ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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ui.c (139250B)


      1 /* See LICENSE for license details. */
      2 /* TODO(rnp):
      3  * [ ]: refactor: ui kind of needs to be mostly thrown away
      4  *      - want all drawing to be immediate mode
      5  *      - only layout information should be retained
      6  *        - leaf nodes of layout have a kind associated which
      7  *          instructs the builder code on how to build the view
      8  *      - ui items (currently called Variables) are stored in a hash
      9  *        table and are looked up for state information at frame building time
     10  *        - removed/recycled when last building frame index is less than drawing frame index
     11  *      - building:
     12  *        - loop over tiled layout tree and floating layout tree as is currently done
     13  *          - this will build current frame ui draw tree
     14  *        - for each view use a stack structure with grouping, similar to how tables are made
     15  *          - more general though: sub groups contain a draw axis (x or y)
     16  *        - each ui item gets looked up in the hash table for previous frame drawing info
     17  *          - this can then be used to construct a "ui comm" which contains relevant info
     18  *            about how that ui item is being interacted with
     19  *      - drawing:
     20  *        - must be separated into layout constraint solving and rendering
     21  *        - layout constraint solving handles sizing, clipping, etc.
     22  *          - this will need multiple passes per subgroup to allow for autosizing
     23  *          - pay attention to the fixed size points in the hierarchy. fixed size
     24  *            items are complete once their children are complete.
     25  *        - rendering simply uses the rect/clipping regions produced by layout
     26  *          to send draw commands
     27  * [ ]: bug: resizing live view causes texture to jump around
     28  * [ ]: bug: group at end of parameter listing
     29  * [ ]: refactor: ui should be in its own thread and that thread should only be concerned with the ui
     30  * [ ]: refactor: remove all the excessive measure_texts (cell drawing, hover_interaction in params table)
     31  * [ ]: refactor: move remaining fragment shader stuff into ui
     32  * [ ]: refactor: scale table to rect
     33  * [ ]: scroll bar for views that don't have enough space
     34  * [ ]: allow views to collapse to just their title bar
     35  *      - title bar struct with expanded. Check when pushing onto draw stack; if expanded
     36  *        do normal behaviour else make size title bar size and ignore the splits fraction.
     37  * [ ]: enforce a minimum region size or allow regions themselves to scroll
     38  * [ ]: refactor: add_variable_no_link()
     39  * [ ]: refactor: draw_text_limited should clamp to rect and measure text itself
     40  * [ ]: draw the ui with a post-order traversal instead of pre-order traversal
     41  * [ ]: consider V_HOVER_GROUP and use that to implement submenus
     42  * [ ]: menu's need to support nested groups
     43  * [ ]: don't redraw on every refresh; instead redraw on mouse movement/event or when a new frame
     44  *      arrives. For animations the ui can have a list of "timers" which while active will
     45  *      do a redraw on every refresh until completed.
     46  * [ ]: show full non-truncated string on hover
     47  * [ ]: refactor: hovered element type and show hovered element in full even when truncated
     48  * [ ]: bug: cross-plane view with different dimensions for each plane
     49  * [ ]: refactor: make table_skip_rows useful
     50  * [ ]: refactor: better method of grouping variables for views such as FrameView/ComputeStatsView
     51  */
     52 
     53 #include "assets/generated/assets.c"
     54 
     55 #define BG_COLOUR              (v4){{0.15f, 0.12f, 0.13f, 1.0f}}
     56 #define FG_COLOUR              (v4){{0.92f, 0.88f, 0.78f, 1.0f}}
     57 #define FOCUSED_COLOUR         (v4){{0.86f, 0.28f, 0.21f, 1.0f}}
     58 #define HOVERED_COLOUR         (v4){{0.11f, 0.50f, 0.59f, 1.0f}}
     59 #define RULER_COLOUR           (v4){{1.00f, 0.70f, 0.00f, 1.0f}}
     60 #define BORDER_COLOUR          v4_lerp(FG_COLOUR, BG_COLOUR, 0.85f)
     61 
     62 #define MENU_PLUS_COLOUR       (v4){{0.33f, 0.42f, 1.00f, 1.00f}}
     63 #define MENU_CLOSE_COLOUR      FOCUSED_COLOUR
     64 
     65 read_only global v4 g_colour_palette[] = {
     66 	{{0.32f, 0.20f, 0.50f, 1.00f}},
     67 	{{0.14f, 0.39f, 0.61f, 1.00f}},
     68 	{{0.61f, 0.14f, 0.25f, 1.00f}},
     69 	{{0.20f, 0.60f, 0.24f, 1.00f}},
     70 	{{0.80f, 0.60f, 0.20f, 1.00f}},
     71 	{{0.15f, 0.51f, 0.74f, 1.00f}},
     72 };
     73 
     74 #define HOVER_SPEED            5.0f
     75 #define BLINK_SPEED            1.5f
     76 
     77 #define TABLE_CELL_PAD_HEIGHT  2.0f
     78 #define TABLE_CELL_PAD_WIDTH   8.0f
     79 
     80 #define RULER_TEXT_PAD         10.0f
     81 #define RULER_TICK_LENGTH      20.0f
     82 
     83 #define UI_SPLIT_HANDLE_THICK  8.0f
     84 #define UI_REGION_PAD          32.0f
     85 
     86 /* TODO(rnp) smooth scroll */
     87 #define UI_SCROLL_SPEED 12.0f
     88 
     89 #define LISTING_LINE_PAD    6.0f
     90 #define TITLE_BAR_PAD       6.0f
     91 
     92 typedef struct v2_sll {
     93 	struct v2_sll *next;
     94 	v2             v;
     95 } v2_sll;
     96 
     97 typedef struct {
     98 	f32 t;
     99 	f32 scale;
    100 } UIBlinker;
    101 
    102 typedef struct BeamformerUI BeamformerUI;
    103 typedef struct Variable     Variable;
    104 
    105 typedef struct {
    106 	u8   buf[128];
    107 	i32  count;
    108 	i32  cursor;
    109 	b32  numeric;
    110 	UIBlinker cursor_blink;
    111 	Font *font, *hot_font;
    112 	Variable *container;
    113 } InputState;
    114 
    115 typedef enum {
    116 	RulerState_None,
    117 	RulerState_Start,
    118 	RulerState_Hold,
    119 } RulerState;
    120 
    121 typedef struct {
    122 	v2 start;
    123 	v2 end;
    124 	RulerState state;
    125 } Ruler;
    126 
    127 typedef enum {
    128 	SB_LATERAL,
    129 	SB_AXIAL,
    130 } ScaleBarDirection;
    131 
    132 typedef struct {
    133 	f32    *min_value, *max_value;
    134 	v2_sll *savepoint_stack;
    135 	v2      scroll_scale;
    136 	f32     zoom_starting_coord;
    137 	ScaleBarDirection direction;
    138 } ScaleBar;
    139 
    140 typedef struct { f32 val, scale; } scaled_f32;
    141 
    142 typedef enum {
    143 	RSD_VERTICAL,
    144 	RSD_HORIZONTAL,
    145 } RegionSplitDirection;
    146 
    147 typedef struct {
    148 	Variable *left;
    149 	Variable *right;
    150 	f32       fraction;
    151 	RegionSplitDirection direction;
    152 } RegionSplit;
    153 
    154 #define COMPUTE_STATS_VIEW_LIST \
    155 	X(Average, "Average") \
    156 	X(Bar,     "Bar")
    157 
    158 #define X(kind, ...) ComputeStatsViewKind_ ##kind,
    159 typedef enum {COMPUTE_STATS_VIEW_LIST ComputeStatsViewKind_Count} ComputeStatsViewKind;
    160 #undef X
    161 
    162 typedef struct {
    163 	ComputeShaderStats *compute_shader_stats;
    164 	Variable           *cycler;
    165 	ComputeStatsViewKind kind;
    166 	UIBlinker blink;
    167 } ComputeStatsView;
    168 
    169 typedef struct {
    170 	b32 *processing;
    171 	f32 *progress;
    172 	f32 display_t;
    173 	f32 display_t_velocity;
    174 } ComputeProgressBar;
    175 
    176 typedef enum {
    177 	VT_NULL,
    178 	VT_B32,
    179 	VT_F32,
    180 	VT_I32,
    181 	VT_U32,
    182 	VT_GROUP,
    183 	VT_CYCLER,
    184 	VT_SCALED_F32,
    185 	VT_BEAMFORMER_VARIABLE,
    186 	VT_BEAMFORMER_FRAME_VIEW,
    187 	VT_COMPUTE_STATS_VIEW,
    188 	VT_COMPUTE_PROGRESS_BAR,
    189 	VT_LIVE_CONTROLS_VIEW,
    190 	VT_LIVE_CONTROLS_STRING,
    191 	VT_SCALE_BAR,
    192 	VT_UI_BUTTON,
    193 	VT_UI_MENU,
    194 	VT_UI_REGION_SPLIT,
    195 	VT_UI_TEXT_BOX,
    196 	VT_UI_VIEW,
    197 	VT_X_PLANE_SHIFT,
    198 } VariableType;
    199 
    200 typedef enum {
    201 	VariableGroupKind_List,
    202 	/* NOTE(rnp): special group for vectors with components
    203 	 * stored in separate memory locations */
    204 	VariableGroupKind_Vector,
    205 } VariableGroupKind;
    206 
    207 typedef struct {
    208 	VariableGroupKind kind;
    209 	b32       expanded;
    210 	Variable *first;
    211 	Variable *last;
    212 	Variable *container;
    213 } VariableGroup;
    214 
    215 typedef enum {
    216 	UIViewFlag_CustomText = 1 << 0,
    217 	UIViewFlag_Floating   = 1 << 1,
    218 } UIViewFlags;
    219 
    220 typedef struct {
    221 	Variable *child;
    222 	Variable *close;
    223 	Variable *menu;
    224 	Rect      rect;
    225 	UIViewFlags flags;
    226 } UIView;
    227 
    228 /* X(id, text) */
    229 #define FRAME_VIEW_BUTTONS \
    230 	X(FV_COPY_HORIZONTAL, "Copy Horizontal") \
    231 	X(FV_COPY_VERTICAL,   "Copy Vertical")
    232 
    233 #define GLOBAL_MENU_BUTTONS \
    234 	X(GM_OPEN_VIEW_RIGHT,   "Open View Right") \
    235 	X(GM_OPEN_VIEW_BELOW,   "Open View Below")
    236 
    237 #define X(id, text) UI_BID_ ##id,
    238 typedef enum {
    239 	UI_BID_VIEW_CLOSE,
    240 	GLOBAL_MENU_BUTTONS
    241 	FRAME_VIEW_BUTTONS
    242 } UIButtonID;
    243 #undef X
    244 
    245 typedef struct {
    246 	s8  *labels;
    247 	u32 *state;
    248 	u32  cycle_length;
    249 } VariableCycler;
    250 
    251 typedef struct {
    252 	s8  suffix;
    253 	f32 display_scale;
    254 	f32 scroll_scale;
    255 	v2  limits;
    256 	f32 *store;
    257 } BeamformerVariable;
    258 
    259 typedef struct {
    260 	v3 start_point;
    261 	v3 end_point;
    262 } XPlaneShift;
    263 
    264 typedef enum {
    265 	V_INPUT          = 1 << 0,
    266 	V_TEXT           = 1 << 1,
    267 	V_RADIO_BUTTON   = 1 << 2,
    268 	V_EXTRA_ACTION   = 1 << 3,
    269 	V_HIDES_CURSOR   = 1 << 4,
    270 	V_LIVE_CONTROL   = 1 << 28,
    271 	V_CAUSES_COMPUTE = 1 << 29,
    272 	V_UPDATE_VIEW    = 1 << 30,
    273 } VariableFlags;
    274 
    275 struct Variable {
    276 	s8 name;
    277 	union {
    278 		void               *generic;
    279 		BeamformerVariable  beamformer_variable;
    280 		ComputeProgressBar  compute_progress_bar;
    281 		ComputeStatsView    compute_stats_view;
    282 		RegionSplit         region_split;
    283 		ScaleBar            scale_bar;
    284 		UIButtonID          button;
    285 		UIView              view;
    286 		VariableCycler      cycler;
    287 		VariableGroup       group;
    288 		XPlaneShift         x_plane_shift;
    289 		scaled_f32          scaled_real32;
    290 		b32                 bool32;
    291 		i32                 signed32;
    292 		u32                 unsigned32;
    293 		f32                 real32;
    294 	};
    295 	Variable *next;
    296 	Variable *parent;
    297 	VariableFlags flags;
    298 	VariableType  type;
    299 
    300 	f32 hover_t;
    301 	f32 name_width;
    302 };
    303 
    304 #define BEAMFORMER_FRAME_VIEW_KIND_LIST \
    305 	X(Latest,   "Latest")     \
    306 	X(3DXPlane, "3D X-Plane") \
    307 	X(Indexed,  "Indexed")    \
    308 	X(Copy,     "Copy")
    309 
    310 typedef enum {
    311 	#define X(kind, ...) BeamformerFrameViewKind_##kind,
    312 	BEAMFORMER_FRAME_VIEW_KIND_LIST
    313 	#undef X
    314 	BeamformerFrameViewKind_Count,
    315 } BeamformerFrameViewKind;
    316 
    317 typedef struct BeamformerFrameView BeamformerFrameView;
    318 struct BeamformerFrameView {
    319 	BeamformerFrameViewKind kind;
    320 	b32 dirty;
    321 	BeamformerFrame     *frame;
    322 	BeamformerFrameView *prev, *next;
    323 
    324 	iv2 texture_dim;
    325 	u32 textures[2];
    326 	i32 texture_mipmaps;
    327 
    328 	/* NOTE(rnp): any pointers to variables are added to the menu and will
    329 	 * be put onto the freelist if the view is closed. */
    330 
    331 	Variable *kind_cycler;
    332 	Variable *log_scale;
    333 	Variable threshold;
    334 	Variable dynamic_range;
    335 	Variable gamma;
    336 
    337 	union {
    338 		/* BeamformerFrameViewKind_Latest/BeamformerFrameViewKind_Indexed */
    339 		struct {
    340 			Variable lateral_scale_bar;
    341 			Variable axial_scale_bar;
    342 			Variable *lateral_scale_bar_active;
    343 			Variable *axial_scale_bar_active;
    344 			/* NOTE(rnp): if kind is Latest  selects which plane to use
    345 			 *            if kind is Indexed selects the index */
    346 			Variable *cycler;
    347 			u32 cycler_state;
    348 
    349 			Ruler ruler;
    350 
    351 			v3 min_coordinate;
    352 			v3 max_coordinate;
    353 		};
    354 
    355 		/* BeamformerFrameViewKind_3DXPlane */
    356 		struct {
    357 			Variable x_plane_shifts[2];
    358 			Variable *demo;
    359 			f32 rotation;
    360 			v3  hit_test_point;
    361 		};
    362 	};
    363 };
    364 
    365 typedef struct BeamformerLiveControlsView BeamformerLiveControlsView;
    366 struct BeamformerLiveControlsView {
    367 	Variable transmit_power;
    368 	Variable tgc_control_points[countof(((BeamformerLiveImagingParameters *)0)->tgc_control_points)];
    369 	Variable save_button;
    370 	Variable stop_button;
    371 	Variable save_text;
    372 	UIBlinker save_button_blink;
    373 	u32      hot_field_flag;
    374 	u32      active_field_flag;
    375 };
    376 
    377 typedef enum {
    378 	InteractionKind_None,
    379 	InteractionKind_Nop,
    380 	InteractionKind_Auto,
    381 	InteractionKind_Button,
    382 	InteractionKind_Drag,
    383 	InteractionKind_Menu,
    384 	InteractionKind_Ruler,
    385 	InteractionKind_Scroll,
    386 	InteractionKind_Set,
    387 	InteractionKind_Text,
    388 } InteractionKind;
    389 
    390 typedef struct {
    391 	InteractionKind kind;
    392 	union {
    393 		void     *generic;
    394 		Variable *var;
    395 	};
    396 	Rect rect;
    397 } Interaction;
    398 
    399 #define auto_interaction(r, v) (Interaction){.kind = InteractionKind_Auto, .var = v, .rect = r}
    400 
    401 struct BeamformerUI {
    402 	Arena arena;
    403 
    404 	Font font;
    405 	Font small_font;
    406 
    407 	Variable *regions;
    408 	Variable *variable_freelist;
    409 
    410 	Variable floating_widget_sentinal;
    411 
    412 	BeamformerFrameView *views;
    413 	BeamformerFrameView *view_freelist;
    414 	BeamformerFrame     *frame_freelist;
    415 
    416 	Interaction interaction;
    417 	Interaction hot_interaction;
    418 	Interaction next_interaction;
    419 
    420 	InputState  text_input_state;
    421 
    422 	/* TODO(rnp): ideally this isn't copied all over the place */
    423 	BeamformerRenderModel unit_cube_model;
    424 
    425 	v2_sll *scale_bar_savepoint_freelist;
    426 
    427 	BeamformerFrame *latest_plane[BeamformerViewPlaneTag_Count + 1];
    428 
    429 	BeamformerUIParameters params;
    430 	b32                    flush_params;
    431 	u32 selected_parameter_block;
    432 
    433 	FrameViewRenderContext *frame_view_render_context;
    434 
    435 	SharedMemoryRegion  shared_memory;
    436 	BeamformerCtx      *beamformer_context;
    437 };
    438 
    439 typedef enum {
    440 	TF_NONE     = 0,
    441 	TF_ROTATED  = 1 << 0,
    442 	TF_LIMITED  = 1 << 1,
    443 	TF_OUTLINED = 1 << 2,
    444 } TextFlags;
    445 
    446 typedef enum {
    447 	TextAlignment_Center,
    448 	TextAlignment_Left,
    449 	TextAlignment_Right,
    450 } TextAlignment;
    451 
    452 typedef struct {
    453 	Font  *font;
    454 	Rect  limits;
    455 	v4    colour;
    456 	v4    outline_colour;
    457 	f32   outline_thick;
    458 	f32   rotation;
    459 	TextAlignment align;
    460 	TextFlags     flags;
    461 } TextSpec;
    462 
    463 typedef enum {
    464 	TRK_CELLS,
    465 	TRK_TABLE,
    466 } TableRowKind;
    467 
    468 typedef enum {
    469 	TableCellKind_None,
    470 	TableCellKind_Variable,
    471 	TableCellKind_VariableGroup,
    472 } TableCellKind;
    473 
    474 typedef struct {
    475 	s8 text;
    476 	union {
    477 		i64       integer;
    478 		Variable *var;
    479 		void     *generic;
    480 	};
    481 	TableCellKind kind;
    482 	f32 width;
    483 } TableCell;
    484 
    485 typedef struct {
    486 	void         *data;
    487 	TableRowKind  kind;
    488 } TableRow;
    489 
    490 typedef struct Table {
    491 	TableRow *data;
    492 	iz        count;
    493 	iz        capacity;
    494 
    495 	/* NOTE(rnp): counted by columns */
    496 	TextAlignment *alignment;
    497 	f32           *widths;
    498 
    499 	v4  border_colour;
    500 	f32 column_border_thick;
    501 	f32 row_border_thick;
    502 	v2  size;
    503 	v2  cell_pad;
    504 
    505 	/* NOTE(rnp): row count including nested tables */
    506 	i32 rows;
    507 	i32 columns;
    508 
    509 	struct Table *parent;
    510 } Table;
    511 
    512 typedef struct {
    513 	Table *table;
    514 	i32    row_index;
    515 } TableStackFrame;
    516 
    517 typedef struct {
    518 	TableStackFrame *data;
    519 	iz count;
    520 	iz capacity;
    521 } TableStack;
    522 
    523 typedef enum {
    524 	TIK_ROWS,
    525 	TIK_CELLS,
    526 } TableIteratorKind;
    527 
    528 typedef struct {
    529 	TableStack      stack;
    530 	TableStackFrame frame;
    531 
    532 	TableRow *row;
    533 	i16       column;
    534 	i16       sub_table_depth;
    535 
    536 	TableIteratorKind kind;
    537 
    538 	f32           start_x;
    539 	TextAlignment alignment;
    540 	Rect          cell_rect;
    541 } TableIterator;
    542 
    543 function Vector2
    544 rl_v2(v2 a)
    545 {
    546 	Vector2 result = {a.x, a.y};
    547 	return result;
    548 }
    549 
    550 function Rectangle
    551 rl_rect(Rect a)
    552 {
    553 	Rectangle result = {a.pos.x, a.pos.y, a.size.w, a.size.h};
    554 	return result;
    555 }
    556 
    557 function f32
    558 ui_blinker_update(UIBlinker *b, f32 scale)
    559 {
    560 	b->t += b->scale * dt_for_frame;
    561 	if (b->t >= 1.0f) b->scale = -scale;
    562 	if (b->t <= 0.0f) b->scale =  scale;
    563 	f32 result = b->t;
    564 	return result;
    565 }
    566 
    567 function v2
    568 measure_glyph(Font font, u32 glyph)
    569 {
    570 	assert(glyph >= 0x20);
    571 	v2 result = {.y = (f32)font.baseSize};
    572 	/* NOTE: assumes font glyphs are ordered ASCII */
    573 	result.x = (f32)font.glyphs[glyph - 0x20].advanceX;
    574 	if (result.x == 0)
    575 		result.x = (font.recs[glyph - 0x20].width + (f32)font.glyphs[glyph - 0x20].offsetX);
    576 	return result;
    577 }
    578 
    579 function v2
    580 measure_text(Font font, s8 text)
    581 {
    582 	v2 result = {.y = (f32)font.baseSize};
    583 	for (iz i = 0; i < text.len; i++)
    584 		result.x += measure_glyph(font, text.data[i]).x;
    585 	return result;
    586 }
    587 
    588 function s8
    589 clamp_text_to_width(Font font, s8 text, f32 limit)
    590 {
    591 	s8  result = text;
    592 	f32 width  = 0;
    593 	for (iz i = 0; i < text.len; i++) {
    594 		f32 next = measure_glyph(font, text.data[i]).w;
    595 		if (width + next > limit) {
    596 			result.len = i;
    597 			break;
    598 		}
    599 		width += next;
    600 	}
    601 	return result;
    602 }
    603 
    604 function v2
    605 align_text_in_rect(s8 text, Rect r, Font font)
    606 {
    607 	v2 size   = measure_text(font, text);
    608 	v2 pos    = v2_add(r.pos, v2_scale(v2_sub(r.size, size), 0.5));
    609 	v2 result = clamp_v2_rect(pos, r);
    610 	return result;
    611 }
    612 
    613 function Texture
    614 make_raylib_texture(BeamformerFrameView *v)
    615 {
    616 	Texture result;
    617 	result.id      = v->textures[0];
    618 	result.width   = v->texture_dim.w;
    619 	result.height  = v->texture_dim.h;
    620 	result.mipmaps = v->texture_mipmaps;
    621 	result.format  = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
    622 	return result;
    623 }
    624 
    625 function void
    626 stream_append_variable(Stream *s, Variable *var)
    627 {
    628 	switch (var->type) {
    629 	case VT_UI_BUTTON:
    630 	case VT_GROUP:{ stream_append_s8(s, var->name); }break;
    631 	case VT_F32:{   stream_append_f64(s, var->real32, 100); }break;
    632 	case VT_B32:{   stream_append_s8(s, var->bool32 ? s8("True") : s8("False")); }break;
    633 	case VT_SCALED_F32:{ stream_append_f64(s, var->scaled_real32.val, 100); }break;
    634 	case VT_BEAMFORMER_VARIABLE:{
    635 		BeamformerVariable *bv = &var->beamformer_variable;
    636 		stream_append_f64(s, *bv->store * bv->display_scale, 100);
    637 	}break;
    638 	case VT_CYCLER:{
    639 		u32 index = *var->cycler.state;
    640 		if (var->cycler.labels) stream_append_s8(s, var->cycler.labels[index]);
    641 		else                    stream_append_u64(s, index);
    642 	}break;
    643 	case VT_LIVE_CONTROLS_STRING:{
    644 		BeamformerLiveImagingParameters *lip = var->generic;
    645 		stream_append_s8(s, (s8){.data = (u8 *)lip->save_name_tag, .len = lip->save_name_tag_length});
    646 		if (lip->save_name_tag_length <= 0) stream_append_s8(s, s8("Tag..."));
    647 	}break;
    648 	InvalidDefaultCase;
    649 	}
    650 }
