse, it->rect)) 3866 ui_end_interact(ui, mouse); 3867 }break; 3868 case InteractionKind_Text:{ 3869 Interaction text_box = auto_interaction({0}, ui->text_input_state.container); 3870 if (!interactions_equal(text_box, ui->hot_interaction)) 3871 ui_end_interact(ui, mouse); 3872 }break; 3873 InvalidDefaultCase; 3874 } 3875 } 3876 3877 function void 3878 ui_interact(BeamformerUI *ui, BeamformerInput *input, Rect window_rect) 3879 { 3880 v2 input_mouse = {{input->mouse_x, input->mouse_y}}; 3881 v2 last_mouse = {{input->last_mouse_x, input->last_mouse_y}}; 3882 Interaction *it = &ui->interaction; 3883 if (it->kind == InteractionKind_None || interaction_is_sticky(*it)) { 3884 ui->hot_interaction = ui->next_interaction; 3885 3886 b32 mouse_left_pressed = IsMouseButtonPressed(MOUSE_BUTTON_LEFT); 3887 b32 mouse_right_pressed = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT); 3888 b32 wheel_moved = GetMouseWheelMoveV().y != 0; 3889 if (mouse_right_pressed || mouse_left_pressed || wheel_moved) { 3890 if (it->kind != InteractionKind_None) 3891 ui_sticky_interaction_check_end(ui, input_mouse); 3892 ui_begin_interact(ui, input_mouse, wheel_moved); 3893 } 3894 } 3895 3896 switch (it->kind) { 3897 case InteractionKind_Nop:{ it->kind = InteractionKind_None; }break; 3898 case InteractionKind_None:{}break; 3899 case InteractionKind_Text:{ 3900 if (update_text_input(&ui->text_input_state, it->var)) 3901 ui_end_interact(ui, input_mouse); 3902 }break; 3903 case InteractionKind_Ruler:{ 3904 assert(it->var->type == VT_BEAMFORMER_FRAME_VIEW); 3905 BeamformerFrameView *bv = it->var->generic; 3906 v2 mouse = clamp_v2_rect(input_mouse, it->rect); 3907 bv->ruler.end = world_point_from_plane_uv(bv->frame->voxel_transform, rect_uv(mouse, it->rect)); 3908 }break; 3909 case InteractionKind_Drag:{ 3910 if (!IsMouseButtonDown(MOUSE_BUTTON_LEFT) && !IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) { 3911 ui_end_interact(ui, input_mouse); 3912 } else { 3913 v2 ws = window_rect.size; 3914 v2 dMouse = v2_sub(input_mouse, last_mouse); 3915 3916 switch (it->var->type) { 3917 case VT_BEAMFORMER_VARIABLE:{ 3918 BeamformerVariable *bv = &it->var->beamformer_variable; 3919 /* TODO(rnp): vertical sliders? */ 3920 f32 mouse_frac = CLAMP01((input_mouse.x - it->rect.pos.x) / it->rect.size.w); 3921 *bv->store = bv->limits.x + mouse_frac * (bv->limits.y - bv->limits.x); 3922 }break; 3923 case VT_X_PLANE_SHIFT:{ 3924 assert(it->var->parent && it->var->parent->type == VT_BEAMFORMER_FRAME_VIEW); 3925 v2 mouse = clamp_v2_rect(input_mouse, it->rect); 3926 XPlaneShift *xp = &it->var->x_plane_shift; 3927 ray mouse_ray = ray_for_x_plane_view(ui, it->var->parent->generic, 3928 normalized_p_in_rect(it->rect, mouse, 0)); 3929 /* NOTE(rnp): project start point onto ray */ 3930 v3 s = v3_sub(xp->start_point, mouse_ray.origin); 3931 v3 r = v3_sub(mouse_ray.direction, mouse_ray.origin); 3932 f32 scale = v3_dot(s, r) / v3_magnitude_squared(r); 3933 xp->end_point = v3_add(mouse_ray.origin, v3_scale(r, scale)); 3934 }break; 3935 case VT_BEAMFORMER_FRAME_VIEW:{ 3936 BeamformerFrameView *bv = it->var->generic; 3937 switch (bv->kind) { 3938 case BeamformerFrameViewKind_3DXPlane:{ 3939 bv->rotation -= dMouse.x / ws.w; 3940 if (bv->rotation > 1.0f) bv->rotation -= 1.0f; 3941 if (bv->rotation < 0.0f) bv->rotation += 1.0f; 3942 }break; 3943 InvalidDefaultCase; 3944 } 3945 }break; 3946 case VT_UI_MENU:{ 3947 v2 *pos = &ui->interaction.var->view.rect.pos; 3948 *pos = clamp_v2_rect(v2_add(*pos, dMouse), window_rect); 3949 }break; 3950 case VT_UI_REGION_SPLIT:{ 3951 f32 min_fraction = 0; 3952 dMouse = v2_mul(dMouse, (v2){{1.0f / ws.w, 1.0f / ws.h}}); 3953 RegionSplit *rs = &ui->interaction.var->region_split; 3954 switch (rs->direction) { 