ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: ae0fe93f0853be0a368a03f4d8682d23f09cf5c8
Parent: 467ea7ec5c0f1fcc2df186537356c276e1298f16
Author: Randy Palamar
Date:   Thu, 11 Jul 2024 16:26:14 -0600

set window size to something that fits in 1080p

Diffstat:
Mbeamformer.c | 2+-
Mmain.c | 4+---
2 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/beamformer.c b/beamformer.c @@ -498,7 +498,7 @@ do_beamformer(BeamformerCtx *ctx, Arena arena) if (desired_width > ctx->window_size.w) { ctx->window_size.w = desired_width; SetWindowSize(ctx->window_size.w, ctx->window_size.h); - SetWindowMinSize(desired_width, 960); + SetWindowMinSize(desired_width, 720); } /* NOTE: check mouse wheel for adjusting dynamic range of image */ diff --git a/main.c b/main.c @@ -142,14 +142,12 @@ main(void) Arena temp_memory = os_new_arena(256 * MEGABYTE); - ctx.window_size = (uv2){.w = 960, .h = 1280}; + ctx.window_size = (uv2){.w = 960, .h = 720}; ctx.out_data_dim = (uv4){.x = 256, .y = 1024, .z = 1}; SetConfigFlags(FLAG_VSYNC_HINT|FLAG_WINDOW_RESIZABLE); InitWindow(ctx.window_size.w, ctx.window_size.h, "OGL Beamformer"); - SetWindowMinSize(960, 960); - ctx.bg = (v4){.r = 0.15, .g = 0.12, .b = 0.13, .a = 1.0}; ctx.fg = (v4){.r = 0.92, .g = 0.88, .b = 0.78, .a = 1.0}; ctx.focused_colour = (v4){.r = 0.86, .g = 0.28, .b = 0.21, .a = 1.0};