    651 
    652 function void
    653 stream_append_variable_group(Stream *s, Variable *var)
    654 {
    655 	switch (var->type) {
    656 	case VT_GROUP:{
    657 		switch (var->group.kind) {
    658 		case VariableGroupKind_Vector:{
    659 			Variable *v = var->group.first;
    660 			stream_append_s8(s, s8("{"));
    661 			while (v) {
    662 				stream_append_variable(s, v);
    663 				v = v->next;
    664 				if (v) stream_append_s8(s, s8(", "));
    665 			}
    666 			stream_append_s8(s, s8("}"));
    667 		}break;
    668 		InvalidDefaultCase;
    669 		}
    670 	}break;
    671 	InvalidDefaultCase;
    672 	}
    673 }
    674 
    675 function s8
    676 push_acquisition_kind(Stream *s, BeamformerAcquisitionKind kind, u32 transmit_count)
    677 {
    678 	s8 name             = beamformer_acquisition_kind_strings[kind];
    679 	b32 fixed_transmits = beamformer_acquisition_kind_has_fixed_transmits[kind];
    680 	if (kind >= BeamformerAcquisitionKind_Count || kind < 0) {
    681 		fixed_transmits = 0;
    682 		name            = s8("Invalid");
    683 	}
    684 
    685 	stream_append_s8(s, name);
    686 	if (!fixed_transmits) {
    687 		stream_append_byte(s, '-');
    688 		stream_append_u64(s, transmit_count);
    689 	}
    690 
    691 	return stream_to_s8(s);
    692 }
    693 
    694 function s8
    695 push_custom_view_title(Stream *s, Variable *var)
    696 {
    697 	switch (var->type) {
    698 	case VT_COMPUTE_STATS_VIEW:{
    699 		stream_append_s8(s, s8("Compute Stats: "));
    700 		stream_append_variable(s, var->compute_stats_view.cycler);
    701 	}break;
    702 	case VT_COMPUTE_PROGRESS_BAR:{
    703 		stream_append_s8(s, s8("Compute Progress: "));
    704 		stream_append_f64(s, 100 * *var->compute_progress_bar.progress, 100);
    705 		stream_append_byte(s, '%');
    706 	} break;
    707 	case VT_BEAMFORMER_FRAME_VIEW:{
    708 		BeamformerFrameView *bv = var->generic;
    709 		stream_append_s8(s, s8("Frame View"));
    710 		switch (bv->kind) {
    711 		case BeamformerFrameViewKind_Copy:{ stream_append_s8(s, s8(": Copy [")); }break;
    712 		case BeamformerFrameViewKind_Latest:{
    713 			#define X(plane, id, pretty) s8_comp(": " pretty " ["),
    714 			read_only local_persist s8 labels[BeamformerViewPlaneTag_Count + 1] = {
    715 				BEAMFORMER_VIEW_PLANE_TAG_LIST
    716 				s8_comp(": Live [")
    717 			};
    718 			#undef X
    719 			stream_append_s8(s, labels[*bv->cycler->cycler.state % (BeamformerViewPlaneTag_Count + 1)]);
    720 		}break;
    721 		case BeamformerFrameViewKind_Indexed:{
    722 			stream_append_s8(s, s8(": Index {"));
    723 			stream_append_u64(s, *bv->cycler->cycler.state % BeamformerMaxSavedFrames);
    724 			stream_append_s8(s, s8("} ["));
    725 		}break;
    726 		case BeamformerFrameViewKind_3DXPlane:{ stream_append_s8(s, s8(": 3D X-Plane")); }break;
    727 		InvalidDefaultCase;
    728 		}
    729 		if (bv->kind != BeamformerFrameViewKind_3DXPlane) {
    730 			stream_append_hex_u64(s, bv->frame? bv->frame->id : 0);
    731 			stream_append_byte(s, ']');
    732 		}
    733 	}break;
    734 	InvalidDefaultCase;
    735 	}
    736 	return stream_to_s8(s);
    737 }
    738 
    739 #define table_new(a, init, ...) table_new_(a, init, arg_list(TextAlignment, ##__VA_ARGS__))
    740 function Table *
    741 table_new_(Arena *a, i32 initial_capacity, TextAlignment *alignment, i32 columns)
    742 {
    743 	Table *result = push_struct(a, Table);
    744 	da_reserve(a, result, initial_capacity);
    745 	result->columns   = columns;
    746 	result->alignment = push_array(a, TextAlignment, columns);
    747 	result->widths    = push_array(a, f32, columns);
    748 	result->cell_pad  = (v2){{TABLE_CELL_PAD_WIDTH, TABLE_CELL_PAD_HEIGHT}};
    749 	mem_copy(result->alignment, alignment, sizeof(*alignment) * (u32)columns);
    750 	return result;
    751 }
    752 
    753 function i32
    754 table_skip_rows(Table *t, f32 draw_height, f32 text_height)
    755 {
    756 	i32 max_rows = (i32)(draw_height / (text_height + t->cell_pad.h));
    757 	i32 result   = t->rows - MIN(t->rows, max_rows);
    758 	return result;
    759 }
    760 
    761 function TableIterator *
    762 table_iterator_new(Table *table, TableIteratorKind kind, Arena *a, i32 starting_row, v2 at, Font *font)
    763 {
    764 	TableIterator *result    = push_struct(a, TableIterator);
    765 	result->kind             = kind;
    766 	result->frame.table      = table;
    767 	result->frame.row_index  = starting_row;
    768 	result->start_x          = at.x;
    769 	result->cell_rect.size.h = (f32)font->baseSize;
    770 	result->cell_rect.pos    = v2_add(at, v2_scale(table->cell_pad, 0.5f));
    771 	result->cell_rect.pos.y += (f32)(starting_row - 1) * (result->cell_rect.size.h + table->cell_pad.h + table->row_border_thick);
    772 	da_reserve(a, &result->stack, 4);
    773 	return result;
    774 }
    775 
    776 function void *
    777 table_iterator_next(TableIterator *it, Arena *a)
    778 {
    779 	void *result = 0;
    780 
    781 	if (!it->row || it->kind == TIK_ROWS) {
    782 		for (;;) {
    783 			TableRow *row = it->frame.table->data + it->frame.row_index++;
    784 			if (it->frame.row_index <= it->frame.table->count) {
    785 				if (row->kind == TRK_TABLE) {
    786 					*da_push(a, &it->stack) = it->frame;
    787 					it->frame = (TableStackFrame){.table = row->data};
    788 					it->sub_table_depth++;
    789 				} else {
    790 					result = row;
    791 					break;
    792 				}
    793 			} else if (it->stack.count) {
    794 				it->frame = it->stack.data[--it->stack.count];
    795 				it->sub_table_depth--;
    796 			} else {
    797 				break;
    798 			}
    799 		}
    800 		Table *t   = it->frame.table;
    801 		it->row    = result;
    802 		it->column = 0;
    803 		it->cell_rect.pos.x  = it->start_x + t->cell_pad.w / 2 +
    804 		                       it->cell_rect.size.h * it->sub_table_depth;
    805 		it->cell_rect.pos.y += it->cell_rect.size.h + t->row_border_thick + t->cell_pad.h;
    806 	}
    807 
    808 	if (it->row && it->kind == TIK_CELLS) {
    809 		Table *t   = it->frame.table;
    810 		i32 column = it->column++;
    811 		it->cell_rect.pos.x  += column > 0 ? it->cell_rect.size.w + t->cell_pad.w : 0;
    812 		it->cell_rect.size.w  = t->widths[column];
    813 		it->alignment         = t->alignment[column];
    814 		result                = (TableCell *)it->row->data + column;
    815 
    816 		if (it->column == t->columns)
    817 			it->row = 0;
    818 	}
    819 
    820 	return result;
    821 }
    822 
    823 function f32
    824 table_width(Table *t)
    825 {
    826 	f32 result = 0;
    827 	i32 valid  = 0;
    828 	for (i32 i = 0; i < t->columns; i++) {
    829 		result += t->widths[i];
    830 		if (t->widths[i] > 0) valid++;
    831 	}
    832 	result += t->cell_pad.w * (f32)valid;
    833 	result += MAX(0, ((f32)valid - 1)) * t->column_border_thick;
    834 	return result;
    835 }
    836 
    837 function v2
    838 table_extent(Table *t, Arena arena, Font *font)
    839 {
    840 	TableIterator *it = table_iterator_new(t, TIK_ROWS, &arena, 0, (v2){0}, font);
    841 	for (TableRow *row = table_iterator_next(it, &arena);
    842 	     row;
    843 	     row = table_iterator_next(it, &arena))
    844 	{
    845 		for (i32 i = 0; i < it->frame.table->columns; i++) {
    846 			TableCell *cell = (TableCell *)row->data + i;
    847 			if (!cell->text.len && cell->var && cell->var->flags & V_RADIO_BUTTON) {
    848 				cell->width = (f32)font->baseSize;
    849 			} else {
    850 				cell->width = measure_text(*font, cell->text).w;
    851 			}
    852 			it->frame.table->widths[i] = MAX(cell->width, it->frame.table->widths[i]);
    853 		}
    854 	}
    855 
    856 	t->size = (v2){.x = table_width(t), .y = it->cell_rect.pos.y - t->cell_pad.h / 2};
    857 	v2 result = t->size;
    858 	return result;
    859 }
    860 
    861 function v2
    862 table_cell_align(TableCell *cell, TextAlignment align, Rect r)
    863 {
    864 	v2 result = r.pos;
    865 	if (r.size.w >= cell->width) {
    866 		switch (align) {
    867 		case TextAlignment_Left:{}break;
    868 		case TextAlignment_Right:{  result.x += (r.size.w - cell->width);     }break;
    869 		case TextAlignment_Center:{ result.x += (r.size.w - cell->width) / 2; }break;
    870 		}
    871 	}
    872 	return result;
    873 }
    874 
    875 function TableCell
    876 table_variable_cell(Arena *a, Variable *var)
    877 {
    878 	TableCell result = {.var = var, .kind = TableCellKind_Variable};
    879 	if ((var->flags & V_RADIO_BUTTON) == 0) {
    880 		Stream text = arena_stream(*a);
    881 		stream_append_variable(&text, var);
    882 		result.text = arena_stream_commit(a, &text);
    883 	}
    884 	return result;
    885 }
    886 
    887 function TableRow *
    888 table_push_row(Table *t, Arena *a, TableRowKind kind)
    889 {
    890 	TableRow *result = da_push(a, t);
    891 	if (kind == TRK_CELLS) {
    892 		result->data = push_array(a, TableCell, t->columns);
    893 		/* NOTE(rnp): do not increase rows for an empty subtable */
    894 		t->rows++;
    895 	}
    896 	result->kind = kind;
    897 	return result;
    898 }
    899 
    900 function TableRow *
    901 table_push_parameter_row(Table *t, Arena *a, s8 label, Variable *var, s8 suffix)
    902 {
    903 	ASSERT(t->columns >= 3);
    904 	TableRow *result = table_push_row(t, a, TRK_CELLS);
    905 	TableCell *cells = result->data;
    906 
    907 	cells[0].text  = label;
    908 	cells[1]       = table_variable_cell(a, var);
    909 	cells[2].text  = suffix;
    910 
    911 	return result;
    912 }
    913 
    914 #define table_begin_subtable(t, a, ...) table_begin_subtable_(t, a, arg_list(TextAlignment, ##__VA_ARGS__))
    915 function Table *
    916 table_begin_subtable_(Table *table, Arena *a, TextAlignment *alignment, i32 columns)
    917 {
    918 	TableRow *row = table_push_row(table, a, TRK_TABLE);
    919 	Table *result = row->data = table_new_(a, 0, alignment, columns);
    920 	result->parent = table;
    921 	return result;
    922 }
    923 
    924 function Table *
    925 table_end_subtable(Table *table)
    926 {
    927 	Table *result = table->parent ? table->parent : table;
    928 	return result;
    929 }
    930 
    931 function void
    932 resize_frame_view(BeamformerFrameView *view, iv2 dim, b32 depth)
    933 {
    934 	glDeleteTextures(countof(view->textures), view->textures);
    935 	glCreateTextures(GL_TEXTURE_2D, depth ? countof(view->textures) : countof(view->textures) - 1, view->textures);
    936 
    937 	view->texture_dim     = dim;
    938 	view->texture_mipmaps = (i32)ctz_u32((u32)MAX(dim.x, dim.y)) + 1;
    939 	glTextureStorage2D(view->textures[0], view->texture_mipmaps, GL_RGBA8, dim.x, dim.y);
    940 	if (depth) glTextureStorage2D(view->textures[1], 1, GL_DEPTH_COMPONENT24, dim.x, dim.y);
    941 
    942 	glGenerateTextureMipmap(view->textures[0]);
    943 
    944 	/* NOTE(rnp): work around raylib's janky texture sampling */
    945 	v4 border_colour = {0};
    946 	if (view->kind == BeamformerFrameViewKind_Copy) border_colour = (v4){{0, 0, 0, 1}};
    947 	glTextureParameteri(view->textures[0], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
    948 	glTextureParameteri(view->textures[0], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
    949 	glTextureParameterfv(view->textures[0], GL_TEXTURE_BORDER_COLOR, border_colour.E);
    950 	/* TODO(rnp): better choice when depth component is included */
    951 	glTextureParameteri(view->textures[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    952 	glTextureParameteri(view->textures[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    953 
    954 	/* TODO(rnp): add some ID for the specific view here */
    955 	LABEL_GL_OBJECT(GL_TEXTURE, view->textures[0], s8("Frame View Texture"));
    956 }
    957 
    958 function void
    959 ui_beamformer_frame_view_release_subresources(BeamformerUI *ui, BeamformerFrameView *bv, BeamformerFrameViewKind kind)
    960 {
    961 	if (kind == BeamformerFrameViewKind_Copy && bv->frame) {
    962 		glDeleteTextures(1, &bv->frame->texture);
    963 		bv->frame->texture = 0;
    964 		SLLPushFreelist(bv->frame, ui->frame_freelist);
    965 	}
    966 
    967 	if (kind != BeamformerFrameViewKind_3DXPlane) {
    968 		if (bv->axial_scale_bar.scale_bar.savepoint_stack)
    969 			SLLPushFreelist(bv->axial_scale_bar.scale_bar.savepoint_stack, ui->scale_bar_savepoint_freelist);
    970 		if (bv->lateral_scale_bar.scale_bar.savepoint_stack)
    971 			SLLPushFreelist(bv->lateral_scale_bar.scale_bar.savepoint_stack, ui->scale_bar_savepoint_freelist);
    972 	}
    973 }
    974 
    975 function void
    976 ui_variable_free(BeamformerUI *ui, Variable *var)
    977 {
    978 	if (var) {
    979 		var->parent = 0;
    980 		while (var) {
    981 			if (var->type == VT_GROUP) {
    982 				var = var->group.first;
    983 			} else {
    984 				if (var->type == VT_BEAMFORMER_FRAME_VIEW) {
    985 					/* TODO(rnp): instead there should be a way of linking these up */
    986 					BeamformerFrameView *bv = var->generic;
    987 					ui_beamformer_frame_view_release_subresources(ui, bv, bv->kind);
    988 					DLLRemove(bv);
    989 					/* TODO(rnp): hack; use a sentinal */
    990 					if (bv == ui->views)
    991 						ui->views = bv->next;
    992 					SLLPushFreelist(bv, ui->view_freelist);
    993 				}
    994 
    995 				Variable *dead = var;
    996 				if (var->next) {
    997 					var = var->next;
    998 				} else {
    999 					var = var->parent;
   1000 					/* NOTE(rnp): when we assign parent here we have already
   1001 					 * released the children. Assign type so we don't loop */
   1002 					if (var) var->type = VT_NULL;
   1003 				}
   1004 				SLLPushFreelist(dead, ui->variable_freelist);
   1005 			}
   1006 		}
   1007 	}
   1008 }
   1009 
   1010 function void
   1011 ui_variable_free_group_items(BeamformerUI *ui, Variable *group)
   1012 {
   1013 	assert(group->type == VT_GROUP);
   1014 	/* NOTE(rnp): prevent traversal back to us */
   1015 	group->group.last->parent = 0;
   1016 	ui_variable_free(ui, group->group.first);
   1017 	group->group.first = group->group.last = 0;
   1018 }
   1019 
   1020 function void
   1021 ui_view_free(BeamformerUI *ui, Variable *view)
   1022 {
   1023 	assert(view->type == VT_UI_VIEW);
   1024 	ui_variable_free(ui, view->view.child);
   1025 	ui_variable_free(ui, view->view.close);
   1026 	ui_variable_free(ui, view->view.menu);
   1027 	ui_variable_free(ui, view);
   1028 }
   1029 
   1030 function Variable *
   1031 fill_variable(Variable *var, Variable *group, s8 name, u32 flags, VariableType type, Font font)
   1032 {
   1033 	var->flags      = flags;
   1034 	var->type       = type;
   1035 	var->name       = name;
   1036 	var->parent     = group;
   1037 	var->name_width = measure_text(font, name).x;
   1038 
   1039 	if (group && group->type == VT_GROUP) {
   1040 		if (group->group.last) group->group.last = group->group.last->next = var;
   1041 		else                   group->group.last = group->group.first      = var;
   1042 	}
   1043 
   1044 	return var;
   1045 }
   1046 
   1047 function Variable *
   1048 add_variable(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, u32 flags,
   1049              VariableType type, Font font)
   1050 {
   1051 	Variable *result = SLLPopFreelist(ui->variable_freelist);
   1052 	if (result) zero_struct(result);
   1053 	else        result = push_struct(arena, Variable);
   1054 	return fill_variable(result, group, name, flags, type, font);
   1055 }
   1056 
   1057 function Variable *
   1058 add_variable_group(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, VariableGroupKind kind, Font font)
   1059 {
   1060 	Variable *result   = add_variable(ui, group, arena, name, V_INPUT, VT_GROUP, font);
   1061 	result->group.kind = kind;
   1062 	return result;
   1063 }
   1064 
   1065 function Variable *
   1066 end_variable_group(Variable *group)
   1067 {
   1068 	ASSERT(group->type == VT_GROUP);
   1069 	return group->parent;
   1070 }
   1071 
   1072 function void
   1073 fill_variable_cycler(Variable *cycler, u32 *store, s8 *labels, u32 cycle_count)
   1074 {
   1075 	cycler->cycler.cycle_length = cycle_count;
   1076 	cycler->cycler.state        = store;
   1077 	cycler->cycler.labels       = labels;
   1078 }
   1079 
   1080 function Variable *
   1081 add_variable_cycler(BeamformerUI *ui, Variable *group, Arena *arena, u32 flags, Font font, s8 name,
   1082                     u32 *store, s8 *labels, u32 cycle_count)
   1083 {
   1084 	Variable *result = add_variable(ui, group, arena, name, V_INPUT|flags, VT_CYCLER, font);
   1085 	fill_variable_cycler(result, store, labels, cycle_count);
   1086 	return result;
   1087 }
   1088 
   1089 function Variable *
   1090 add_button(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, UIButtonID id,
   1091            u32 flags, Font font)
   1092 {
   1093 	Variable *result = add_variable(ui, group, arena, name, V_INPUT|flags, VT_UI_BUTTON, font);
   1094 	result->button   = id;
   1095 	return result;
   1096 }
   1097 
   1098 function Variable *
   1099 add_ui_split(BeamformerUI *ui, Variable *parent, Arena *arena, s8 name, f32 fraction,
   1100              RegionSplitDirection direction, Font font)
   1101 {
   1102 	Variable *result = add_variable(ui, parent, arena, name, V_HIDES_CURSOR, VT_UI_REGION_SPLIT, font);
   1103 	result->region_split.direction = direction;
   1104 	result->region_split.fraction  = fraction;
   1105 	return result;
   1106 }
   1107 
   1108 function Variable *
   1109 add_global_menu_to_group(BeamformerUI *ui, Arena *arena, Variable *group)
   1110 {
   1111 	#define X(id, text) add_button(ui, group, arena, s8(text), UI_BID_ ##id, 0, ui->small_font);
   1112 	GLOBAL_MENU_BUTTONS
   1113 	#undef X
   1114 	return group;
   1115 }
   1116 
   1117 function Variable *
   1118 add_global_menu(BeamformerUI *ui, Arena *arena, Variable *parent)
   1119 {
   1120 	Variable *result = add_variable_group(ui, 0, arena, s8(""), VariableGroupKind_List, ui->small_font);
   1121 	result->parent = parent;
   1122 	return add_global_menu_to_group(ui, arena, result);
   1123 }
   1124 
   1125 function Variable *
   1126 add_ui_view(BeamformerUI *ui, Variable *parent, Arena *arena, s8 name, u32 view_flags, b32 menu, b32 closable)
   1127 {
   1128 	Variable *result = add_variable(ui, parent, arena, name, 0, VT_UI_VIEW, ui->small_font);
   1129 	UIView   *view   = &result->view;
   1130 	view->flags      = view_flags;
   1131 	if (menu) view->menu = add_global_menu(ui, arena, result);
   1132 	if (closable) {
   1133 		view->close = add_button(ui, 0, arena, s8(""), UI_BID_VIEW_CLOSE, 0, ui->small_font);
   1134 		/* NOTE(rnp): we do this explicitly so that close doesn't end up in the view group */
   1135 		view->close->parent = result;
   1136 	}
   1137 	return result;
   1138 }
   1139 
   1140 function Variable *
   1141 add_floating_view(BeamformerUI *ui, Arena *arena, VariableType type, v2 at, Variable *child, b32 closable)
   1142 {
   1143 	Variable *result = add_ui_view(ui, 0, arena, s8(""), UIViewFlag_Floating, 0, closable);
   1144 	result->type          = type;
   1145 	result->view.rect.pos = at;
   1146 	result->view.child    = child;
   1147 
   1148 	result->parent = &ui->floating_widget_sentinal;
   1149 	result->next   = ui->floating_widget_sentinal.next;
   1150 	result->next->parent = result;
   1151 	ui->floating_widget_sentinal.next = result;
   1152 	return result;
   1153 }
   1154 
   1155 function void
   1156 fill_beamformer_variable(Variable *var, s8 suffix, f32 *store, v2 limits, f32 display_scale, f32 scroll_scale)
   1157 {
   1158 	BeamformerVariable *bv = &var->beamformer_variable;
   1159 	bv->suffix        = suffix;
   1160 	bv->store         = store;
   1161 	bv->display_scale = display_scale;
   1162 	bv->scroll_scale  = scroll_scale;
   1163 	bv->limits        = limits;
   1164 }
   1165 
   1166 function void
   1167 add_beamformer_variable(BeamformerUI *ui, Variable *group, Arena *arena, s8 name, s8 suffix, f32 *store,
   1168                         v2 limits, f32 display_scale, f32 scroll_scale, u32 flags, Font font)
   1169 {
   1170 	Variable *var = add_variable(ui, group, arena, name, flags, VT_BEAMFORMER_VARIABLE, font);
   1171 	fill_beamformer_variable(var, suffix, store, limits, display_scale, scroll_scale);
   1172 }
   1173 
   1174 function Variable *
   1175 add_beamformer_parameters_view(Variable *parent, BeamformerCtx *ctx)
   1176 {
   1177 	BeamformerUI *ui           = ctx->ui;
   1178 	BeamformerUIParameters *bp = &ui->params;
   1179 
   1180 	v2 v2_inf = {.x = -F32_INFINITY, .y = F32_INFINITY};
   1181 
   1182 	/* TODO(rnp): this can be closable once we have a way of opening new views */
   1183 	Variable *result = add_ui_view(ui, parent, &ui->arena, s8("Parameters"), 0, 1, 0);
   1184 	Variable *group  = result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0,
   1185 	                                                     VT_GROUP, ui->font);
   1186 
   1187 	add_beamformer_variable(ui, group, &ui->arena, s8("Sampling Frequency:"), s8("[MHz]"),
   1188 	                        &bp->sampling_frequency, (v2){0}, 1e-6f, 0, 0, ui->font);
