ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 8b852907f91a6445a5a1b0ea20dcb192936dac28
Parent: ef0092f61ffafc53bc8a7df37369314104d6ab46
Author: Randy Palamar
Date:   Wed, 14 Aug 2024 22:50:30 -0600

drop a couple missed lines

Diffstat:
Mbeamformer.c | 4----
1 file changed, 0 insertions(+), 4 deletions(-)

diff --git a/beamformer.c b/beamformer.c @@ -121,10 +121,6 @@ do_compute_shader(BeamformerCtx *ctx, enum compute_shaders shader) case CS_LPF: glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, csctx->rf_data_ssbos[input_ssbo_idx]); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, csctx->rf_data_ssbos[output_ssbo_idx]); - #if 0 - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, csctx->lpf_ssbo); - glUniform1i(csctx->lpf_order_id, csctx->lpf_order); - #endif glDispatchCompute(ORONE(csctx->dec_data_dim.x / 32), ORONE(csctx->dec_data_dim.y / 32), ORONE(csctx->dec_data_dim.z));