ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 70de4dde90182764b2ea69dd0f2da89467d74fd7
Parent: 6450feb2795f77785485e6164bd9703ae114b768
Author: Randy Palamar
Date:   Thu,  8 Aug 2024 10:33:19 -0600

start window as floating in tiling wm

Diffstat:
Mmain.c | 4+++-
1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/main.c b/main.c @@ -147,8 +147,10 @@ main(void) ctx.window_size = (uv2){.w = 960, .h = 720}; ctx.out_data_dim = (uv4){.x = 256, .y = 1024, .z = 1}; - SetConfigFlags(FLAG_VSYNC_HINT|FLAG_WINDOW_RESIZABLE); + SetConfigFlags(FLAG_VSYNC_HINT); InitWindow(ctx.window_size.w, ctx.window_size.h, "OGL Beamformer"); + /* NOTE: do this after initing so that the window starts out floating in tiling wm */ + SetWindowState(FLAG_WINDOW_RESIZABLE); ctx.font_size = 32; ctx.font_spacing = 0;