   1189 
   1190 	add_beamformer_variable(ui, group, &ui->arena, s8("Demodulation Frequency:"), s8("[MHz]"),
   1191 	                        &bp->demodulation_frequency, (v2){.y = 100e6f}, 1e-6f, 0, 0, ui->font);
   1192 
   1193 	add_beamformer_variable(ui, group, &ui->arena, s8("Speed of Sound:"), s8("[m/s]"),
   1194 	                        &bp->speed_of_sound, (v2){.y = 1e6f}, 1.0f, 10.0f,
   1195 	                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1196 
   1197 	group = add_variable_group(ui, group, &ui->arena, s8("Lateral Extent:"),
   1198 	                           VariableGroupKind_Vector, ui->font);
   1199 	{
   1200 		add_beamformer_variable(ui, group, &ui->arena, s8("Min:"), s8("[mm]"),
   1201 		                       bp->output_min_coordinate.E + 0, v2_inf, 1e3f, 0.5e-3f,
   1202 		                       V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1203 
   1204 		add_beamformer_variable(ui, group, &ui->arena, s8("Max:"), s8("[mm]"),
   1205 		                        bp->output_max_coordinate.E + 0, v2_inf, 1e3f, 0.5e-3f,
   1206 		                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1207 	}
   1208 	group = end_variable_group(group);
   1209 
   1210 	group = add_variable_group(ui, group, &ui->arena, s8("Axial Extent:"),
   1211 	                           VariableGroupKind_Vector, ui->font);
   1212 	{
   1213 		add_beamformer_variable(ui, group, &ui->arena, s8("Min:"), s8("[mm]"),
   1214 		                        bp->output_min_coordinate.E + 2, v2_inf, 1e3f, 0.5e-3f,
   1215 		                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1216 
   1217 		add_beamformer_variable(ui, group, &ui->arena, s8("Max:"), s8("[mm]"),
   1218 		                        bp->output_max_coordinate.E + 2, v2_inf, 1e3f, 0.5e-3f,
   1219 		                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1220 	}
   1221 	group = end_variable_group(group);
   1222 
   1223 	add_beamformer_variable(ui, group, &ui->arena, s8("Off Axis Position:"), s8("[mm]"),
   1224 	                        &bp->off_axis_pos, (v2){{-1e3f, 1e3f}}, 0.25e3f, 0.5e-3f,
   1225 	                        V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1226 
   1227 	read_only local_persist s8 beamform_plane_labels[] = {s8_comp("XZ"), s8_comp("YZ")};
   1228 	add_variable_cycler(ui, group, &ui->arena, V_CAUSES_COMPUTE, ui->font, s8("Beamform Plane:"),
   1229 	                    (u32 *)&bp->beamform_plane, beamform_plane_labels, countof(beamform_plane_labels));
   1230 
   1231 	add_beamformer_variable(ui, group, &ui->arena, s8("F#:"), s8(""), &bp->f_number, (v2){.y = 1e3f},
   1232 	                        1, 0.1f, V_INPUT|V_TEXT|V_CAUSES_COMPUTE, ui->font);
   1233 
   1234 	add_variable_cycler(ui, group, &ui->arena, V_CAUSES_COMPUTE, ui->font, s8("Interpolation:"),
   1235 	                    &bp->interpolation_mode, beamformer_interpolation_mode_strings,
   1236 	                    countof(beamformer_interpolation_mode_strings));
   1237 
   1238 	read_only local_persist s8 true_false_labels[] = {s8_comp("False"), s8_comp("True")};
   1239 	add_variable_cycler(ui, group, &ui->arena, V_CAUSES_COMPUTE, ui->font, s8("Coherency Weighting:"),
   1240 	                    &bp->coherency_weighting, true_false_labels, countof(true_false_labels));
   1241 
   1242 	return result;
   1243 }
   1244 
   1245 function void
   1246 ui_beamformer_frame_view_convert(BeamformerUI *ui, Arena *arena, Variable *view, Variable *menu,
   1247                                  BeamformerFrameViewKind kind, BeamformerFrameView *old, b32 log_scale)
   1248 {
   1249 	assert(menu->group.first == menu->group.last && menu->group.first == 0);
   1250 	assert(view->type == VT_BEAMFORMER_FRAME_VIEW);
   1251 
   1252 	BeamformerFrameView *bv = view->generic;
   1253 	bv->kind  = kind;
   1254 	bv->dirty = 1;
   1255 
   1256 	fill_variable(&bv->dynamic_range, view, s8("Dynamic Range:"), V_INPUT|V_TEXT|V_UPDATE_VIEW,
   1257 	              VT_F32, ui->small_font);
   1258 	fill_variable(&bv->threshold, view, s8("Threshold:"), V_INPUT|V_TEXT|V_UPDATE_VIEW,
   1259 	              VT_F32, ui->small_font);
   1260 	fill_variable(&bv->gamma, view, s8("Gamma:"), V_INPUT|V_TEXT|V_UPDATE_VIEW,
   1261 	              VT_SCALED_F32, ui->small_font);
   1262 
   1263 	bv->dynamic_range.real32      = old? old->dynamic_range.real32      : 50.0f;
   1264 	bv->threshold.real32          = old? old->threshold.real32          : 55.0f;
   1265 	bv->gamma.scaled_real32.val   = old? old->gamma.scaled_real32.val   : 1.0f;
   1266 	bv->gamma.scaled_real32.scale = old? old->gamma.scaled_real32.scale : 0.05f;
   1267 	bv->min_coordinate = (old && old->frame)? old->frame->min_coordinate : (v3){0};
   1268 	bv->max_coordinate = (old && old->frame)? old->frame->max_coordinate : (v3){0};
   1269 
   1270 	#define X(_t, pretty) s8_comp(pretty),
   1271 	read_only local_persist s8 kind_labels[] = {BEAMFORMER_FRAME_VIEW_KIND_LIST};
   1272 	#undef X
   1273 	bv->kind_cycler = add_variable_cycler(ui, menu, arena, V_EXTRA_ACTION, ui->small_font,
   1274 	                                      s8("Kind:"), (u32 *)&bv->kind, kind_labels, countof(kind_labels));
   1275 
   1276 	switch (kind) {
   1277 	case BeamformerFrameViewKind_3DXPlane:{
   1278 		view->flags |= V_HIDES_CURSOR;
   1279 		resize_frame_view(bv, (iv2){{FRAME_VIEW_RENDER_TARGET_SIZE}}, 0);
   1280 		glTextureParameteri(bv->textures[0], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
   1281 		glTextureParameteri(bv->textures[0], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
   1282 		fill_variable(bv->x_plane_shifts + 0, view, s8("XZ Shift"), V_INPUT|V_HIDES_CURSOR,
   1283 		              VT_X_PLANE_SHIFT, ui->small_font);
   1284 		fill_variable(bv->x_plane_shifts + 1, view, s8("YZ Shift"), V_INPUT|V_HIDES_CURSOR,
   1285 		              VT_X_PLANE_SHIFT, ui->small_font);
   1286 		bv->demo = add_variable(ui, menu, arena, s8("Demo Mode"), V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font);
   1287 	}break;
   1288 	default:{
   1289 		view->flags &= ~(u32)V_HIDES_CURSOR;
   1290 		fill_variable(&bv->lateral_scale_bar, view, s8(""), V_INPUT, VT_SCALE_BAR, ui->small_font);
   1291 		fill_variable(&bv->axial_scale_bar,   view, s8(""), V_INPUT, VT_SCALE_BAR, ui->small_font);
   1292 		ScaleBar *lateral            = &bv->lateral_scale_bar.scale_bar;
   1293 		ScaleBar *axial              = &bv->axial_scale_bar.scale_bar;
   1294 		lateral->direction           = SB_LATERAL;
   1295 		axial->direction             = SB_AXIAL;
   1296 		lateral->scroll_scale        = (v2){{-0.5e-3f, 0.5e-3f}};
   1297 		axial->scroll_scale          = (v2){{ 0,       1.0e-3f}};
   1298 		lateral->zoom_starting_coord = F32_INFINITY;
   1299 		axial->zoom_starting_coord   = F32_INFINITY;
   1300 
   1301 		b32 copy = kind == BeamformerFrameViewKind_Copy;
   1302 		lateral->min_value = copy ? &bv->min_coordinate.x : &ui->params.output_min_coordinate.x;
   1303 		lateral->max_value = copy ? &bv->max_coordinate.x : &ui->params.output_max_coordinate.x;
   1304 		axial->min_value   = copy ? &bv->min_coordinate.z : &ui->params.output_min_coordinate.z;
   1305 		axial->max_value   = copy ? &bv->max_coordinate.z : &ui->params.output_max_coordinate.z;
   1306 
   1307 		#define X(id, text) add_button(ui, menu, arena, s8(text), UI_BID_ ##id, 0, ui->small_font);
   1308 		FRAME_VIEW_BUTTONS
   1309 		#undef X
   1310 
   1311 		bv->axial_scale_bar_active   = add_variable(ui, menu, arena, s8("Axial Scale Bar"),
   1312 		                                            V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font);
   1313 		bv->lateral_scale_bar_active = add_variable(ui, menu, arena, s8("Lateral Scale Bar"),
   1314 		                                            V_INPUT|V_RADIO_BUTTON, VT_B32, ui->small_font);
   1315 
   1316 		if (kind == BeamformerFrameViewKind_Latest) {
   1317 			bv->axial_scale_bar_active->bool32   = 1;
   1318 			bv->lateral_scale_bar_active->bool32 = 1;
   1319 			bv->axial_scale_bar.flags   |= V_CAUSES_COMPUTE;
   1320 			bv->lateral_scale_bar.flags |= V_CAUSES_COMPUTE;
   1321 		}
   1322 	}break;
   1323 	}
   1324 
   1325 	bv->log_scale = add_variable(ui, menu, arena, s8("Log Scale"),
   1326 	                             V_INPUT|V_UPDATE_VIEW|V_RADIO_BUTTON, VT_B32, ui->small_font);
   1327 	bv->log_scale->bool32 = log_scale;
   1328 
   1329 	switch (kind) {
   1330 	case BeamformerFrameViewKind_Latest:{
   1331 		#define X(_type, _id, pretty) s8_comp(pretty),
   1332 		read_only local_persist s8 labels[] = {BEAMFORMER_VIEW_PLANE_TAG_LIST s8_comp("Any")};
   1333 		#undef X
   1334 		bv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Live:"),
   1335 		                                 &bv->cycler_state, labels, countof(labels));
   1336 		bv->cycler_state = BeamformerViewPlaneTag_Count;
   1337 	}break;
   1338 	case BeamformerFrameViewKind_Indexed:{
   1339 		bv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Index:"),
   1340 		                                 &bv->cycler_state, 0, BeamformerMaxSavedFrames);
   1341 	}break;
   1342 	default:{}break;
   1343 	}
   1344 
   1345 	add_global_menu_to_group(ui, arena, menu);
   1346 }
   1347 
   1348 function BeamformerFrameView *
   1349 ui_beamformer_frame_view_new(BeamformerUI *ui, Arena *arena)
   1350 {
   1351 	BeamformerFrameView *result = SLLPopFreelist(ui->view_freelist);
   1352 	if (result) zero_struct(result);
   1353 	else        result = push_struct(arena, typeof(*result));
   1354 	DLLPushDown(result, ui->views);
   1355 	return result;
   1356 }
   1357 
   1358 function Variable *
   1359 add_beamformer_frame_view(BeamformerUI *ui, Variable *parent, Arena *arena,
   1360                           BeamformerFrameViewKind kind, b32 closable, BeamformerFrameView *old)
   1361 {
   1362 	/* TODO(rnp): this can be always closable once we have a way of opening new views */
   1363 	Variable *result = add_ui_view(ui, parent, arena, s8(""), UIViewFlag_CustomText, 1, closable);
   1364 	Variable *var = result->view.child = add_variable(ui, result, arena, s8(""), 0,
   1365 	                                                  VT_BEAMFORMER_FRAME_VIEW, ui->small_font);
   1366 	Variable *menu = result->view.menu = add_variable_group(ui, 0, arena, s8(""),
   1367 	                                                        VariableGroupKind_List, ui->small_font);
   1368 	menu->parent = result;
   1369 	var->generic = ui_beamformer_frame_view_new(ui, arena);
   1370 	ui_beamformer_frame_view_convert(ui, arena, var, menu, kind, old, old? old->log_scale->bool32 : 0);
   1371 	return result;
   1372 }
   1373 
   1374 function Variable *
   1375 add_compute_progress_bar(Variable *parent, BeamformerCtx *ctx)
   1376 {
   1377 	BeamformerUI *ui = ctx->ui;
   1378 	/* TODO(rnp): this can be closable once we have a way of opening new views */
   1379 	Variable *result = add_ui_view(ui, parent, &ui->arena, s8(""), UIViewFlag_CustomText, 1, 0);
   1380 	result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0,
   1381 	                                  VT_COMPUTE_PROGRESS_BAR, ui->small_font);
   1382 	ComputeProgressBar *bar = &result->view.child->compute_progress_bar;
   1383 	bar->progress   = &ctx->compute_context.processing_progress;
   1384 	bar->processing = &ctx->compute_context.processing_compute;
   1385 
   1386 	return result;
   1387 }
   1388 
   1389 function Variable *
   1390 add_compute_stats_view(BeamformerUI *ui, Variable *parent, Arena *arena, BeamformerCtx *ctx)
   1391 {
   1392 	/* TODO(rnp): this can be closable once we have a way of opening new views */
   1393 	Variable *result   = add_ui_view(ui, parent, arena, s8(""), UIViewFlag_CustomText, 0, 0);
   1394 	result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0,
   1395 	                                  VT_COMPUTE_STATS_VIEW, ui->small_font);
   1396 
   1397 	Variable *menu = result->view.menu = add_variable_group(ui, 0, arena, s8(""),
   1398 	                                                        VariableGroupKind_List, ui->small_font);
   1399 	menu->parent = result;
   1400 
   1401 	#define X(_k, label) s8_comp(label),
   1402 	read_only local_persist s8 labels[] = {COMPUTE_STATS_VIEW_LIST};
   1403 	#undef X
   1404 
   1405 	ComputeStatsView *csv = &result->view.child->compute_stats_view;
   1406 	csv->compute_shader_stats = ctx->compute_shader_stats;
   1407 	csv->cycler = add_variable_cycler(ui, menu, arena, 0, ui->small_font, s8("Stats View:"),
   1408 	                                  (u32 *)&csv->kind, labels, countof(labels));
   1409 	add_global_menu_to_group(ui, arena, menu);
   1410 	return result;
   1411 }
   1412 
   1413 function Variable *
   1414 add_live_controls_view(BeamformerUI *ui, Variable *parent, Arena *arena)
   1415 {
   1416 	BeamformerSharedMemory *sm = ui->shared_memory.region;
   1417 	BeamformerLiveImagingParameters *lip = &sm->live_imaging_parameters;
   1418 	/* TODO(rnp): this can be closable once we have a way of opening new views */
   1419 	Variable *result = add_ui_view(ui, parent, &ui->arena, s8("Live Controls"), 0, 1, 0);
   1420 	result->view.child = add_variable(ui, result, &ui->arena, s8(""), 0,
   1421 	                                  VT_LIVE_CONTROLS_VIEW, ui->small_font);
   1422 	Variable *view = result->view.child;
   1423 	BeamformerLiveControlsView *lv = view->generic = push_struct(arena, typeof(*lv));
   1424 
   1425 	fill_variable(&lv->transmit_power, view, s8(""), V_INPUT|V_LIVE_CONTROL,
   1426 	              VT_BEAMFORMER_VARIABLE, ui->small_font);
   1427 	fill_beamformer_variable(&lv->transmit_power, s8(""), &lip->transmit_power, (v2){{0, 1.0f}}, 100.0f, 0.05f);
   1428 
   1429 	for (u32 i = 0; i < countof(lv->tgc_control_points); i++) {
   1430 		Variable *v = lv->tgc_control_points + i;
   1431 		fill_variable(v, view, s8(""), V_INPUT|V_LIVE_CONTROL, VT_BEAMFORMER_VARIABLE, ui->small_font);
   1432 		fill_beamformer_variable(v, s8(""), lip->tgc_control_points + i, (v2){{0, 1.0f}}, 0, 0.05f);
   1433 	}
   1434 
   1435 	fill_variable(&lv->stop_button, view, s8("Stop Imaging"), V_INPUT|V_LIVE_CONTROL,
   1436 	              VT_B32, ui->small_font);
   1437 
   1438 	read_only local_persist s8 save_labels[] = {s8_comp("Save Data"), s8_comp("Saving...")};
   1439 	fill_variable(&lv->save_button, view, s8("Save Data"), V_INPUT|V_LIVE_CONTROL,
   1440 	              VT_CYCLER, ui->small_font);
   1441 	fill_variable_cycler(&lv->save_button, &lip->save_active, save_labels, countof(save_labels));
   1442 
   1443 	fill_variable(&lv->save_text, view, s8(""), V_INPUT|V_TEXT|V_LIVE_CONTROL,
   1444 	              VT_LIVE_CONTROLS_STRING, ui->small_font);
   1445 	lv->save_text.generic = lip;
   1446 
   1447 	return result;
   1448 }
   1449 
   1450 function Variable *
   1451 ui_split_region(BeamformerUI *ui, Variable *region, Variable *split_side, RegionSplitDirection direction)
   1452 {
   1453 	Variable *result = add_ui_split(ui, region, &ui->arena, s8(""), 0.5, direction, ui->small_font);
   1454 	if (split_side == region->region_split.left) {
   1455 		region->region_split.left  = result;
   1456 	} else {
   1457 		region->region_split.right = result;
   1458 	}
   1459 	split_side->parent = result;
   1460 	result->region_split.left = split_side;
   1461 	return result;
   1462 }
   1463 
   1464 function void
   1465 ui_add_live_frame_view(BeamformerUI *ui, Variable *view, RegionSplitDirection direction,
   1466                        BeamformerFrameViewKind kind)
   1467 {
   1468 	Variable *region = view->parent;
   1469 	assert(region->type == VT_UI_REGION_SPLIT);
   1470 	assert(view->type   == VT_UI_VIEW);
   1471 	Variable *new_region = ui_split_region(ui, region, view, direction);
   1472 	new_region->region_split.right = add_beamformer_frame_view(ui, new_region, &ui->arena, kind, 1, 0);
   1473 }
   1474 
   1475 function void
   1476 ui_beamformer_frame_view_copy_frame(BeamformerUI *ui, BeamformerFrameView *new, BeamformerFrameView *old)
   1477 {
   1478 	assert(old->frame);
   1479 	new->frame = SLLPopFreelist(ui->frame_freelist);
   1480 	if (!new->frame) new->frame = push_struct(&ui->arena, typeof(*new->frame));
   1481 
   1482 	mem_copy(new->frame, old->frame, sizeof(*new->frame));
   1483 	new->frame->texture = 0;
   1484 	new->frame->next    = 0;
   1485 	alloc_beamform_frame(new->frame, old->frame->dim, old->frame->gl_kind, s8("Frame Copy: "), ui->arena);
   1486 
   1487 	glCopyImageSubData(old->frame->texture, GL_TEXTURE_3D, 0, 0, 0, 0,
   1488 	                   new->frame->texture, GL_TEXTURE_3D, 0, 0, 0, 0,
   1489 	                   new->frame->dim.x, new->frame->dim.y, new->frame->dim.z);
   1490 	glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
   1491 	/* TODO(rnp): x vs y here */
   1492 	resize_frame_view(new, (iv2){{new->frame->dim.x, new->frame->dim.z}}, 1);
   1493 }
   1494 
   1495 function void
   1496 ui_copy_frame(BeamformerUI *ui, Variable *view, RegionSplitDirection direction)
   1497 {
   1498 	Variable *region = view->parent;
   1499 	assert(region->type == VT_UI_REGION_SPLIT);
   1500 	assert(view->type   == VT_UI_VIEW);
   1501 
   1502 	BeamformerFrameView *old = view->view.child->generic;
   1503 	/* TODO(rnp): hack; it would be better if this was unreachable with a 0 old->frame */
   1504 	if (!old->frame)
   1505 		return;
   1506 
   1507 	Variable *new_region = ui_split_region(ui, region, view, direction);
   1508 	new_region->region_split.right = add_beamformer_frame_view(ui, new_region, &ui->arena,
   1509 	                                                           BeamformerFrameViewKind_Copy, 1, old);
   1510 
   1511 	BeamformerFrameView *bv = new_region->region_split.right->view.child->generic;
   1512 	ui_beamformer_frame_view_copy_frame(ui, bv, old);
   1513 }
   1514 
   1515 function v3
   1516 beamformer_frame_view_plane_size(BeamformerUI *ui, BeamformerFrameView *view)
   1517 {
   1518 	v3 result;
   1519 	if (view->kind == BeamformerFrameViewKind_3DXPlane) {
   1520 		result = v3_sub(ui->params.output_max_coordinate, ui->params.output_min_coordinate);
   1521 		swap(result.y, result.z);
   1522 		result.x = MAX(1e-3f, result.x);
   1523 		result.y = MAX(1e-3f, result.y);
   1524 		result.z = MAX(1e-3f, result.z);
   1525 	} else {
   1526 		v2 size = v2_sub(XZ(view->max_coordinate), XZ(view->min_coordinate));
   1527 		result  = (v3){.x = size.x, .y = size.y};
   1528 	}
   1529 	return result;
   1530 }
   1531 
   1532 function f32
   1533 x_plane_rotation_for_view_plane(BeamformerFrameView *view, BeamformerViewPlaneTag tag)
   1534 {
   1535 	f32 result = view->rotation;
   1536 	if (tag == BeamformerViewPlaneTag_YZ)
   1537 		result += 0.25f;
   1538 	return result;
   1539 }
   1540 
   1541 function v2
   1542 normalized_p_in_rect(Rect r, v2 p, b32 invert_y)
   1543 {
   1544 	v2 result = v2_div(v2_scale(v2_sub(p, r.pos), 2.0f), r.size);
   1545 	if (invert_y) result = (v2){{result.x - 1.0f, 1.0f - result.y}};
   1546 	else          result = v2_sub(result, (v2){{1.0f, 1.0f}});
   1547 	return result;
   1548 }
   1549 
   1550 function v3
   1551 x_plane_position(BeamformerUI *ui)
   1552 {
   1553 	f32 y_min = ui->params.output_min_coordinate.E[2];
   1554 	f32 y_max = ui->params.output_max_coordinate.E[2];
   1555 	v3 result = {.y = y_min + (y_max - y_min) / 2};
   1556 	return result;
   1557 }
   1558 
   1559 function v3
   1560 offset_x_plane_position(BeamformerUI *ui, BeamformerFrameView *view, BeamformerViewPlaneTag tag)
   1561 {
   1562 	BeamformerSharedMemory          *sm = ui->shared_memory.region;
   1563 	BeamformerLiveImagingParameters *li = &sm->live_imaging_parameters;
   1564 	m4 x_rotation = m4_rotation_about_y(x_plane_rotation_for_view_plane(view, tag));
   1565 	v3 Z = x_rotation.c[2].xyz;
   1566 	v3 offset = v3_scale(Z, li->image_plane_offsets[tag]);
   1567 	v3 result = v3_add(x_plane_position(ui), offset);
   1568 	return result;
   1569 }
   1570 
   1571 function v3
   1572 camera_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view)
   1573 {
   1574 	v3 size   = beamformer_frame_view_plane_size(ui, view);
   1575 	v3 target = x_plane_position(ui);
   1576 	f32 dist  = v2_magnitude(XY(size));
   1577 	v3 result = v3_add(target, (v3){{dist, -0.5f * size.y * tan_f32(50.0f * PI / 180.0f), dist}});
   1578 	return result;
   1579 }
   1580 
   1581 function m4
   1582 view_matrix_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view, v3 camera)
   1583 {
   1584 	assert(view->kind == BeamformerFrameViewKind_3DXPlane);
   1585 	m4 result = camera_look_at(camera, x_plane_position(ui));
   1586 	return result;
   1587 }
   1588 
   1589 function m4
   1590 projection_matrix_for_x_plane_view(BeamformerFrameView *view)
   1591 {
   1592 	assert(view->kind == BeamformerFrameViewKind_3DXPlane);
   1593 	f32 aspect = (f32)view->texture_dim.w / (f32)view->texture_dim.h;
   1594 	m4 result = perspective_projection(10e-3f, 500e-3f, 45.0f * PI / 180.0f, aspect);
   1595 	return result;
   1596 }
   1597 
   1598 function ray
   1599 ray_for_x_plane_view(BeamformerUI *ui, BeamformerFrameView *view, v2 uv)
   1600 {
   1601 	assert(view->kind == BeamformerFrameViewKind_3DXPlane);
   1602 	ray result  = {.origin = camera_for_x_plane_view(ui, view)};