3955 case RSD_VERTICAL: { 3956 min_fraction = (UI_SPLIT_HANDLE_THICK + 0.5f * UI_REGION_PAD) / ws.h; 3957 rs->fraction += dMouse.y; 3958 } break; 3959 case RSD_HORIZONTAL: { 3960 min_fraction = (UI_SPLIT_HANDLE_THICK + 0.5f * UI_REGION_PAD) / ws.w; 3961 rs->fraction += dMouse.x; 3962 } break; 3963 } 3964 rs->fraction = CLAMP(rs->fraction, min_fraction, 1 - min_fraction); 3965 }break; 3966 default:{}break; 3967 } 3968 if (it->var->flags & V_LIVE_CONTROL) 3969 ui_live_control_update(ui, it->var->parent); 3970 } 3971 } break; 3972 default:{ ui_end_interact(ui, input_mouse); }break; 3973 } 3974 3975 ui->next_interaction = (Interaction){.kind = InteractionKind_None}; 3976 } 3977 3978 /* NOTE(rnp): this only exists to make asan less annoying. do not waste 3979 * people's time by freeing, closing, etc... */ 3980 DEBUG_EXPORT BEAMFORMER_DEBUG_UI_DEINIT_FN(beamformer_debug_ui_deinit) 3981 { 3982 #if ASAN_ACTIVE 3983 BeamformerUI *ui = ctx->ui; 3984 UnloadFont(ui->font); 3985 UnloadFont(ui->small_font); 3986 CloseWindow(); 3987 #endif 3988 } 3989 3990 function void 3991 ui_init(BeamformerCtx *ctx, Arena store) 3992 { 3993 BeamformerUI *ui = ctx->ui; 3994 if (!ui) { 3995 ui = ctx->ui = push_struct(&store, typeof(*ui)); 3996 ui->arena = store; 3997 ui->frame_view_render_context = &ctx->frame_view_render_context; 3998 ui->unit_cube_model = ctx->compute_context.unit_cube_model; 3999 ui->shared_memory = ctx->shared_memory; 4000 ui->beamformer_context = ctx; 4001 4002 /* TODO(rnp): better font, this one is jank at small sizes */ 4003 ui->font = LoadFontFromMemory(".ttf", beamformer_base_font, sizeof(beamformer_base_font), 28, 0, 0); 4004 ui->small_font = LoadFontFromMemory(".ttf", beamformer_base_font, sizeof(beamformer_base_font), 20, 0, 0); 4005 4006 ui->floating_widget_sentinal.parent = &ui->floating_widget_sentinal; 4007 ui->floating_widget_sentinal.next = &ui->floating_widget_sentinal; 4008 4009 Variable *split = ui->regions = add_ui_split(ui, 0, &ui->arena, s8("UI Root"), 0.36f, 4010 RSD_HORIZONTAL, ui->font); 4011 split->region_split.left = add_ui_split(ui, split, &ui->arena, s8(""), 0.475f, 4012 RSD_VERTICAL, ui->font); 4013 4014 split = split->region_split.right = add_ui_split(ui, split, &ui->arena, s8(""), 0.70f, 4015 RSD_HORIZONTAL, ui->font); 4016 { 4017 split->region_split.left = add_beamformer_frame_view(ui, split, &ui->arena, 4018 BeamformerFrameViewKind_Latest, 0, 0); 4019 split->region_split.right = add_live_controls_view(ui, split, &ui->arena); 4020 } 4021 split = split->parent; 4022 4023 split = split->region_split.left; 4024 split->region_split.left = add_beamformer_parameters_view(split, ctx); 4025 split->region_split.right = add_ui_split(ui, split, &ui->arena, s8(""), 0.22f, 4026 RSD_VERTICAL, ui->font); 4027 split = split->region_split.right; 4028 4029 split->region_split.left = add_compute_progress_bar(split, ctx); 4030 split->region_split.right = add_compute_stats_view(ui, split, &ui->arena, ctx); 4031 4032 /* NOTE(rnp): shrink variable size once this fires */ 4033 assert((uz)(ui->arena.beg - (u8 *)ui) < KB(64)); 4034 } 4035 } 4036 4037 function void 4038 validate_ui_parameters(BeamformerUI *ui) 4039 { 4040 if (ui->min_coordinate.x > ui->max_coordinate.x) 4041 swap(ui->min_coordinate.x, ui->max_coordinate.x); 4042 if (ui->min_coordinate.z > ui->max_coordinate.z) 4043 swap(ui->min_coordinate.z, ui->max_coordinate.z); 4044 } 4045 4046 function void 4047 draw_ui(BeamformerCtx *ctx, BeamformerInput *input, BeamformerFrame *frame_to_draw, BeamformerViewPlaneTag frame_plane) 4048 { 4049 BeamformerUI *ui = ctx->ui; 4050 4051 ui->latest_plane[BeamformerViewPlaneTag_Count] = frame_to_draw; 4052 ui->latest_plane[frame_plane] = frame_to_draw; 4053 4054 