Commit: 899e6bfbc1913c6924aa20efae397f8dc9d7b42e
Parent: 010f9d593d452e339f356273ea60e119a5492f43
Author: Randy Palamar
Date: Fri, 23 Aug 2024 13:43:34 -0600
render: use base 10 log instead of natural log for normalizing
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/shaders/render.glsl b/shaders/render.glsl
@@ -25,7 +25,7 @@ void main()
float smp = texelFetch(u_out_data_tex, ivec3(coord.x, coord.y, 0), 0).x;
float absmax = max(abs(min_max.y), abs(min_max.x));
- smp = 20 * log(abs(smp) / absmax);
+ smp = 20 * log(abs(smp) / absmax) / log(10);
smp = clamp(smp, u_db_cutoff, 0) / u_db_cutoff;
smp = 1 - smp;