   1603 	v4 ray_clip = {{uv.x, uv.y, -1.0f, 1.0f}};
   1604 
   1605 	/* TODO(rnp): combine these so we only do one matrix inversion */
   1606 	m4 proj_m   = projection_matrix_for_x_plane_view(view);
   1607 	m4 view_m   = view_matrix_for_x_plane_view(ui, view, result.origin);
   1608 	m4 proj_inv = m4_inverse(proj_m);
   1609 	m4 view_inv = m4_inverse(view_m);
   1610 
   1611 	v4 ray_eye  = {.z = -1};
   1612 	ray_eye.x   = v4_dot(m4_row(proj_inv, 0), ray_clip);
   1613 	ray_eye.y   = v4_dot(m4_row(proj_inv, 1), ray_clip);
   1614 	result.direction = v3_normalize(m4_mul_v4(view_inv, ray_eye).xyz);
   1615 
   1616 	return result;
   1617 }
   1618 
   1619 function BeamformerViewPlaneTag
   1620 view_plane_tag_from_x_plane_shift(BeamformerFrameView *view, Variable *x_plane_shift)
   1621 {
   1622 	assert(BETWEEN(x_plane_shift, view->x_plane_shifts + 0, view->x_plane_shifts + 1));
   1623 	BeamformerViewPlaneTag result = BeamformerViewPlaneTag_XZ;
   1624 	if (x_plane_shift == view->x_plane_shifts + 1)
   1625 		result = BeamformerViewPlaneTag_YZ;
   1626 	return result;
   1627 }
   1628 
   1629 function void
   1630 render_single_xplane(BeamformerUI *ui, BeamformerFrameView *view, Variable *x_plane_shift,
   1631                      u32 program, f32 rotation_turns, v3 translate, BeamformerViewPlaneTag tag)
   1632 {
   1633 	u32 texture = 0;
   1634 	if (ui->latest_plane[tag])
   1635 		texture = ui->latest_plane[tag]->texture;
   1636 
   1637 	v3 scale = beamformer_frame_view_plane_size(ui, view);
   1638 	m4 model_transform = y_aligned_volume_transform(scale, translate, rotation_turns);
   1639 
   1640 	v4 colour = v4_lerp(FG_COLOUR, HOVERED_COLOUR, x_plane_shift->hover_t);
   1641 	glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model_transform.E);
   1642 	glProgramUniform4fv(program, FRAME_VIEW_BB_COLOUR_LOC, 1, colour.E);
   1643 	glProgramUniform1ui(program, FRAME_VIEW_SOLID_BB_LOC, 0);
   1644 	glBindTextureUnit(0, texture);
   1645 	glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT,
   1646 	               (void *)ui->unit_cube_model.elements_offset);
   1647 
   1648 	XPlaneShift *xp = &x_plane_shift->x_plane_shift;
   1649 	v3 xp_delta = v3_sub(xp->end_point, xp->start_point);
   1650 	if (!f32_cmp(v3_magnitude(xp_delta), 0)) {
   1651 		m4 x_rotation = m4_rotation_about_y(rotation_turns);
   1652 		v3 Z = x_rotation.c[2].xyz;
   1653 		v3 f = v3_scale(Z, v3_dot(Z, v3_sub(xp->end_point, xp->start_point)));
   1654 
   1655 		/* TODO(rnp): there is no reason to compute the rotation matrix again */
   1656 		model_transform = y_aligned_volume_transform(scale, v3_add(f, translate), rotation_turns);
   1657 
   1658 		glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model_transform.E);
   1659 		glProgramUniform1ui(program, FRAME_VIEW_SOLID_BB_LOC, 1);
   1660 		glProgramUniform4fv(program, FRAME_VIEW_BB_COLOUR_LOC, 1, HOVERED_COLOUR.E);
   1661 		glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT,
   1662 		               (void *)ui->unit_cube_model.elements_offset);
   1663 	}
   1664 }
   1665 
   1666 function void
   1667 render_3D_xplane(BeamformerUI *ui, BeamformerFrameView *view, u32 program)
   1668 {
   1669 	if (view->demo->bool32) {
   1670 		view->rotation += dt_for_frame * 0.125f;
   1671 		if (view->rotation > 1.0f) view->rotation -= 1.0f;
   1672 	}
   1673 
   1674 	v3 camera     = camera_for_x_plane_view(ui, view);
   1675 	m4 view_m     = view_matrix_for_x_plane_view(ui, view, camera);
   1676 	m4 projection = projection_matrix_for_x_plane_view(view);
   1677 
   1678 	glProgramUniformMatrix4fv(program, FRAME_VIEW_VIEW_MATRIX_LOC,  1, 0, view_m.E);
   1679 	glProgramUniformMatrix4fv(program, FRAME_VIEW_PROJ_MATRIX_LOC,  1, 0, projection.E);
   1680 	glProgramUniform1f(program, FRAME_VIEW_BB_FRACTION_LOC, FRAME_VIEW_BB_FRACTION);
   1681 
   1682 	v3 model_translate = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_XZ);
   1683 	render_single_xplane(ui, view, view->x_plane_shifts + 0, program,
   1684 	                     x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_XZ),
   1685 	                     model_translate, BeamformerViewPlaneTag_XZ);
   1686 	model_translate = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_YZ);
   1687 	model_translate.y -= 0.0001f;
   1688 	render_single_xplane(ui, view, view->x_plane_shifts + 1, program,
   1689 	                     x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_YZ),
   1690 	                     model_translate, BeamformerViewPlaneTag_YZ);
   1691 }
   1692 
   1693 function void
   1694 render_2D_plane(BeamformerUI *ui, BeamformerFrameView *view, u32 program)
   1695 {
   1696 	m4 view_m     = m4_identity();
   1697 	v3 size       = beamformer_frame_view_plane_size(ui, view);
   1698 	m4 model      = m4_scale(size);
   1699 	m4 projection = orthographic_projection(0, 1, size.y / 2, size.x / 2);
   1700 
   1701 	glProgramUniformMatrix4fv(program, FRAME_VIEW_MODEL_MATRIX_LOC, 1, 0, model.E);
   1702 	glProgramUniformMatrix4fv(program, FRAME_VIEW_VIEW_MATRIX_LOC,  1, 0, view_m.E);
   1703 	glProgramUniformMatrix4fv(program, FRAME_VIEW_PROJ_MATRIX_LOC,  1, 0, projection.E);
   1704 
   1705 	glProgramUniform1f(program, FRAME_VIEW_BB_FRACTION_LOC, 0);
   1706 	glBindTextureUnit(0, view->frame->texture);
   1707 	glDrawElements(GL_TRIANGLES, ui->unit_cube_model.elements, GL_UNSIGNED_SHORT,
   1708 	               (void *)ui->unit_cube_model.elements_offset);
   1709 }
   1710 
   1711 function b32
   1712 frame_view_ready_to_present(BeamformerUI *ui, BeamformerFrameView *view)
   1713 {
   1714 	b32 result  = !iv2_equal((iv2){0}, view->texture_dim) && view->frame;
   1715 	result     |= view->kind == BeamformerFrameViewKind_3DXPlane &&
   1716 	              ui->latest_plane[BeamformerViewPlaneTag_Count];
   1717 	return result;
   1718 }
   1719 
   1720 function b32
   1721 view_update(BeamformerUI *ui, BeamformerFrameView *view)
   1722 {
   1723 	if (view->kind == BeamformerFrameViewKind_Latest) {
   1724 		u32 index = *view->cycler->cycler.state;
   1725 		view->dirty |= view->frame != ui->latest_plane[index];
   1726 		view->frame  = ui->latest_plane[index];
   1727 		if (view->dirty) {
   1728 			view->min_coordinate = ui->params.output_min_coordinate;
   1729 			view->max_coordinate = ui->params.output_max_coordinate;
   1730 		}
   1731 	}
   1732 
   1733 	/* TODO(rnp): x-z or y-z */
   1734 	/* TODO(rnp): add method of setting a target size in frame view */
   1735 	iv2 current = view->texture_dim;
   1736 	iv2 target  = {.w = ui->params.output_points.E[0], .h = ui->params.output_points.E[2]};
   1737 	if (view->kind != BeamformerFrameViewKind_Copy &&
   1738 	    view->kind != BeamformerFrameViewKind_3DXPlane &&
   1739 	    !iv2_equal(current, target) && !iv2_equal(target, (iv2){0}))
   1740 	{
   1741 		resize_frame_view(view, target, 1);
   1742 		view->dirty = 1;
   1743 	}
   1744 	view->dirty |= ui->frame_view_render_context->updated;
   1745 	view->dirty |= view->kind == BeamformerFrameViewKind_3DXPlane;
   1746 
   1747 	b32 result = frame_view_ready_to_present(ui, view) && view->dirty;
   1748 	return result;
   1749 }
   1750 
   1751 function void
   1752 update_frame_views(BeamformerUI *ui, Rect window)
   1753 {
   1754 	FrameViewRenderContext *ctx = ui->frame_view_render_context;
   1755 	b32 fbo_bound = 0;
   1756 	for (BeamformerFrameView *view = ui->views; view; view = view->next) {
   1757 		if (view_update(ui, view)) {
   1758 			if (!fbo_bound) {
   1759 				fbo_bound = 1;
   1760 				glBindFramebuffer(GL_FRAMEBUFFER, ctx->framebuffers[0]);
   1761 				glUseProgram(ctx->shader);
   1762 				glBindVertexArray(ui->unit_cube_model.vao);
   1763 				glEnable(GL_DEPTH_TEST);
   1764 			}
   1765 
   1766 			u32 fb      = ctx->framebuffers[0];
   1767 			u32 program = ctx->shader;
   1768 			glViewport(0, 0, view->texture_dim.w, view->texture_dim.h);
   1769 			glProgramUniform1f(program,  FRAME_VIEW_THRESHOLD_LOC,     view->threshold.real32);
   1770 			glProgramUniform1f(program,  FRAME_VIEW_DYNAMIC_RANGE_LOC, view->dynamic_range.real32);
   1771 			glProgramUniform1f(program,  FRAME_VIEW_GAMMA_LOC,         view->gamma.scaled_real32.val);
   1772 			glProgramUniform1ui(program, FRAME_VIEW_LOG_SCALE_LOC,     view->log_scale->bool32);
   1773 
   1774 			if (view->kind == BeamformerFrameViewKind_3DXPlane) {
   1775 				glNamedFramebufferRenderbuffer(fb, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, ctx->renderbuffers[0]);
   1776 				glNamedFramebufferRenderbuffer(fb, GL_DEPTH_ATTACHMENT,  GL_RENDERBUFFER, ctx->renderbuffers[1]);
   1777 				glClearNamedFramebufferfv(fb, GL_COLOR, 0, (f32 []){0, 0, 0, 0});
   1778 				glClearNamedFramebufferfv(fb, GL_DEPTH, 0, (f32 []){1});
   1779 				render_3D_xplane(ui, view, program);
   1780 				/* NOTE(rnp): resolve multisampled scene */
   1781 				glNamedFramebufferTexture(ctx->framebuffers[1], GL_COLOR_ATTACHMENT0, view->textures[0], 0);
   1782 				glBlitNamedFramebuffer(fb, ctx->framebuffers[1], 0, 0, FRAME_VIEW_RENDER_TARGET_SIZE,
   1783 				                       0, 0, FRAME_VIEW_RENDER_TARGET_SIZE, GL_COLOR_BUFFER_BIT, GL_NEAREST);
   1784 			} else {
   1785 				glNamedFramebufferTexture(fb, GL_COLOR_ATTACHMENT0, view->textures[0], 0);
   1786 				glNamedFramebufferTexture(fb, GL_DEPTH_ATTACHMENT,  view->textures[1], 0);
   1787 				glClearNamedFramebufferfv(fb, GL_COLOR, 0, (f32 []){0, 0, 0, 0});
   1788 				glClearNamedFramebufferfv(fb, GL_DEPTH, 0, (f32 []){1});
   1789 				render_2D_plane(ui, view, program);
   1790 			}
   1791 			glGenerateTextureMipmap(view->textures[0]);
   1792 			view->dirty = 0;
   1793 		}
   1794 	}
   1795 	if (fbo_bound) {
   1796 		glBindFramebuffer(GL_FRAMEBUFFER, 0);
   1797 		glViewport((i32)window.pos.x, (i32)window.pos.y, (i32)window.size.w, (i32)window.size.h);
   1798 		/* NOTE(rnp): I don't trust raylib to not mess with us */
   1799 		glBindVertexArray(0);
   1800 		glDisable(GL_DEPTH_TEST);
   1801 	}
   1802 }
   1803 
   1804 function Color
   1805 colour_from_normalized(v4 rgba)
   1806 {
   1807 	Color result = {.r = (u8)(rgba.r * 255.0f), .g = (u8)(rgba.g * 255.0f),
   1808 	                .b = (u8)(rgba.b * 255.0f), .a = (u8)(rgba.a * 255.0f)};
   1809 	return result;
   1810 }
   1811 
   1812 function Color
   1813 fade(Color a, f32 visibility)
   1814 {
   1815 	a.a = (u8)((f32)a.a * visibility);
   1816 	return a;
   1817 }
   1818 
   1819 function v2
   1820 draw_text_base(Font font, s8 text, v2 pos, Color colour)
   1821 {
   1822 	v2 off = v2_floor(pos);
   1823 	f32 glyph_pad = (f32)font.glyphPadding;
   1824 	for (iz i = 0; i < text.len; i++) {
   1825 		/* NOTE: assumes font glyphs are ordered ASCII */
   1826 		i32 idx = text.data[i] - 0x20;
   1827 		Rectangle dst = {
   1828 			off.x + (f32)font.glyphs[idx].offsetX - glyph_pad,
   1829 			off.y + (f32)font.glyphs[idx].offsetY - glyph_pad,
   1830 			font.recs[idx].width  + 2.0f * glyph_pad,
   1831 			font.recs[idx].height + 2.0f * glyph_pad
   1832 		};
   1833 		Rectangle src = {
   1834 			font.recs[idx].x - glyph_pad,
   1835 			font.recs[idx].y - glyph_pad,
   1836 			font.recs[idx].width  + 2.0f * glyph_pad,
   1837 			font.recs[idx].height + 2.0f * glyph_pad
   1838 		};
   1839 		DrawTexturePro(font.texture, src, dst, (Vector2){0}, 0, colour);
   1840 
   1841 		off.x += (f32)font.glyphs[idx].advanceX;
   1842 		if (font.glyphs[idx].advanceX == 0)
   1843 			off.x += font.recs[idx].width;
   1844 	}
   1845 	v2 result = {{off.x - pos.x, (f32)font.baseSize}};
   1846 	return result;
   1847 }
   1848 
   1849 /* NOTE(rnp): expensive but of the available options in raylib this gives the best results */
   1850 function v2
   1851 draw_outlined_text(s8 text, v2 pos, TextSpec *ts)
   1852 {
   1853 	f32 ow = ts->outline_thick;
   1854 	Color outline = colour_from_normalized(ts->outline_colour);
   1855 	Color colour  = colour_from_normalized(ts->colour);
   1856 	draw_text_base(*ts->font, text, v2_sub(pos, (v2){{ ow,  ow}}), outline);
   1857 	draw_text_base(*ts->font, text, v2_sub(pos, (v2){{ ow, -ow}}), outline);
   1858 	draw_text_base(*ts->font, text, v2_sub(pos, (v2){{-ow,  ow}}), outline);
   1859 	draw_text_base(*ts->font, text, v2_sub(pos, (v2){{-ow, -ow}}), outline);
   1860 
   1861 	v2 result = draw_text_base(*ts->font, text, pos, colour);
   1862 
   1863 	return result;
   1864 }
   1865 
   1866 function v2
   1867 draw_text(s8 text, v2 pos, TextSpec *ts)
   1868 {
   1869 	if (ts->flags & TF_ROTATED) {
   1870 		rlPushMatrix();
   1871 		rlTranslatef(pos.x, pos.y, 0);
   1872 		rlRotatef(ts->rotation, 0, 0, 1);
   1873 		pos = (v2){0};
   1874 	}
   1875 
   1876 	v2 result   = measure_text(*ts->font, text);
   1877 	/* TODO(rnp): the size of this should be stored for each font */
   1878 	s8 ellipsis = s8("...");
   1879 	b32 clamped = ts->flags & TF_LIMITED && result.w > ts->limits.size.w;
   1880 	if (clamped) {
   1881 		f32 ellipsis_width = measure_text(*ts->font, ellipsis).x;
   1882 		if (ellipsis_width < ts->limits.size.w) {
   1883 			text = clamp_text_to_width(*ts->font, text, ts->limits.size.w - ellipsis_width);
   1884 		} else {
   1885 			text.len     = 0;
   1886 			ellipsis.len = 0;
   1887 		}
   1888 	}
   1889 
   1890 	Color colour = colour_from_normalized(ts->colour);
   1891 	if (ts->flags & TF_OUTLINED) result.x = draw_outlined_text(text, pos, ts).x;
   1892 	else                         result.x = draw_text_base(*ts->font, text, pos, colour).x;
   1893 
   1894 	if (clamped) {
   1895 		pos.x += result.x;
   1896 		if (ts->flags & TF_OUTLINED) result.x += draw_outlined_text(ellipsis, pos, ts).x;
   1897 		else                         result.x += draw_text_base(*ts->font, ellipsis, pos,
   1898 		                                                        colour).x;
   1899 	}
   1900 
   1901 	if (ts->flags & TF_ROTATED) rlPopMatrix();
   1902 
   1903 	return result;
   1904 }
   1905 
   1906 function Rect
   1907 extend_rect_centered(Rect r, v2 delta)
   1908 {
   1909 	r.size.w += delta.x;
   1910 	r.size.h += delta.y;
   1911 	r.pos.x  -= delta.x / 2;
   1912 	r.pos.y  -= delta.y / 2;
   1913 	return r;
   1914 }
   1915 
   1916 function Rect
   1917 shrink_rect_centered(Rect r, v2 delta)
   1918 {
   1919 	delta.x   = MIN(delta.x, r.size.w);
   1920 	delta.y   = MIN(delta.y, r.size.h);
   1921 	r.size.w -= delta.x;
   1922 	r.size.h -= delta.y;
   1923 	r.pos.x  += delta.x / 2;
   1924 	r.pos.y  += delta.y / 2;
   1925 	return r;
   1926 }
   1927 
   1928 function Rect
   1929 scale_rect_centered(Rect r, v2 scale)
   1930 {
   1931 	Rect or   = r;
   1932 	r.size.w *= scale.x;
   1933 	r.size.h *= scale.y;
   1934 	r.pos.x  += (or.size.w - r.size.w) / 2;
   1935 	r.pos.y  += (or.size.h - r.size.h) / 2;
   1936 	return r;
   1937 }
   1938 
   1939 function b32
   1940 interactions_equal(Interaction a, Interaction b)
   1941 {
   1942 	b32 result = (a.kind == b.kind) && (a.generic == b.generic);
   1943 	return result;
   1944 }
   1945 
   1946 function b32
   1947 interaction_is_sticky(Interaction a)
   1948 {
   1949 	b32 result = a.kind == InteractionKind_Text || a.kind == InteractionKind_Ruler;
   1950 	return result;
   1951 }
   1952 
   1953 function b32
   1954 interaction_is_hot(BeamformerUI *ui, Interaction a)
   1955 {
   1956 	b32 result = interactions_equal(ui->hot_interaction, a);
   1957 	return result;
   1958 }
   1959 
   1960 function b32
   1961 point_in_rect(v2 p, Rect r)
   1962 {
   1963 	v2  end    = v2_add(r.pos, r.size);
   1964 	b32 result = BETWEEN(p.x, r.pos.x, end.x) & BETWEEN(p.y, r.pos.y, end.y);
   1965 	return result;
   1966 }
   1967 
   1968 function v2
   1969 screen_point_to_world_2d(v2 p, v2 screen_min, v2 screen_max, v2 world_min, v2 world_max)
   1970 {
   1971 	v2 pixels_to_m = v2_div(v2_sub(world_max, world_min), v2_sub(screen_max, screen_min));
   1972 	v2 result      = v2_add(v2_mul(v2_sub(p, screen_min), pixels_to_m), world_min);
   1973 	return result;
   1974 }
   1975 
   1976 function v2
   1977 world_point_to_screen_2d(v2 p, v2 world_min, v2 world_max, v2 screen_min, v2 screen_max)
   1978 {
   1979 	v2 m_to_pixels = v2_div(v2_sub(screen_max, screen_min), v2_sub(world_max, world_min));
   1980 	v2 result      = v2_add(v2_mul(v2_sub(p, world_min), m_to_pixels), screen_min);
   1981 	return result;
   1982 }
   1983 
   1984 function b32
   1985 hover_interaction(BeamformerUI *ui, v2 mouse, Interaction interaction)
   1986 {
   1987 	Variable *var = interaction.var;
   1988 	b32 result = point_in_rect(mouse, interaction.rect);
   1989 	if (result) ui->next_interaction = interaction;
   1990 	if (interaction_is_hot(ui, interaction)) var->hover_t += HOVER_SPEED * dt_for_frame;
   1991 	else                                     var->hover_t -= HOVER_SPEED * dt_for_frame;
   1992 	var->hover_t = CLAMP01(var->hover_t);
   1993 	return result;
   1994 }
   1995 
   1996 function void
   1997 draw_close_button(BeamformerUI *ui, Variable *close, v2 mouse, Rect r, v2 x_scale)
   1998 {
   1999 	assert(close->type == VT_UI_BUTTON);
   2000 	hover_interaction(ui, mouse, auto_interaction(r, close));
   2001 
   2002 	Color colour = colour_from_normalized(v4_lerp(MENU_CLOSE_COLOUR, FG_COLOUR, close->hover_t));
   2003 	r = scale_rect_centered(r, x_scale);
   2004 	DrawLineEx(rl_v2(r.pos), rl_v2(v2_add(r.pos, r.size)), 4, colour);
   2005 	DrawLineEx(rl_v2(v2_add(r.pos, (v2){.x = r.size.w})),
   2006 	           rl_v2(v2_add(r.pos, (v2){.y = r.size.h})), 4, colour);
   2007 }
   2008 
   2009 function Rect
   2010 draw_title_bar(BeamformerUI *ui, Arena arena, Variable *ui_view, Rect r, v2 mouse)
   2011 {
   2012 	assert(ui_view->type == VT_UI_VIEW);
   2013 	UIView *view = &ui_view->view;
   2014 
   2015 	s8 title = ui_view->name;
   2016 	if (view->flags & UIViewFlag_CustomText) {
   2017 		Stream buf = arena_stream(arena);
   2018 		push_custom_view_title(&buf, ui_view->view.child);
   2019 		title = arena_stream_commit(&arena, &buf);
   2020 	}
   2021 
   2022 	Rect result, title_rect;
   2023 	cut_rect_vertical(r, (f32)ui->small_font.baseSize + TITLE_BAR_PAD, &title_rect, &result);
   2024 	cut_rect_vertical(result, LISTING_LINE_PAD, 0, &result);
   2025 
   2026 	DrawRectangleRec(rl_rect(title_rect), BLACK);
   2027 
   2028 	title_rect = shrink_rect_centered(title_rect, (v2){.x = 1.5f * TITLE_BAR_PAD});
   2029 	DrawRectangleRounded(rl_rect(title_rect), 0.5f, 0, fade(colour_from_normalized(BG_COLOUR), 0.55f));
   2030 	title_rect = shrink_rect_centered(title_rect, (v2){.x = 3.0f * TITLE_BAR_PAD});
   2031 
   2032 	if (view->close) {
   2033 		Rect close;
   2034 		cut_rect_horizontal(title_rect, title_rect.size.w - title_rect.size.h, &title_rect, &close);
   2035 		draw_close_button(ui, view->close, mouse, close, (v2){{0.4f, 0.4f}});
   2036 	}
   2037 
   2038 	if (view->menu) {
   2039 		Rect menu;
   2040 		cut_rect_horizontal(title_rect, title_rect.size.w - title_rect.size.h, &title_rect, &menu);
   2041 		Interaction interaction = {.kind = InteractionKind_Menu, .var = view->menu, .rect = menu};
   2042 		hover_interaction(ui, mouse, interaction);
   2043 
   2044 		Color colour = colour_from_normalized(v4_lerp(MENU_PLUS_COLOUR, FG_COLOUR, view->menu->hover_t));
   2045 		menu = shrink_rect_centered(menu, (v2){{14.0f, 14.0f}});
   2046 		DrawLineEx(rl_v2(v2_add(menu.pos, (v2){.x = menu.size.w / 2})),
   2047 		           rl_v2(v2_add(menu.pos, (v2){.x = menu.size.w / 2, .y = menu.size.h})), 4, colour);
   2048 		DrawLineEx(rl_v2(v2_add(menu.pos, (v2){.y = menu.size.h / 2})),
   2049 		           rl_v2(v2_add(menu.pos, (v2){.x = menu.size.w, .y = menu.size.h / 2})), 4, colour);
   2050 	}
   2051 
   2052 	v2 title_pos = title_rect.pos;
   2053 	title_pos.y += 0.5f * TITLE_BAR_PAD;
   2054 	TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED, .colour = FG_COLOUR,
   2055 	                      .limits.size = title_rect.size};
   2056 	draw_text(title, title_pos, &text_spec);
   2057 
   2058 	return result;
   2059 }
   2060 
   2061 /* TODO(rnp): once this has more callers decide if it would be better for this to take
   2062  * an orientation rather than force CCW/right-handed */
   2063 function void
   2064 draw_ruler(BeamformerUI *ui, Arena arena, v2 start_point, v2 end_point,
   2065            f32 start_value, f32 end_value, f32 *markers, u32 marker_count,
   2066            u32 segments, s8 suffix, v4 marker_colour, v4 txt_colour)
   2067 {
   2068 	b32 draw_plus = SIGN(start_value) != SIGN(end_value);
   2069 
   2070 	end_point    = v2_sub(end_point, start_point);
   2071 	f32 rotation = atan2_f32(end_point.y, end_point.x) * 180 / PI;
   2072 
   2073 	rlPushMatrix();
   2074 	rlTranslatef(start_point.x, start_point.y, 0);
   2075 	rlRotatef(rotation, 0, 0, 1);
   2076 
   2077 	f32 inc       = v2_magnitude(end_point) / (f32)segments;
   2078 	f32 value_inc = (end_value - start_value) / (f32)segments;
   2079 	f32 value     = start_value;
   2080 
   2081 	Stream buf = arena_stream(arena);
   2082 	v2 sp = {0}, ep = {.y = RULER_TICK_LENGTH};
   2083 	v2 tp = {{(f32)ui->small_font.baseSize / 2.0f, ep.y + RULER_TEXT_PAD}};
   2084 	TextSpec text_spec = {.font = &ui->small_font, .rotation = 90.0f, .colour = txt_colour, .flags = TF_ROTATED};
   2085 	Color rl_txt_colour = colour_from_normalized(txt_colour);
   2086 	for (u32 j = 0; j <= segments; j++) {
