ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 185a770c2d11ac3f9d879625e974c44c1c4acd46
Parent: 591ed8370b13fc28bb791e4f239073b52a3840f5
Author: Randy Palamar
Date:   Thu,  3 Oct 2024 11:22:57 -0600

uforces/hercules: output complex data so averaging works correctly

Diffstat:
Mshaders/hercules.glsl | 2+-
Mshaders/uforces.glsl | 2+-
2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/shaders/hercules.glsl b/shaders/hercules.glsl @@ -167,5 +167,5 @@ void main() rdist[direction] = starting_point[direction]; rdist[direction ^ 1] -= delta[direction ^ 1]; } - imageStore(u_out_data_tex, out_coord, vec4(length(sum))); + imageStore(u_out_data_tex, out_coord, vec4(sum.x, sum.y, 0, 0)); } diff --git a/shaders/uforces.glsl b/shaders/uforces.glsl @@ -146,5 +146,5 @@ void main() ridx += dec_data_dim.x; } } - imageStore(u_out_data_tex, out_coord, vec4(length(sum))); + imageStore(u_out_data_tex, out_coord, vec4(sum.x, sum.y, 0, 0)); }