Commit: 10ed09538cfda54285e3a7f3608fc45e31c1a233
Parent: 2d4280d40ad77d5467b6f1abc555083f9a7a43f1
Author: Randy Palamar
Date: Mon, 28 Jul 2025 05:35:03 -0600
shaders/demod: use correct target for demod after decode
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/shaders/demod.glsl b/shaders/demod.glsl
@@ -52,7 +52,7 @@ void main()
if (map_channels) {
target = int(output_channel_stride / output_sample_stride);
} else {
- target = int(out_sample < output_transmit_stride);
+ target = int(output_transmit_stride);
}
if (out_sample < target) {