   2087 		DrawLineEx(rl_v2(sp), rl_v2(ep), 3, rl_txt_colour);
   2088 
   2089 		stream_reset(&buf, 0);
   2090 		if (draw_plus && value > 0) stream_append_byte(&buf, '+');
   2091 		stream_append_f64(&buf, value, 10);
   2092 		stream_append_s8(&buf, suffix);
   2093 		draw_text(stream_to_s8(&buf), tp, &text_spec);
   2094 
   2095 		value += value_inc;
   2096 		sp.x  += inc;
   2097 		ep.x  += inc;
   2098 		tp.x  += inc;
   2099 	}
   2100 
   2101 	Color rl_marker_colour = colour_from_normalized(marker_colour);
   2102 	ep.y += RULER_TICK_LENGTH;
   2103 	for (u32 i = 0; i < marker_count; i++) {
   2104 		if (markers[i] < F32_INFINITY) {
   2105 			ep.x  = sp.x = markers[i];
   2106 			DrawLineEx(rl_v2(sp), rl_v2(ep), 3, rl_marker_colour);
   2107 			DrawCircleV(rl_v2(ep), 3, rl_marker_colour);
   2108 		}
   2109 	}
   2110 
   2111 	rlPopMatrix();
   2112 }
   2113 
   2114 function void
   2115 do_scale_bar(BeamformerUI *ui, Arena arena, Variable *scale_bar, v2 mouse, Rect draw_rect,
   2116              f32 start_value, f32 end_value, s8 suffix)
   2117 {
   2118 	assert(scale_bar->type == VT_SCALE_BAR);
   2119 	ScaleBar *sb = &scale_bar->scale_bar;
   2120 
   2121 	v2 txt_s = measure_text(ui->small_font, s8("-288.8 mm"));
   2122 
   2123 	Rect tick_rect = draw_rect;
   2124 	v2   start_pos = tick_rect.pos;
   2125 	v2   end_pos   = tick_rect.pos;
   2126 	v2   relative_mouse = v2_sub(mouse, tick_rect.pos);
   2127 
   2128 	f32  markers[2];
   2129 	u32  marker_count = 1;
   2130 
   2131 	v2 world_zoom_point  = {{sb->zoom_starting_coord, sb->zoom_starting_coord}};
   2132 	v2 screen_zoom_point = world_point_to_screen_2d(world_zoom_point,
   2133 	                                                (v2){{*sb->min_value, *sb->min_value}},
   2134 	                                                (v2){{*sb->max_value, *sb->max_value}},
   2135 	                                                (v2){0}, tick_rect.size);
   2136 	u32  tick_count;
   2137 	if (sb->direction == SB_AXIAL) {
   2138 		tick_rect.size.x  = RULER_TEXT_PAD + RULER_TICK_LENGTH + txt_s.x;
   2139 		tick_count        = (u32)(tick_rect.size.y / (1.5f * (f32)ui->small_font.baseSize));
   2140 		start_pos.y      += tick_rect.size.y;
   2141 		markers[0]        = tick_rect.size.y - screen_zoom_point.y;
   2142 		markers[1]        = tick_rect.size.y - relative_mouse.y;
   2143 	} else {
   2144 		tick_rect.size.y  = RULER_TEXT_PAD + RULER_TICK_LENGTH + txt_s.x;
   2145 		tick_count        = (u32)(tick_rect.size.x / (1.5f * (f32)ui->small_font.baseSize));
   2146 		end_pos.x        += tick_rect.size.x;
   2147 		markers[0]        = screen_zoom_point.x;
   2148 		markers[1]        = relative_mouse.x;
   2149 	}
   2150 
   2151 	if (hover_interaction(ui, mouse, auto_interaction(tick_rect, scale_bar)))
   2152 		marker_count = 2;
   2153 
   2154 	draw_ruler(ui, arena, start_pos, end_pos, start_value, end_value, markers, marker_count,
   2155 	           tick_count, suffix, RULER_COLOUR, v4_lerp(FG_COLOUR, HOVERED_COLOUR, scale_bar->hover_t));
   2156 }
   2157 
   2158 function v2
   2159 draw_radio_button(BeamformerUI *ui, Variable *var, v2 at, v2 mouse, v4 base_colour, f32 size)
   2160 {
   2161 	assert(var->type == VT_B32);
   2162 	b32 value = var->bool32;
   2163 
   2164 	v2 result = (v2){.x = size, .y = size};
   2165 	Rect hover_rect   = {.pos = at, .size = result};
   2166 	hover_rect.pos.y += 1;
   2167 	hover_interaction(ui, mouse, auto_interaction(hover_rect, var));
   2168 
   2169 	hover_rect = shrink_rect_centered(hover_rect, (v2){{8.0f, 8.0f}});
   2170 	Rect inner = shrink_rect_centered(hover_rect, (v2){{4.0f, 4.0f}});
   2171 	v4 fill = v4_lerp(value? base_colour : (v4){0}, HOVERED_COLOUR, var->hover_t);
   2172 	DrawRectangleRoundedLinesEx(rl_rect(hover_rect), 0.2f, 0, 2, colour_from_normalized(base_colour));
   2173 	DrawRectangleRec(rl_rect(inner), colour_from_normalized(fill));
   2174 
   2175 	return result;
   2176 }
   2177 
   2178 function f32
   2179 draw_variable_slider(BeamformerUI *ui, Variable *var, Rect r, f32 fill, v4 fill_colour, v2 mouse)
   2180 {
   2181 	f32  border_thick    = 3.0f;
   2182 	f32  bar_height_frac = 0.8f;
   2183 	v2   bar_size        = {{6.0f, bar_height_frac * r.size.y}};
   2184 
   2185 	Rect inner  = shrink_rect_centered(r, (v2){{2.0f * border_thick, // NOTE(rnp): raylib jank
   2186 	                                            MAX(0, 2.0f * (r.size.y - bar_size.y))}});
   2187 	Rect filled = inner;
   2188 	filled.size.w *= fill;
   2189 
   2190 	Rect bar;
   2191 	bar.pos  = v2_add(r.pos, (v2){{fill * (r.size.w - bar_size.w), (1 - bar_height_frac) * 0.5f * r.size.y}});
   2192 	bar.size = bar_size;
   2193 	v4 bar_colour = v4_lerp(FG_COLOUR, FOCUSED_COLOUR, var->hover_t);
   2194 
   2195 	hover_interaction(ui, mouse, auto_interaction(inner, var));
   2196 
   2197 	DrawRectangleRec(rl_rect(filled), colour_from_normalized(fill_colour));
   2198 	DrawRectangleRoundedLinesEx(rl_rect(inner), 0.2f, 0, border_thick, BLACK);
   2199 	DrawRectangleRounded(rl_rect(bar), 0.6f, 1, colour_from_normalized(bar_colour));
   2200 
   2201 	return r.size.y;
   2202 }
   2203 
   2204 function v2
   2205 draw_fancy_button(BeamformerUI *ui, Variable *var, s8 label, Rect r, v4 border_colour, v2 mouse, TextSpec ts)
   2206 {
   2207 	assert((f32)ts.font->baseSize <= r.size.h * 0.8f);
   2208 	f32 pad = 0.1f * r.size.h;
   2209 
   2210 	v2   shadow_off   = {{2.5f, 3.0f}};
   2211 	f32  border_thick = 3.0f;
   2212 	v2   border_size  = v2_add((v2){{pad + 2.0f * border_thick, pad}}, shadow_off);
   2213 
   2214 	Rect border = shrink_rect_centered(r,      border_size);
   2215 	Rect inner  = shrink_rect_centered(border, (v2){{pad, pad}});
   2216 
   2217 	ts.limits.size = inner.size;
   2218 	hover_interaction(ui, mouse, auto_interaction(inner, var));
   2219 
   2220 	border.pos = v2_add(border.pos, shadow_off);
   2221 
   2222 	DrawRectangleRoundedLinesEx(rl_rect(border), 0.6f, 0, border_thick, fade(BLACK, 0.8f));
   2223 	border.pos = v2_sub(border.pos, shadow_off);
   2224 	DrawRectangleRounded(rl_rect(border), 0.6f, 1, colour_from_normalized(BG_COLOUR));
   2225 	DrawRectangleRoundedLinesEx(rl_rect(border), 0.6f, 0, border_thick, colour_from_normalized(border_colour));
   2226 
   2227 	/* TODO(rnp): teach draw_text() about alignment */
   2228 	v2 at = align_text_in_rect(label, inner, *ts.font);
   2229 	at = v2_add(at, (v2){{3.0f, 3.0f}});
   2230 	v4 base_colour = ts.colour;
   2231 	ts.colour = (v4){{0, 0, 0, 0.8f}};
   2232 	draw_text(label, at, &ts);
   2233 
   2234 	at = v2_sub(at, (v2){{3.0f, 3.0f}});
   2235 	ts.colour = v4_lerp(base_colour, HOVERED_COLOUR, var->hover_t);
   2236 	draw_text(label, at, &ts);
   2237 
   2238 	v2 result = v2_add(r.size, border_size);
   2239 	return result;
   2240 }
   2241 
   2242 function v2
   2243 draw_variable(BeamformerUI *ui, Arena arena, Variable *var, v2 at, v2 mouse, v4 base_colour, TextSpec text_spec)
   2244 {
   2245 	v2 result;
   2246 	if (var->flags & V_RADIO_BUTTON) {
   2247 		result = draw_radio_button(ui, var, at, mouse, base_colour, (f32)text_spec.font->baseSize);
   2248 	} else {
   2249 		Stream buf = arena_stream(arena);
   2250 		stream_append_variable(&buf, var);
   2251 		s8 text = arena_stream_commit(&arena, &buf);
   2252 		result = measure_text(*text_spec.font, text);
   2253 
   2254 		if (var->flags & V_INPUT) {
   2255 			Rect text_rect = {.pos = at, .size = result};
   2256 			text_rect = extend_rect_centered(text_rect, (v2){.x = 8});
   2257 			if (hover_interaction(ui, mouse, auto_interaction(text_rect, var)) && (var->flags & V_TEXT))
   2258 				ui->text_input_state.hot_font = text_spec.font;
   2259 			text_spec.colour = v4_lerp(base_colour, HOVERED_COLOUR, var->hover_t);
   2260 		}
   2261 
   2262 		draw_text(text, at, &text_spec);
   2263 	}
   2264 	return result;
   2265 }
   2266 
   2267 function void
   2268 draw_table_cell(BeamformerUI *ui, Arena arena, TableCell *cell, Rect cell_rect,
   2269                 TextAlignment alignment, TextSpec ts, v2 mouse)
   2270 {
   2271 	f32 x_off  = cell_rect.pos.x;
   2272 	v2 cell_at = table_cell_align(cell, alignment, cell_rect);
   2273 	ts.limits.size.w -= (cell_at.x - x_off);
   2274 	cell_rect.size.w  = MIN(ts.limits.size.w, cell_rect.size.w);
   2275 
   2276 	/* TODO(rnp): push truncated text for hovering */
   2277 	switch (cell->kind) {
   2278 	case TableCellKind_None:{ draw_text(cell->text, cell_at, &ts); }break;
   2279 	case TableCellKind_Variable:{
   2280 		if (cell->var->flags & V_INPUT) {
   2281 			draw_variable(ui, arena, cell->var, cell_at, mouse, ts.colour, ts);
   2282 		} else if (cell->text.len) {
   2283 			draw_text(cell->text, cell_at, &ts);
   2284 		}
   2285 	}break;
   2286 	case TableCellKind_VariableGroup:{
   2287 		Variable *v = cell->var->group.first;
   2288 		f32 dw = draw_text(s8("{"), cell_at, &ts).x;
   2289 		while (v) {
   2290 			cell_at.x        += dw;
   2291 			ts.limits.size.w -= dw;
   2292 			dw = draw_variable(ui, arena, v, cell_at, mouse, ts.colour, ts).x;
   2293 
   2294 			v = v->next;
   2295 			if (v) {
   2296 				cell_at.x        += dw;
   2297 				ts.limits.size.w -= dw;
   2298 				dw = draw_text(s8(", "), cell_at, &ts).x;
   2299 			}
   2300 		}
   2301 		cell_at.x        += dw;
   2302 		ts.limits.size.w -= dw;
   2303 		draw_text(s8("}"), cell_at, &ts);
   2304 	}break;
   2305 	}
   2306 }
   2307 
   2308 function void
   2309 draw_table_borders(Table *t, Rect r, f32 line_height)
   2310 {
   2311 	if (t->column_border_thick > 0) {
   2312 		v2 start  = {.x = r.pos.x, .y = r.pos.y + t->cell_pad.h / 2};
   2313 		v2 end    = start;
   2314 		end.y    += t->size.y - t->cell_pad.y;
   2315 		for (i32 i = 0; i < t->columns - 1; i++) {
   2316 			f32 dx = t->widths[i] + t->cell_pad.w + t->column_border_thick;
   2317 			start.x += dx;
   2318 			end.x   += dx;
   2319 			if (t->widths[i + 1] > 0)
   2320 				DrawLineEx(rl_v2(start), rl_v2(end), t->column_border_thick, fade(BLACK, 0.8f));
   2321 		}
   2322 	}
   2323 
   2324 	if (t->row_border_thick > 0) {
   2325 		v2 start  = {.x = r.pos.x + t->cell_pad.w / 2, .y = r.pos.y};
   2326 		v2 end    = start;
   2327 		end.x    += t->size.x - t->cell_pad.x;
   2328 		for (i32 i = 0; i < t->rows - 1; i++) {
   2329 			f32 dy   = line_height + t->cell_pad.y + t->row_border_thick;
   2330 			start.y += dy;
   2331 			end.y   += dy;
   2332 			DrawLineEx(rl_v2(start), rl_v2(end), t->row_border_thick, fade(BLACK, 0.8f));
   2333 		}
   2334 	}
   2335 }
   2336 
   2337 function v2
   2338 draw_table(BeamformerUI *ui, Arena arena, Table *table, Rect draw_rect, TextSpec ts, v2 mouse, b32 skip_rows)
   2339 {
   2340 	ts.flags |= TF_LIMITED;
   2341 
   2342 	v2 result         = {.x = table_width(table)};
   2343 	i32 row_index     = skip_rows? table_skip_rows(table, draw_rect.size.h, (f32)ts.font->baseSize) : 0;
   2344 	TableIterator *it = table_iterator_new(table, TIK_CELLS, &arena, row_index, draw_rect.pos, ts.font);
   2345 	for (TableCell *cell = table_iterator_next(it, &arena);
   2346 	     cell;
   2347 	     cell = table_iterator_next(it, &arena))
   2348 	{
   2349 		ts.limits.size.w = draw_rect.size.w - (it->cell_rect.pos.x - it->start_x);
   2350 		draw_table_cell(ui, arena, cell, it->cell_rect, it->alignment, ts, mouse);
   2351 	}
   2352 	draw_table_borders(table, draw_rect, (f32)ts.font->baseSize);
   2353 	result.y = it->cell_rect.pos.y - draw_rect.pos.y - table->cell_pad.h / 2.0f;
   2354 	return result;
   2355 }
   2356 
   2357 function void
   2358 draw_view_ruler(BeamformerFrameView *view, Arena a, Rect view_rect, TextSpec ts)
   2359 {
   2360 	v2 vr_max_p = v2_add(view_rect.pos, view_rect.size);
   2361 	v2 start_p  = world_point_to_screen_2d(view->ruler.start, XZ(view->min_coordinate),
   2362 	                                       XZ(view->max_coordinate), view_rect.pos, vr_max_p);
   2363 	v2 end_p    = world_point_to_screen_2d(view->ruler.end, XZ(view->min_coordinate),
   2364 	                                       XZ(view->max_coordinate), view_rect.pos, vr_max_p);
   2365 
   2366 	Color rl_colour = colour_from_normalized(ts.colour);
   2367 	DrawCircleV(rl_v2(start_p), 3, rl_colour);
   2368 	DrawLineEx(rl_v2(end_p), rl_v2(start_p), 2, rl_colour);
   2369 	DrawCircleV(rl_v2(end_p), 3, rl_colour);
   2370 
   2371 	Stream buf = arena_stream(a);
   2372 	stream_append_f64(&buf, 1e3 * v2_magnitude(v2_sub(view->ruler.end, view->ruler.start)), 100);
   2373 	stream_append_s8(&buf, s8(" mm"));
   2374 
   2375 	v2 txt_p = start_p;
   2376 	v2 txt_s = measure_text(*ts.font, stream_to_s8(&buf));
   2377 	v2 pixel_delta = v2_sub(start_p, end_p);
   2378 	if (pixel_delta.y < 0) txt_p.y -= txt_s.y;
   2379 	if (pixel_delta.x < 0) txt_p.x -= txt_s.x;
   2380 	if (txt_p.x < view_rect.pos.x) txt_p.x = view_rect.pos.x;
   2381 	if (txt_p.x + txt_s.x > vr_max_p.x) txt_p.x -= (txt_p.x + txt_s.x) - vr_max_p.x;
   2382 
   2383 	draw_text(stream_to_s8(&buf), txt_p, &ts);
   2384 }
   2385 
   2386 function v2
   2387 draw_frame_view_controls(BeamformerUI *ui, Arena arena, BeamformerFrameView *view, Rect vr, v2 mouse)
   2388 {
   2389 	TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED|TF_OUTLINED,
   2390 	                      .colour = RULER_COLOUR, .outline_thick = 1, .outline_colour.a = 1,
   2391 	                      .limits.size.x = vr.size.w};
   2392 
   2393 	Table *table = table_new(&arena, 3, TextAlignment_Left, TextAlignment_Left, TextAlignment_Left);
   2394 	table_push_parameter_row(table, &arena, view->gamma.name,     &view->gamma,     s8(""));
   2395 	table_push_parameter_row(table, &arena, view->threshold.name, &view->threshold, s8(""));
   2396 	if (view->log_scale->bool32)
   2397 		table_push_parameter_row(table, &arena, view->dynamic_range.name, &view->dynamic_range, s8("[dB]"));
   2398 
   2399 	Rect table_rect = vr;
   2400 	f32 height      = table_extent(table, arena, text_spec.font).y;
   2401 	height          = MIN(height, vr.size.h);
   2402 	table_rect.pos.w  += 8;
   2403 	table_rect.pos.y  += vr.size.h - height - 8;
   2404 	table_rect.size.h  = height;
   2405 	table_rect.size.w  = vr.size.w - 16;
   2406 
   2407 	return draw_table(ui, arena, table, table_rect, text_spec, mouse, 0);
   2408 }
   2409 
   2410 function void
   2411 draw_3D_xplane_frame_view(BeamformerUI *ui, Arena arena, Variable *var, Rect display_rect, v2 mouse)
   2412 {
   2413 	assert(var->type == VT_BEAMFORMER_FRAME_VIEW);
   2414 	BeamformerFrameView *view  = var->generic;
   2415 
   2416 	f32 aspect = (f32)view->texture_dim.w / (f32)view->texture_dim.h;
   2417 	Rect vr = display_rect;
   2418 	if (aspect > 1.0f) vr.size.w = vr.size.h;
   2419 	else               vr.size.h = vr.size.w;
   2420 
   2421 	if (vr.size.w > display_rect.size.w) {
   2422 		vr.size.w -= (vr.size.w - display_rect.size.w);
   2423 		vr.size.h  = vr.size.w / aspect;
   2424 	} else if (vr.size.h > display_rect.size.h) {
   2425 		vr.size.h -= (vr.size.h - display_rect.size.h);
   2426 		vr.size.w  = vr.size.h * aspect;
   2427 	}
   2428 	vr.pos = v2_add(vr.pos, v2_scale(v2_sub(display_rect.size, vr.size), 0.5));
   2429 
   2430 	i32 id = -1;
   2431 	if (hover_interaction(ui, mouse, auto_interaction(vr, var))) {
   2432 		ray mouse_ray  = ray_for_x_plane_view(ui, view, normalized_p_in_rect(vr, mouse, 0));
   2433 		v3  x_size     = v3_scale(beamformer_frame_view_plane_size(ui, view), 0.5f);
   2434 
   2435 		f32 rotation   = x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_XZ);
   2436 		m4  x_rotation = m4_rotation_about_y(rotation);
   2437 		v3  x_position = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_XZ);
   2438 
   2439 		f32 test[2] = {0};
   2440 		test[0] = obb_raycast(x_rotation, x_size, x_position, mouse_ray);
   2441 
   2442 		x_position = offset_x_plane_position(ui, view, BeamformerViewPlaneTag_YZ);
   2443 		rotation   = x_plane_rotation_for_view_plane(view, BeamformerViewPlaneTag_YZ);
   2444 		x_rotation = m4_rotation_about_y(rotation);
   2445 		test[1] = obb_raycast(x_rotation, x_size, x_position, mouse_ray);
   2446 
   2447 		if (test[0] >= 0 && test[1] >= 0) id = test[1] < test[0]? 1 : 0;
   2448 		else if (test[0] >= 0) id = 0;
   2449 		else if (test[1] >= 0) id = 1;
   2450 
   2451 		if (id != -1) {
   2452 			view->hit_test_point = v3_add(mouse_ray.origin, v3_scale(mouse_ray.direction, test[id]));
   2453 		}
   2454 	}
   2455 
   2456 	for (i32 i = 0; i < countof(view->x_plane_shifts); i++) {
   2457 		Variable *it = view->x_plane_shifts + i;
   2458 		Interaction interaction = auto_interaction(vr, it);
   2459 		if (id == i) ui->next_interaction = interaction;
   2460 		if (interaction_is_hot(ui, interaction)) it->hover_t += HOVER_SPEED * dt_for_frame;
   2461 		else                                     it->hover_t -= HOVER_SPEED * dt_for_frame;
   2462 		it->hover_t = CLAMP01(it->hover_t);
   2463 	}
   2464 
   2465 	Rectangle  tex_r  = {0, 0, (f32)view->texture_dim.w, (f32)view->texture_dim.h};
   2466 	NPatchInfo tex_np = {tex_r, 0, 0, 0, 0, NPATCH_NINE_PATCH};
   2467 	DrawTextureNPatch(make_raylib_texture(view), tex_np, rl_rect(vr), (Vector2){0}, 0, WHITE);
   2468 
   2469 	draw_frame_view_controls(ui, arena, view, vr, mouse);
   2470 }
   2471 
   2472 function void
   2473 draw_beamformer_frame_view(BeamformerUI *ui, Arena a, Variable *var, Rect display_rect, v2 mouse)
   2474 {
   2475 	assert(var->type == VT_BEAMFORMER_FRAME_VIEW);
   2476 	BeamformerFrameView *view  = var->generic;
   2477 	BeamformerFrame     *frame = view->frame;
   2478 
   2479 	f32 txt_w = measure_text(ui->small_font, s8("-288.8 mm")).w;
   2480 	f32 scale_bar_size = 1.2f * txt_w + RULER_TICK_LENGTH;
   2481 
   2482 	v3 min = view->min_coordinate;
   2483 	v3 max = view->max_coordinate;
   2484 	v2 requested_dim = v2_sub(XZ(max), XZ(min));
   2485 	f32 aspect = requested_dim.w / requested_dim.h;
   2486 
   2487 	Rect vr = display_rect;
   2488 	v2 scale_bar_area = {0};
   2489 	if (view->axial_scale_bar_active->bool32) {
   2490 		vr.pos.y         += 0.5f * (f32)ui->small_font.baseSize;
   2491 		scale_bar_area.x += scale_bar_size;
   2492 		scale_bar_area.y += (f32)ui->small_font.baseSize;
   2493 	}
   2494 
   2495 	if (view->lateral_scale_bar_active->bool32) {
   2496 		vr.pos.x         += 0.5f * (f32)ui->small_font.baseSize;
   2497 		scale_bar_area.x += (f32)ui->small_font.baseSize;
   2498 		scale_bar_area.y += scale_bar_size;
   2499 	}
   2500 
   2501 	vr.size = v2_sub(vr.size, scale_bar_area);
   2502 	if (aspect > 1) vr.size.h = vr.size.w / aspect;
   2503 	else            vr.size.w = vr.size.h * aspect;
   2504 
   2505 	v2 occupied = v2_add(vr.size, scale_bar_area);
   2506 	if (occupied.w > display_rect.size.w) {
   2507 		vr.size.w -= (occupied.w - display_rect.size.w);
   2508 		vr.size.h  = vr.size.w / aspect;
   2509 	} else if (occupied.h > display_rect.size.h) {
   2510 		vr.size.h -= (occupied.h - display_rect.size.h);
   2511 		vr.size.w  = vr.size.h * aspect;
   2512 	}
   2513 	occupied = v2_add(vr.size, scale_bar_area);
   2514 	vr.pos   = v2_add(vr.pos, v2_scale(v2_sub(display_rect.size, occupied), 0.5));
   2515 
   2516 	/* TODO(rnp): make this depend on the requested draw orientation (x-z or y-z or x-y) */
   2517 	v2 output_dim = v2_sub(XZ(frame->max_coordinate), XZ(frame->min_coordinate));
   2518 	v2 pixels_per_meter = {
   2519 		.w = (f32)view->texture_dim.w / output_dim.w,
   2520 		.h = (f32)view->texture_dim.h / output_dim.h,
   2521 	};
   2522 
   2523 	/* NOTE(rnp): math to resize the texture without stretching when the view changes
   2524 	 * but the texture hasn't been (or cannot be) rebeamformed */
   2525 	v2 texture_points  = v2_mul(pixels_per_meter, requested_dim);
   2526 	/* TODO(rnp): this also depends on x-y, y-z, x-z */
   2527 	v2 texture_start   = {
   2528 		.x = pixels_per_meter.x * 0.5f * (output_dim.x - requested_dim.x),
   2529 		.y = pixels_per_meter.y * (frame->max_coordinate.z - max.z),
   2530 	};
   2531 
   2532 	Rectangle  tex_r  = {texture_start.x, texture_start.y, texture_points.x, texture_points.y};
   2533 	NPatchInfo tex_np = { tex_r, 0, 0, 0, 0, NPATCH_NINE_PATCH };
   2534 	DrawTextureNPatch(make_raylib_texture(view), tex_np, rl_rect(vr), (Vector2){0}, 0, WHITE);
   2535 
   2536 	v2 start_pos  = vr.pos;
   2537 	start_pos.y  += vr.size.y;
   2538 
   2539 	if (vr.size.w > 0 && view->lateral_scale_bar_active->bool32) {
   2540 		do_scale_bar(ui, a, &view->lateral_scale_bar, mouse,
   2541 		             (Rect){.pos = start_pos, .size = vr.size},
   2542 		             *view->lateral_scale_bar.scale_bar.min_value * 1e3f,
   2543 		             *view->lateral_scale_bar.scale_bar.max_value * 1e3f, s8(" mm"));
   2544 	}
   2545 
   2546 	start_pos    = vr.pos;
   2547 	start_pos.x += vr.size.x;
   2548 
   2549 	if (vr.size.h > 0 && view->axial_scale_bar_active->bool32) {
   2550 		do_scale_bar(ui, a, &view->axial_scale_bar, mouse,
   2551 		             (Rect){.pos = start_pos, .size = vr.size},
   2552 		             *view->axial_scale_bar.scale_bar.max_value * 1e3f,
   2553 		             *view->axial_scale_bar.scale_bar.min_value * 1e3f, s8(" mm"));
   2554 	}
   2555 
   2556 	TextSpec text_spec = {.font = &ui->small_font, .flags = TF_LIMITED|TF_OUTLINED,
