ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
Log | Files | Refs | Feed | Submodules | README | LICENSE

Commit: 10ed09538cfda54285e3a7f3608fc45e31c1a233
Parent: 2d4280d40ad77d5467b6f1abc555083f9a7a43f1
Author: Randy Palamar
Date:   Mon, 28 Jul 2025 05:35:03 -0600

shaders/demod: use correct target for demod after decode

Diffstat:
Mshaders/demod.glsl | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/shaders/demod.glsl b/shaders/demod.glsl @@ -52,7 +52,7 @@ void main() if (map_channels) { target = int(output_channel_stride / output_sample_stride); } else { - target = int(out_sample < output_transmit_stride); + target = int(output_transmit_stride); } if (out_sample < target) {