ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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Commit: e8d3608fe43b5c528a5c9d625bb0247f97d4d149
Parent: 41ef29023e2589452bcaf9f7a38475bf54ddd78e
Author: Randy Palamar
Date:   Mon, 24 Mar 2025 16:23:09 -0600

das: uhercules: skip first channel data

Co-Authored-By: Darath <48868688+DarathDev@users.noreply.github.com>

Diffstat:
Mshaders/das.glsl | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/shaders/das.glsl b/shaders/das.glsl @@ -156,7 +156,7 @@ vec2 RCA(vec3 image_point, vec3 delta, float apodization_arg) vec2 HERCULES(vec3 image_point, vec3 delta, float apodization_arg) { uint uhercules = uint(das_shader_id == DAS_ID_UHERCULES); - uint ridx = 0; + uint ridx = dec_data_dim.y * dec_data_dim.x * uhercules; int direction = beamform_plane; if (direction != TX_ROWS) image_point = image_point.yxz;