Commit: 9848525e35a25ff68b6da1157ade4de6e673580e
Parent: 60bd6f8dcc0802f6abb4c107a0a74a6f994be86a
Author: Randy Palamar
Date: Mon, 18 Aug 2025 10:28:00 -0600
ui: filter cuda "shaders" from broken stages test
Diffstat:
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/ui.c b/ui.c
@@ -2771,7 +2771,10 @@ draw_compute_stats_view(BeamformerUI *ui, Arena arena, Variable *view, Rect r, v
cell_rect.size.w = t->widths[column];
text_spec.limits.size.w = r.size.w - (cell_rect.pos.x - it->start_x);
- if (column == 0 && row_index < stages && programs[cp->pipeline.shaders[row_index]] == 0) {
+ if (column == 0 && row_index < stages && programs[cp->pipeline.shaders[row_index]] == 0 &&
+ cp->pipeline.shaders[row_index] != BeamformerShaderKind_CudaHilbert &&
+ cp->pipeline.shaders[row_index] != BeamformerShaderKind_CudaDecode)
+ {
text_spec.colour = v4_lerp(FG_COLOUR, FOCUSED_COLOUR, ease_in_out_quartic(csv->blink.t));
} else {
text_spec.colour = FG_COLOUR;