asan_poison_region(ui->arena.beg, ui->arena.end - ui->arena.beg); 4055 4056 u32 selected_block = ui->selected_parameter_block % BeamformerMaxParameterBlockSlots; 4057 u32 selected_mask = 1 << selected_block; 4058 if (ctx->ui_dirty_parameter_blocks & selected_mask) { 4059 BeamformerParameterBlock *pb = beamformer_parameter_block_lock(ui->shared_memory, selected_block, 0); 4060 if (pb) { 4061 ui->flush_params = 0; 4062 4063 mem_copy(&ui->params, &pb->parameters_ui, sizeof(ui->params)); 4064 mem_copy(ui->das_transform.E, pb->parameters.das_voxel_transform.E, sizeof(ui->das_transform)); 4065 4066 atomic_and_u32(&ctx->ui_dirty_parameter_blocks, ~selected_mask); 4067 beamformer_parameter_block_unlock(ui->shared_memory, selected_block); 4068 4069 ui->min_coordinate = m4_mul_v4(ui->das_transform, (v4){{0.0f, 0.0f, 0.0f, 1.0f}}).xyz; 4070 ui->max_coordinate = m4_mul_v4(ui->das_transform, (v4){{1.0f, 1.0f, 1.0f, 1.0f}}).xyz; 4071 } 4072 } 4073 4074 /* NOTE: process interactions first because the user interacted with 4075 * the ui that was presented last frame */ 4076 Rect window_rect = {.size = {{(f32)ctx->window_size.w, (f32)ctx->window_size.h}}}; 4077 ui_interact(ui, input, window_rect); 4078 4079 if (ui->flush_params) { 4080 validate_ui_parameters(ui); 4081 if (ctx->latest_frame) { 4082 BeamformerParameterBlock *pb = beamformer_parameter_block_lock(ui->shared_memory, selected_block, 0); 4083 if (pb) { 4084 ui->flush_params = 0; 4085 4086 v3 min_coordinate = ui->min_coordinate; 4087 v3 max_coordinate = ui->max_coordinate; 4088 4089 iv3 points = ctx->latest_frame->dim; 4090 i32 dimension = iv3_dimension(points); 4091 4092 // TODO(rnp): this is immediate mode code that should be in the ui building code 4093 swap(min_coordinate.y, min_coordinate.z); 4094 swap(max_coordinate.y, max_coordinate.z); 4095 m4 new_transform = das_transform(min_coordinate, max_coordinate, &points); 4096 switch (dimension) { 4097 case 1:{}break; 4098 4099 case 2:{ 4100 v3 U = ui->das_transform.c[0].xyz; 4101 v3 V = ui->das_transform.c[1].xyz; 4102 v3 N = v3_normalize(cross(V, U)); 4103 4104 v3 rotation_axis = v3_normalize(cross(U, N)); 4105 4106 m4 T = m4_translation(v3_scale(N, ui->off_axis_position)); 4107 m4 R = m4_rotation_about_axis(rotation_axis, ui->beamform_plane); 4108 4109 new_transform = m4_mul(R, m4_mul(T, new_transform)); 4110 }break; 4111 4112 case 3:{ 4113 }break; 4114 } 4115 4116 // TODO(rnp): super janky code because of the retained mode parameters list. 4117 // when this code is run in the correct place we can just decide inline 4118 b32 recompute = 0; 4119 for EachElement(new_transform.E, it) 4120 recompute |= !f32_equal(new_transform.E[it], pb->parameters.das_voxel_transform.E[it]); 4121 recompute |= !memory_equal(&pb->parameters_ui, &ui->params, sizeof(ui->params)); 4122 4123 mem_copy(&pb->parameters_ui, &ui->params, sizeof(ui->params)); 4124 mem_copy(pb->parameters.das_voxel_transform.E, new_transform.E, sizeof(new_transform)); 4125 4126 mark_parameter_block_region_dirty(ui->shared_memory, selected_block, 4127 BeamformerParameterBlockRegion_Parameters); 4128 beamformer_parameter_block_unlock(ui->shared_memory, selected_block); 4129 4130 if (recompute) 4131 beamformer_queue_compute(ctx, frame_to_draw, selected_block); 4132 } 4133 } 4134 } 4135 4136 /* NOTE(rnp): can't render to a different framebuffer in the middle of BeginDrawing()... */ 4137 update_frame_views(ui, window_rect); 4138 4139 BeginDrawing(); 4140 v2 mouse = {{input->mouse_x, input->mouse_y}}; 4141 glClearNamedFramebufferfv(0, GL_COLOR, 0, BG_COLOUR.E); 4142 glClearNamedFramebufferfv(0, GL_DEPTH, 0, (f32 []){1}); 4143 4144 draw_ui_regions(ui, window_rect, mouse); 4145 draw_floating_widgets(ui, window_rect, mouse); 4146 EndDrawing(); 4147 }