Commit: c6e3709b8b7e06b17b4b9d5b0f211ae08701f9c5
Parent: 19d43c1f709c3fbec39d89144c48eba490a51f5b
Author: Randy Palamar
Date: Thu, 24 Apr 2025 19:26:06 -0600
das: handle FLASH mode
Diffstat:
1 file changed, 2 insertions(+), 0 deletions(-)
diff --git a/shaders/das.glsl b/shaders/das.glsl
@@ -54,6 +54,7 @@ vec3 calc_image_point(vec3 voxel)
vec3 image_point = output_min_coordinate.xyz + voxel * output_size.xyz / out_data_dim;
switch (das_shader_id) {
+ case DAS_ID_FLASH:
case DAS_ID_FORCES:
case DAS_ID_UFORCES:
/* TODO: fix the math so that the image plane can be aritrary */
@@ -250,6 +251,7 @@ void main()
case DAS_ID_UHERCULES:
sum = HERCULES(image_point, vec3(xdc_element_pitch, 0), apod_arg);
break;
+ case DAS_ID_FLASH:
case DAS_ID_RCA_TPW:
case DAS_ID_RCA_VLS:
sum = RCA(image_point, vec3(xdc_element_pitch, 0), apod_arg);