ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
Log | Files | Refs | Feed | Submodules | README | LICENSE

Commit: 9848525e35a25ff68b6da1157ade4de6e673580e
Parent: 60bd6f8dcc0802f6abb4c107a0a74a6f994be86a
Author: Randy Palamar
Date:   Mon, 18 Aug 2025 10:28:00 -0600

ui: filter cuda "shaders" from broken stages test

Diffstat:
Mui.c | 5++++-
1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/ui.c b/ui.c @@ -2771,7 +2771,10 @@ draw_compute_stats_view(BeamformerUI *ui, Arena arena, Variable *view, Rect r, v cell_rect.size.w = t->widths[column]; text_spec.limits.size.w = r.size.w - (cell_rect.pos.x - it->start_x); - if (column == 0 && row_index < stages && programs[cp->pipeline.shaders[row_index]] == 0) { + if (column == 0 && row_index < stages && programs[cp->pipeline.shaders[row_index]] == 0 && + cp->pipeline.shaders[row_index] != BeamformerShaderKind_CudaHilbert && + cp->pipeline.shaders[row_index] != BeamformerShaderKind_CudaDecode) + { text_spec.colour = v4_lerp(FG_COLOUR, FOCUSED_COLOUR, ease_in_out_quartic(csv->blink.t)); } else { text_spec.colour = FG_COLOUR;