ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 6b61f70d4e77c5133007742b36809c1fa5e5d5f6
Parent: e9232305c13fb325b0adec3e2f31216dbc2c9b7c
Author: Randy Palamar
Date:   Wed, 21 Aug 2024 15:06:41 -0600

uforces: fix y-offset in starting distance

Why this gave somewhat reasonable data before is a little strange
but it is probably because that data had pretty good SNR.

Diffstat:
Mshaders/uforces.glsl | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/shaders/uforces.glsl b/shaders/uforces.glsl @@ -85,7 +85,7 @@ void main() /* NOTE: for I-Q data phase correction */ float iq_time_scale = radians(360) * center_frequency; - vec2 starting_dist = vec2(image_point.x - xdc_min_xy.x, image_point.z - xdc_min_xy.y); + vec2 starting_dist = vec2(image_point.x - xdc_min_xy.x, image_point.z); float dx = xdc_size.x / float(dec_data_dim.y); float dzsign = sign(image_point.z - focal_depth);