   2557 	                      .colour = RULER_COLOUR, .outline_thick = 1, .outline_colour.a = 1,
   2558 	                      .limits.size.x = vr.size.w};
   2559 
   2560 	f32 draw_table_width = vr.size.w;
   2561 	/* NOTE: avoid hover_t modification */
   2562 	Interaction viewer = auto_interaction(vr, var);
   2563 	if (point_in_rect(mouse, viewer.rect)) {
   2564 		ui->next_interaction = viewer;
   2565 
   2566 		v2 world = screen_point_to_world_2d(mouse, vr.pos, v2_add(vr.pos, vr.size),
   2567 		                                    XZ(view->min_coordinate),
   2568 		                                    XZ(view->max_coordinate));
   2569 		Stream buf = arena_stream(a);
   2570 		stream_append_v2(&buf, v2_scale(world, 1e3f));
   2571 
   2572 		text_spec.limits.size.w -= 4.0f;
   2573 		v2 txt_s = measure_text(*text_spec.font, stream_to_s8(&buf));
   2574 		v2 txt_p = {
   2575 			.x = vr.pos.x + vr.size.w - txt_s.w - 4.0f,
   2576 			.y = vr.pos.y + vr.size.h - txt_s.h - 4.0f,
   2577 		};
   2578 		txt_p.x = MAX(vr.pos.x, txt_p.x);
   2579 		draw_table_width -= draw_text(stream_to_s8(&buf), txt_p, &text_spec).w;
   2580 		text_spec.limits.size.w += 4.0f;
   2581 	}
   2582 
   2583 	{
   2584 		Stream buf = arena_stream(a);
   2585 		s8 shader  = push_acquisition_kind(&buf, frame->acquisition_kind, frame->compound_count);
   2586 		text_spec.font = &ui->font;
   2587 		text_spec.limits.size.w -= 16;
   2588 		v2 txt_s  = measure_text(*text_spec.font, shader);
   2589 		v2 txt_p  = {
   2590 			.x = vr.pos.x + vr.size.w - txt_s.w - 16,
   2591 			.y = vr.pos.y + 4,
   2592 		};
   2593 		txt_p.x = MAX(vr.pos.x, txt_p.x);
   2594 		draw_text(stream_to_s8(&buf), txt_p, &text_spec);
   2595 		text_spec.font = &ui->small_font;
   2596 		text_spec.limits.size.w += 16;
   2597 	}
   2598 
   2599 	if (view->ruler.state != RulerState_None) draw_view_ruler(view, a, vr, text_spec);
   2600 
   2601 	vr.size.w = draw_table_width;
   2602 	draw_frame_view_controls(ui, a, view, vr, mouse);
   2603 }
   2604 
   2605 function v2
   2606 draw_compute_progress_bar(BeamformerUI *ui, ComputeProgressBar *state, Rect r)
   2607 {
   2608 	if (*state->processing) state->display_t_velocity += 65.0f * dt_for_frame;
   2609 	else                    state->display_t_velocity -= 45.0f * dt_for_frame;
   2610 
   2611 	state->display_t_velocity = CLAMP(state->display_t_velocity, -10.0f, 10.0f);
   2612 	state->display_t += state->display_t_velocity * dt_for_frame;
   2613 	state->display_t  = CLAMP01(state->display_t);
   2614 
   2615 	if (state->display_t > (1.0f / 255.0f)) {
   2616 		Rect outline = {.pos = r.pos, .size = {{r.size.w, (f32)ui->font.baseSize}}};
   2617 		outline      = scale_rect_centered(outline, (v2){{0.96f, 0.7f}});
   2618 		Rect filled  = outline;
   2619 		filled.size.w *= *state->progress;
   2620 		DrawRectangleRounded(rl_rect(filled), 2.0f, 0, fade(colour_from_normalized(HOVERED_COLOUR), state->display_t));
   2621 		DrawRectangleRoundedLinesEx(rl_rect(outline), 2.0f, 0, 3, fade(BLACK, state->display_t));
   2622 	}
   2623 
   2624 	v2 result = {{r.size.w, (f32)ui->font.baseSize}};
   2625 	return result;
   2626 }
   2627 
   2628 function s8
   2629 push_compute_time(Arena *arena, s8 prefix, f32 time)
   2630 {
   2631 	Stream sb = arena_stream(*arena);
   2632 	stream_append_s8(&sb, prefix);
   2633 	stream_append_f64_e(&sb, time);
   2634 	return arena_stream_commit(arena, &sb);
   2635 }
   2636 
   2637 function v2
   2638 draw_compute_stats_bar_view(BeamformerUI *ui, Arena arena, ComputeShaderStats *stats,
   2639                             BeamformerShaderKind *stages, u32 stages_count, f32 compute_time_sum,
   2640                             TextSpec ts, Rect r, v2 mouse)
   2641 {
   2642 	read_only local_persist s8 frame_labels[] = {s8_comp("0:"), s8_comp("-1:"), s8_comp("-2:"), s8_comp("-3:")};
   2643 	f32 total_times[countof(frame_labels)] = {0};
   2644 	Table *table = table_new(&arena, countof(frame_labels), TextAlignment_Right, TextAlignment_Left);
   2645 	for (u32 i = 0; i < countof(frame_labels); i++) {
   2646 		TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data;
   2647 		cells[0].text = frame_labels[i];
   2648 		u32 frame_index = (stats->latest_frame_index - i) % countof(stats->table.times);
   2649 		u32 seen_shaders = 0;
   2650 		for (u32 j = 0; j < stages_count; j++) {
   2651 			if ((seen_shaders & (1u << stages[j])) == 0)
   2652 				total_times[i] += stats->table.times[frame_index][stages[j]];
   2653 			seen_shaders |= (1u << stages[j]);
   2654 		}
   2655 	}
   2656 
   2657 	v2 result = table_extent(table, arena, ts.font);
   2658 
   2659 	f32 remaining_width = r.size.w - result.w - table->cell_pad.w;
   2660 	f32 average_width   = 0.8f * remaining_width;
   2661 
   2662 	s8 mouse_text = s8("");
   2663 	v2 text_pos;
   2664 
   2665 	u32 row_index = 0;
   2666 	TableIterator *it = table_iterator_new(table, TIK_ROWS, &arena, 0, r.pos, ts.font);
   2667 	for (TableRow *row = table_iterator_next(it, &arena);
   2668 	     row;
   2669 	     row = table_iterator_next(it, &arena))
   2670 	{
   2671 		Rect cr   = it->cell_rect;
   2672 		cr.size.w = table->widths[0];
   2673 		ts.limits.size.w = cr.size.w;
   2674 		draw_table_cell(ui, arena, (TableCell *)row->data, cr, table->alignment[0], ts, mouse);
   2675 
   2676 		u32 frame_index = (stats->latest_frame_index - row_index) % countof(stats->table.times);
   2677 		f32 total_width = average_width * total_times[row_index] / compute_time_sum;
   2678 		Rect rect;
   2679 		rect.pos  = v2_add(cr.pos, (v2){{cr.size.w + table->cell_pad.w , cr.size.h * 0.15f}});
   2680 		rect.size = (v2){.y = 0.7f * cr.size.h};
   2681 		for (u32 i = 0; i < stages_count; i++) {
   2682 			rect.size.w = total_width * stats->table.times[frame_index][stages[i]] / total_times[row_index];
   2683 			Color color = colour_from_normalized(g_colour_palette[i % countof(g_colour_palette)]);
   2684 			DrawRectangleRec(rl_rect(rect), color);
   2685 			if (point_in_rect(mouse, rect)) {
   2686 				text_pos   = v2_add(rect.pos, (v2){.x = table->cell_pad.w});
   2687 				s8 name    = push_s8_from_parts(&arena, s8(""), beamformer_shader_names[stages[i]], s8(": "));
   2688 				mouse_text = push_compute_time(&arena, name, stats->table.times[frame_index][stages[i]]);
   2689 			}
   2690 			rect.pos.x += rect.size.w;
   2691 		}
   2692 		row_index++;
   2693 	}
   2694 
   2695 	v2 start = v2_add(r.pos, (v2){.x = table->widths[0] + average_width + table->cell_pad.w});
   2696 	v2 end   = v2_add(start, (v2){.y = result.y});
   2697 	DrawLineEx(rl_v2(start), rl_v2(end), 4, colour_from_normalized(FG_COLOUR));
   2698 
   2699 	if (mouse_text.len) {
   2700 		ts.font = &ui->small_font;
   2701 		ts.flags &= ~(u32)TF_LIMITED;
   2702 		ts.flags |=  (u32)TF_OUTLINED;
   2703 		ts.outline_colour = (v4){.a = 1};
   2704 		ts.outline_thick  = 1;
   2705 		draw_text(mouse_text, text_pos, &ts);
   2706 	}
   2707 
   2708 	return result;
   2709 }
   2710 
   2711 function void
   2712 push_table_time_row(Table *table, Arena *arena, s8 label, f32 time)
   2713 {
   2714 	assert(table->columns == 3);
   2715 	TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data;
   2716 	cells[0].text = push_s8_from_parts(arena, s8(""), label, s8(":"));
   2717 	cells[1].text = push_compute_time(arena, s8(""), time);
   2718 	cells[2].text = s8("[s]");
   2719 }
   2720 
   2721 function void
   2722 push_table_time_row_with_fps(Table *table, Arena *arena, s8 label, f32 time)
   2723 {
   2724 	assert(table->columns == 3);
   2725 	TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data;
   2726 
   2727 	Stream sb = arena_stream(*arena);
   2728 	stream_append_f64_e(&sb, time);
   2729 	stream_append_s8(&sb, s8(" ("));
   2730 	stream_append_f64(&sb, time > 0 ? 1.0f / time : 0, 100);
   2731 	stream_append_s8(&sb, s8(")"));
   2732 
   2733 	cells[0].text = label;
   2734 	cells[1].text = arena_stream_commit(arena, &sb);
   2735 	cells[2].text = s8("[s] (FPS)");
   2736 }
   2737 
   2738 function void
   2739 push_table_memory_size_row(Table *table, Arena *arena, s8 label, u64 memory_size)
   2740 {
   2741 		TableCell *cells = table_push_row(table, arena, TRK_CELLS)->data;
   2742 		Stream sb = arena_stream(*arena);
   2743 		stream_append_u64(&sb, memory_size);
   2744 		cells[0].text = label;
   2745 		cells[1].text = arena_stream_commit(arena, &sb);
   2746 		cells[2].text = s8("[B/F]");
   2747 }
   2748 
   2749 function v2
   2750 draw_compute_stats_view(BeamformerUI *ui, Arena arena, Variable *view, Rect r, v2 mouse)
   2751 {
   2752 	assert(view->type == VT_COMPUTE_STATS_VIEW);
   2753 
   2754 	read_only local_persist BeamformerComputePlan dummy_plan = {0};
   2755 	u32 selected_plan = ui->selected_parameter_block % BeamformerMaxParameterBlockSlots;
   2756 	BeamformerComputePlan *cp = ui->beamformer_context->compute_context.compute_plans[selected_plan];
   2757 	if (!cp) cp = &dummy_plan;
   2758 
   2759 	ComputeStatsView   *csv   = &view->compute_stats_view;
   2760 	ComputeShaderStats *stats = csv->compute_shader_stats;
   2761 	f32 compute_time_sum = 0;
   2762 	u32 stages           = cp->pipeline.shader_count;
   2763 	TextSpec text_spec   = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED};
   2764 
   2765 	ui_blinker_update(&csv->blink, BLINK_SPEED);
   2766 
   2767 	static_assert(BeamformerShaderKind_ComputeCount <= 32, "shader kind bitfield test");
   2768 	u32 seen_shaders = 0;
   2769 	for (u32 i = 0; i < stages; i++) {
   2770 		BeamformerShaderKind index = cp->pipeline.shaders[i];
   2771 		if ((seen_shaders & (1u << index)) == 0)
   2772 			compute_time_sum += stats->average_times[index];
   2773 		seen_shaders |= (1u << index);
   2774 	}
   2775 
   2776 	v2 result = {0};
   2777 
   2778 	Table *table = table_new(&arena, 2, TextAlignment_Left, TextAlignment_Left, TextAlignment_Left);
   2779 	switch (csv->kind) {
   2780 	case ComputeStatsViewKind_Average:{
   2781 		da_reserve(&arena, table, stages);
   2782 		for (u32 i = 0; i < stages; i++) {
   2783 			push_table_time_row(table, &arena, beamformer_shader_names[cp->pipeline.shaders[i]],
   2784 			                    stats->average_times[cp->pipeline.shaders[i]]);
   2785 		}
   2786 	}break;
   2787 	case ComputeStatsViewKind_Bar:{
   2788 		result = draw_compute_stats_bar_view(ui, arena, stats, cp->pipeline.shaders, stages,
   2789 		                                     compute_time_sum, text_spec, r, mouse);
   2790 		r.pos = v2_add(r.pos, (v2){.y = result.y});
   2791 	}break;
   2792 	InvalidDefaultCase;
   2793 	}
   2794 
   2795 	u32 rf_size = ui->beamformer_context->compute_context.rf_buffer.active_rf_size;
   2796 	push_table_time_row_with_fps(table, &arena, s8("Compute Total:"),   compute_time_sum);
   2797 	push_table_time_row_with_fps(table, &arena, s8("RF Upload Delta:"), stats->rf_time_delta_average);
   2798 	push_table_memory_size_row(table, &arena, s8("Input RF Size:"), rf_size);
   2799 	if (rf_size != cp->rf_size)
   2800 		push_table_memory_size_row(table, &arena, s8("DAS RF Size:"), cp->rf_size);
   2801 
   2802 	result = v2_add(result, table_extent(table, arena, text_spec.font));
   2803 
   2804 	u32 row_index = 0;
   2805 	TableIterator *it = table_iterator_new(table, TIK_ROWS, &arena, 0, r.pos, text_spec.font);
   2806 	for (TableRow *row = table_iterator_next(it, &arena);
   2807 	     row;
   2808 	     row = table_iterator_next(it, &arena), row_index++)
   2809 	{
   2810 		Table *t = it->frame.table;
   2811 		Rect cell_rect = it->cell_rect;
   2812 		for (i32 column = 0; column < t->columns; column++) {
   2813 			TableCell *cell = (TableCell *)it->row->data + column;
   2814 			cell_rect.size.w = t->widths[column];
   2815 			text_spec.limits.size.w = r.size.w - (cell_rect.pos.x - it->start_x);
   2816 
   2817 			if (column == 0 && row_index < stages && cp->programs[row_index] == 0 &&
   2818 			    cp->pipeline.shaders[row_index] != BeamformerShaderKind_CudaHilbert &&
   2819 			    cp->pipeline.shaders[row_index] != BeamformerShaderKind_CudaDecode)
   2820 			{
   2821 				text_spec.colour = v4_lerp(FG_COLOUR, FOCUSED_COLOUR, ease_in_out_quartic(csv->blink.t));
   2822 			} else {
   2823 				text_spec.colour = FG_COLOUR;
   2824 			}
   2825 
   2826 			draw_table_cell(ui, arena, cell, cell_rect, t->alignment[column], text_spec, mouse);
   2827 
   2828 			cell_rect.pos.x += cell_rect.size.w + t->cell_pad.w;
   2829 		}
   2830 	}
   2831 
   2832 	return result;
   2833 }
   2834 
   2835 function v2
   2836 draw_live_controls_view(BeamformerUI *ui, Variable *var, Rect r, v2 mouse, Arena arena)
   2837 {
   2838 	BeamformerSharedMemory          *sm  = ui->shared_memory.region;
   2839 	BeamformerLiveImagingParameters *lip = &sm->live_imaging_parameters;
   2840 	BeamformerLiveControlsView      *lv  = var->generic;
   2841 
   2842 	TextSpec text_spec = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED};
   2843 
   2844 	v2 slider_size = {{MIN(140.0f, r.size.w), (f32)ui->font.baseSize}};
   2845 	v2 button_size = {{MIN(r.size.w, slider_size.x + (f32)ui->font.baseSize), (f32)ui->font.baseSize * 1.5f}};
   2846 
   2847 	f32 text_off   = r.pos.x + 0.5f * MAX(0, (r.size.w - slider_size.w - (f32)ui->font.baseSize));
   2848 	f32 slider_off = r.pos.x + 0.5f * (r.size.w - slider_size.w);
   2849 	f32 button_off = r.pos.x + 0.5f * (r.size.w - button_size.w);
   2850 
   2851 	text_spec.limits.size.w = r.size.w - (text_off - r.pos.x);
   2852 
   2853 	v2 at = {{text_off, r.pos.y}};
   2854 
   2855 	v4 hsv_power_slider = {{0.35f * ease_in_out_cubic(1.0f - lip->transmit_power), 0.65f, 0.65f, 1}};
   2856 	at.y += draw_text(s8("Power:"), at, &text_spec).y;
   2857 	at.x  = slider_off;
   2858 	at.y += draw_variable_slider(ui, &lv->transmit_power, (Rect){.pos = at, .size = slider_size},
   2859 	                             lip->transmit_power, hsv_to_rgb(hsv_power_slider), mouse);
   2860 
   2861 	at.x  = text_off;
   2862 	at.y += draw_text(s8("TGC:"), at, &text_spec).y;
   2863 	at.x  = slider_off;
   2864 	for (u32 i = 0; i < countof(lip->tgc_control_points); i++) {
   2865 		Variable *v = lv->tgc_control_points + i;
   2866 		at.y += draw_variable_slider(ui, v, (Rect){.pos = at, .size = slider_size},
   2867 		                             lip->tgc_control_points[i], g_colour_palette[1], mouse);
   2868 
   2869 		if (interaction_is_hot(ui, auto_interaction(r, v)))
   2870 			lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_TGCControlPoints;
   2871 	}
   2872 
   2873 	at.x  = button_off;
   2874 	at.y += (f32)ui->font.baseSize * 0.5f;
   2875 	at.y += draw_fancy_button(ui, &lv->stop_button, lv->stop_button.name,
   2876 	                          (Rect){.pos = at, .size = button_size},
   2877 	                          BORDER_COLOUR, mouse, text_spec).y;
   2878 
   2879 	if (lip->save_enabled) {
   2880 		b32 active = lip->save_active;
   2881 		s8  label  = lv->save_button.cycler.labels[active % lv->save_button.cycler.cycle_length];
   2882 
   2883 		f32 save_t = ui_blinker_update(&lv->save_button_blink, BLINK_SPEED);
   2884 		v4 border_colour = BORDER_COLOUR;
   2885 		if (active) border_colour = v4_lerp(BORDER_COLOUR, FOCUSED_COLOUR, ease_in_out_cubic(save_t));
   2886 
   2887 		at.x  = text_off;
   2888 		at.y += draw_text(s8("File Tag:"), at, &text_spec).y;
   2889 		at.x += (f32)text_spec.font->baseSize / 2;
   2890 		text_spec.limits.size.w -= (f32)text_spec.font->baseSize;
   2891 
   2892 		v4 save_text_colour = FG_COLOUR;
   2893 		if (lip->save_name_tag_length <= 0)
   2894 			save_text_colour.a = 0.6f;
   2895 		at.y += draw_variable(ui, arena, &lv->save_text, at, mouse, save_text_colour, text_spec).y;
   2896 		text_spec.limits.size.w += (f32)text_spec.font->baseSize;
   2897 
   2898 		at.x  = button_off;
   2899 		at.y += (f32)ui->font.baseSize * 0.25f;
   2900 		at.y += draw_fancy_button(ui, &lv->save_button, label, (Rect){.pos = at, .size = button_size},
   2901 		                          border_colour, mouse, text_spec).y;
   2902 
   2903 		if (interaction_is_hot(ui, auto_interaction(r, &lv->save_text)))
   2904 			lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_SaveNameTag;
   2905 		if (interaction_is_hot(ui, auto_interaction(r, &lv->save_button)))
   2906 			lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_SaveData;
   2907 	}
   2908 
   2909 	if (interaction_is_hot(ui, auto_interaction(r, &lv->transmit_power)))
   2910 		lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_TransmitPower;
   2911 	if (interaction_is_hot(ui, auto_interaction(r, &lv->stop_button)))
   2912 		lv->hot_field_flag = BeamformerLiveImagingDirtyFlags_StopImaging;
   2913 
   2914 	v2 result = {{r.size.w, at.y - r.pos.y}};
   2915 	return result;
   2916 }
   2917 
   2918 struct variable_iterator { Variable *current; };
   2919 function i32
   2920 variable_iterator_next(struct variable_iterator *it)
   2921 {
   2922 	i32 result = 0;
   2923 
   2924 	if (it->current->type == VT_GROUP && it->current->group.expanded) {
   2925 		it->current = it->current->group.first;
   2926 		result++;
   2927 	} else {
   2928 		while (it->current) {
   2929 			if (it->current->next) {
   2930 				it->current = it->current->next;
   2931 				break;
   2932 			}
   2933 			it->current = it->current->parent;
   2934 			result--;
   2935 		}
   2936 	}
   2937 
   2938 	return result;
   2939 }
   2940 
   2941 function v2
   2942 draw_ui_view_menu(BeamformerUI *ui, Variable *group, Arena arena, Rect r, v2 mouse, TextSpec text_spec)
   2943 {
   2944 	assert(group->type == VT_GROUP);
   2945 	Table *table = table_new(&arena, 0, TextAlignment_Left, TextAlignment_Right);
   2946 	table->row_border_thick = 2.0f;
   2947 	table->cell_pad         = (v2){{16.0f, 8.0f}};
   2948 
   2949 	i32 nesting = 0;
   2950 	for (struct variable_iterator it = {group->group.first};
   2951 	     it.current;
   2952 	     nesting = variable_iterator_next(&it))
   2953 	{
   2954 		(void)nesting;
   2955 		assert(nesting == 0);
   2956 		Variable *var = it.current;
   2957 		TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data;
   2958 		switch (var->type) {
   2959 		case VT_B32:
   2960 		case VT_CYCLER:
   2961 		{
   2962 			cells[0] = (TableCell){.text = var->name};
   2963 			cells[1] = table_variable_cell(&arena, var);
   2964 		}break;
   2965 		case VT_UI_BUTTON:{
   2966 			cells[0] = (TableCell){.text = var->name, .kind = TableCellKind_Variable, .var = var};
   2967 		}break;
   2968 		InvalidDefaultCase;
   2969 		}
   2970 	}
   2971 
   2972 	r.size = table_extent(table, arena, text_spec.font);
   2973 	return draw_table(ui, arena, table, r, text_spec, mouse, 0);
   2974 }
   2975 
   2976 function v2
   2977 draw_ui_view_listing(BeamformerUI *ui, Variable *group, Arena arena, Rect r, v2 mouse, TextSpec text_spec)
   2978 {
   2979 	assert(group->type == VT_GROUP);
   2980 	Table *table = table_new(&arena, 0, TextAlignment_Left, TextAlignment_Left, TextAlignment_Right);
   2981 
   2982 	i32 nesting = 0;
   2983 	for (struct variable_iterator it = {group->group.first};
   2984 	     it.current;
   2985 	     nesting = variable_iterator_next(&it))
   2986 	{
   2987 		while (nesting > 0) {
   2988 			table = table_begin_subtable(table, &arena, TextAlignment_Left,
   2989 			                             TextAlignment_Center, TextAlignment_Right);
   2990 			nesting--;
   2991 		}
   2992 		while (nesting < 0) { table = table_end_subtable(table); nesting++; }
   2993 
   2994 		Variable *var = it.current;
   2995 		switch (var->type) {
   2996 		case VT_CYCLER:
   2997 		case VT_BEAMFORMER_VARIABLE:
   2998 		{
   2999 			s8 suffix = s8("");
   3000 			if (var->type == VT_BEAMFORMER_VARIABLE)
   3001 				suffix = var->beamformer_variable.suffix;
   3002 			table_push_parameter_row(table, &arena, var->name, var, suffix);
   3003 		}break;
   3004 		case VT_GROUP:{
   3005 			VariableGroup *g = &var->group;
   3006 
   3007 			TableCell *cells = table_push_row(table, &arena, TRK_CELLS)->data;
   3008 			cells[0] = (TableCell){.text = var->name, .kind = TableCellKind_Variable, .var = var};
   3009 
   3010 			if (!g->expanded) {
   3011 				Stream sb = arena_stream(arena);
   3012 				stream_append_variable_group(&sb, var);
   3013 				cells[1].kind = TableCellKind_VariableGroup;
   3014 				cells[1].text = arena_stream_commit(&arena, &sb);
   3015 				cells[1].var  = var;
   3016 
   3017 				Variable *v = g->first;
   3018 				assert(!v || v->type == VT_BEAMFORMER_VARIABLE);
   3019 				/* NOTE(rnp): assume the suffix is the same for all elements */
   3020 				if (v) cells[2].text = v->beamformer_variable.suffix;
   3021 			}
   3022 		}break;
   3023 		InvalidDefaultCase;
   3024 		}
   3025 	}
   3026 
   3027 	v2 result = table_extent(table, arena, text_spec.font);
   3028 	draw_table(ui, arena, table, r, text_spec, mouse, 0);
   3029 	return result;
   3030 }
   3031 
   3032 function Rect
   3033 draw_ui_view_container(BeamformerUI *ui, Variable *var, v2 mouse, Rect bounds)
   3034 {
   3035 	UIView *fw = &var->view;
   3036 	Rect result = fw->rect;
   3037 	if (fw->rect.size.x > 0 && fw->rect.size.y > 0) {
   3038 		f32 line_height = (f32)ui->small_font.baseSize;
   3039 
   3040 		f32 pad = MAX(line_height + 5.0f, UI_REGION_PAD);
   3041 		if (fw->rect.pos.y < pad)
