ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 02da4fed6562bd7dbeae96c969d8aaff270d0f6b
Parent: 246c001c14d109bd14b571373435cb6c3bac0797
Author: Randy Palamar
Date:   Thu, 14 Nov 2024 11:45:33 -0700

queue a recompute when shaders are reloaded

Diffstat:
Mbeamformer.c | 4+++-
1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/beamformer.c b/beamformer.c @@ -697,8 +697,10 @@ DEBUG_EXPORT BEAMFORMER_FRAME_STEP_FN(beamformer_frame_step) draw_ui(ctx, *arena); - if (IsKeyPressed(KEY_R)) + if (IsKeyPressed(KEY_R)) { ctx->flags |= RELOAD_SHADERS; + ui_start_compute(ctx); + } if (WindowShouldClose()) ctx->flags |= SHOULD_EXIT; }