ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 0d08b36ee29ec58043ba3d755a0a8a705f10a96a
Parent: aeb0aea4878e95d473a1fafa36868302afa969a2
Author: Randy Palamar
Date:   Wed, 14 Aug 2024 21:07:22 -0600

make sure NVIDIA's CPU side buffer is actually big enough

I probably made a copy paste error earlier when I went to commit
because this would have crashed immediately.

Diffstat:
Mbeamformer.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/beamformer.c b/beamformer.c @@ -89,7 +89,7 @@ alloc_shader_storage(BeamformerCtx *ctx, Arena a) full_rf_buf_size, map_flags); break; case GL_VENDOR_NVIDIA: - cs->raw_data_arena = os_alloc_arena(cs->raw_data_arena, rf_raw_size); + cs->raw_data_arena = os_alloc_arena(cs->raw_data_arena, full_rf_buf_size); break; }