   3042 			fw->rect.pos.y += pad - fw->rect.pos.y;
   3043 		result = fw->rect;
   3044 
   3045 		f32 delta_x = (result.pos.x + result.size.x) - (bounds.size.x + bounds.pos.x);
   3046 		if (delta_x > 0) {
   3047 			result.pos.x -= delta_x;
   3048 			result.pos.x  = MAX(0, result.pos.x);
   3049 		}
   3050 
   3051 		Rect container = result;
   3052 		if (fw->close) {
   3053 			container.pos.y  -= 5 + line_height;
   3054 			container.size.y += 2 + line_height;
   3055 			Rect handle = {container.pos, (v2){.x = container.size.w, .y = 2 + line_height}};
   3056 			Rect close;
   3057 			hover_interaction(ui, mouse, auto_interaction(container, var));
   3058 			cut_rect_horizontal(handle, handle.size.w - handle.size.h - 6, 0, &close);
   3059 			close.size.w = close.size.h;
   3060 			DrawRectangleRounded(rl_rect(handle), 0.1f, 0, colour_from_normalized(BG_COLOUR));
   3061 			DrawRectangleRoundedLinesEx(rl_rect(handle), 0.2f, 0, 2, BLACK);
   3062 			draw_close_button(ui, fw->close, mouse, close, (v2){{0.45f, 0.45f}});
   3063 		} else {
   3064 			hover_interaction(ui, mouse, auto_interaction(container, var));
   3065 		}
   3066 		f32 roundness = 12.0f / fw->rect.size.y;
   3067 		DrawRectangleRounded(rl_rect(result), roundness / 2.0f, 0, colour_from_normalized(BG_COLOUR));
   3068 		DrawRectangleRoundedLinesEx(rl_rect(result), roundness, 0, 2, BLACK);
   3069 	}
   3070 	return result;
   3071 }
   3072 
   3073 function void
   3074 draw_ui_view(BeamformerUI *ui, Variable *ui_view, Rect r, v2 mouse, TextSpec text_spec)
   3075 {
   3076 	assert(ui_view->type == VT_UI_VIEW || ui_view->type == VT_UI_MENU || ui_view->type == VT_UI_TEXT_BOX);
   3077 
   3078 	UIView *view = &ui_view->view;
   3079 
   3080 	if (view->flags & UIViewFlag_Floating) {
   3081 		r = draw_ui_view_container(ui, ui_view, mouse, r);
   3082 	} else {
   3083 		if (view->rect.size.h - r.size.h < view->rect.pos.h)
   3084 			view->rect.pos.h = view->rect.size.h - r.size.h;
   3085 
   3086 		if (view->rect.size.h - r.size.h < 0)
   3087 			view->rect.pos.h = 0;
   3088 
   3089 		r.pos.y -= view->rect.pos.h;
   3090 	}
   3091 
   3092 	v2 size = {0};
   3093 
   3094 	Variable *var = view->child;
   3095 	switch (var->type) {
   3096 	case VT_GROUP:{
   3097 		if (ui_view->type == VT_UI_MENU)
   3098 			size = draw_ui_view_menu(ui, var, ui->arena, r, mouse, text_spec);
   3099 		else {
   3100 			size = draw_ui_view_listing(ui, var, ui->arena, r, mouse, text_spec);
   3101 		}
   3102 	}break;
   3103 	case VT_BEAMFORMER_FRAME_VIEW: {
   3104 		BeamformerFrameView *bv = var->generic;
   3105 		if (frame_view_ready_to_present(ui, bv)) {
   3106 			if (bv->kind == BeamformerFrameViewKind_3DXPlane)
   3107 				draw_3D_xplane_frame_view(ui, ui->arena, var, r, mouse);
   3108 			else
   3109 				draw_beamformer_frame_view(ui, ui->arena, var, r, mouse);
   3110 		}
   3111 	} break;
   3112 	case VT_COMPUTE_PROGRESS_BAR: {
   3113 		size = draw_compute_progress_bar(ui, &var->compute_progress_bar, r);
   3114 	} break;
   3115 	case VT_COMPUTE_STATS_VIEW:{ size = draw_compute_stats_view(ui, ui->arena, var, r, mouse); }break;
   3116 	case VT_LIVE_CONTROLS_VIEW:{
   3117 		if (view->rect.size.h - r.size.h < 0)
   3118 			r.pos.y += 0.5f * (r.size.h - view->rect.size.h);
   3119 		BeamformerSharedMemory *sm = ui->shared_memory.region;
   3120 		if (sm->live_imaging_parameters.active)
   3121 			size = draw_live_controls_view(ui, var, r, mouse, ui->arena);
   3122 	}break;
   3123 	InvalidDefaultCase;
   3124 	}
   3125 
   3126 	view->rect.size = size;
   3127 }
   3128 
   3129 function void
   3130 draw_layout_variable(BeamformerUI *ui, Variable *var, Rect draw_rect, v2 mouse)
   3131 {
   3132 	if (var->type != VT_UI_REGION_SPLIT) {
   3133 		v2 shrink = {.x = UI_REGION_PAD, .y = UI_REGION_PAD};
   3134 		draw_rect = shrink_rect_centered(draw_rect, shrink);
   3135 		draw_rect.size = v2_floor(draw_rect.size);
   3136 		BeginScissorMode((i32)draw_rect.pos.x, (i32)draw_rect.pos.y, (i32)draw_rect.size.w, (i32)draw_rect.size.h);
   3137 		draw_rect = draw_title_bar(ui, ui->arena, var, draw_rect, mouse);
   3138 		EndScissorMode();
   3139 	}
   3140 
   3141 	/* TODO(rnp): post order traversal of the ui tree will remove the need for this */
   3142 	if (!CheckCollisionPointRec(rl_v2(mouse), rl_rect(draw_rect)))
   3143 		mouse = (v2){.x = F32_INFINITY, .y = F32_INFINITY};
   3144 
   3145 	draw_rect.size = v2_floor(draw_rect.size);
   3146 	BeginScissorMode((i32)draw_rect.pos.x, (i32)draw_rect.pos.y, (i32)draw_rect.size.w, (i32)draw_rect.size.h);
   3147 	switch (var->type) {
   3148 	case VT_UI_VIEW: {
   3149 		hover_interaction(ui, mouse, auto_interaction(draw_rect, var));
   3150 		TextSpec text_spec = {.font = &ui->font, .colour = FG_COLOUR, .flags = TF_LIMITED};
   3151 		draw_ui_view(ui, var, draw_rect, mouse, text_spec);
   3152 	} break;
   3153 	case VT_UI_REGION_SPLIT: {
   3154 		RegionSplit *rs = &var->region_split;
   3155 
   3156 		Rect split = {0}, hover = {0};
   3157 		switch (rs->direction) {
   3158 		case RSD_VERTICAL: {
   3159 			split_rect_vertical(draw_rect, rs->fraction, 0, &split);
   3160 			split.pos.x  += UI_REGION_PAD;
   3161 			split.pos.y  -= UI_SPLIT_HANDLE_THICK / 2;
   3162 			split.size.h  = UI_SPLIT_HANDLE_THICK;
   3163 			split.size.w -= 2 * UI_REGION_PAD;
   3164 			hover = extend_rect_centered(split, (v2){.y = 0.75f * UI_REGION_PAD});
   3165 		} break;
   3166 		case RSD_HORIZONTAL: {
   3167 			split_rect_horizontal(draw_rect, rs->fraction, 0, &split);
   3168 			split.pos.x  -= UI_SPLIT_HANDLE_THICK / 2;
   3169 			split.pos.y  += UI_REGION_PAD;
   3170 			split.size.w  = UI_SPLIT_HANDLE_THICK;
   3171 			split.size.h -= 2 * UI_REGION_PAD;
   3172 			hover = extend_rect_centered(split, (v2){.x = 0.75f * UI_REGION_PAD});
   3173 		} break;
   3174 		}
   3175 
   3176 		Interaction drag = {.kind = InteractionKind_Drag, .rect = hover, .var = var};
   3177 		hover_interaction(ui, mouse, drag);
   3178 
   3179 		v4 colour = HOVERED_COLOUR;
   3180 		colour.a  = var->hover_t;
   3181 		DrawRectangleRounded(rl_rect(split), 0.6f, 0, colour_from_normalized(colour));
   3182 	} break;
   3183 	InvalidDefaultCase;
   3184 	}
   3185 	EndScissorMode();
   3186 }
   3187 
   3188 function void
   3189 draw_ui_regions(BeamformerUI *ui, Rect window, v2 mouse)
   3190 {
   3191 	struct region_frame {
   3192 		Variable *var;
   3193 		Rect      rect;
   3194 	} init[16];
   3195 
   3196 	struct {
   3197 		struct region_frame *data;
   3198 		iz count;
   3199 		iz capacity;
   3200 	} stack = {init, 0, ARRAY_COUNT(init)};
   3201 
   3202 	TempArena arena_savepoint = begin_temp_arena(&ui->arena);
   3203 
   3204 	*da_push(&ui->arena, &stack) = (struct region_frame){ui->regions, window};
   3205 	while (stack.count) {
   3206 		struct region_frame *top = stack.data + --stack.count;
   3207 		Rect rect = top->rect;
   3208 		draw_layout_variable(ui, top->var, rect, mouse);
   3209 
   3210 		if (top->var->type == VT_UI_REGION_SPLIT) {
   3211 			Rect first, second;
   3212 			RegionSplit *rs = &top->var->region_split;
   3213 			switch (rs->direction) {
   3214 			case RSD_VERTICAL: {
   3215 				split_rect_vertical(rect, rs->fraction, &first, &second);
   3216 			} break;
   3217 			case RSD_HORIZONTAL: {
   3218 				split_rect_horizontal(rect, rs->fraction, &first, &second);
   3219 			} break;
   3220 			}
   3221 
   3222 			*da_push(&ui->arena, &stack) = (struct region_frame){rs->right, second};
   3223 			*da_push(&ui->arena, &stack) = (struct region_frame){rs->left,  first};
   3224 		}
   3225 	}
   3226 
   3227 	end_temp_arena(arena_savepoint);
   3228 }
   3229 
   3230 function void
   3231 draw_floating_widgets(BeamformerUI *ui, Rect window_rect, v2 mouse)
   3232 {
   3233 	TextSpec text_spec = {.font = &ui->small_font, .colour = FG_COLOUR};
   3234 	window_rect = shrink_rect_centered(window_rect, (v2){{UI_REGION_PAD, UI_REGION_PAD}});
   3235 	for (Variable *var = ui->floating_widget_sentinal.parent;
   3236 	     var != &ui->floating_widget_sentinal;
   3237 	     var = var->parent)
   3238 	{
   3239 		if (var->type == VT_UI_TEXT_BOX) {
   3240 			UIView *fw = &var->view;
   3241 			InputState *is = &ui->text_input_state;
   3242 
   3243 			draw_ui_view_container(ui, var, mouse, fw->rect);
   3244 
   3245 			f32 cursor_width = (is->cursor == is->count) ? 0.55f * (f32)is->font->baseSize : 4.0f;
   3246 			s8 text      = {.len = is->count, .data = is->buf};
   3247 			v2 text_size = measure_text(*is->font, text);
   3248 
   3249 			f32 text_pad = 4.0f;
   3250 			f32 desired_width = text_pad + text_size.w + cursor_width;
   3251 			fw->rect.size = (v2){{MAX(desired_width, fw->rect.size.w), text_size.h + text_pad}};
   3252 
   3253 			v2 text_position   = {{fw->rect.pos.x + text_pad / 2, fw->rect.pos.y + text_pad / 2}};
   3254 			f32 cursor_offset  = measure_text(*is->font, (s8){is->cursor, text.data}).w;
   3255 			cursor_offset     += text_position.x;
   3256 
   3257 			Rect cursor;
   3258 			cursor.pos  = (v2){{cursor_offset, text_position.y}};
   3259 			cursor.size = (v2){{cursor_width,  text_size.h}};
   3260 
   3261 			v4 cursor_colour = FOCUSED_COLOUR;
   3262 			cursor_colour.a  = ease_in_out_cubic(is->cursor_blink.t);
   3263 			v4 text_colour   = v4_lerp(FG_COLOUR, HOVERED_COLOUR, fw->child->hover_t);
   3264 
   3265 			TextSpec input_text_spec = {.font = is->font, .colour = text_colour};
   3266 			draw_text(text, text_position, &input_text_spec);
   3267 			DrawRectanglePro(rl_rect(cursor), (Vector2){0}, 0, colour_from_normalized(cursor_colour));
   3268 		} else {
   3269 			draw_ui_view(ui, var, window_rect, mouse, text_spec);
   3270 		}
   3271 	}
   3272 }
   3273 
   3274 function void
   3275 scroll_interaction(Variable *var, f32 delta)
   3276 {
   3277 	switch (var->type) {
   3278 	case VT_B32:{ var->bool32  = !var->bool32; }break;
   3279 	case VT_F32:{ var->real32 += delta;        }break;
   3280 	case VT_I32:{ var->signed32 += (i32)delta; }break;
   3281 	case VT_SCALED_F32:{ var->scaled_real32.val += delta * var->scaled_real32.scale; }break;
   3282 	case VT_BEAMFORMER_FRAME_VIEW:{
   3283 		BeamformerFrameView *bv = var->generic;
   3284 		bv->threshold.real32 += delta;
   3285 		bv->dirty = 1;
   3286 	} break;
   3287 	case VT_BEAMFORMER_VARIABLE:{
   3288 		BeamformerVariable *bv = &var->beamformer_variable;
   3289 		f32 value  = *bv->store + delta * bv->scroll_scale;
   3290 		*bv->store = CLAMP(value, bv->limits.x, bv->limits.y);
   3291 	}break;
   3292 	case VT_CYCLER:{
   3293 		if (delta > 0) *var->cycler.state += 1;
   3294 		else           *var->cycler.state -= 1;
   3295 		*var->cycler.state %= var->cycler.cycle_length;
   3296 	}break;
   3297 	case VT_UI_VIEW:{
   3298 		var->view.rect.pos.h += UI_SCROLL_SPEED * delta;
   3299 		var->view.rect.pos.h  = MAX(0, var->view.rect.pos.h);
   3300 	}break;
   3301 	InvalidDefaultCase;
   3302 	}
   3303 }
   3304 
   3305 function void
   3306 begin_text_input(InputState *is, Rect r, Variable *container, v2 mouse)
   3307 {
   3308 	assert(container->type == VT_UI_TEXT_BOX);
   3309 	Font *font = is->font = is->hot_font;
   3310 	Stream s = {.cap = countof(is->buf), .data = is->buf};
   3311 	stream_append_variable(&s, container->view.child);
   3312 	is->count = s.widx;
   3313 	is->container = container;
   3314 
   3315 	is->numeric = container->view.child->type != VT_LIVE_CONTROLS_STRING;
   3316 	if (container->view.child->type == VT_LIVE_CONTROLS_STRING) {
   3317 		BeamformerLiveImagingParameters *lip = container->view.child->generic;
   3318 		if (lip->save_name_tag_length <= 0)
   3319 			is->count = 0;
   3320 	}
   3321 
   3322 	/* NOTE: extra offset to help with putting a cursor at idx 0 */
   3323 	f32 text_half_char_width = 10.0f;
   3324 	f32 hover_p = CLAMP01((mouse.x - r.pos.x) / r.size.w);
   3325 	i32 i;
   3326 	f32 x_off = text_half_char_width, x_bounds = r.size.w * hover_p;
   3327 	for (i = 0; i < is->count && x_off < x_bounds; i++) {
   3328 		/* NOTE: assumes font glyphs are ordered ASCII */
   3329 		i32 idx  = is->buf[i] - 0x20;
   3330 		x_off   += (f32)font->glyphs[idx].advanceX;
   3331 		if (font->glyphs[idx].advanceX == 0)
   3332 			x_off += font->recs[idx].width;
   3333 	}
   3334 	is->cursor = i;
   3335 }
   3336 
   3337 function void
   3338 end_text_input(InputState *is, Variable *var)
   3339 {
   3340 	f32 value = 0;
   3341 	if (is->numeric) value = (f32)parse_f64((s8){.len = is->count, .data = is->buf});
   3342 
   3343 	switch (var->type) {
   3344 	case VT_SCALED_F32:{ var->scaled_real32.val = value; }break;
   3345 	case VT_F32:{        var->real32            = value; }break;
   3346 	case VT_BEAMFORMER_VARIABLE:{
   3347 		BeamformerVariable *bv = &var->beamformer_variable;
   3348 		*bv->store = CLAMP(value / bv->display_scale, bv->limits.x, bv->limits.y);
   3349 		var->hover_t = 0;
   3350 	}break;
   3351 	case VT_LIVE_CONTROLS_STRING:{
   3352 		BeamformerLiveImagingParameters *lip = var->generic;
   3353 		mem_copy(lip->save_name_tag, is->buf, (uz)is->count % countof(lip->save_name_tag));
   3354 		lip->save_name_tag_length = is->count % countof(lip->save_name_tag);
   3355 	}break;
   3356 	InvalidDefaultCase;
   3357 	}
   3358 }
   3359 
   3360 function b32
   3361 update_text_input(InputState *is, Variable *var)
   3362 {
   3363 	assert(is->cursor != -1);
   3364 
   3365 	ui_blinker_update(&is->cursor_blink, BLINK_SPEED);
   3366 
   3367 	var->hover_t -= 2 * HOVER_SPEED * dt_for_frame;
   3368 	var->hover_t  = CLAMP01(var->hover_t);
   3369 
   3370 	/* NOTE: handle multiple input keys on a single frame */
   3371 	for (i32 key = GetCharPressed();
   3372 	     is->count < countof(is->buf) && key > 0;
   3373 	     key = GetCharPressed())
   3374 	{
   3375 		b32 allow_key = !is->numeric || (BETWEEN(key, '0', '9') || (key == '.') ||
   3376 		                 (key == '-' && is->cursor == 0));
   3377 		if (allow_key) {
   3378 			mem_move(is->buf + is->cursor + 1,
   3379 			         is->buf + is->cursor,
   3380 			         (uz)(is->count - is->cursor));
   3381 			is->buf[is->cursor++] = (u8)key;
   3382 			is->count++;
   3383 		}
   3384 	}
   3385 
   3386 	is->cursor -= (IsKeyPressed(KEY_LEFT)  || IsKeyPressedRepeat(KEY_LEFT))  && is->cursor > 0;
   3387 	is->cursor += (IsKeyPressed(KEY_RIGHT) || IsKeyPressedRepeat(KEY_RIGHT)) && is->cursor < is->count;
   3388 
   3389 	if ((IsKeyPressed(KEY_BACKSPACE) || IsKeyPressedRepeat(KEY_BACKSPACE)) && is->cursor > 0) {
   3390 		is->cursor--;
   3391 		if (is->cursor < countof(is->buf) - 1) {
   3392 			mem_move(is->buf + is->cursor,
   3393 			         is->buf + is->cursor + 1,
   3394 			         (uz)(is->count - is->cursor - 1));
   3395 		}
   3396 		is->count--;
   3397 	}
   3398 
   3399 	if ((IsKeyPressed(KEY_DELETE) || IsKeyPressedRepeat(KEY_DELETE)) && is->cursor < is->count) {
   3400 		mem_move(is->buf + is->cursor,
   3401 		         is->buf + is->cursor + 1,
   3402 		         (uz)(is->count - is->cursor - 1));
   3403 		is->count--;
   3404 	}
   3405 
   3406 	b32 result = IsKeyPressed(KEY_ENTER);
   3407 	return result;
   3408 }
   3409 
   3410 function void
   3411 scale_bar_interaction(BeamformerUI *ui, ScaleBar *sb, v2 mouse)
   3412 {
   3413 	Interaction *it = &ui->interaction;
   3414 	b32 mouse_left_pressed  = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
   3415 	b32 mouse_right_pressed = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
   3416 	f32 mouse_wheel         = GetMouseWheelMoveV().y;
   3417 
   3418 	if (mouse_left_pressed) {
   3419 		v2 world_mouse = screen_point_to_world_2d(mouse, it->rect.pos,
   3420 		                                          v2_add(it->rect.pos, it->rect.size),
   3421 		                                          (v2){{*sb->min_value, *sb->min_value}},
   3422 		                                          (v2){{*sb->max_value, *sb->max_value}});
   3423 		f32 new_coord = F32_INFINITY;
   3424 		switch (sb->direction) {
   3425 		case SB_LATERAL: new_coord = world_mouse.x; break;
   3426 		case SB_AXIAL:   new_coord = world_mouse.y; break;
   3427 		}
   3428 		if (sb->zoom_starting_coord == F32_INFINITY) {
   3429 			sb->zoom_starting_coord = new_coord;
   3430 		} else {
   3431 			f32 min = sb->zoom_starting_coord;
   3432 			f32 max = new_coord;
   3433 			if (min > max) swap(min, max);
   3434 
   3435 			v2_sll *savepoint = SLLPopFreelist(ui->scale_bar_savepoint_freelist);
   3436 			if (!savepoint) savepoint = push_struct(&ui->arena, v2_sll);
   3437 
   3438 			savepoint->v.x = *sb->min_value;
   3439 			savepoint->v.y = *sb->max_value;
   3440 			SLLPush(savepoint, sb->savepoint_stack);
   3441 
   3442 			*sb->min_value = min;
   3443 			*sb->max_value = max;
   3444 
   3445 			sb->zoom_starting_coord = F32_INFINITY;
   3446 		}
   3447 	}
   3448 
   3449 	if (mouse_right_pressed) {
   3450 		v2_sll *savepoint = sb->savepoint_stack;
   3451 		if (savepoint) {
   3452 			*sb->min_value      = savepoint->v.x;
   3453 			*sb->max_value      = savepoint->v.y;
   3454 			sb->savepoint_stack = savepoint->next;
   3455 			SLLPushFreelist(savepoint, ui->scale_bar_savepoint_freelist);
   3456 		}
   3457 		sb->zoom_starting_coord = F32_INFINITY;
   3458 	}
   3459 
   3460 	if (mouse_wheel != 0) {
   3461 		*sb->min_value += mouse_wheel * sb->scroll_scale.x;
   3462 		*sb->max_value += mouse_wheel * sb->scroll_scale.y;
   3463 	}
   3464 }
   3465 
   3466 function void
   3467 ui_widget_bring_to_front(Variable *sentinal, Variable *widget)
   3468 {
   3469 	/* TODO(rnp): clean up the linkage so this can be a macro */
   3470 	widget->parent->next = widget->next;
   3471 	widget->next->parent = widget->parent;
   3472 
   3473 	widget->parent = sentinal;
   3474 	widget->next   = sentinal->next;
   3475 	widget->next->parent = widget;
   3476 	sentinal->next = widget;
   3477 }
   3478 
   3479 function void
   3480 ui_view_close(BeamformerUI *ui, Variable *view)
   3481 {
   3482 	switch (view->type) {
   3483 	case VT_UI_MENU:
   3484 	case VT_UI_TEXT_BOX:
   3485 	{
   3486 		UIView *fw = &view->view;
   3487 		if (view->type == VT_UI_MENU) {
   3488 			assert(fw->child->type == VT_GROUP);
   3489 			fw->child->group.expanded  = 0;
   3490 			fw->child->group.container = 0;
   3491 		} else {
   3492 			end_text_input(&ui->text_input_state, fw->child);
   3493 		}
   3494 		view->parent->next = view->next;
   3495 		view->next->parent = view->parent;
   3496 		if (fw->close) SLLPushFreelist(fw->close, ui->variable_freelist);
   3497 		SLLPushFreelist(view, ui->variable_freelist);
   3498 	}break;
   3499 	case VT_UI_VIEW:{
   3500 		assert(view->parent->type == VT_UI_REGION_SPLIT);
   3501 		Variable *region = view->parent;
   3502 
   3503 		Variable *parent    = region->parent;
   3504 		Variable *remaining = region->region_split.left;
   3505 		if (remaining == view) remaining = region->region_split.right;
   3506 
   3507 		ui_view_free(ui, view);
   3508 
   3509 		assert(parent->type == VT_UI_REGION_SPLIT);
   3510 		if (parent->region_split.left == region) {
   3511 			parent->region_split.left  = remaining;
   3512 		} else {
   3513 			parent->region_split.right = remaining;
   3514 		}
   3515 		remaining->parent = parent;
   3516 
   3517 		SLLPushFreelist(region, ui->variable_freelist);
   3518 	}break;
   3519 	InvalidDefaultCase;
   3520 	}
   3521 }
   3522 
   3523 function void
   3524 ui_button_interaction(BeamformerUI *ui, Variable *button)
   3525 {
   3526 	assert(button->type == VT_UI_BUTTON);
   3527 	switch (button->button) {
   3528 	case UI_BID_VIEW_CLOSE:{ ui_view_close(ui, button->parent); }break;
   3529 	case UI_BID_FV_COPY_HORIZONTAL:{
   3530 		ui_copy_frame(ui, button->parent->parent, RSD_HORIZONTAL);
   3531 	}break;
   3532 	case UI_BID_FV_COPY_VERTICAL:{
   3533 		ui_copy_frame(ui, button->parent->parent, RSD_VERTICAL);
   3534 	}break;
   3535 	case UI_BID_GM_OPEN_VIEW_RIGHT:{
   3536 		ui_add_live_frame_view(ui, button->parent->parent, RSD_HORIZONTAL, BeamformerFrameViewKind_Latest);
   3537 	}break;
   3538 	case UI_BID_GM_OPEN_VIEW_BELOW:{
   3539 		ui_add_live_frame_view(ui, button->parent->parent, RSD_VERTICAL, BeamformerFrameViewKind_Latest);
   3540 	}break;
   3541 	}
   3542 }
   3543 
   3544 function void
   3545 ui_begin_interact(BeamformerUI *ui, BeamformerInput *input, b32 scroll)
   3546 {
   3547 	Interaction hot = ui->hot_interaction;
   3548 	if (hot.kind != InteractionKind_None) {
   3549 		if (hot.kind == InteractionKind_Auto) {
   3550 			switch (hot.var->type) {
   3551 			case VT_NULL:{ hot.kind = InteractionKind_Nop; }break;
   3552 			case VT_B32:{ hot.kind  = InteractionKind_Set; }break;
   3553 			case VT_SCALE_BAR:{ hot.kind = InteractionKind_Set; }break;
   3554 			case VT_UI_BUTTON:{ hot.kind = InteractionKind_Button; }break;
   3555 			case VT_GROUP:{ hot.kind = InteractionKind_Set; }break;
   3556 			case VT_UI_TEXT_BOX:
   3557 			case VT_UI_MENU:
   3558 			{
   3559 				if (hot.var->type == VT_UI_MENU) {
   3560 					hot.kind = InteractionKind_Drag;
   3561 				} else {
   3562 					hot.kind = InteractionKind_Text;
   3563 					begin_text_input(&ui->text_input_state, hot.rect, hot.var, input->mouse);
   3564 				}
   3565 				ui_widget_bring_to_front(&ui->floating_widget_sentinal, hot.var);
   3566 			}break;
