Commit: 5c077b55280a1d96f87b5271815433b889006b0e
Parent: def847b0fe1b6411b2fe7462868a2b878dd51e89
Author: Randy Palamar
Date: Wed, 29 Apr 2026 14:25:15 -0600
util: drop mem_clear name in favor of memory_clear
Diffstat:
2 files changed, 1 insertion(+), 2 deletions(-)
diff --git a/beamformer_core.c b/beamformer_core.c
@@ -1232,7 +1232,7 @@ coalesce_timing_table(ComputeTimingTable *t, ComputeShaderStats *stats)
assert(t->compute_frame_active == 0);
t->compute_frame_active = 1;
/* NOTE(rnp): allow multiple instances of same shader to accumulate */
- mem_clear(stats->table.times[stats_index], 0, sizeof(stats->table.times[stats_index]));
+ memory_clear(stats->table.times[stats_index], 0, sizeof(stats->table.times[stats_index]));
}break;
case ComputeTimingInfoKind_ComputeFrameEnd:{
assert(t->compute_frame_active == 1);
diff --git a/util.c b/util.c
@@ -6,7 +6,6 @@
#endif
#define zero_struct(s) memory_clear(s, 0, sizeof(*s))
-#define mem_clear memory_clear
function void *
memory_clear(void *restrict p_, u8 c, iz size)
{