Commit: 9286c1b99ad08d36463fac13ec6eecf88008d25b
Parent: a5400b32e0c4ebfbd85139f5b93f7bb1f76f49e8
Author: Randy Palamar
Date: Tue, 10 Dec 2024 11:05:35 -0700
add cycle_t to das shader for help with debugging
Diffstat:
3 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/beamformer.c b/beamformer.c
@@ -2,6 +2,7 @@
#include "beamformer.h"
static f32 dt_for_frame;
+static f32 cycle_t;
static size
decoded_data_size(ComputeShaderCtx *cs)
@@ -641,6 +642,10 @@ DEBUG_EXPORT BEAMFORMER_FRAME_STEP_FN(beamformer_frame_step)
{
dt_for_frame = GetFrameTime();
+ cycle_t += dt_for_frame;
+ if (cycle_t > 1) cycle_t -= 1;
+ glProgramUniform1f(ctx->csctx.programs[CS_DAS], ctx->csctx.cycle_t_id, cycle_t);
+
if (IsWindowResized()) {
ctx->window_size.h = GetScreenHeight();
ctx->window_size.w = GetScreenWidth();
diff --git a/beamformer.h b/beamformer.h
@@ -131,6 +131,7 @@ typedef struct {
X(CS_DAS, volume_export_pass) \
X(CS_DAS, xdc_index) \
X(CS_DAS, xdc_transform) \
+ X(CS_DAS, cycle_t) \
X(CS_MIN_MAX, mips_level) \
X(CS_SUM, sum_prescale)
diff --git a/shaders/das.glsl b/shaders/das.glsl
@@ -11,6 +11,7 @@ layout(location = 2) uniform int u_volume_export_pass;
layout(location = 3) uniform ivec3 u_volume_export_dim_offset;
layout(location = 4) uniform mat4 u_xdc_transform;
layout(location = 5) uniform int u_xdc_index;
+layout(location = 6) uniform float u_cycle_t;
#define C_SPLINE 0.5