ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: 93a40c67c7a1e37bcf6bb16b301bf4a5504fb70c
Parent: 7d13b68104f01786265c0ed6e1fabadb5200c5fe
Author: Randy Palamar
Date:   Mon, 27 Jul 2026 19:08:28 -0700

ui: add title to shader parameter listing

Diffstat:
Mui.c | 12++++++++++++
1 file changed, 12 insertions(+), 0 deletions(-)

diff --git a/ui.c b/ui.c @@ -3268,6 +3268,18 @@ ui_build_compute_stats(BeamformerComputePlan *cp, f32 broken_shader_t, Beamforme UIPrefHeight(ui_children_sum(1.f)) UIPrefWidth(ui_children_sum(1.f)) UIParent(ui_spacer(0)) + { + ui_padw(UI_NODE_PAD); + UIPrefHeight(ui_text_dim(1.1f, 1.f)) + UIPrefWidth(ui_text_dim(1.f, 1.f)) + ui_label(push_str8_from_parts(ui_build_arena(), str8(""), shader, str8(" Configuration"))); + } + + UIParent(ui_context->context_menu_root) + UIChildLayoutAxis(Axis2_X) + UIPrefHeight(ui_children_sum(1.f)) + UIPrefWidth(ui_children_sum(1.f)) + UIParent(ui_spacer(0)) UIChildLayoutAxis(Axis2_Y) { UINode *left, *right;