Commit: e8d3608fe43b5c528a5c9d625bb0247f97d4d149
Parent: 41ef29023e2589452bcaf9f7a38475bf54ddd78e
Author: Randy Palamar
Date: Mon, 24 Mar 2025 16:23:09 -0600
das: uhercules: skip first channel data
Co-Authored-By: Darath <48868688+DarathDev@users.noreply.github.com>
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/shaders/das.glsl b/shaders/das.glsl
@@ -156,7 +156,7 @@ vec2 RCA(vec3 image_point, vec3 delta, float apodization_arg)
vec2 HERCULES(vec3 image_point, vec3 delta, float apodization_arg)
{
uint uhercules = uint(das_shader_id == DAS_ID_UHERCULES);
- uint ridx = 0;
+ uint ridx = dec_data_dim.y * dec_data_dim.x * uhercules;
int direction = beamform_plane;
if (direction != TX_ROWS) image_point = image_point.yxz;