   3567 			case VT_UI_VIEW:{
   3568 				if (scroll) hot.kind = InteractionKind_Scroll;
   3569 				else        hot.kind = InteractionKind_Nop;
   3570 			}break;
   3571 			case VT_X_PLANE_SHIFT:{
   3572 				assert(hot.var->parent && hot.var->parent->type == VT_BEAMFORMER_FRAME_VIEW);
   3573 				BeamformerFrameView *bv = hot.var->parent->generic;
   3574 				if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
   3575 					XPlaneShift *xp = &hot.var->x_plane_shift;
   3576 					xp->start_point = xp->end_point = bv->hit_test_point;
   3577 					hot.kind = InteractionKind_Drag;
   3578 				} else {
   3579 					if (scroll) {
   3580 						hot.kind = InteractionKind_Scroll;
   3581 						hot.var  = &bv->threshold;
   3582 					} else {
   3583 						hot.kind = InteractionKind_Nop;
   3584 					}
   3585 				}
   3586 			}break;
   3587 			case VT_BEAMFORMER_FRAME_VIEW:{
   3588 				if (scroll) {
   3589 					hot.kind = InteractionKind_Scroll;
   3590 				} else {
   3591 					BeamformerFrameView *bv = hot.var->generic;
   3592 					switch (bv->kind) {
   3593 					case BeamformerFrameViewKind_3DXPlane:{ hot.kind = InteractionKind_Drag; }break;
   3594 					default:{
   3595 						hot.kind = InteractionKind_Nop;
   3596 						switch (++bv->ruler.state) {
   3597 						case RulerState_Start:{
   3598 							hot.kind = InteractionKind_Ruler;
   3599 							v2 r_max = v2_add(hot.rect.pos, hot.rect.size);
   3600 							v2 p = screen_point_to_world_2d(input->mouse, hot.rect.pos, r_max,
   3601 							                                XZ(bv->min_coordinate),
   3602 							                                XZ(bv->max_coordinate));
   3603 							bv->ruler.start = p;
   3604 						}break;
   3605 						case RulerState_Hold:{}break;
   3606 						default:{ bv->ruler.state = RulerState_None; }break;
   3607 						}
   3608 					}break;
   3609 					}
   3610 				}
   3611 			}break;
   3612 			case VT_CYCLER:{
   3613 				if (scroll) hot.kind = InteractionKind_Scroll;
   3614 				else        hot.kind = InteractionKind_Set;
   3615 			}break;
   3616 			case VT_BEAMFORMER_VARIABLE:
   3617 			case VT_LIVE_CONTROLS_STRING:
   3618 			case VT_F32:
   3619 			case VT_SCALED_F32:
   3620 			{
   3621 				if (scroll) {
   3622 					hot.kind = InteractionKind_Scroll;
   3623 				} else if (hot.var->flags & V_TEXT) {
   3624 					hot.kind = InteractionKind_Text;
   3625 					Variable *w = add_floating_view(ui, &ui->arena, VT_UI_TEXT_BOX,
   3626 					                                hot.rect.pos, hot.var, 0);
   3627 					w->view.rect = hot.rect;
   3628 					begin_text_input(&ui->text_input_state, hot.rect, w, input->mouse);
   3629 				} else {
   3630 					hot.kind = InteractionKind_Drag;
   3631 				}
   3632 			}break;
   3633 			InvalidDefaultCase;
   3634 			}
   3635 		}
   3636 
   3637 		ui->interaction = hot;
   3638 
   3639 		if (ui->interaction.var->flags & V_LIVE_CONTROL) {
   3640 			assert(ui->interaction.var->parent->type == VT_LIVE_CONTROLS_VIEW);
   3641 			BeamformerLiveControlsView *lv = ui->interaction.var->parent->generic;
   3642 			lv->active_field_flag = lv->hot_field_flag;
   3643 		}
   3644 
   3645 		if (ui->interaction.var->flags & V_HIDES_CURSOR) {
   3646 			HideCursor();
   3647 			DisableCursor();
   3648 			/* wtf raylib */
   3649 			SetMousePosition((i32)input->mouse.x, (i32)input->mouse.y);
   3650 		}
   3651 	} else {
   3652 		ui->interaction.kind = InteractionKind_Nop;
   3653 	}
   3654 }
   3655 
   3656 function u32
   3657 ui_cycler_delta_for_frame(void)
   3658 {
   3659 	u32 result = (u32)GetMouseWheelMoveV().y;
   3660 	if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))  result += 1;
   3661 	if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) result -= 1;
   3662 	return result;
   3663 }
   3664 
   3665 function void
   3666 ui_extra_actions(BeamformerUI *ui, Variable *var)
   3667 {
   3668 	switch (var->type) {
   3669 	case VT_CYCLER:{
   3670 		assert(var->parent && var->parent->parent && var->parent->parent->type == VT_UI_VIEW);
   3671 		Variable *view_var = var->parent->parent;
   3672 		UIView   *view     = &view_var->view;
   3673 		switch (view->child->type) {
   3674 		case VT_BEAMFORMER_FRAME_VIEW:{
   3675 			u32 delta = ui_cycler_delta_for_frame();
   3676 			BeamformerFrameView *old = view->child->generic;
   3677 			BeamformerFrameView *new = view->child->generic = ui_beamformer_frame_view_new(ui, &ui->arena);
   3678 			BeamformerFrameViewKind last_kind = (old->kind - delta) % BeamformerFrameViewKind_Count;
   3679 
   3680 			/* NOTE(rnp): log_scale gets released below before its needed */
   3681 			b32 log_scale = old->log_scale->bool32;
   3682 			ui_variable_free_group_items(ui, view->menu);
   3683 
   3684 			ui_beamformer_frame_view_release_subresources(ui, old, last_kind);
   3685 			ui_beamformer_frame_view_convert(ui, &ui->arena, view->child, view->menu, old->kind, old, log_scale);
   3686 			if (new->kind == BeamformerFrameViewKind_Copy && old->frame)
   3687 				ui_beamformer_frame_view_copy_frame(ui, new, old);
   3688 
   3689 			DLLRemove(old);
   3690 			SLLPushFreelist(old, ui->view_freelist);
   3691 		}break;
   3692 		InvalidDefaultCase;
   3693 		}
   3694 	}break;
   3695 	InvalidDefaultCase;
   3696 	}
   3697 }
   3698 
   3699 function void
   3700 ui_live_control_update(BeamformerUI *ui, Variable *controls)
   3701 {
   3702 	assert(controls->type == VT_LIVE_CONTROLS_VIEW);
   3703 	BeamformerSharedMemory *sm = ui->shared_memory.region;
   3704 	BeamformerLiveControlsView *lv = controls->generic;
   3705 	atomic_or_u32(&sm->live_imaging_dirty_flags, lv->active_field_flag);
   3706 }
   3707 
   3708 function void
   3709 ui_end_interact(BeamformerUI *ui, v2 mouse)
   3710 {
   3711 	Interaction *it = &ui->interaction;
   3712 	Variable *parent = it->var->parent;
   3713 	u32 flags = it->var->flags;
   3714 
   3715 	switch (it->kind) {
   3716 	case InteractionKind_Nop:{}break;
   3717 	case InteractionKind_Drag:{
   3718 		switch (it->var->type) {
   3719 		case VT_X_PLANE_SHIFT:{
   3720 			assert(parent && parent->type == VT_BEAMFORMER_FRAME_VIEW);
   3721 			XPlaneShift *xp = &it->var->x_plane_shift;
   3722 			BeamformerFrameView *view = parent->generic;
   3723 			BeamformerViewPlaneTag plane = view_plane_tag_from_x_plane_shift(view, it->var);
   3724 			f32 rotation  = x_plane_rotation_for_view_plane(view, plane);
   3725 			m4 x_rotation = m4_rotation_about_y(rotation);
   3726 			v3 Z = x_rotation.c[2].xyz;
   3727 			f32 delta = v3_dot(Z, v3_sub(xp->end_point, xp->start_point));
   3728 			xp->start_point = xp->end_point;
   3729 
   3730 			BeamformerSharedMemory          *sm = ui->shared_memory.region;
   3731 			BeamformerLiveImagingParameters *li = &sm->live_imaging_parameters;
   3732 			li->image_plane_offsets[plane] += delta;
   3733 			atomic_or_u32(&sm->live_imaging_dirty_flags, BeamformerLiveImagingDirtyFlags_ImagePlaneOffsets);
   3734 		}break;
   3735 		default:{}break;
   3736 		}
   3737 	}break;
   3738 	case InteractionKind_Set:{
   3739 		switch (it->var->type) {
   3740 		case VT_B32:{ it->var->bool32 = !it->var->bool32; }break;
   3741 		case VT_GROUP:{ it->var->group.expanded = !it->var->group.expanded; }break;
   3742 		case VT_SCALE_BAR:{ scale_bar_interaction(ui, &it->var->scale_bar, mouse); }break;
   3743 		case VT_CYCLER:{
   3744 			*it->var->cycler.state += ui_cycler_delta_for_frame();
   3745 			*it->var->cycler.state %= it->var->cycler.cycle_length;
   3746 		}break;
   3747 		InvalidDefaultCase;
   3748 		}
   3749 	}break;
   3750 	case InteractionKind_Menu:{
   3751 		assert(it->var->type == VT_GROUP);
   3752 		VariableGroup *g = &it->var->group;
   3753 		if (g->container) {
   3754 			ui_widget_bring_to_front(&ui->floating_widget_sentinal, g->container);
   3755 		} else {
   3756 			g->container = add_floating_view(ui, &ui->arena, VT_UI_MENU, mouse, it->var, 1);
   3757 		}
   3758 	}break;
   3759 	case InteractionKind_Ruler:{
   3760 		assert(it->var->type == VT_BEAMFORMER_FRAME_VIEW);
   3761 		((BeamformerFrameView *)it->var->generic)->ruler.state = RulerState_None;
   3762 	}break;
   3763 	case InteractionKind_Button:{ ui_button_interaction(ui, it->var); }break;
   3764 	case InteractionKind_Scroll:{ scroll_interaction(it->var, GetMouseWheelMoveV().y); }break;
   3765 	case InteractionKind_Text:{ ui_view_close(ui, ui->text_input_state.container); }break;
   3766 	InvalidDefaultCase;
   3767 	}
   3768 
   3769 	if (flags & V_CAUSES_COMPUTE)
   3770 		ui->flush_params = 1;
   3771 
   3772 	if (flags & V_UPDATE_VIEW) {
   3773 		BeamformerFrameView *frame = parent->generic;
   3774 		/* TODO(rnp): more straight forward way of achieving this */
   3775 		if (parent->type != VT_BEAMFORMER_FRAME_VIEW) {
   3776 			assert(parent->parent->type == VT_UI_VIEW);
   3777 			assert(parent->parent->view.child->type == VT_BEAMFORMER_FRAME_VIEW);
   3778 			frame = parent->parent->view.child->generic;
   3779 		}
   3780 		frame->dirty = 1;
   3781 	}
   3782 
   3783 	if (flags & V_LIVE_CONTROL)
   3784 		ui_live_control_update(ui, it->var->parent);
   3785 
   3786 	if (flags & V_HIDES_CURSOR)
   3787 		EnableCursor();
   3788 
   3789 	if (flags & V_EXTRA_ACTION)
   3790 		ui_extra_actions(ui, it->var);
   3791 
   3792 	ui->interaction = (Interaction){.kind = InteractionKind_None};
   3793 }
   3794 
   3795 function void
   3796 ui_sticky_interaction_check_end(BeamformerUI *ui, v2 mouse)
   3797 {
   3798 	Interaction *it = &ui->interaction;
   3799 	switch (it->kind) {
   3800 	case InteractionKind_Ruler:{
   3801 		if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) || !point_in_rect(mouse, it->rect))
   3802 			ui_end_interact(ui, mouse);
   3803 	}break;
   3804 	case InteractionKind_Text:{
   3805 		Interaction text_box = auto_interaction({0}, ui->text_input_state.container);
   3806 		if (!interactions_equal(text_box, ui->hot_interaction))
   3807 			ui_end_interact(ui, mouse);
   3808 	}break;
   3809 	InvalidDefaultCase;
   3810 	}
   3811 }
   3812 
   3813 function void
   3814 ui_interact(BeamformerUI *ui, BeamformerInput *input, Rect window_rect)
   3815 {
   3816 	Interaction *it = &ui->interaction;
   3817 	if (it->kind == InteractionKind_None || interaction_is_sticky(*it)) {
   3818 		ui->hot_interaction = ui->next_interaction;
   3819 
   3820 		b32 mouse_left_pressed  = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
   3821 		b32 mouse_right_pressed = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
   3822 		b32 wheel_moved         = GetMouseWheelMoveV().y != 0;
   3823 		if (mouse_right_pressed || mouse_left_pressed || wheel_moved) {
   3824 			if (it->kind != InteractionKind_None)
   3825 				ui_sticky_interaction_check_end(ui, input->mouse);
   3826 			ui_begin_interact(ui, input, wheel_moved);
   3827 		}
   3828 	}
   3829 
   3830 	switch (it->kind) {
   3831 	case InteractionKind_Nop:{ it->kind = InteractionKind_None; }break;
   3832 	case InteractionKind_None:{}break;
   3833 	case InteractionKind_Text:{
   3834 		if (update_text_input(&ui->text_input_state, it->var))
   3835 			ui_end_interact(ui, input->mouse);
   3836 	}break;
   3837 	case InteractionKind_Ruler:{
   3838 		assert(it->var->type == VT_BEAMFORMER_FRAME_VIEW);
   3839 		BeamformerFrameView *bv = it->var->generic;
   3840 		v2 r_max = v2_add(it->rect.pos, it->rect.size);
   3841 		v2 mouse = clamp_v2_rect(input->mouse, it->rect);
   3842 		bv->ruler.end = screen_point_to_world_2d(mouse, it->rect.pos, r_max,
   3843 		                                         XZ(bv->min_coordinate),
   3844 		                                         XZ(bv->max_coordinate));
   3845 	}break;
   3846 	case InteractionKind_Drag:{
   3847 		if (!IsMouseButtonDown(MOUSE_BUTTON_LEFT) && !IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
   3848 			ui_end_interact(ui, input->mouse);
   3849 		} else {
   3850 			v2 ws     = window_rect.size;
   3851 			v2 dMouse = v2_sub(input->mouse, input->last_mouse);
   3852 
   3853 			switch (it->var->type) {
   3854 			case VT_BEAMFORMER_VARIABLE:{
   3855 				BeamformerVariable *bv = &it->var->beamformer_variable;
   3856 				/* TODO(rnp): vertical sliders? */
   3857 				f32 mouse_frac = CLAMP01((input->mouse.x - it->rect.pos.x) / it->rect.size.w);
   3858 				*bv->store     = bv->limits.x + mouse_frac * (bv->limits.y - bv->limits.x);
   3859 			}break;
   3860 			case VT_X_PLANE_SHIFT:{
   3861 				assert(it->var->parent && it->var->parent->type == VT_BEAMFORMER_FRAME_VIEW);
   3862 				v2 mouse = clamp_v2_rect(input->mouse, it->rect);
   3863 				XPlaneShift *xp = &it->var->x_plane_shift;
   3864 				ray mouse_ray = ray_for_x_plane_view(ui, it->var->parent->generic,
   3865 				                                     normalized_p_in_rect(it->rect, mouse, 0));
   3866 				/* NOTE(rnp): project start point onto ray */
   3867 				v3 s = v3_sub(xp->start_point, mouse_ray.origin);
   3868 				v3 r = v3_sub(mouse_ray.direction, mouse_ray.origin);
   3869 				f32 scale     = v3_dot(s, r) / v3_magnitude_squared(r);
   3870 				xp->end_point = v3_add(mouse_ray.origin, v3_scale(r, scale));
   3871 			}break;
   3872 			case VT_BEAMFORMER_FRAME_VIEW:{
   3873 				BeamformerFrameView *bv = it->var->generic;
   3874 				switch (bv->kind) {
   3875 				case BeamformerFrameViewKind_3DXPlane:{
   3876 					bv->rotation += dMouse.x / ws.w;
   3877 					if (bv->rotation > 1.0f) bv->rotation -= 1.0f;
   3878 					if (bv->rotation < 0.0f) bv->rotation += 1.0f;
   3879 				}break;
   3880 				InvalidDefaultCase;
   3881 				}
   3882 			}break;
   3883 			case VT_UI_MENU:{
   3884 				v2 *pos = &ui->interaction.var->view.rect.pos;
   3885 				*pos = clamp_v2_rect(v2_add(*pos, dMouse), window_rect);
   3886 			}break;
   3887 			case VT_UI_REGION_SPLIT:{
   3888 				f32 min_fraction = 0;
   3889 				dMouse = v2_mul(dMouse, (v2){{1.0f / ws.w, 1.0f / ws.h}});
   3890 				RegionSplit *rs = &ui->interaction.var->region_split;
   3891 				switch (rs->direction) {
   3892 				case RSD_VERTICAL: {
   3893 					min_fraction  = (UI_SPLIT_HANDLE_THICK + 0.5f * UI_REGION_PAD) / ws.h;
   3894 					rs->fraction += dMouse.y;
   3895 				} break;
   3896 				case RSD_HORIZONTAL: {
   3897 					min_fraction  = (UI_SPLIT_HANDLE_THICK + 0.5f * UI_REGION_PAD) / ws.w;
   3898 					rs->fraction += dMouse.x;
   3899 				} break;
   3900 				}
   3901 				rs->fraction = CLAMP(rs->fraction, min_fraction, 1 - min_fraction);
   3902 			}break;
   3903 			default:{}break;
   3904 			}
   3905 			if (it->var->flags & V_LIVE_CONTROL)
   3906 				ui_live_control_update(ui, it->var->parent);
   3907 		}
   3908 	} break;
   3909 	default:{ ui_end_interact(ui, input->mouse); }break;
   3910 	}
   3911 
   3912 	ui->next_interaction = (Interaction){.kind = InteractionKind_None};
   3913 }
   3914 
   3915 /* NOTE(rnp): this only exists to make asan less annoying. do not waste
   3916  * people's time by freeing, closing, etc... */
   3917 DEBUG_EXPORT BEAMFORMER_DEBUG_UI_DEINIT_FN(beamformer_debug_ui_deinit)
   3918 {
   3919 #if ASAN_ACTIVE
   3920 	BeamformerUI *ui = ctx->ui;
   3921 	UnloadFont(ui->font);
   3922 	UnloadFont(ui->small_font);
   3923 	CloseWindow();
   3924 #endif
   3925 }
   3926 
   3927 function void
   3928 ui_init(BeamformerCtx *ctx, Arena store)
   3929 {
   3930 	BeamformerUI *ui = ctx->ui;
   3931 	if (!ui) {
   3932 		ui = ctx->ui = push_struct(&store, typeof(*ui));
   3933 		ui->arena = store;
   3934 		ui->frame_view_render_context = &ctx->frame_view_render_context;
   3935 		ui->unit_cube_model = ctx->compute_context.unit_cube_model;
   3936 		ui->shared_memory   = ctx->shared_memory;
   3937 		ui->beamformer_context = ctx;
   3938 
   3939 		/* TODO(rnp): better font, this one is jank at small sizes */
   3940 		ui->font       = LoadFontFromMemory(".ttf", beamformer_base_font, sizeof(beamformer_base_font), 28, 0, 0);
   3941 		ui->small_font = LoadFontFromMemory(".ttf", beamformer_base_font, sizeof(beamformer_base_font), 20, 0, 0);
   3942 
   3943 		ui->floating_widget_sentinal.parent = &ui->floating_widget_sentinal;
   3944 		ui->floating_widget_sentinal.next   = &ui->floating_widget_sentinal;
   3945 
   3946 		Variable *split = ui->regions = add_ui_split(ui, 0, &ui->arena, s8("UI Root"), 0.36f,
   3947 		                                             RSD_HORIZONTAL, ui->font);
   3948 		split->region_split.left = add_ui_split(ui, split, &ui->arena, s8(""), 0.475f,
   3949 		                                        RSD_VERTICAL, ui->font);
   3950 
   3951 		split = split->region_split.right = add_ui_split(ui, split, &ui->arena, s8(""), 0.70f,
   3952 		                                                 RSD_HORIZONTAL, ui->font);
   3953 		{
   3954 			split->region_split.left  = add_beamformer_frame_view(ui, split, &ui->arena,
   3955 			                                                      BeamformerFrameViewKind_Latest, 0, 0);
   3956 			split->region_split.right = add_live_controls_view(ui, split, &ui->arena);
   3957 		}
   3958 		split = split->parent;
   3959 
   3960 		split = split->region_split.left;
   3961 		split->region_split.left  = add_beamformer_parameters_view(split, ctx);
   3962 		split->region_split.right = add_ui_split(ui, split, &ui->arena, s8(""), 0.22f,
   3963 		                                         RSD_VERTICAL, ui->font);
   3964 		split = split->region_split.right;
   3965 
   3966 		split->region_split.left  = add_compute_progress_bar(split, ctx);
   3967 		split->region_split.right = add_compute_stats_view(ui, split, &ui->arena, ctx);
   3968 
   3969 		/* NOTE(rnp): shrink variable size once this fires */
   3970 		assert((uz)(ui->arena.beg - (u8 *)ui) < KB(64));
   3971 	}
   3972 }
   3973 
   3974 function void
   3975 validate_ui_parameters(BeamformerUIParameters *p)
   3976 {
   3977 	if (p->output_min_coordinate.x > p->output_max_coordinate.x)
   3978 		swap(p->output_min_coordinate.x, p->output_max_coordinate.x);
   3979 	if (p->output_min_coordinate.z > p->output_max_coordinate.z)
   3980 		swap(p->output_min_coordinate.z, p->output_max_coordinate.z);
   3981 }
   3982 
   3983 function void
   3984 draw_ui(BeamformerCtx *ctx, BeamformerInput *input, BeamformerFrame *frame_to_draw, BeamformerViewPlaneTag frame_plane)
   3985 {
   3986 	BeamformerUI *ui = ctx->ui;
   3987 	BeamformerSharedMemory *sm = ctx->shared_memory.region;
   3988 
   3989 	ui->latest_plane[BeamformerViewPlaneTag_Count] = frame_to_draw;
   3990 	ui->latest_plane[frame_plane]                  = frame_to_draw;
   3991 
   3992 	asan_poison_region(ui->arena.beg, ui->arena.end - ui->arena.beg);
   3993 
   3994 	u32 selected_block = ui->selected_parameter_block % BeamformerMaxParameterBlockSlots;
   3995 	u32 selected_mask  = 1 << selected_block;
   3996 	if (ctx->ui_dirty_parameter_blocks & selected_mask) {
   3997 		BeamformerParameterBlock *pb = beamformer_parameter_block_lock(&ctx->shared_memory, selected_block, 0);
   3998 		if (pb) {
   3999 			mem_copy(&ui->params, &pb->parameters_ui, sizeof(ui->params));
   4000 			ui->flush_params = 0;
   4001 			atomic_and_u32(&ctx->ui_dirty_parameter_blocks, ~selected_mask);
   4002 			beamformer_parameter_block_unlock(&ctx->shared_memory, selected_block);
   4003 		}
   4004 	}
   4005 
   4006 	/* NOTE: process interactions first because the user interacted with
   4007 	 * the ui that was presented last frame */
   4008 	Rect window_rect = {.size = {{(f32)ctx->window_size.w, (f32)ctx->window_size.h}}};
   4009 	ui_interact(ui, input, window_rect);
   4010 
   4011 	if (ui->flush_params) {
   4012 		validate_ui_parameters(&ui->params);
   4013 		if (ctx->latest_frame) {
   4014 			BeamformerParameterBlock *pb = beamformer_parameter_block_lock(&ctx->shared_memory, selected_block, 0);
   4015 			if (pb) {
   4016 				ui->flush_params = 0;
   4017 				mem_copy(&pb->parameters_ui, &ui->params, sizeof(ui->params));
   4018 				mark_parameter_block_region_dirty(ctx->shared_memory.region, selected_block,
   4019 				                                  BeamformerParameterBlockRegion_Parameters);
   4020 				beamformer_parameter_block_unlock(&ctx->shared_memory, selected_block);
   4021 
   4022 				BeamformerSharedMemoryLockKind dispatch_lock = BeamformerSharedMemoryLockKind_DispatchCompute;
   4023 				if (!sm->live_imaging_parameters.active &&
   4024 				    os_shared_memory_region_lock(&ctx->shared_memory, sm->locks, (i32)dispatch_lock, 0))
   4025 				{
   4026 					BeamformWork *work = beamform_work_queue_push(ctx->beamform_work_queue);
   4027 					BeamformerViewPlaneTag tag = frame_to_draw ? frame_to_draw->view_plane_tag : 0;
   4028 					if (fill_frame_compute_work(ctx, work, tag, selected_block, 0))
   4029 						beamform_work_queue_push_commit(ctx->beamform_work_queue);
   4030 				}
   4031 				os_wake_waiters(&ctx->compute_worker.sync_variable);
   4032 			}
   4033 		}
   4034 	}
   4035 
   4036 	/* NOTE(rnp): can't render to a different framebuffer in the middle of BeginDrawing()... */
   4037 	update_frame_views(ui, window_rect);
   4038 
   4039 	BeginDrawing();
   4040 		glClearNamedFramebufferfv(0, GL_COLOR, 0, BG_COLOUR.E);
   4041 		glClearNamedFramebufferfv(0, GL_DEPTH, 0, (f32 []){1});
   4042 
   4043 		draw_ui_regions(ui, window_rect, input->mouse);
   4044 		draw_floating_widgets(ui, window_rect, input->mouse);
   4045 	EndDrawing();
   4046 }