Commit: 62bbff4a2ff30b91b07091e89d8d893800180cbb
Parent: 81f899c0dc717481099f3132da3b263593d8b0ab
Author: Randy Palamar
Date: Thu, 13 Mar 2025 13:13:26 -0600
das: transmit angle is being sent in degrees
Diffstat:
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/shaders/das.glsl b/shaders/das.glsl
@@ -127,7 +127,7 @@ vec2 RCA(vec3 image_point, vec3 delta, float apodization_arg)
uint sub_idx = i % 4;
float focal_depth = focal_depths[base_idx][sub_idx];
- float transmit_angle = transmit_angles[base_idx][sub_idx];
+ float transmit_angle = radians(transmit_angles[base_idx][sub_idx]);
float transmit_distance;
if (isinf(focal_depth)) {
@@ -162,7 +162,7 @@ vec2 HERCULES(vec3 image_point, vec3 delta, float apodization_arg)
bool tx_col = TX_MODE_TX_COLS(transmit_mode);
bool rx_col = TX_MODE_RX_COLS(transmit_mode);
float focal_depth = focal_depths[0][0];
- float transmit_angle = transmit_angles[0][0];
+ float transmit_angle = radians(transmit_angles[0][0]);
vec3 receive_point = (xdc_transform * vec4(image_point, 1)).xyz;