ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 2cd2cab85c3516a6f6ec071a6043d3684f602b3b
Parent: b109ee2df862ea9534de33304fee903cd6ca30ca
Author: Randy Palamar
Date:   Tue, 28 Jul 2026 18:33:36 -0700

util: stream_append_f64_e: don't infinite loop on negative inputs

No idea how this went missed for so long.

fixes: #72

Diffstat:
Mutil.c | 4+++-
1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/util.c b/util.c @@ -512,6 +512,8 @@ stream_append_f64_e(Stream *s, f64 f) for (i32 i = ABS(scale); i > 0; i--) f *= (scale > 0)? 0.1f : 10.0f; #else + f32 sign = Sign(f); + f *= sign; i32 scale = 0; if (f != 0) { while (f > 1) { @@ -526,7 +528,7 @@ stream_append_f64_e(Stream *s, f64 f) #endif u32 prec = 100; - stream_append_f64(s, f, prec); + stream_append_f64(s, sign * f, prec); stream_append_byte(s, 'e'); stream_append_byte(s, scale >= 0? '+' : '-'); for (u32 i = prec / 10; i > 1; i /= 10)