ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 010f9d593d452e339f356273ea60e119a5492f43
Parent: 6b61f70d4e77c5133007742b36809c1fa5e5d5f6
Author: Randy Palamar
Date:   Wed, 21 Aug 2024 15:19:17 -0600

actually run the HERCULES shader when set

Diffstat:
Mbeamformer.c | 1+
1 file changed, 1 insertion(+), 0 deletions(-)

diff --git a/beamformer.c b/beamformer.c @@ -158,6 +158,7 @@ do_compute_shader(BeamformerCtx *ctx, enum compute_shaders shader) glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); } break; + case CS_HERCULES: case CS_UFORCES: glActiveTexture(GL_TEXTURE0 + ctx->out_texture_unit); glBindTexture(GL_TEXTURE_3D, ctx->out_texture);